OpenTTD/src/ai/ai_storage.hpp

88 lines
3.0 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_storage.hpp Defines AIStorage and includes all files required for it. */
#ifndef AI_STORAGE_HPP
#define AI_STORAGE_HPP
#include "../command_func.h"
#include "../map_func.h"
#include "../network/network.h"
#include "../company_func.h"
#include "../signs_func.h"
#include "../tunnelbridge.h"
#include "../vehicle_func.h"
#include "../road_type.h"
#include "../group.h"
#include "table/strings.h"
#include <vector>
/**
* The callback function for Mode-classes.
*/
typedef bool (AIModeProc)();
/**
* The storage for each AI. It keeps track of important information.
*/
class AIStorage {
friend class AIObject;
private:
AIModeProc *mode; //!< The current build mode we are int.
class AIObject *mode_instance; //!< The instance belonging to the current build mode.
uint delay; //!< The ticks of delay each DoCommand has.
bool allow_do_command; //!< Is the usage of DoCommands restricted?
CommandCost costs; //!< The costs the AI is tracking.
Money last_cost; //!< The last cost of the command.
uint last_error; //!< The last error of the command.
bool last_command_res; //!< The last result of the command.
VehicleID new_vehicle_id; //!< The ID of the new Vehicle.
SignID new_sign_id; //!< The ID of the new Sign.
TileIndex new_tunnel_endtile; //!< The TileIndex of the new Tunnel.
GroupID new_group_id; //!< The ID of the new Group.
std::vector<int> callback_value; //!< The values which need to survive a callback.
RoadType road_type; //!< The current roadtype we build.
RailType rail_type; //!< The current railtype we build.
void *event_data; //!< Pointer to the event data storage.
void *log_data; //!< Pointer to the log data storage.
public:
AIStorage() :
mode (NULL),
mode_instance (NULL),
delay (1),
allow_do_command (true),
/* costs (can't be set) */
last_cost (0),
last_error (STR_NULL),
last_command_res (true),
new_vehicle_id (0),
new_sign_id (0),
new_tunnel_endtile(INVALID_TILE),
new_group_id (0),
/* calback_value (can't be set) */
road_type (INVALID_ROADTYPE),
rail_type (INVALID_RAILTYPE),
event_data (NULL),
log_data (NULL)
{ }
~AIStorage();
};
#endif /* AI_STORAGE_HPP */