OpenTTD/src/network/core/udp.h

128 lines
5.5 KiB
C

/* $Id$ */
#ifndef NETWORK_CORE_UDP_H
#define NETWORK_CORE_UDP_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "game.h"
#include "packet.h"
#include "../../newgrf_config.h"
/**
* @file udp.h Basic functions to receive and send UDP packets.
*
*
* *** Requesting game information from a server ***
*
* This describes the on-the-wire structure of the request and reply
* packet of the NetworkGameInfo (see game.h) data.
*
* --- Points of attention ---
* - all > 1 byte integral values are written in little endian,
* unless specified otherwise.
* Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}.
* - all sent strings are of variable length and terminated by a '\0'.
* Thus, the length of the strings is not sent.
* - years that are leap years in the 'days since X' to 'date' calculations:
* (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0))
*
* --- Request ---
* Bytes: Description:
* 2 size of the whole packet, in this case 3
* 1 type of packet, in this case PACKET_UDP_CLIENT_FIND_SERVER (0)
* This packet would look like: { 0x03, 0x00, 0x00 }
*
* --- Reply ---
* Version: Bytes: Description:
* all 2 size of the whole packet
* all 1 type of packet, in this case PACKET_UDP_SERVER_RESPONSE (1)
* all 1 the version of this packet's structure
*
* 4+ 1 number of GRFs attached (n)
* 4+ n * 20 unique identifier for GRF files. Constists of:
* - one 4 byte variable with the GRF ID
* - 16 bytes (sent sequentially) for the MD5 checksum
* of the GRF
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
*
* 2+ 1 maximum number of companies allowed on the server
* 2+ 1 number of companies on the server
* 2+ 1 maximum number of spectators allowed on the server
*
* 1+ var string with the name of the server
* 1+ var string with the revision of the server
* 1+ 1 the language run on the server
* (0 = any, 1 = English, 2 = German, 3 = French)
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
* 1+ 1 maximum number of clients allowed on the server
* 1+ 1 number of clients on the server
* 1+ 1 number of spectators on the server
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
* 1+ var string with the name of the map
* 1+ 2 width of the map in tiles
* 1+ 2 height of the map in tiles
* 1+ 1 type of map:
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/
///** Sending/receiving of UDP packets **////
bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast);
void NetworkUDPClose(SOCKET *udp);
void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv);
void NetworkUDPReceive(const SOCKET udp);
/**
* Function that is called for every received UDP packet.
* @param udp the socket the packet is received on
* @param packet the received packet
* @param client_addr the address of the sender of the packet
*/
void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr);
///** Sending/receiving of (large) chuncks of UDP packets **////
/** Enum with all types of UDP packets. The order MUST not be changed **/
enum {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies
PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed
PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server
PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list
PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5)
PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested.
PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period)
};
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c);
void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c);
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info);
/**
* Function that is called for every GRFConfig that is read when receiving
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
* function must set all appropriate fields. This GRF is later appended to
* the grfconfig list of the NetworkGameInfo.
* @param config the GRF to handle
*/
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_UDP_H */