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CMakeLists.txt
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Add: introduce CMake for project management
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2020-06-05 19:36:05 +02:00 |
afterload.cpp
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Change: Apply some consistency to singleplayer related comments
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2021-01-22 22:19:55 +01:00 |
ai_sl.cpp
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
airport_sl.cpp
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
animated_tile_sl.cpp
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
autoreplace_sl.cpp
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Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
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2019-12-21 20:13:03 +01:00 |
cargomonitor_sl.cpp
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
cargopacket_sl.cpp
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Codechange: Replace vehicle related FOR_ALL with range-based for loops
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2019-12-21 20:13:03 +01:00 |
cheat_sl.cpp
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
company_sl.cpp
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Codechange: Remove min/max functions in favour of STL variants (#8502)
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2021-01-08 11:16:18 +01:00 |
depot_sl.cpp
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Codechange: Use std::string for most of the user-settable custom names.
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2020-05-21 20:02:34 +02:00 |
economy_sl.cpp
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Cleanup: Remove save-only autolength flag from economy chunk handlers
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2020-12-27 10:30:55 +00:00 |
engine_sl.cpp
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Codechange: Make use of the improved C++17 emplace_back function.
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2020-12-15 00:29:30 +01:00 |
game_sl.cpp
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Codechange: Store GS lang texts in std::strings.
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2020-05-21 20:02:34 +02:00 |
gamelog_sl.cpp
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Codechange: Replace assert_compile macro with static_assert
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2020-12-27 10:55:42 +00:00 |
goal_sl.cpp
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Codechange: Replace FOR_ALL_GOALS with range-based for loops
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2019-12-21 20:13:03 +01:00 |
group_sl.cpp
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Codechange: Use std::string for most of the user-settable custom names.
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2020-05-21 20:02:34 +02:00 |
industry_sl.cpp
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Feature: Allow GameScripts to add additional text to Industry view window
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2021-01-22 09:50:53 +00:00 |
labelmaps_sl.cpp
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Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end.
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2020-01-12 19:08:38 +01:00 |
linkgraph_sl.cpp
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Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
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2020-12-22 15:17:57 +01:00 |
map_sl.cpp
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
misc_sl.cpp
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Codechange: Remove min/max functions in favour of STL variants (#8502)
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2021-01-08 11:16:18 +01:00 |
newgrf_sl.cpp
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
newgrf_sl.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
object_sl.cpp
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Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
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2019-12-21 20:13:03 +01:00 |
oldloader.cpp
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Codechange: Use std::string in file scanners.
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2020-12-27 13:19:25 +01:00 |
oldloader.h
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Codechange: Replace assert_compile macro with static_assert
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2020-12-27 10:55:42 +00:00 |
oldloader_sl.cpp
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Codechange: Remove min/max functions in favour of STL variants (#8502)
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2021-01-08 11:16:18 +01:00 |
order_sl.cpp
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Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
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2020-06-22 08:02:42 +02:00 |
saveload.cpp
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Codechange: Remove min/max functions in favour of STL variants (#8502)
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2021-01-08 11:16:18 +01:00 |
saveload.h
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Feature: Allow GameScripts to add additional text to Industry view window
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2021-01-22 09:50:53 +00:00 |
saveload_filter.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
saveload_internal.h
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Codechange: Use std::string for most of the user-settable custom names.
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2020-05-21 20:02:34 +02:00 |
signs_sl.cpp
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Codechange: Use std::string for most of the user-settable custom names.
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2020-05-21 20:02:34 +02:00 |
station_sl.cpp
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Codechange: Use std::string for most of the user-settable custom names.
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2020-05-21 20:02:34 +02:00 |
storage_sl.cpp
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Codechange: Replace FOR_ALL_STORAGES with range-based for loops
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2019-12-21 20:13:03 +01:00 |
story_sl.cpp
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Codechange: Replace story related FOR_ALL with range-based for loops
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2019-12-21 20:13:03 +01:00 |
strings_sl.cpp
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Codechange: Use std::string for most of the user-settable custom names.
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2020-05-21 20:02:34 +02:00 |
subsidy_sl.cpp
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Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
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2019-12-21 20:13:03 +01:00 |
town_sl.cpp
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Codechange #8258: Remove unused town cargo caches from the savegame
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2020-07-27 17:32:00 +01:00 |
vehicle_sl.cpp
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Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leading to desyncs. (#8591)
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2021-01-18 21:11:38 +01:00 |
waypoint_sl.cpp
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Codechange: Make use of the improved C++17 emplace_back function.
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2020-12-15 00:29:30 +01:00 |