OpenTTD/src/saveload
glx22 6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
..
CMakeLists.txt Add: introduce CMake for project management 2020-06-05 19:36:05 +02:00
afterload.cpp Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
ai_sl.cpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
airport_sl.cpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
animated_tile_sl.cpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
autoreplace_sl.cpp Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops 2019-12-21 20:13:03 +01:00
cargomonitor_sl.cpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
cargopacket_sl.cpp Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
cheat_sl.cpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
company_sl.cpp Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
depot_sl.cpp Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
economy_sl.cpp Cleanup: Remove save-only autolength flag from economy chunk handlers 2020-12-27 10:30:55 +00:00
engine_sl.cpp Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00
game_sl.cpp Codechange: Store GS lang texts in std::strings. 2020-05-21 20:02:34 +02:00
gamelog_sl.cpp Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
goal_sl.cpp Codechange: Replace FOR_ALL_GOALS with range-based for loops 2019-12-21 20:13:03 +01:00
group_sl.cpp Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
industry_sl.cpp Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
labelmaps_sl.cpp Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end. 2020-01-12 19:08:38 +01:00
linkgraph_sl.cpp Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470) 2020-12-22 15:17:57 +01:00
map_sl.cpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
misc_sl.cpp Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
newgrf_sl.cpp Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
newgrf_sl.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
object_sl.cpp Codechange: Replace FOR_ALL_OBJECTS with range-based for loops 2019-12-21 20:13:03 +01:00
oldloader.cpp Codechange: Use std::string in file scanners. 2020-12-27 13:19:25 +01:00
oldloader.h Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
oldloader_sl.cpp Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
order_sl.cpp Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load 2020-06-22 08:02:42 +02:00
saveload.cpp Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
saveload.h Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
saveload_filter.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
saveload_internal.h Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
signs_sl.cpp Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
station_sl.cpp Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
storage_sl.cpp Codechange: Replace FOR_ALL_STORAGES with range-based for loops 2019-12-21 20:13:03 +01:00
story_sl.cpp Codechange: Replace story related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
strings_sl.cpp Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
subsidy_sl.cpp Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops 2019-12-21 20:13:03 +01:00
town_sl.cpp Codechange #8258: Remove unused town cargo caches from the savegame 2020-07-27 17:32:00 +01:00
vehicle_sl.cpp Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leading to desyncs. (#8591) 2021-01-18 21:11:38 +01:00
waypoint_sl.cpp Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00