OpenTTD/map.c

161 lines
3.5 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "functions.h"
#include "map.h"
uint _map_log_x;
uint _map_log_y;
byte *_map_type_and_height = NULL;
byte *_map_owner = NULL;
uint16 *_map2 = NULL;
byte *_map3_lo = NULL;
byte *_map3_hi = NULL;
byte *_map5 = NULL;
byte *_map_extra_bits = NULL;
void InitMap(uint log_x, uint log_y)
{
uint map_size;
if (log_x < 6 || log_x > 11 || log_y < 6 || log_y > 11)
error("Invalid map size");
DEBUG(map, 1)("Allocating map of size %dx%d", log_x, log_y);
_map_log_x = log_x;
_map_log_y = log_y;
map_size = MapSize();
_map_type_and_height =
realloc(_map_type_and_height, map_size * sizeof(_map_type_and_height[0]));
_map_owner = realloc(_map_owner, map_size * sizeof(_map_owner[0]));
_map2 = realloc(_map2, map_size * sizeof(_map2[0]));
_map3_lo = realloc(_map3_lo, map_size * sizeof(_map3_lo[0]));
_map3_hi = realloc(_map3_hi, map_size * sizeof(_map3_hi[0]));
_map5 = realloc(_map5, map_size * sizeof(_map5[0]));
_map_extra_bits =
realloc(_map_extra_bits, map_size * sizeof(_map_extra_bits[0] / 4));
// XXX TODO handle memory shortage more gracefully
if (_map_type_and_height == NULL ||
_map_owner == NULL ||
_map2 == NULL ||
_map3_lo == NULL ||
_map3_hi == NULL ||
_map5 == NULL ||
_map_extra_bits == NULL)
error("Failed to allocate memory for the map");
}
#ifdef _DEBUG
TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
const char *exp, const char *file, int line)
{
int dx;
int dy;
uint x;
uint y;
dx = add & MapMaxX();
if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
dy = (add - dx) / (int)MapSizeX();
x = TileX(tile) + dx;
y = TileY(tile) + dy;
if (x >= MapSizeX() || y >= MapSizeY()) {
char buf[512];
sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
exp, tile, add);
#if !defined(_MSC_VER)
fprintf(stderr, "%s:%d %s\n", file, line, buf);
#else
_assert(buf, (char*)file, line);
#endif
}
assert(TILE_XY(x,y) == TILE_MASK(tile + add));
return TILE_XY(x,y);
}
#endif
uint ScaleByMapSize(uint n)
{
int shift = (int)MapLogX() - 8 + (int)MapLogY() - 8;
if (shift < 0)
return (n + (1 << -shift) - 1) >> -shift;
else
return n << shift;
}
uint ScaleByMapSize1D(uint n)
{
int shift = ((int)MapLogX() - 8 + (int)MapLogY() - 8) / 2;
if (shift < 0)
return (n + (1 << -shift) - 1) >> -shift;
else
return n << shift;
}
uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
return
abs(TileX(t0) - TileX(t1)) +
abs(TileY(t0) - TileY(t1));
}
uint DistanceSquare(TileIndex t0, TileIndex t1)
{
const int x = TileX(t0) - TileX(t1);
const int y = TileY(t0) - TileY(t1);
return x * x + y * y;
}
uint DistanceMax(TileIndex t0, TileIndex t1)
{
const uint x = abs(TileX(t0) - TileX(t1));
const uint y = abs(TileY(t0) - TileY(t1));
return x > y ? x : y;
}
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
const uint x = abs(TileX(t0) - TileX(t1));
const uint y = abs(TileY(t0) - TileY(t1));
return x > y ? 2 * x + y : 2 * y + x;
}
uint DistanceFromEdge(TileIndex tile)
{
const uint xl = TileX(tile);
const uint yl = TileY(tile);
const uint xh = MapSizeX() - 1 - xl;
const uint yh = MapSizeY() - 1 - yl;
const uint minl = xl < yl ? xl : yl;
const uint minh = xh < yh ? xh : yh;
return minl < minh ? minl : minh;
}
const TileIndexDiffC _tileoffs_by_dir[] = {
{-1, 0},
{ 0, 1},
{ 1, 0},
{ 0, -1}
};