.. |
core
|
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
|
2021-05-11 12:26:16 +02:00 |
CMakeLists.txt
|
Add: introduce CMake for project management
|
2020-06-05 19:36:05 +02:00 |
network.cpp
|
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
|
2021-05-11 12:26:16 +02:00 |
network.h
|
Cleanup: Removed SVN headers
|
2019-11-10 17:59:20 +00:00 |
network_admin.cpp
|
Codechange: move all NetworkGameInfo related functions to a single file
|
2021-04-27 20:18:53 +02:00 |
network_admin.h
|
Codechange: [Network] replace _realtime_tick with std::chrono
|
2021-02-27 00:36:14 +01:00 |
network_base.h
|
Codechange: move all NetworkGameInfo related functions to a single file
|
2021-04-27 20:18:53 +02:00 |
network_chat_gui.cpp
|
Codechange: [Network] Change ChatMessage's message to std::string and simplify some code
|
2021-05-08 10:19:42 +02:00 |
network_client.cpp
|
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
|
2021-05-11 12:26:16 +02:00 |
network_client.h
|
Codechange: use connection_string in favour of NetworkAddress (#9197)
|
2021-05-05 23:21:14 +02:00 |
network_command.cpp
|
Codechange: rename sound ids to make more sense. (#8701)
|
2021-02-20 19:01:04 +01:00 |
network_content.cpp
|
Fix: leaking file descriptors
|
2021-05-10 16:03:31 +02:00 |
network_content.h
|
Codechange: [Network] replace _realtime_tick with std::chrono
|
2021-02-27 00:36:14 +01:00 |
network_content_gui.cpp
|
Codechange: merge duplicated logic to scroll in lists by key into a single function
|
2021-04-21 21:12:08 +02:00 |
network_content_gui.h
|
Cleanup: Removed SVN headers
|
2019-11-10 17:59:20 +00:00 |
network_func.h
|
Codechange: [Network] Change ChatMessage's message to std::string and simplify some code
|
2021-05-08 10:19:42 +02:00 |
network_gamelist.cpp
|
Codechange: [Network] Use std::string for NetworkGameInfo
|
2021-05-06 21:45:36 +02:00 |
network_gamelist.h
|
Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList
|
2021-05-06 20:33:26 +02:00 |
network_gui.cpp
|
Fix: [Network] don't mark the last-joined server as manual (#9239)
|
2021-05-11 12:26:30 +02:00 |
network_gui.h
|
Change: no longer use UDP when entering the lobby of a server
|
2021-04-27 20:18:53 +02:00 |
network_internal.h
|
Fix: lobby window doesn't close if no connection could be established (#9223)
|
2021-05-09 18:48:21 +02:00 |
network_server.cpp
|
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
|
2021-05-11 12:26:16 +02:00 |
network_server.h
|
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203)
|
2021-05-08 11:02:30 +01:00 |
network_type.h
|
Codechange: move all NetworkGameInfo related functions to a single file
|
2021-04-27 20:18:53 +02:00 |
network_udp.cpp
|
Codechange: [Network] Use std::string for NetworkGameInfo
|
2021-05-06 21:45:36 +02:00 |
network_udp.h
|
Codechange: use connection_string in favour of NetworkAddress (#9197)
|
2021-05-05 23:21:14 +02:00 |