OpenTTD/src/blitter
smatz 33d283fdb1 (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
..
8bpp_base.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
8bpp_base.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
8bpp_optimized.cpp (svn r23343) -Fix (r23332): Incorrect encoding of sprites with much transparency. 2011-11-27 14:53:05 +00:00
8bpp_optimized.hpp (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
8bpp_simple.cpp (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
8bpp_simple.hpp (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
32bpp_anim.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
32bpp_anim.hpp (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
32bpp_base.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
32bpp_base.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
32bpp_optimized.cpp (svn r23315) -Codechange: Only encode sprites for zoom levels that will be used. 2011-11-24 12:26:44 +00:00
32bpp_optimized.hpp (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
32bpp_simple.cpp (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
32bpp_simple.hpp (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
base.cpp (svn r22439) -Fix (r22291, r22426): Drawing lines of length zero failed. 2011-05-08 18:20:21 +00:00
base.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
factory.hpp (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 2011-11-12 13:00:29 +00:00
null.cpp (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
null.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00