OpenTTD/src/ai/api/ai_controller.cpp

91 lines
2.2 KiB
C++

/* $Id$ */
/** @file ai_controller.cpp Implementation of AIControler. */
#include "../../stdafx.h"
#include "../../string_func.h"
#include "../../company_base.h"
#include "../../rev.h"
#include "table/strings.h"
#include "../ai.hpp"
#include "ai_controller.hpp"
#include "../ai_storage.hpp"
#include "../ai_instance.hpp"
#include "../ai_config.hpp"
#include "ai_log.hpp"
/* static */ void AIController::SetCommandDelay(int ticks)
{
if (ticks <= 0) return;
AIObject::SetDoCommandDelay(ticks);
}
/* static */ void AIController::Sleep(int ticks)
{
if (!AIObject::GetAllowDoCommand()) {
AILog::Error("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.\n");
return;
}
if (ticks <= 0) {
AILog::Warning("Sleep() value should be > 0. Assuming value 1.");
ticks = 1;
}
throw AI_VMSuspend(ticks, NULL);
}
/* static */ void AIController::Print(bool error_msg, const char *message)
{
AILog::Log(error_msg ? AILog::LOG_SQ_ERROR : AILog::LOG_SQ_INFO, message);
}
AIController::AIController() :
ticks(0),
loaded_library_count(0)
{
}
AIController::~AIController()
{
for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) {
free((void *)(*iter).second);
free((void *)(*iter).first);
}
this->loaded_library.clear();
}
/* static */ uint AIController::GetTick()
{
return ::Company::Get(_current_company)->ai_instance->GetController()->ticks;
}
/* static */ int AIController::GetSetting(const char *name)
{
return AIConfig::GetConfig(_current_company)->GetSetting(name);
}
/* static */ uint AIController::GetVersion()
{
return _openttd_newgrf_version;
}
bool AIController::LoadedLibrary(const char *library_name, int *next_number, char *fake_class_name, int fake_class_name_len)
{
LoadedLibraryList::iterator iter = this->loaded_library.find(library_name);
if (iter == this->loaded_library.end()) {
*next_number = ++this->loaded_library_count;
return false;
}
ttd_strlcpy(fake_class_name, (*iter).second, fake_class_name_len);
return true;
}
void AIController::AddLoadedLibrary(const char *library_name, const char *fake_class_name)
{
this->loaded_library[strdup(library_name)] = strdup(fake_class_name);
}