OpenTTD/ai
celestar 25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
..
default (svn r5070) Merged the bridge branch 2006-06-02 13:05:41 +00:00
trolly (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player 2006-05-21 16:18:58 +00:00
ai.c (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player 2006-05-21 16:18:58 +00:00
ai.h (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player 2006-05-21 16:18:58 +00:00