.. |
core
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(svn r18608) -Change: add the concept of music sets
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2009-12-22 21:40:29 +00:00 |
network.cpp
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(svn r18330) -Cleanup: remove some unneeded includes
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2009-11-28 20:35:25 +00:00 |
network.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_base.h
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(svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company.
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2009-10-07 17:36:33 +00:00 |
network_chat_gui.cpp
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(svn r18683) -Fix: it's not an other
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2010-01-01 18:45:40 +00:00 |
network_client.cpp
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(svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there.
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2010-01-11 20:00:14 +00:00 |
network_client.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_command.cpp
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(svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there.
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2010-01-11 20:00:14 +00:00 |
network_content.cpp
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(svn r18638) -Fix: downloading music sets would fail
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2009-12-26 09:38:41 +00:00 |
network_content.h
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(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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2009-10-04 20:00:56 +00:00 |
network_content_gui.cpp
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(svn r18640) -Fix (r18633): don't assert when accessing first invalid item, it's used quite often in the code
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2009-12-26 13:49:14 +00:00 |
network_func.h
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(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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2009-11-12 20:33:30 +00:00 |
network_gamelist.cpp
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(svn r18746) -Fix [FS#3489]: clear the cached NewGRFs of a server when receiving a reply instead of when requesting the information. With slow/unstable network connections it would look like the NewGRF settings button went randomly missing.
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2010-01-06 20:49:24 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r18645) -Fix [FS#3433](r942): out-of-bounds access in the 'Start new multiplayer game' GUI
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2009-12-27 13:38:08 +00:00 |
network_gui.h
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(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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2009-10-04 20:00:56 +00:00 |
network_internal.h
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(svn r18251) -Codechange: make the join status window big font aware
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2009-11-23 12:45:01 +00:00 |
network_server.cpp
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(svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there.
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2010-01-11 20:00:14 +00:00 |
network_server.h
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(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
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2009-09-22 20:44:14 +00:00 |
network_type.h
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(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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2009-11-12 20:33:30 +00:00 |
network_udp.cpp
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(svn r18746) -Fix [FS#3489]: clear the cached NewGRFs of a server when receiving a reply instead of when requesting the information. With slow/unstable network connections it would look like the NewGRF settings button went randomly missing.
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2010-01-06 20:49:24 +00:00 |
network_udp.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |