.. |
core
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(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
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2011-02-12 21:09:34 +00:00 |
network.cpp
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
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2011-02-08 21:47:10 +00:00 |
network.h
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
network_admin.cpp
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
network_admin.h
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
network_base.h
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(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
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2010-01-21 11:17:40 +00:00 |
network_chat_gui.cpp
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(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar.
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2011-02-11 18:24:12 +00:00 |
network_client.cpp
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(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
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2011-02-11 22:10:10 +00:00 |
network_client.h
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(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
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2011-02-11 22:10:10 +00:00 |
network_command.cpp
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
network_content.cpp
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(svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers
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2011-01-23 11:20:55 +00:00 |
network_content.h
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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2011-01-22 09:53:15 +00:00 |
network_content_gui.cpp
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(svn r21344) -Feature [FS#4214]: Natural sorting of strings using ICU.
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2010-11-27 22:52:12 +00:00 |
network_func.h
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(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
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2011-01-19 16:47:40 +00:00 |
network_gamelist.cpp
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(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded
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2011-02-08 20:51:30 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
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2011-02-08 20:52:38 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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2011-01-22 09:53:15 +00:00 |
network_server.cpp
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
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2011-02-12 21:30:57 +00:00 |
network_server.h
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(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
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2011-01-19 16:47:40 +00:00 |
network_type.h
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(svn r20963) -Add: stubs for a remote administration connection
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2010-10-17 17:31:03 +00:00 |
network_udp.cpp
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(svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect.
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2010-12-11 13:34:23 +00:00 |
network_udp.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |