OpenTTD/rail_cmd.c

2108 lines
56 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "gfx.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "pathfind.h"
#include "town.h"
#include "sound.h"
#include "station.h"
#include "sprite.h"
#include "depot.h"
#include "waypoint.h"
extern uint16 _custom_sprites_base;
void ShowTrainDepotWindow(uint tile);
enum { /* These values are bitmasks for the map5 byte */
RAIL_TYPE_NORMAL = 0,
RAIL_TYPE_SIGNALS = 0x40,
RAIL_TYPE_SPECIAL = 0x80, // If this bit is set, then it's not a regular track.
RAIL_TYPE_DEPOT = 0xC0,
RAIL_TYPE_MASK = 0xC0,
RAIL_BIT_DIAG1 = 1, // 0
RAIL_BIT_DIAG2 = 2, // 1
RAIL_BIT_UPPER = 4, // 2
RAIL_BIT_LOWER = 8, // 3
RAIL_BIT_LEFT = 16, // 4
RAIL_BIT_RIGHT = 32, // 5
RAIL_BIT_MASK = 0x3F,
RAIL_DEPOT_TRACK_MASK = 1,
RAIL_DEPOT_DIR = 3,
RAIL_SUBTYPE_MASK = 0x3C,
RAIL_SUBTYPE_DEPOT = 0x00,
RAIL_SUBTYPE_WAYPOINT = 0x04
};
static inline bool IsRailDepot(byte m5)
{
return
(m5 & RAIL_TYPE_MASK) == RAIL_TYPE_DEPOT &&
(m5 & RAIL_SUBTYPE_MASK) == RAIL_SUBTYPE_DEPOT;
}
/* Format of rail map5 byte.
* 00 abcdef => Normal rail
* 01 abcdef => Rail with signals
* 10 ?????? => Unused
* 11 ????dd => Depot
*
* abcdef is a bitmask, which contains ones for all present tracks. Below the
* value for each track is given.
*/
/* 4
* ---------
* |\ /|
* | \ 1/ |
* | \ / |
* | \ / |
* 16| \ |32
* | / \2 |
* | / \ |
* | / \ |
* |/ \|
* ---------
* 8
*/
// Constants for lower part of Map2 byte.
enum RailMap2Lower4 {
RAIL_MAP2LO_GROUND_MASK = 0xF,
RAIL_GROUND_BROWN = 0,
RAIL_GROUND_GREEN = 1,
RAIL_GROUND_FENCE_NW = 2,
RAIL_GROUND_FENCE_SE = 3,
RAIL_GROUND_FENCE_SENW = 4,
RAIL_GROUND_FENCE_NE = 5,
RAIL_GROUND_FENCE_SW = 6,
RAIL_GROUND_FENCE_NESW = 7,
RAIL_GROUND_FENCE_VERT1 = 8,
RAIL_GROUND_FENCE_VERT2 = 9,
RAIL_GROUND_FENCE_HORIZ1 = 10,
RAIL_GROUND_FENCE_HORIZ2 = 11,
RAIL_GROUND_ICE_DESERT = 12,
};
/* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
* MAP3LO byte: abcd???? => Signal Exists?
* a and b are for diagonals, upper and left,
* one for each direction. (ie a == NE->SW, b ==
* SW->NE, or v.v., I don't know. b and c are
* similar for lower and right.
* MAP2 byte: ????abcd => Type of ground.
* MAP3LO byte: ????abcd => Type of rail.
* MAP5: 00abcdef => rail
* 01abcdef => rail w/ signals
* 10uuuuuu => unused
* 11uuuudd => rail depot
*/
static bool CheckTrackCombination(uint map5, uint trackbits, uint flags)
{
_error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;
switch (map5 & RAIL_TYPE_MASK) {
case RAIL_TYPE_NORMAL:
if (map5 & trackbits) {
_error_message = STR_1007_ALREADY_BUILT;
return false;
}
if (flags & DC_NO_RAIL_OVERLAP) {
// Computer players are not allowed to intersect pieces of rail.
map5 |= trackbits;
return
map5 == (RAIL_BIT_UPPER | RAIL_BIT_LOWER) ||
map5 == (RAIL_BIT_LEFT | RAIL_BIT_RIGHT);
} else {
return true;
}
case RAIL_TYPE_SIGNALS:
if (map5 & trackbits) {
_error_message = STR_1007_ALREADY_BUILT;
return false;
}
map5 |= trackbits;
return
map5 == (RAIL_TYPE_SIGNALS | RAIL_BIT_UPPER | RAIL_BIT_LOWER) ||
map5 == (RAIL_TYPE_SIGNALS | RAIL_BIT_LEFT | RAIL_BIT_RIGHT);
default:
return false;
}
}
static const byte _valid_tileh_slopes[4][15] = {
// set of normal ones
{
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_RIGHT,
RAIL_BIT_UPPER,
RAIL_BIT_DIAG1,
RAIL_BIT_LEFT,
0,
RAIL_BIT_DIAG2,
RAIL_BIT_LOWER,
RAIL_BIT_LOWER,
RAIL_BIT_DIAG2,
0,
RAIL_BIT_LEFT,
RAIL_BIT_DIAG1,
RAIL_BIT_UPPER,
RAIL_BIT_RIGHT,
},
// allowed rail for an evenly raised platform
{
0,
RAIL_BIT_LEFT,
RAIL_BIT_LOWER,
RAIL_BIT_DIAG2 | RAIL_BIT_LOWER | RAIL_BIT_LEFT,
RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1 | RAIL_BIT_LOWER | RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_UPPER,
RAIL_BIT_DIAG1 | RAIL_BIT_UPPER | RAIL_BIT_LEFT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG2 | RAIL_BIT_UPPER | RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
},
// allowed rail on coast tile
{
0,
RAIL_BIT_LEFT,
RAIL_BIT_LOWER,
RAIL_BIT_DIAG2|RAIL_BIT_LEFT|RAIL_BIT_LOWER,
RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_RIGHT|RAIL_BIT_LOWER,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_UPPER,
RAIL_BIT_DIAG1|RAIL_BIT_LEFT|RAIL_BIT_UPPER,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG2|RAIL_BIT_RIGHT|RAIL_BIT_UPPER,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
},
// valid railway crossings on slopes
{
1, 0, 0, // 0, 1, 2
0, 0, 1, // 3, 4, 5
0, 1, 0, // 6, 7, 8
0, 1, 1, // 9, 10, 11
0, 1, 1, // 12, 13, 14
}
};
uint GetRailFoundation(uint tileh, uint bits)
{
int i;
if ((~_valid_tileh_slopes[0][tileh] & bits) == 0)
return 0;
if ((~_valid_tileh_slopes[1][tileh] & bits) == 0)
return tileh;
if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && (bits == RAIL_BIT_DIAG1 || (i++, bits == RAIL_BIT_DIAG2)))
return i + 15;
return 0;
}
//
static uint32 CheckRailSlope(uint tileh, uint rail_bits, uint existing, TileIndex tile)
{
// never allow building on top of steep tiles
if (!(tileh & 0x10)) {
rail_bits |= existing;
// don't allow building on the lower side of a coast
if (IsTileType(tile, MP_WATER) &&
~_valid_tileh_slopes[2][tileh] & rail_bits) {
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
}
// no special foundation
if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
return 0;
if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up
(rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) &&
(tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)
)) { // partly up
if (existing != 0) {
return 0;
} else if (!_patches.build_on_slopes ||
(_is_ai_player && !_patches.ainew_active)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
} else {
return _price.terraform;
}
}
}
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
/* Validate functions for rail building */
static inline bool ValParamTrackOrientation(uint32 rail) {return rail <= 5;}
/** Build a single piece of rail
* @param x,y coordinates on where to build
* @param p1 railtype of being built piece (normal, mono, maglev)
* @param p2 rail combination to build
*/
int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile;
uint tileh;
uint m5;
uint rail_bit;
int32 cost = 0;
int32 ret;
if (!ValParamRailtype(p1) || !ValParamTrackOrientation(p2)) return CMD_ERROR;
tile = TILE_FROM_XY(x, y);
tileh = GetTileSlope(tile, NULL);
m5 = _map5[tile];
rail_bit = 1 << p2;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
(m5 & 0x01 ? 1 : 2) != rail_bit) { // wrong direction?
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
switch (m5 & 0x38) { // what's under the bridge?
case 0x00: // clear land
ret = CheckRailSlope(tileh, rail_bit, 0, tile);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) {
_map_owner[tile] = _current_player;
_map3_lo[tile] &= ~0x0F;
_map3_lo[tile] |= p1;
_map5[tile] = (m5 & 0xC7) | 0x20; // railroad under bridge
}
break;
case 0x20: // rail already there
return_cmd_error(STR_1007_ALREADY_BUILT);
default:
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
break;
case MP_RAILWAY:
if (!CheckTrackCombination(m5, rail_bit, flags) ||
!EnsureNoVehicle(tile)) {
return CMD_ERROR;
}
if (m5 & RAIL_TYPE_SPECIAL ||
_map_owner[tile] != _current_player ||
(_map3_lo[tile] & 0xFU) != p1) {
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
ret = CheckRailSlope(tileh, rail_bit, m5 & RAIL_BIT_MASK, tile);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) {
_map2[tile] &= ~RAIL_MAP2LO_GROUND_MASK; // Bare land
_map5[tile] = m5 | rail_bit;
}
break;
case MP_STREET:
if (!_valid_tileh_slopes[3][tileh]) // prevent certain slopes
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if ((m5 & 0xF0) == 0 && ( // normal road?
(rail_bit == 1 && m5 == 0x05) ||
(rail_bit == 2 && m5 == 0x0A) // correct direction?
)) {
if (flags & DC_EXEC) {
_map3_lo[tile] = _map_owner[tile];
_map_owner[tile] = _current_player;
_map3_hi[tile] = p1;
_map5[tile] = 0x10 | (rail_bit == 1 ? 0x08 : 0x00); // level crossing
}
break;
}
if ((m5 & 0xF0) == 0x10 && (m5 & 0x08 ? 1 : 2) == rail_bit)
return_cmd_error(STR_1007_ALREADY_BUILT);
/* FALLTHROUGH */
default:
ret = CheckRailSlope(tileh, rail_bit, 0, tile);
if (CmdFailed(ret)) return ret;
cost += ret;
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) {
SetTileType(tile, MP_RAILWAY);
_map_owner[tile] = _current_player;
_map2[tile] = 0; // Bare land
_map3_lo[tile] = p1; // No signals, rail type
_map5[tile] = rail_bit;
}
break;
}
if (flags & DC_EXEC) {
MarkTileDirtyByTile(tile);
SetSignalsOnBothDir(tile, p2);
}
return cost + _price.build_rail;
}
static const byte _signals_table[] = {
0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0, // direction 1
0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0 // direction 2
};
static const byte _signals_table_other[] = {
0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0, // direction 1
0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0 // direction 2
};
static const byte _signals_table_both[] = {
0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0, // both directions combined
0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0
};
/** Remove a single piece of track
* @param x,y coordinates for removal of track
* @param p1 unused
* @param p2 rail orientation
*/
int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
TileIndex tile;
byte rail_bit = 1 << p2;
if (!ValParamTrackOrientation(p2)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
if (!((1<<ti.type) & ((1<<MP_TUNNELBRIDGE)|(1<<MP_STREET)|(1<<MP_RAILWAY))))
return CMD_ERROR;
if (_current_player != OWNER_WATER && !CheckTileOwnership(tile))
return CMD_ERROR;
// allow building rail under bridge
if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
return CMD_ERROR;
if (ti.type == MP_TUNNELBRIDGE) {
if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
return CMD_ERROR;
if ((ti.map5 & 0xF8) != 0xE0)
return CMD_ERROR;
if ( ((ti.map5 & 1) ? 1 : 2) != rail_bit )
return CMD_ERROR;
if (!(flags & DC_EXEC))
return _price.remove_rail;
_map_owner[tile] = OWNER_NONE;
_map5[tile] = ti.map5 & 0xC7;
} else if (ti.type == MP_STREET) {
byte m5;
if (!(ti.map5 & 0xF0))
return CMD_ERROR;
if (ti.map5 & 0xE0)
return CMD_ERROR;
if (ti.map5 & 8) {
m5 = 5;
if (rail_bit != 1)
return CMD_ERROR;
} else {
m5 = 10;
if (rail_bit != 2)
return CMD_ERROR;
}
if (!(flags & DC_EXEC))
return _price.remove_rail;
_map5[tile] = m5;
_map_owner[tile] = _map3_lo[tile];
_map2[tile] = 0;
} else {
assert(ti.type == MP_RAILWAY);
if (ti.map5 & RAIL_TYPE_SPECIAL)
return CMD_ERROR;
if (!(ti.map5 & rail_bit))
return CMD_ERROR;
// don't allow remove if there are signals on the track
if (ti.map5 & RAIL_TYPE_SIGNALS) {
if (_map3_lo[tile] & _signals_table_both[p2])
return CMD_ERROR;
}
if (!(flags & DC_EXEC))
return _price.remove_rail;
if ( (_map5[tile] ^= rail_bit) == 0) {
DoClearSquare(tile);
goto skip_mark_dirty;
}
}
/* mark_dirty */
MarkTileDirtyByTile(tile);
skip_mark_dirty:;
SetSignalsOnBothDir(tile, (byte)p2);
return _price.remove_rail;
}
static const struct {
int8 xinc[16];
int8 yinc[16];
} _railbit = {{
// 0 1 2 3 4 5
-16, 0,-16, 0, 16, 0, 0, 0,
16, 0, 0, 16, 0,-16, 0, 0,
},{
0, 16, 0, 16, 0, 16, 0, 0,
0,-16,-16, 0,-16, 0, 0, 0,
}};
static int32 ValidateAutoDrag(byte *railbit, int x, int y, int ex, int ey)
{
int dx, dy, trdx, trdy;
if (!ValParamTrackOrientation(*railbit)) return CMD_ERROR;
// calculate delta x,y from start to end tile
dx = ex - x;
dy = ey - y;
// calculate delta x,y for the first direction
trdx = _railbit.xinc[*railbit];
trdy = _railbit.yinc[*railbit];
if (*railbit & 0x6) {
trdx += _railbit.xinc[*railbit ^ 1];
trdy += _railbit.yinc[*railbit ^ 1];
}
// validate the direction
while (((trdx <= 0) && (dx > 0)) || ((trdx >= 0) && (dx < 0)) ||
((trdy <= 0) && (dy > 0)) || ((trdy >= 0) && (dy < 0))) {
if (!HASBIT(*railbit, 3)) { // first direction is invalid, try the other
SETBIT(*railbit, 3); // reverse the direction
trdx = -trdx;
trdy = -trdy;
} else // other direction is invalid too, invalid drag
return CMD_ERROR;
}
// (for diagonal tracks, this is already made sure of by above test), but:
// for non-diagonal tracks, check if the start and end tile are on 1 line
if (*railbit & 0x6) {
trdx = _railbit.xinc[*railbit];
trdy = _railbit.yinc[*railbit];
if ((abs(dx) != abs(dy)) && (abs(dx) + abs(trdy) != abs(dy) + abs(trdx)))
return CMD_ERROR;
}
return 0;
}
/** Build a stretch of railroad tracks.
* @param x,y start tile of drag
* @param p1 end tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
* - p2 = (bit 4-6) - track-orientation, valid values: 0-5
* - p2 = (bit 7) - 0 = build, 1 = remove tracks
*/
static int32 CmdRailTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
int ex, ey;
int32 ret, total_cost = 0;
byte railbit = (p2 >> 4) & 7;
byte mode = HASBIT(p2, 7);
if (!ValParamRailtype(p2 & 0x3) || !ValParamTrackOrientation(railbit)) return CMD_ERROR;
if (p1 > MapSize()) return CMD_ERROR;
/* unpack end point */
ex = TileX(p1) * 16;
ey = TileY(p1) * 16;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (CmdFailed(ValidateAutoDrag(&railbit, x, y, ex, ey))) return CMD_ERROR;
if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, TILE_FROM_XY(x,y));
for(;;) {
ret = DoCommand(x, y, p2 & 0x3, railbit & 7, flags, (mode == 0) ? CMD_BUILD_SINGLE_RAIL : CMD_REMOVE_SINGLE_RAIL);
if (CmdFailed(ret)) {
if ((_error_message != STR_1007_ALREADY_BUILT) && (mode == 0))
break;
} else
total_cost += ret;
if (x == ex && y == ey)
break;
x += _railbit.xinc[railbit];
y += _railbit.yinc[railbit];
// toggle railbit for the non-diagonal tracks
if (railbit & 0x6) railbit ^= 1;
}
return (total_cost == 0) ? CMD_ERROR : total_cost;
}
/** Build rail on a stretch of track.
* Stub for the unified rail builder/remover
* @see CmdRailTrackHelper
*/
int32 CmdBuildRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
return CmdRailTrackHelper(x, y, flags, p1, CLRBIT(p2, 7));
}
/** Build rail on a stretch of track.
* Stub for the unified rail builder/remover
* @see CmdRailTrackHelper
*/
int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
return CmdRailTrackHelper(x, y, flags, p1, SETBIT(p2, 7));
}
/** Build a train depot
* @param x,y position of the train depot
* @param p1 rail type
* @param p2 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
*/
int32 CmdBuildTrainDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Depot *d;
TileIndex tile = TILE_FROM_XY(x,y);
int32 cost, ret;
uint tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
/* check railtype and valid direction for depot (0 through 3), 4 in total */
if (!ValParamRailtype(p1) || p2 > 3) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != 0) {
if ((!_patches.ainew_active && _is_ai_player) || !_patches.build_on_slopes || (tileh & 0x10 || !((0x4C >> p2) & tileh) ))
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
cost = ret;
d = AllocateDepot();
if (d == NULL)
return CMD_ERROR;
if (flags & DC_EXEC) {
if (_current_player == _local_player)
_last_built_train_depot_tile = (TileIndex)tile;
ModifyTile(tile,
MP_SETTYPE(MP_RAILWAY) |
MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5,
p1, /* map3_lo */
p2 | RAIL_TYPE_DEPOT /* map5 */
);
d->xy = tile;
d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
SetSignalsOnBothDir(tile, (p2&1) ? 2 : 1);
}
return cost + _price.build_train_depot;
}
/** Build signals, alternate between double/single, signal/semaphore,
* pre/exit/combo-signals, and what-else not
* @param x,y coordinates where signals is being built
* @param p1 various bitstuffed elements
* - p1 = (bit 0-2) - track-orientation, valid values: 0-5
* - p1 = (bit 3) - choose semaphores/signals or cycle normal/pre/exit/combo depending on context
* @param p2 used for CmdBuildManySignals() to copy style of first signal
*/
int32 CmdBuildSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TILE_FROM_XY(x, y);
bool semaphore;
bool pre_signal;
uint track = p1 & 0x7;
byte m5;
int32 cost;
if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
return CMD_ERROR;
/* Protect against invalid signal copying */
if (p2 != 0 && (p2 & _signals_table_both[track]) == 0) return CMD_ERROR;
m5 = _map5[tile];
/* You can't build signals in a depot, and the selected track must exist */
if (m5 & 0x80 || !HASBIT(m5, track)) return CMD_ERROR;
if (!CheckTileOwnership(tile)) return CMD_ERROR;
_error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;
{
byte m = m5 & RAIL_BIT_MASK;
if (m != RAIL_BIT_DIAG1 &&
m != RAIL_BIT_DIAG2 &&
m != RAIL_BIT_UPPER &&
m != RAIL_BIT_LOWER &&
m != RAIL_BIT_LEFT &&
m != RAIL_BIT_RIGHT &&
m != (RAIL_BIT_UPPER | RAIL_BIT_LOWER) &&
m != (RAIL_BIT_LEFT | RAIL_BIT_RIGHT))
return CMD_ERROR;
}
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
// Same bit, used in different contexts
semaphore = pre_signal = HASBIT(p1, 3);
if ((_map3_lo[tile] & _signals_table_both[track]) == 0) {
// build new signals
cost = _price.build_signals;
} else {
if (p2 != 0 &&
((semaphore && !HASBIT(_map3_hi[tile], 2)) ||
(!semaphore && HASBIT(_map3_hi[tile], 2)))) {
// convert signals <-> semaphores
cost = _price.build_signals + _price.remove_signals;
} else {
// it is free to change orientation/pre-exit-combo signals
cost = 0;
}
}
if (flags & DC_EXEC) {
if (!(m5 & RAIL_TYPE_SIGNALS)) {
// there are no signals at all on this tile yet
_map5[tile] |= RAIL_TYPE_SIGNALS; // change into signals
_map2[tile] |= 0xF0; // all signals are on
_map3_lo[tile] &= ~0xF0; // no signals built by default
_map3_hi[tile] = semaphore ? 4 : 0;
}
if (p2 == 0) {
if ((_map3_lo[tile] & _signals_table_both[track]) == 0) {
// build new signals
_map3_lo[tile] |= _signals_table_both[track];
} else {
if (pre_signal) {
// cycle between normal -> pre -> exit -> combo -> ...
byte type = (_map3_hi[tile] + 1) & 0x03;
_map3_hi[tile] &= ~0x03;
_map3_hi[tile] |= type;
} else {
// cycle between two-way -> one-way -> one-way -> ...
switch (track) {
case 3:
case 5: {
byte signal = (_map3_lo[tile] - 0x10) & 0x30;
if (signal == 0) signal = 0x30;
_map3_lo[tile] &= ~0x30;
_map3_lo[tile] |= signal;
break;
}
default: {
byte signal = (_map3_lo[tile] - 0x40) & 0xC0;
if (signal == 0) signal = 0xC0;
_map3_lo[tile] &= ~0xC0;
_map3_lo[tile] |= signal;
break;
}
}
}
}
} else {
/* If CmdBuildManySignals is called with copying signals, just copy the
* style of the first signal given as parameter by CmdBuildManySignals */
_map3_lo[tile] &= ~_signals_table_both[track];
_map3_lo[tile] |= p2 & _signals_table_both[track];
// convert between signal<->semaphores when dragging
if (semaphore)
SETBIT(_map3_hi[tile], 2);
else
CLRBIT(_map3_hi[tile], 2);
}
MarkTileDirtyByTile(tile);
SetSignalsOnBothDir(tile, track);
}
return cost;
}
/** Build many signals by dragging; AutoSignals
* @param x,y start tile of drag
* @param p1 end tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - 0 = build, 1 = remove signals
* - p2 = (bit 3) - 0 = signals, 1 = semaphores
* - p2 = (bit 4- 6) - track-orientation, valid values: 0-5
* - p2 = (bit 24-31) - user defined signals_density
*/
static int32 CmdSignalTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
int ex, ey;
int32 ret, total_cost, signal_ctr;
byte m5, signals;
TileIndex tile = TILE_FROM_XY(x, y);
bool error = true;
int mode = p2 & 0x1;
byte semaphores = (HASBIT(p2, 3)) ? 8 : 0;
byte railbit = (p2 >> 4) & 0x7;
byte signal_density = (p2 >> 24);
if (p1 > MapSize()) return CMD_ERROR;
if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* for vertical/horizontal tracks, double the given signals density
* since the original amount will be too dense (shorter tracks) */
if (railbit & 0x6) signal_density *= 2;
// unpack end tile
ex = TileX(p1) * 16;
ey = TileY(p1) * 16;
if (CmdFailed(ValidateAutoDrag(&railbit, x, y, ex, ey))) return CMD_ERROR;
// copy the signal-style of the first rail-piece if existing
m5 = _map5[tile];
if (!(m5 & RAIL_TYPE_SPECIAL) && (m5 & RAIL_BIT_MASK) && (m5 & RAIL_TYPE_SIGNALS)) {
signals = _map3_lo[tile] & _signals_table_both[railbit];
if (signals == 0) signals = _signals_table_both[railbit];
semaphores = (_map3_hi[tile] & ~3) ? 8 : 0; // copy signal/semaphores style (independent of CTRL)
} else // no signals exist, drag a two-way signal stretch
signals = _signals_table_both[railbit];
/* signal_density_ctr - amount of tiles already processed
* signals_density - patch setting to put signal on every Nth tile (double space on |, -- tracks)
**********
* railbit - direction of autorail
* semaphores - semaphores or signals
* signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
and convert all others to semaphore/signal
* mode - 1 remove signals, 0 build signals */
signal_ctr = total_cost = 0;
for (;;) {
// only build/remove signals with the specified density
if ((signal_ctr % signal_density) == 0 ) {
ret = DoCommand(x, y, (railbit & 7) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
/* Abort placement for any other error than NOT_SUITABLE_TRACK
* This includes vehicles on track, competitor's tracks, etc. */
if (CmdFailed(ret)) {
if (_error_message != STR_1005_NO_SUITABLE_RAILROAD_TRACK && mode != 1) return CMD_ERROR;
} else {
error = false;
total_cost += ret;
}
}
if (ex == x && ey == y) break; // reached end of drag
x += _railbit.xinc[railbit];
y += _railbit.yinc[railbit];
signal_ctr++;
// toggle railbit for the non-diagonal tracks (|, -- tracks)
if (railbit & 0x6) railbit ^= 1;
}
return (error) ? CMD_ERROR : total_cost;
}
/** Build signals on a stretch of track.
* Stub for the unified signal builder/remover
* @see CmdSignalTrackHelper
*/
int32 CmdBuildSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
return CmdSignalTrackHelper(x, y, flags, p1, p2);
}
/** Remove signals
* @param x,y coordinates where signal is being deleted from
* @param p1 track combination to remove signal from
*/
int32 CmdRemoveSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TILE_FROM_XY(x, y);
uint track = p1 & 0x7;
if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
return CMD_ERROR;
if ((_map5[tile] & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS ||
(_map3_lo[tile] & _signals_table_both[track]) == 0) // signals on track?
return CMD_ERROR;
/* Only water can remove signals from anyone */
if (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Do it? */
if (flags & DC_EXEC) {
_map3_lo[tile] &= ~_signals_table_both[track];
/* removed last signal from tile? */
if ((_map3_lo[tile] & 0xF0) == 0) {
_map5[tile] &= ~RAIL_TYPE_SIGNALS;
_map2[tile] &= ~0xF0;
CLRBIT(_map3_hi[tile], 2); // remove any possible semaphores
}
SetSignalsOnBothDir(tile, track);
MarkTileDirtyByTile(tile);
}
return _price.remove_signals;
}
/** Remove signals on a stretch of track.
* Stub for the unified signal builder/remover
* @see CmdSignalTrackHelper
*/
int32 CmdRemoveSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0));
}
typedef int32 DoConvertRailProc(uint tile, uint totype, bool exec);
static int32 DoConvertRail(uint tile, uint totype, bool exec)
{
if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile))
return CMD_ERROR;
// tile is already of requested type?
if ( (uint)(_map3_lo[tile] & 0xF) == totype)
return CMD_ERROR;
// change type.
if (exec) {
_map3_lo[tile] = (_map3_lo[tile] & 0xF0) + totype;
MarkTileDirtyByTile(tile);
}
return _price.build_rail >> 1;
}
extern int32 DoConvertStationRail(uint tile, uint totype, bool exec);
extern int32 DoConvertStreetRail(uint tile, uint totype, bool exec);
extern int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec);
/** Convert one rail type to the other. You can convert normal rail to
* monorail/maglev easily or vice-versa.
* @param ex,ey end tile of rail conversion drag
* @param p1 start tile of drag
* @param p2 new railtype to convert to
*/
int32 CmdConvertRail(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
{
int32 ret, cost, money;
int sx, sy, x, y;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!ValParamRailtype(p2)) return CMD_ERROR;
if (p1 > MapSize()) return CMD_ERROR;
// make sure sx,sy are smaller than ex,ey
sx = TileX(p1) * 16;
sy = TileY(p1) * 16;
if (ex < sx) intswap(ex, sx);
if (ey < sy) intswap(ey, sy);
money = GetAvailableMoneyForCommand();
cost = 0;
for (x = sx; x <= ex; x += 16) {
for (y = sy; y <= ey; y += 16) {
TileIndex tile = TILE_FROM_XY(x,y);
DoConvertRailProc *proc;
if (IsTileType(tile, MP_RAILWAY)) proc = DoConvertRail;
else if (IsTileType(tile, MP_STATION)) proc = DoConvertStationRail;
else if (IsTileType(tile, MP_STREET)) proc = DoConvertStreetRail;
else if (IsTileType(tile, MP_TUNNELBRIDGE)) proc = DoConvertTunnelBridgeRail;
else continue;
ret = proc(tile, p2, false);
if (CmdFailed(ret)) continue;
cost += ret;
if (flags & DC_EXEC) {
if ( (money -= ret) < 0) { _additional_cash_required = ret; return cost - ret; }
proc(tile, p2, true);
}
}
}
return (cost == 0) ? CMD_ERROR : cost;
}
static int32 RemoveTrainDepot(uint tile, uint32 flags)
{
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
int track = _map5[tile] & RAIL_DEPOT_TRACK_MASK;
DoDeleteDepot(tile);
SetSignalsOnBothDir(tile, track);
}
return _price.remove_train_depot;
}
static int32 ClearTile_Track(TileIndex tile, byte flags)
{
int32 cost;
int32 ret;
byte m5;
m5 = _map5[tile];
if (flags & DC_AUTO) {
if (m5 & RAIL_TYPE_SPECIAL)
return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
if (_map_owner[tile] != _current_player)
return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
}
cost = 0;
switch (m5 & RAIL_TYPE_MASK) {
case RAIL_TYPE_SIGNALS:
if (_map3_lo[tile] & _signals_table_both[0]) {
ret = DoCommandByTile(tile, 0, 0, flags, CMD_REMOVE_SIGNALS);
if (ret == CMD_ERROR) return CMD_ERROR;
cost += ret;
}
if (_map3_lo[tile] & _signals_table_both[3]) {
ret = DoCommandByTile(tile, 3, 0, flags, CMD_REMOVE_SIGNALS);
if (ret == CMD_ERROR) return CMD_ERROR;
cost += ret;
}
m5 &= RAIL_BIT_MASK;
if (!(flags & DC_EXEC)) {
for (; m5 != 0; m5 >>= 1) if (m5 & 1) cost += _price.remove_rail;
return cost;
}
/* FALLTHROUGH */
case RAIL_TYPE_NORMAL: {
uint i;
for (i = 0; m5 != 0; i++, m5 >>= 1) {
if (m5 & 1) {
ret = DoCommandByTile(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL);
if (ret == CMD_ERROR) return CMD_ERROR;
cost += ret;
}
}
return cost;
}
case RAIL_TYPE_DEPOT:
switch (m5 & RAIL_SUBTYPE_MASK) {
case RAIL_SUBTYPE_DEPOT:
return RemoveTrainDepot(tile, flags);
case RAIL_SUBTYPE_WAYPOINT:
return RemoveTrainWaypoint(tile, flags, false);
default:
return CMD_ERROR;
}
default:
return CMD_ERROR;
}
}
#include "table/track_land.h"
// used for presignals
static const SpriteID _signal_base_sprites[16] = {
0x4FB,
0x1323,
0x1333,
0x1343,
// use semaphores instead of signals?
0x1353,
0x1363,
0x1373,
0x1383,
// mirrored versions
0x4FB,
0x1323,
0x1333,
0x1343,
0x13C6,
0x13D6,
0x13E6,
0x13F6,
};
// used to determine the side of the road for the signal
static const byte _signal_position[24] = {
/* original: left side position */
0x58,0x1E,0xE1,0xB9,0x01,0xA3,0x4B,0xEE,0x3B,0xD4,0x43,0xBD,
/* patch: ride side position */
0x1E,0xAC,0x64,0xE1,0x4A,0x10,0xEE,0xC5,0xDB,0x34,0x4D,0xB3
};
static void DrawSignalHelper(TileInfo *ti, byte condition, uint32 image_and_pos)
{
bool otherside = _opt.road_side & _patches.signal_side;
uint v = _signal_position[(image_and_pos & 0xF) + (otherside ? 12 : 0)];
uint x = ti->x | (v&0xF);
uint y = ti->y | (v>>4);
uint sprite = _signal_base_sprites[(_map3_hi[ti->tile] & 7) + (otherside ? 8 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
}
static uint32 _drawtile_track_palette;
static void DrawTrackFence_NW(TileInfo *ti)
{
uint32 image = 0x515;
if (ti->tileh != 0) {
image = 0x519;
if (!(ti->tileh & 2)) {
image = 0x51B;
}
}
AddSortableSpriteToDraw(image | _drawtile_track_palette,
ti->x, ti->y+1, 16, 1, 4, ti->z);
}
static void DrawTrackFence_SE(TileInfo *ti)
{
uint32 image = 0x515;
if (ti->tileh != 0) {
image = 0x519;
if (!(ti->tileh & 2)) {
image = 0x51B;
}
}
AddSortableSpriteToDraw(image | _drawtile_track_palette,
ti->x, ti->y+15, 16, 1, 4, ti->z);
}
static void DrawTrackFence_NW_SE(TileInfo *ti)
{
DrawTrackFence_NW(ti);
DrawTrackFence_SE(ti);
}
static void DrawTrackFence_NE(TileInfo *ti)
{
uint32 image = 0x516;
if (ti->tileh != 0) {
image = 0x51A;
if (!(ti->tileh & 2)) {
image = 0x51C;
}
}
AddSortableSpriteToDraw(image | _drawtile_track_palette,
ti->x+1, ti->y, 1, 16, 4, ti->z);
}
static void DrawTrackFence_SW(TileInfo *ti)
{
uint32 image = 0x516;
if (ti->tileh != 0) {
image = 0x51A;
if (!(ti->tileh & 2)) {
image = 0x51C;
}
}
AddSortableSpriteToDraw(image | _drawtile_track_palette,
ti->x+15, ti->y, 1, 16, 4, ti->z);
}
static void DrawTrackFence_NE_SW(TileInfo *ti)
{
DrawTrackFence_NE(ti);
DrawTrackFence_SW(ti);
}
static void DrawTrackFence_NS_1(TileInfo *ti)
{
int z = ti->z;
if (ti->tileh & 1)
z += 8;
AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
ti->x + 8, ti->y + 8, 1, 1, 4, z);
}
static void DrawTrackFence_NS_2(TileInfo *ti)
{
int z = ti->z;
if (ti->tileh & 4)
z += 8;
AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
ti->x + 8, ti->y + 8, 1, 1, 4, z);
}
static void DrawTrackFence_WE_1(TileInfo *ti)
{
int z = ti->z;
if (ti->tileh & 8)
z += 8;
AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
ti->x + 8, ti->y + 8, 1, 1, 4, z);
}
static void DrawTrackFence_WE_2(TileInfo *ti)
{
int z = ti->z;
if (ti->tileh & 2)
z += 8;
AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
ti->x + 8, ti->y + 8, 1, 1, 4, z);
}
static void DetTrackDrawProc_Null(TileInfo *ti)
{
/* nothing should be here */
}
typedef void DetailedTrackProc(TileInfo *ti);
DetailedTrackProc * const _detailed_track_proc[16] = {
DetTrackDrawProc_Null,
DetTrackDrawProc_Null,
DrawTrackFence_NW,
DrawTrackFence_SE,
DrawTrackFence_NW_SE,
DrawTrackFence_NE,
DrawTrackFence_SW,
DrawTrackFence_NE_SW,
DrawTrackFence_NS_1,
DrawTrackFence_NS_2,
DrawTrackFence_WE_1,
DrawTrackFence_WE_2,
DetTrackDrawProc_Null,
DetTrackDrawProc_Null,
DetTrackDrawProc_Null,
DetTrackDrawProc_Null,
};
static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
TileInfo *ti,
byte x, byte y, byte z,
byte xsize, byte ysize, byte zsize)
{
if (image & 0x8000)
image |= _drawtile_track_palette;
image += tracktype_offs;
if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots
image = (image & 0x3FFF) | 0x3224000;
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
}
static void DrawTile_Track(TileInfo *ti)
{
uint32 tracktype_offs, image;
byte m5;
_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_map_owner[ti->tile]));
tracktype_offs = (_map3_lo[ti->tile] & 0xF) * TRACKTYPE_SPRITE_PITCH;
m5 = (byte)ti->map5;
if (!(m5 & RAIL_TYPE_SPECIAL)) {
bool special;
m5 &= RAIL_BIT_MASK;
special = false;
// select the sprite to use based on the map5 byte.
(image = 0x3F3, m5 == RAIL_BIT_DIAG2) ||
(image++, m5 == RAIL_BIT_DIAG1) ||
(image++, m5 == RAIL_BIT_UPPER) ||
(image++, m5 == RAIL_BIT_LOWER) ||
(image++, m5 == RAIL_BIT_RIGHT) ||
(image++, m5 == RAIL_BIT_LEFT) ||
(image++, m5 == (RAIL_BIT_DIAG1|RAIL_BIT_DIAG2)) ||
(image = 0x40B, m5 == (RAIL_BIT_UPPER|RAIL_BIT_LOWER)) ||
(image++, m5 == (RAIL_BIT_LEFT|RAIL_BIT_RIGHT)) ||
(special=true, false) ||
(image = 0x3FA, !(m5 & (RAIL_BIT_RIGHT|RAIL_BIT_UPPER|RAIL_BIT_DIAG1))) ||
(image++, !(m5 & (RAIL_BIT_LEFT|RAIL_BIT_LOWER|RAIL_BIT_DIAG1))) ||
(image++, !(m5 & (RAIL_BIT_LEFT|RAIL_BIT_UPPER|RAIL_BIT_DIAG2))) ||
(image++, !(m5 & (RAIL_BIT_RIGHT|RAIL_BIT_LOWER|RAIL_BIT_DIAG2))) ||
(image++, true);
if (ti->tileh != 0) {
int f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
if (f) DrawFoundation(ti, f);
// default sloped sprites..
if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3;
}
if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN)
image = (image & 0xFFFF) | 0x3178000; // use a brown palette
else if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT)
image += 26;
DrawGroundSprite(image + tracktype_offs);
if (special) {
if (m5 & RAIL_BIT_DIAG1) DrawGroundSprite(0x3ED + tracktype_offs);
if (m5 & RAIL_BIT_DIAG2) DrawGroundSprite(0x3EE + tracktype_offs);
if (m5 & RAIL_BIT_UPPER) DrawGroundSprite(0x3EF + tracktype_offs);
if (m5 & RAIL_BIT_LOWER) DrawGroundSprite(0x3F0 + tracktype_offs);
if (m5 & RAIL_BIT_LEFT) DrawGroundSprite(0x3F2 + tracktype_offs);
if (m5 & RAIL_BIT_RIGHT) DrawGroundSprite(0x3F1 + tracktype_offs);
}
if (_display_opt & DO_FULL_DETAIL) {
_detailed_track_proc[_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK](ti);
}
/* draw signals also? */
if (!(ti->map5 & RAIL_TYPE_SIGNALS))
return;
{
byte m23;
m23 = (_map3_lo[ti->tile] >> 4) | (_map2[ti->tile] & 0xF0);
#define HAS_SIGNAL(x) (m23 & (byte)(0x1 << (x)))
#define ISON_SIGNAL(x) (m23 & (byte)(0x10 << (x)))
#define MAYBE_DRAW_SIGNAL(x,y,z) if (HAS_SIGNAL(x)) DrawSignalHelper(ti, ISON_SIGNAL(x), ((y-0x4FB) << 4)|(z))
if (!(m5 & RAIL_BIT_DIAG2)) {
if (!(m5 & RAIL_BIT_DIAG1)) {
if (m5 & RAIL_BIT_LEFT) {
MAYBE_DRAW_SIGNAL(2, 0x509, 0);
MAYBE_DRAW_SIGNAL(3, 0x507, 1);
}
if (m5 & RAIL_BIT_RIGHT) {
MAYBE_DRAW_SIGNAL(0, 0x509, 2);
MAYBE_DRAW_SIGNAL(1, 0x507, 3);
}
if (m5 & RAIL_BIT_UPPER) {
MAYBE_DRAW_SIGNAL(3, 0x505, 4);
MAYBE_DRAW_SIGNAL(2, 0x503, 5);
}
if (m5 & RAIL_BIT_LOWER) {
MAYBE_DRAW_SIGNAL(1, 0x505, 6);
MAYBE_DRAW_SIGNAL(0, 0x503, 7);
}
} else {
MAYBE_DRAW_SIGNAL(3, 0x4FB, 8);
MAYBE_DRAW_SIGNAL(2, 0x4FD, 9);
}
} else {
MAYBE_DRAW_SIGNAL(3, 0x4FF, 10);
MAYBE_DRAW_SIGNAL(2, 0x501, 11);
}
}
} else {
/* draw depots / waypoints */
const DrawTrackSeqStruct *drss;
byte type = m5 & 0x3F; // 0-3: depots, 4-5: waypoints
if (!(m5 & (RAIL_TYPE_MASK&~RAIL_TYPE_SPECIAL)))
return;
if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
if (IsRailWaypoint(m5) && _map3_lo[ti->tile] & 16) {
// look for customization
StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _map3_hi[ti->tile]);
if (stat) {
DrawTileSeqStruct const *seq;
// emulate station tile - open with building
DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0);
int railtype=(_map3_lo[ti->tile] & 0xF);
/* We don't touch the 0x8000 bit. In all this
* waypoint code, it is used to indicate that
* we should offset by railtype, but we always
* do that for custom ground sprites and never
* for station sprites. And in the drawing
* code, it is used to indicate that the sprite
* should be drawn in company colors, and it's
* up to the GRF file to decide that. */
image = cust->ground_sprite;
image += railtype*((image<_custom_sprites_base)?TRACKTYPE_SPRITE_PITCH:1);
DrawGroundSprite(image);
foreach_draw_tile_seq(seq, cust->seq) {
uint32 image = seq->image + relocation;
DrawSpecialBuilding(image, 0, ti,
seq->delta_x, seq->delta_y, seq->delta_z,
seq->width, seq->height, seq->unk);
}
return;
}
}
drss = _track_depot_layout_table[type];
image = drss++->image;
if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
// adjust ground tile for desert
// (don't adjust for arctic depots, because snow in depots looks weird)
if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type>=4))
{
if(image!=3981)
image += 26; // tile with tracks
else
image = 4550; // flat ground
}
DrawGroundSprite(image);
while ((image=drss->image) != 0) {
DrawSpecialBuilding(image, type < 4 ? tracktype_offs : 0, ti,
drss->subcoord_x, drss->subcoord_y, 0,
drss->width, drss->height, 0x17);
drss++;
}
}
}
void DrawTrainDepotSprite(int x, int y, int image, int railtype)
{
uint32 ormod, img;
const DrawTrackSeqStruct *dtss;
/* baseimage */
railtype *= TRACKTYPE_SPRITE_PITCH;
ormod = PLAYER_SPRITE_COLOR(_local_player);
dtss = _track_depot_layout_table[image];
x+=33;
y+=17;
img = dtss++->image;
if (img & 0x8000) img = (img & 0x7FFF) + railtype;
DrawSprite(img, x, y);
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
image = dtss->image;
if (image & 0x8000) image |= ormod;
DrawSprite(image + railtype, x + pt.x, y + pt.y);
}
}
#define NUM_SSD_ENTRY 256
#define NUM_SSD_STACK 32
typedef struct SetSignalsData {
int cur;
int cur_stack;
bool stop;
bool has_presignal;
// presignal info
int presignal_exits;
int presignal_exits_free;
// these are used to keep track of the signals that change.
byte bit[NUM_SSD_ENTRY];
TileIndex tile[NUM_SSD_ENTRY];
// these are used to keep track of the stack that modifies presignals recursively
TileIndex next_tile[NUM_SSD_STACK];
byte next_dir[NUM_SSD_STACK];
} SetSignalsData;
static bool SetSignalsEnumProc(uint tile, SetSignalsData *ssd, int track, uint length, byte *state)
{
// the tile has signals?
if (IsTileType(tile, MP_RAILWAY)) {
if ((_map5[tile]&RAIL_TYPE_MASK) == RAIL_TYPE_SIGNALS) {
if ((_map3_lo[tile] & _signals_table_both[track]) != 0) {
// is the signal pointing in to the segment existing?
if ((_map3_lo[tile] & _signals_table[track]) != 0) {
// yes, add the signal to the list of signals
if (ssd->cur != NUM_SSD_ENTRY) {
ssd->tile[ssd->cur] = tile; // remember the tile index
ssd->bit[ssd->cur] = track; // and the controlling bit number
ssd->cur++;
}
// remember if this block has a presignal.
ssd->has_presignal |= (_map3_hi[tile]&1);
}
// is this an exit signal that points out from the segment?
if ((_map3_hi[tile]&2) && _map3_lo[tile]&_signals_table_other[track]) {
ssd->presignal_exits++;
if ((_map2[tile]&_signals_table_other[track]) != 0)
ssd->presignal_exits_free++;
}
return true;
}
} else if (IsRailDepot(_map5[tile]))
return true; // don't look further if the tile is a depot
}
return false;
}
/* Struct to parse data from VehicleFromPos to SignalVehicleCheckProc */
typedef struct SignalVehicleCheckStruct {
TileIndex tile;
uint track;
} SignalVehicleCheckStruct;
static void *SignalVehicleCheckProc(Vehicle *v, void *data)
{
SignalVehicleCheckStruct *dest = data;
TileIndex tile;
if (v->type != VEH_Train)
return NULL;
/* Find the tile outside the tunnel, for signalling */
if (v->u.rail.track == 0x40)
tile = GetVehicleOutOfTunnelTile(v);
else
tile = v->tile;
/* Wrong tile, or no train? Not a match */
if (tile != dest->tile)
return NULL;
/* Are we on the same piece of track? */
if (dest->track & (v->u.rail.track + (v->u.rail.track<<8)))
return v;
return NULL;
}
/* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */
bool SignalVehicleCheck(TileIndex tile, uint track)
{
SignalVehicleCheckStruct dest;
dest.tile = tile;
dest.track = track;
/** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel
* is some kind of invisible black hole, and there is some special magic going
* on in there. This 'workaround' can be removed once the maprewrite is done.
*/
if (GetTileType(tile)==MP_TUNNELBRIDGE && ((_map5[tile] & 0xF0)==0)) {
// It is a tunnel we're checking, we need to do some special stuff
// because VehicleFromPos will not find the vihicle otherwise
byte direction = _map5[tile] & 3;
FindLengthOfTunnelResult flotr;
flotr = FindLengthOfTunnel(tile, direction);
dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
// check for a vehicle with that trackdir on the start tile of the tunnel
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true;
// check for a vehicle with that trackdir on the end tile of the tunnel
if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL) return true;
// now check all tiles from start to end for a "hidden" vehicle
// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
for (; tile != flotr.tile; tile += TileOffsByDir(direction)) {
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
return true;
}
// no vehicle found
return false;
}
return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
}
static void SetSignalsAfterProc(TrackPathFinder *tpf)
{
SetSignalsData *ssd = tpf->userdata;
TrackPathFinderLink *link;
uint offs;
uint i;
ssd->stop = false;
/* Go through all the PF tiles */
for (i = 0; i < lengthof(tpf->hash_head); i++) {
/* Empty hash item */
if (tpf->hash_head[i] == 0)
continue;
/* If 0x8000 is not set, there is only 1 item */
if (!(tpf->hash_head[i] & 0x8000)) {
/* Check if there is a vehicle on this tile */
if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) {
ssd->stop = true;
return;
}
} else {
/* There are multiple items, where hash_tile points to the first item in the list */
offs = tpf->hash_tile[i];
do {
/* Find the next item */
link = PATHFIND_GET_LINK_PTR(tpf, offs);
/* Check if there is a vehicle on this tile */
if (SignalVehicleCheck(link->tile, link->flags)) {
ssd->stop = true;
return;
}
/* Goto the next item */
} while ((offs=link->next) != 0xFFFF);
}
}
}
static const byte _dir_from_track[14] = {
0,1,0,1,2,1, 0,0,
2,3,3,2,3,0,
};
static void ChangeSignalStates(SetSignalsData *ssd)
{
int i;
// thinking about presignals...
// the presignal is green if,
// if no train is in the segment AND
// there is at least one green exit signal OR
// there are no exit signals in the segment
// then mark the signals in the segment accordingly
for(i=0; i!=ssd->cur; i++) {
uint tile = ssd->tile[i];
byte bit = _signals_table[ssd->bit[i]];
uint16 m2 = _map2[tile];
// presignals don't turn green if there is at least one presignal exit and none are free
if (_map3_hi[tile] & 1) {
int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;
// subtract for dual combo signals so they don't count themselves
if (_map3_hi[tile]&2 && _map3_lo[tile]&_signals_table_other[ssd->bit[i]]) {
ex--;
if ((_map2[tile]&_signals_table_other[ssd->bit[i]]) != 0) exfree--;
}
// if we have exits and none are free, make red.
if (ex && !exfree) goto make_red;
}
// check if the signal is unaffected.
if (ssd->stop) {
make_red:
// turn red
if ( (bit&m2) == 0 )
continue;
} else {
// turn green
if ( (bit&m2) != 0 )
continue;
}
/* Update signals on the other side of this exit-combo signal; it changed. */
if (_map3_hi[tile] & 2 ) {
if (ssd->cur_stack != NUM_SSD_STACK) {
ssd->next_tile[ssd->cur_stack] = tile;
ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
ssd->cur_stack++;
} else {
printf("NUM_SSD_STACK too small\n"); /// @todo WTF is this???
}
}
// it changed, so toggle it
_map2[tile] = m2 ^ bit;
MarkTileDirtyByTile(tile);
}
}
bool UpdateSignalsOnSegment(uint tile, byte direction)
{
SetSignalsData ssd;
int result = -1;
ssd.cur_stack = 0;
direction>>=1;
for(;;) {
// go through one segment and update all signals pointing into that segment.
ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
ssd.has_presignal = false;
FollowTrack(tile, 0xC000 | TRANSPORT_RAIL, direction, (TPFEnumProc*)SetSignalsEnumProc, SetSignalsAfterProc, &ssd);
ChangeSignalStates(&ssd);
// remember the result only for the first iteration.
if (result < 0) result = ssd.stop;
// if any exit signals were changed, we need to keep going to modify the stuff behind those.
if(!ssd.cur_stack)
break;
// one or more exit signals were changed, so we need to update another segment too.
tile = ssd.next_tile[--ssd.cur_stack];
direction = ssd.next_dir[ssd.cur_stack];
}
return (bool)result;
}
void SetSignalsOnBothDir(uint tile, byte track)
{
static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3};
static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1};
UpdateSignalsOnSegment(tile, _search_dir_1[track]);
UpdateSignalsOnSegment(tile, _search_dir_2[track]);
}
static uint GetSlopeZ_Track(TileInfo *ti)
{
uint z = ti->z;
int th = ti->tileh;
// check if it's a foundation
if (ti->tileh != 0) {
if ((ti->map5 & 0x80) == 0) {
uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
if (f != 0) {
if (f < 15) {
// leveled foundation
return z + 8;
}
// inclined foundation
th = _inclined_tileh[f - 15];
}
} else if ((ti->map5 & 0xC0) == 0xC0) {
// depot or waypoint
return z + 8;
}
return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
}
return z;
}
static uint GetSlopeTileh_Track(TileInfo *ti)
{
// check if it's a foundation
if (ti->tileh != 0) {
if ((ti->map5 & 0x80) == 0) {
uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
if (f != 0) {
if (f < 15) {
// leveled foundation
return 0;
}
// inclined foundation
return _inclined_tileh[f - 15];
}
} else if ((ti->map5 & 0xC0) == 0xC0) {
// depot or waypoint
return 0;
}
}
return ti->tileh;
}
static void GetAcceptedCargo_Track(uint tile, AcceptedCargo ac)
{
/* not used */
}
static void AnimateTile_Track(uint tile)
{
/* not used */
}
static void TileLoop_Track(uint tile)
{
byte a2;
byte rail;
uint16 m2;
byte owner;
m2 = _map2[tile] & 0xF;
/* special code for alps landscape */
if (_opt.landscape == LT_HILLY) {
/* convert into snow? */
if (GetTileZ(tile) > _opt.snow_line) {
a2 = RAIL_GROUND_ICE_DESERT;
goto modify_me;
}
/* special code for desert landscape */
} else if (_opt.landscape == LT_DESERT) {
/* convert into desert? */
if (GetMapExtraBits(tile) == 1) {
a2 = RAIL_GROUND_ICE_DESERT;
goto modify_me;
}
}
// Don't continue tile loop for depots
if (_map5[tile] & RAIL_TYPE_SPECIAL)
return;
a2 = RAIL_GROUND_GREEN;
if (m2 != RAIL_GROUND_BROWN) { /* wait until bottom is green */
/* determine direction of fence */
rail = _map5[tile] & RAIL_BIT_MASK;
if (rail == RAIL_BIT_UPPER) {
a2 = RAIL_GROUND_FENCE_HORIZ1;
} else if (rail == RAIL_BIT_LOWER) {
a2 = RAIL_GROUND_FENCE_HORIZ2;
} else if (rail == RAIL_BIT_LEFT) {
a2 = RAIL_GROUND_FENCE_VERT1;
} else if (rail == RAIL_BIT_RIGHT) {
a2 = RAIL_GROUND_FENCE_VERT2;
} else {
owner = _map_owner[tile];
if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) {
if (!IsTileType(tile + TILE_XY(0,-1), MP_RAILWAY) ||
owner != _map_owner[tile + TILE_XY(0,-1)] ||
(_map5[tile + TILE_XY(0,-1)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(0,-1)]==RAIL_BIT_LEFT))
a2 = RAIL_GROUND_FENCE_NW;
}
if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_LEFT)) {
if (!IsTileType(tile + TILE_XY(0,1), MP_RAILWAY) ||
owner != _map_owner[tile + TILE_XY(0,1)] ||
(_map5[tile + TILE_XY(0,1)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(0,1)]==RAIL_BIT_RIGHT))
a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
}
if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_LEFT)) {
if (!IsTileType(tile + TILE_XY(-1,0), MP_RAILWAY) ||
owner != _map_owner[tile + TILE_XY(-1,0)] ||
(_map5[tile + TILE_XY(-1,0)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(-1,0)]==RAIL_BIT_RIGHT))
a2 = RAIL_GROUND_FENCE_NE;
}
if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_LOWER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) {
if (!IsTileType(tile + TILE_XY(1,0), MP_RAILWAY) ||
owner != _map_owner[tile + TILE_XY(1,0)] ||
(_map5[tile + TILE_XY(1,0)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(1,0)]==RAIL_BIT_LEFT))
a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
}
}
}
modify_me:;
/* tile changed? */
if ( m2 != a2) {
_map2[tile] = (_map2[tile] & ~RAIL_MAP2LO_GROUND_MASK) | a2;
MarkTileDirtyByTile(tile);
}
}
static uint32 GetTileTrackStatus_Track(uint tile, TransportType mode) {
byte m5, a;
uint16 b;
uint32 ret;
if (mode != TRANSPORT_RAIL)
return 0;
m5 = _map5[tile];
if (!(m5 & RAIL_TYPE_SPECIAL)) {
ret = (m5 | (m5 << 8)) & 0x3F3F;
if (!(m5 & RAIL_TYPE_SIGNALS)) {
if ( (ret & 0xFF) == 3)
/* Diagonal crossing? */
ret |= 0x40;
} else {
/* has_signals */
a = _map3_lo[tile];
b = _map2[tile];
b &= a;
/* When signals are not present (in neither
* direction), we pretend them to be green. (So if
* signals are only one way, the other way will
* implicitely become `red' */
if ((a & 0xC0) == 0) { b |= 0xC0; }
if ((a & 0x30) == 0) { b |= 0x30; }
if ( (b & 0x80) == 0) ret |= 0x10070000;
if ( (b & 0x40) == 0) ret |= 0x7100000;
if ( (b & 0x20) == 0) ret |= 0x20080000;
if ( (b & 0x10) == 0) ret |= 0x8200000;
}
} else if (m5 & 0x40) {
static const byte _train_spec_tracks[6] = {1,2,1,2,1,2};
m5 = _train_spec_tracks[m5 & 0x3F];
ret = (m5 << 8) + m5;
} else
return 0;
return ret;
}
static void ClickTile_Track(uint tile)
{
if (IsRailDepot(_map5[tile]))
ShowTrainDepotWindow(tile);
else if (IsRailWaypoint(_map5[tile]))
ShowRenameWaypointWindow(GetWaypointByTile(tile));
}
static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
{
td->owner = _map_owner[tile];
switch (_map5[tile] & RAIL_TYPE_MASK) {
case RAIL_TYPE_NORMAL:
td->str = STR_1021_RAILROAD_TRACK;
break;
case RAIL_TYPE_SIGNALS: {
const StringID signal_type[] = {
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS,
STR_RAILROAD_TRACK_WITH_PRESIGNALS,
STR_RAILROAD_TRACK_WITH_EXITSIGNALS,
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS
};
td->str = signal_type[_map3_hi[tile] & 0x03];
break;
}
case RAIL_TYPE_DEPOT:
default:
td->str = ((_map5[tile] & RAIL_SUBTYPE_MASK) == RAIL_SUBTYPE_DEPOT) ?
STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_WAYPOINT;
break;
}
}
static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player)
{
if (_map_owner[tile] != old_player)
return;
if (new_player != 255) {
_map_owner[tile] = new_player;
} else {
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
static const byte _fractcoords_leave[4] = { 0x81, 0xD8, 0x8D, 0x18 };
static const byte _enter_directions[4] = {5, 7, 1, 3};
static const byte _leave_directions[4] = {1, 3, 5, 7};
static const byte _depot_track_mask[4] = {1, 2, 1, 2};
static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
{
byte fract_coord;
int dir;
// this routine applies only to trains in depot tiles
if (v->type != VEH_Train || !IsRailDepot(_map5[tile]))
return 0;
/* depot direction */
dir = _map5[tile] & RAIL_DEPOT_DIR;
fract_coord = (x & 0xF) + ((y & 0xF) << 4);
if (_fractcoords_behind[dir] == fract_coord) {
/* make sure a train is not entering the tile from behind */
return 8;
} else if (_fractcoords_enter[dir] == fract_coord) {
if (_enter_directions[dir] == v->direction) {
/* enter the depot */
v->u.rail.track = 0x80,
v->vehstatus |= VS_HIDDEN; /* hide it */
v->direction ^= 4;
if (v->next == NULL)
TrainEnterDepot(v, tile);
v->tile = tile;
InvalidateWindow(WC_VEHICLE_DEPOT, tile);
return 4;
}
} else if (_fractcoords_leave[dir] == fract_coord) {
if (_leave_directions[dir] == v->direction) {
/* leave the depot? */
if ((v=v->next) != NULL) {
v->vehstatus &= ~VS_HIDDEN;
v->u.rail.track = _depot_track_mask[dir];
assert(v->u.rail.track);
}
}
}
return 0;
}
void InitializeRail(void)
{
_last_built_train_depot_tile = 0;
}
const TileTypeProcs _tile_type_rail_procs = {
DrawTile_Track, /* draw_tile_proc */
GetSlopeZ_Track, /* get_slope_z_proc */
ClearTile_Track, /* clear_tile_proc */
GetAcceptedCargo_Track, /* get_accepted_cargo_proc */
GetTileDesc_Track, /* get_tile_desc_proc */
GetTileTrackStatus_Track, /* get_tile_track_status_proc */
ClickTile_Track, /* click_tile_proc */
AnimateTile_Track, /* animate_tile_proc */
TileLoop_Track, /* tile_loop_clear */
ChangeTileOwner_Track, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Track, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Track, /* get_slope_tileh_proc */
};