mirror of https://github.com/OpenTTD/OpenTTD.git
124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_vehiclelist.hpp List all the vehicles (you own). */
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#ifndef SCRIPT_VEHICLELIST_HPP
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#define SCRIPT_VEHICLELIST_HPP
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#include "script_list.hpp"
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#include "script_vehicle.hpp"
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/**
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* Creates a list of vehicles of which you are the owner.
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* @api ai game
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* @ingroup ScriptList
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*/
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class ScriptVehicleList : public ScriptList {
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public:
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#ifdef DOXYGEN_API
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ScriptVehicleList();
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/**
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* Apply a filter when building the list.
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* @param filter_function The function which will be doing the filtering.
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* @param params The params to give to the filters (minus the first param,
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* which is always the index-value).
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* @note You can write your own filters and use them. Just remember that
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* the first parameter should be the index-value, and it should return
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* a bool.
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* @note Example:
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* ScriptVehicleList(ScriptVehicle.IsInDepot);
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* function IsType(vehicle_id, type)
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* {
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* return ScriptVehicle.GetVehicleType(vehicle_id) == type;
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* }
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* ScriptVehicleList(IsType, ScriptVehicle.VT_ROAD);
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*/
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ScriptVehicleList(void *filter_function, int params, ...);
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#else
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/**
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* The constructor wrapper from Squirrel.
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*/
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ScriptVehicleList(HSQUIRRELVM vm);
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#endif /* DOXYGEN_API */
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};
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/**
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* Creates a list of vehicles that have orders to a given station.
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* @api ai game
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* @ingroup ScriptList
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*/
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class ScriptVehicleList_Station : public ScriptList {
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public:
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/**
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* @param station_id The station to get the list of vehicles from, which have orders to it.
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* @pre ScriptBaseStation::IsValidBaseStation(station_id)
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*/
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ScriptVehicleList_Station(StationID station_id);
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};
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/**
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* Creates a list of vehicles that have orders to a given depot.
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* The list is created with a tile. If the tile is part of an airport all
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* aircraft having a depot order on a hangar of that airport will be
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* returned. For all other vehicle types the tile has to be a depot or
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* an empty list will be returned.
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* @api ai game
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* @ingroup ScriptList
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*/
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class ScriptVehicleList_Depot : public ScriptList {
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public:
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/**
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* @param tile The tile of the depot to get the list of vehicles from, which have orders to it.
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*/
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ScriptVehicleList_Depot(TileIndex tile);
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};
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/**
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* Creates a list of vehicles that share orders.
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* @api ai game
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* @ingroup ScriptList
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*/
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class ScriptVehicleList_SharedOrders : public ScriptList {
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public:
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/**
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* @param vehicle_id The vehicle that the rest shared orders with.
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*/
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ScriptVehicleList_SharedOrders(VehicleID vehicle_id);
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};
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/**
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* Creates a list of vehicles that are in a group.
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* @api ai game
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* @ingroup ScriptList
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*/
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class ScriptVehicleList_Group : public ScriptList {
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public:
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/**
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* @param group_id The ID of the group the vehicles are in.
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* @game @pre ScriptCompanyMode::IsValid().
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*/
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ScriptVehicleList_Group(GroupID group_id);
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};
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/**
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* Creates a list of vehicles that are in the default group.
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* @api ai game
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* @ingroup ScriptList
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*/
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class ScriptVehicleList_DefaultGroup : public ScriptList {
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public:
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/**
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* @param vehicle_type The VehicleType to get the list of vehicles for.
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* @game @pre ScriptCompanyMode::IsValid().
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*/
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ScriptVehicleList_DefaultGroup(ScriptVehicle::VehicleType vehicle_type);
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};
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#endif /* SCRIPT_VEHICLELIST_HPP */
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