OpenTTD/src/network/core/address.cpp

461 lines
15 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file core/address.cpp Implementation of the address. */
#include "../../stdafx.h"
#include "address.h"
#include "../network_internal.h"
#include "../../debug.h"
#include "../../safeguards.h"
/**
* Get the hostname; in case it wasn't given the
* IPv4 dotted representation is given.
* @return the hostname
*/
const std::string &NetworkAddress::GetHostname()
{
if (this->hostname.empty() && this->address.ss_family != AF_UNSPEC) {
assert(this->address_length != 0);
char buffer[NETWORK_HOSTNAME_LENGTH];
getnameinfo((struct sockaddr *)&this->address, this->address_length, buffer, sizeof(buffer), nullptr, 0, NI_NUMERICHOST);
this->hostname = buffer;
}
return this->hostname;
}
/**
* Get the port.
* @return the port.
*/
uint16_t NetworkAddress::GetPort() const
{
switch (this->address.ss_family) {
case AF_UNSPEC:
case AF_INET:
return ntohs(((const struct sockaddr_in *)&this->address)->sin_port);
case AF_INET6:
return ntohs(((const struct sockaddr_in6 *)&this->address)->sin6_port);
default:
NOT_REACHED();
}
}
/**
* Set the port.
* @param port set the port number.
*/
void NetworkAddress::SetPort(uint16_t port)
{
switch (this->address.ss_family) {
case AF_UNSPEC:
case AF_INET:
((struct sockaddr_in*)&this->address)->sin_port = htons(port);
break;
case AF_INET6:
((struct sockaddr_in6*)&this->address)->sin6_port = htons(port);
break;
default:
NOT_REACHED();
}
}
/**
* Helper to get the formatting string of an address for a given family.
* @param family The family to get the address format for.
* @param with_family Whether to add the familty to the address (e.g. IPv4).
* @return The format string for the address.
*/
static const char *GetAddressFormatString(uint16_t family, bool with_family)
{
switch (family) {
case AF_INET: return with_family ? "{}:{} (IPv4)" : "{}:{}";
case AF_INET6: return with_family ? "[{}]:{} (IPv6)" : "[{}]:{}";
default: return with_family ? "{}:{} (IPv?)" : "{}:{}";
}
}
/**
* Get the address as a string, e.g. 127.0.0.1:12345.
* @param with_family whether to add the family (e.g. IPvX).
* @return the address
*/
std::string NetworkAddress::GetAddressAsString(bool with_family)
{
return fmt::format(fmt::runtime(GetAddressFormatString(this->GetAddress()->ss_family, with_family)), this->GetHostname(), this->GetPort());
}
/**
* Helper function to resolve without opening a socket.
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ResolveLoopProc(addrinfo *)
{
/* We just want the first 'entry', so return a valid socket. */
return !INVALID_SOCKET;
}
/**
* Get the address in its internal representation.
* @return the address
*/
const sockaddr_storage *NetworkAddress::GetAddress()
{
if (!this->IsResolved()) {
/* Here we try to resolve a network address. We use SOCK_STREAM as
* socket type because some stupid OSes, like Solaris, cannot be
* bothered to implement the specifications and allow '0' as value
* that means "don't care whether it is SOCK_STREAM or SOCK_DGRAM".
*/
this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);
this->resolved = true;
}
return &this->address;
}
/**
* Checks of this address is of the given family.
* @param family the family to check against
* @return true if it is of the given family
*/
bool NetworkAddress::IsFamily(int family)
{
if (!this->IsResolved()) {
this->Resolve(family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);
}
return this->address.ss_family == family;
}
/**
* Checks whether this IP address is contained by the given netmask.
* @param netmask the netmask in CIDR notation to test against.
* @note netmask without /n assumes all bits need to match.
* @return true if this IP is within the netmask.
*/
bool NetworkAddress::IsInNetmask(const std::string &netmask)
{
/* Resolve it if we didn't do it already */
if (!this->IsResolved()) this->GetAddress();
int cidr = this->address.ss_family == AF_INET ? 32 : 128;
NetworkAddress mask_address;
/* Check for CIDR separator */
auto cidr_separator_location = netmask.find('/');
if (cidr_separator_location != std::string::npos) {
int tmp_cidr = atoi(netmask.substr(cidr_separator_location + 1).c_str());
/* Invalid CIDR, treat as single host */
if (tmp_cidr > 0 && tmp_cidr < cidr) cidr = tmp_cidr;
/* Remove the / so that NetworkAddress works on the IP portion */
mask_address = NetworkAddress(netmask.substr(0, cidr_separator_location), 0, this->address.ss_family);
} else {
mask_address = NetworkAddress(netmask, 0, this->address.ss_family);
}
if (mask_address.GetAddressLength() == 0) return false;
uint32_t *ip;
uint32_t *mask;
switch (this->address.ss_family) {
case AF_INET:
ip = (uint32_t*)&((struct sockaddr_in*)&this->address)->sin_addr.s_addr;
mask = (uint32_t*)&((struct sockaddr_in*)&mask_address.address)->sin_addr.s_addr;
break;
case AF_INET6:
ip = (uint32_t*)&((struct sockaddr_in6*)&this->address)->sin6_addr;
mask = (uint32_t*)&((struct sockaddr_in6*)&mask_address.address)->sin6_addr;
break;
default:
NOT_REACHED();
}
while (cidr > 0) {
uint32_t msk = cidr >= 32 ? (uint32_t)-1 : htonl(-(1 << (32 - cidr)));
if ((*mask++ & msk) != (*ip++ & msk)) return false;
cidr -= 32;
}
return true;
}
/**
* Resolve this address into a socket
* @param family the type of 'protocol' (IPv4, IPv6)
* @param socktype the type of socket (TCP, UDP, etc)
* @param flags the flags to send to getaddrinfo
* @param sockets the list of sockets to add the sockets to
* @param func the inner working while looping over the address info
* @return the resolved socket or INVALID_SOCKET.
*/
SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func)
{
struct addrinfo *ai;
struct addrinfo hints;
memset(&hints, 0, sizeof (hints));
hints.ai_family = family;
hints.ai_flags = flags;
hints.ai_socktype = socktype;
/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
std::string port_name = std::to_string(this->GetPort());
bool reset_hostname = false;
/* Setting both hostname to nullptr and port to 0 is not allowed.
* As port 0 means bind to any port, the other must mean that
* we want to bind to 'all' IPs. */
if (this->hostname.empty() && this->address_length == 0 && this->GetPort() == 0) {
reset_hostname = true;
int fam = this->address.ss_family;
if (fam == AF_UNSPEC) fam = family;
this->hostname = fam == AF_INET ? "0.0.0.0" : "::";
}
static bool _resolve_timeout_error_message_shown = false;
auto start = std::chrono::steady_clock::now();
int e = getaddrinfo(this->hostname.empty() ? nullptr : this->hostname.c_str(), port_name.c_str(), &hints, &ai);
auto end = std::chrono::steady_clock::now();
std::chrono::seconds duration = std::chrono::duration_cast<std::chrono::seconds>(end - start);
if (!_resolve_timeout_error_message_shown && duration >= std::chrono::seconds(5)) {
Debug(net, 0, "getaddrinfo for hostname \"{}\", port {}, address family {} and socket type {} took {} seconds",
this->hostname, port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), duration.count());
Debug(net, 0, " this is likely an issue in the DNS name resolver's configuration causing it to time out");
_resolve_timeout_error_message_shown = true;
}
if (reset_hostname) this->hostname.clear();
if (e != 0) {
if (func != ResolveLoopProc) {
Debug(net, 0, "getaddrinfo for hostname \"{}\", port {}, address family {} and socket type {} failed: {}",
this->hostname, port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), FS2OTTD(gai_strerror(e)));
}
return INVALID_SOCKET;
}
SOCKET sock = INVALID_SOCKET;
for (struct addrinfo *runp = ai; runp != nullptr; runp = runp->ai_next) {
/* When we are binding to multiple sockets, make sure we do not
* connect to one with exactly the same address twice. That's
* of course totally unneeded ;) */
if (sockets != nullptr) {
NetworkAddress address(runp->ai_addr, (int)runp->ai_addrlen);
if (std::any_of(sockets->begin(), sockets->end(), [&address](const auto &p) { return p.second == address; })) continue;
}
sock = func(runp);
if (sock == INVALID_SOCKET) continue;
if (sockets == nullptr) {
this->address_length = (int)runp->ai_addrlen;
assert(sizeof(this->address) >= runp->ai_addrlen);
memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
#ifdef __EMSCRIPTEN__
/* Emscripten doesn't zero sin_zero, but as we compare addresses
* to see if they are the same address, we need them to be zero'd.
* Emscripten is, as far as we know, the only OS not doing this.
*
* https://github.com/emscripten-core/emscripten/issues/12998
*/
if (this->address.ss_family == AF_INET) {
sockaddr_in *address_ipv4 = (sockaddr_in *)&this->address;
memset(address_ipv4->sin_zero, 0, sizeof(address_ipv4->sin_zero));
}
#endif
break;
}
NetworkAddress addr(runp->ai_addr, (int)runp->ai_addrlen);
(*sockets)[sock] = addr;
sock = INVALID_SOCKET;
}
freeaddrinfo (ai);
return sock;
}
/**
* Helper function to resolve a listening.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ListenLoopProc(addrinfo *runp)
{
std::string address = NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString();
SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {
const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype);
const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family);
Debug(net, 0, "Could not create {} {} socket: {}", type, family, NetworkError::GetLast().AsString());
return INVALID_SOCKET;
}
if (runp->ai_socktype == SOCK_STREAM && !SetNoDelay(sock)) {
Debug(net, 1, "Setting no-delay mode failed: {}", NetworkError::GetLast().AsString());
}
if (!SetReusePort(sock)) {
Debug(net, 0, "Setting reuse-address mode failed: {}", NetworkError::GetLast().AsString());
}
int on = 1;
if (runp->ai_family == AF_INET6 &&
setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&on, sizeof(on)) == -1) {
Debug(net, 3, "Could not disable IPv4 over IPv6: {}", NetworkError::GetLast().AsString());
}
if (bind(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) {
Debug(net, 0, "Could not bind socket on {}: {}", address, NetworkError::GetLast().AsString());
closesocket(sock);
return INVALID_SOCKET;
}
if (runp->ai_socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
Debug(net, 0, "Could not listen on socket: {}", NetworkError::GetLast().AsString());
closesocket(sock);
return INVALID_SOCKET;
}
/* Connection succeeded */
if (!SetNonBlocking(sock)) {
Debug(net, 0, "Setting non-blocking mode failed: {}", NetworkError::GetLast().AsString());
}
Debug(net, 3, "Listening on {}", address);
return sock;
}
/**
* Make the given socket listen.
* @param socktype the type of socket (TCP, UDP, etc)
* @param sockets the list of sockets to add the sockets to
*/
void NetworkAddress::Listen(int socktype, SocketList *sockets)
{
assert(sockets != nullptr);
/* Setting both hostname to "" and port to 0 is not allowed.
* As port 0 means bind to any port, the other must mean that
* we want to bind to 'all' IPs. */
if (this->address_length == 0 && this->address.ss_family == AF_UNSPEC &&
this->hostname.empty() && this->GetPort() == 0) {
this->Resolve(AF_INET, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
this->Resolve(AF_INET6, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
} else {
this->Resolve(AF_UNSPEC, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
}
}
/**
* Convert the socket type into a string
* @param socktype the socket type to convert
* @return the string representation
* @note only works for SOCK_STREAM and SOCK_DGRAM
*/
/* static */ const char *NetworkAddress::SocketTypeAsString(int socktype)
{
switch (socktype) {
case SOCK_STREAM: return "tcp";
case SOCK_DGRAM: return "udp";
default: return "unsupported";
}
}
/**
* Convert the address family into a string
* @param family the family to convert
* @return the string representation
* @note only works for AF_INET, AF_INET6 and AF_UNSPEC
*/
/* static */ const char *NetworkAddress::AddressFamilyAsString(int family)
{
switch (family) {
case AF_UNSPEC: return "either IPv4 or IPv6";
case AF_INET: return "IPv4";
case AF_INET6: return "IPv6";
default: return "unsupported";
}
}
/**
* Get the peer address of a socket as NetworkAddress.
* @param sock The socket to get the peer address of.
* @return The NetworkAddress of the peer address.
*/
/* static */ NetworkAddress NetworkAddress::GetPeerAddress(SOCKET sock)
{
sockaddr_storage addr = {};
socklen_t addr_len = sizeof(addr);
if (getpeername(sock, (sockaddr *)&addr, &addr_len) != 0) {
Debug(net, 0, "Failed to get address of the peer: {}", NetworkError::GetLast().AsString());
return NetworkAddress();
}
return NetworkAddress(addr, addr_len);
}
/**
* Get the local address of a socket as NetworkAddress.
* @param sock The socket to get the local address of.
* @return The NetworkAddress of the local address.
*/
/* static */ NetworkAddress NetworkAddress::GetSockAddress(SOCKET sock)
{
sockaddr_storage addr = {};
socklen_t addr_len = sizeof(addr);
if (getsockname(sock, (sockaddr *)&addr, &addr_len) != 0) {
Debug(net, 0, "Failed to get address of the socket: {}", NetworkError::GetLast().AsString());
return NetworkAddress();
}
return NetworkAddress(addr, addr_len);
}
/**
* Get the peer name of a socket in string format.
* @param sock The socket to get the peer name of.
* @return The string representation of the peer name.
*/
/* static */ const std::string NetworkAddress::GetPeerName(SOCKET sock)
{
return NetworkAddress::GetPeerAddress(sock).GetAddressAsString();
}
/**
* Convert a string containing either "hostname", "hostname:port" or invite code
* to a ServerAddress, where the string can be postfixed with "#company" to
* indicate the requested company.
*
* @param connection_string The string to parse.
* @param default_port The default port to set port to if not in connection_string.
* @param company Pointer to the company variable to set iff indicated.
* @return A valid ServerAddress of the parsed information.
*/
/* static */ ServerAddress ServerAddress::Parse(const std::string &connection_string, uint16_t default_port, CompanyID *company_id)
{
if (StrStartsWith(connection_string, "+")) {
std::string_view invite_code = ParseCompanyFromConnectionString(connection_string, company_id);
return ServerAddress(SERVER_ADDRESS_INVITE_CODE, std::string(invite_code));
}
uint16_t port = default_port;
std::string_view ip = ParseFullConnectionString(connection_string, port, company_id);
return ServerAddress(SERVER_ADDRESS_DIRECT, std::string(ip) + ":" + std::to_string(port));
}