OpenTTD/src/network
smatz 29e05554d7 (svn r18645) -Fix [FS#3433](r942): out-of-bounds access in the 'Start new multiplayer game' GUI 2009-12-27 13:38:08 +00:00
..
core (svn r18608) -Change: add the concept of music sets 2009-12-22 21:40:29 +00:00
network.cpp (svn r18330) -Cleanup: remove some unneeded includes 2009-11-28 20:35:25 +00:00
network.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_base.h (svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company. 2009-10-07 17:36:33 +00:00
network_chat_gui.cpp (svn r18322) -Codechange: remove the WDP duplication; no need to tell the same twice. 2009-11-28 14:42:35 +00:00
network_client.cpp (svn r18330) -Cleanup: remove some unneeded includes 2009-11-28 20:35:25 +00:00
network_client.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_command.cpp (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
network_content.cpp (svn r18638) -Fix: downloading music sets would fail 2009-12-26 09:38:41 +00:00
network_content.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 2009-10-04 20:00:56 +00:00
network_content_gui.cpp (svn r18640) -Fix (r18633): don't assert when accessing first invalid item, it's used quite often in the code 2009-12-26 13:49:14 +00:00
network_func.h (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 2009-11-12 20:33:30 +00:00
network_gamelist.cpp (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 2009-11-09 09:59:35 +00:00
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
network_gui.cpp (svn r18645) -Fix [FS#3433](r942): out-of-bounds access in the 'Start new multiplayer game' GUI 2009-12-27 13:38:08 +00:00
network_gui.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 2009-10-04 20:00:56 +00:00
network_internal.h (svn r18251) -Codechange: make the join status window big font aware 2009-11-23 12:45:01 +00:00
network_server.cpp (svn r18381) -Codechange: Add RoadVehicle::IsBus() to simplify some stuff. 2009-12-02 17:37:02 +00:00
network_server.h (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status 2009-09-22 20:44:14 +00:00
network_type.h (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 2009-11-12 20:33:30 +00:00
network_udp.cpp (svn r18028) -Codechange: unglobalise some functions 2009-11-09 10:40:33 +00:00
network_udp.h (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00