OpenTTD/src/ship_gui.cpp

95 lines
3.0 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ship_gui.cpp GUI for ships. */
#include "stdafx.h"
#include "vehicle_base.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "spritecache.h"
#include "table/strings.h"
/**
* Draws an image of a ship
* @param v Front vehicle
* @param left The minimum horizontal position
* @param right The maximum horizontal position
* @param y Vertical position to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
{
bool rtl = _dynlang.text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
DrawSprite(sprite, GetVehiclePalette(v), x, y + 10);
if (v->index == selection) {
x += real_sprite->x_offs;
y += real_sprite->y_offs + 10;
DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + 1, COLOUR_WHITE, FR_BORDERONLY);
}
}
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle *v;
if (!success) return;
v = Vehicle::Get(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
void DrawShipDetails(const Vehicle *v, int left, int right, int y)
{
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE);
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
SetDParam(4, GetCargoSubtypeText(v));
DrawString(left, right, y + FONT_HEIGHT_NORMAL, STR_VEHICLE_INFO_CAPACITY);
StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (!v->cargo.Empty()) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.Count());
SetDParam(2, v->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
}
DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1, str);
/* Draw Transfer credits text */
SetDParam(0, v->cargo.FeederShare());
DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}