OpenTTD/src/network
rubidium a2b5b74b83 (svn r9038) -Fix [FS#115]: inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server. 2007-03-06 22:00:42 +00:00
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core (svn r9038) -Fix [FS#115]: inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server. 2007-03-06 22:00:42 +00:00
network.cpp (svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist. 2007-03-05 09:35:45 +00:00
network.h (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games. 2007-03-01 00:58:09 +00:00
network_client.cpp (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans. 2007-02-02 23:16:58 +00:00
network_client.h (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_data.cpp (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_data.h (svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-30 17:22:56 +00:00
network_gamelist.cpp (svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives). 2007-02-23 08:37:33 +00:00
network_gamelist.h (svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h 2007-02-02 21:32:58 +00:00
network_gui.cpp (svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP. 2007-02-02 21:04:50 +00:00
network_gui.h (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
network_server.cpp (svn r9038) -Fix [FS#115]: inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server. 2007-03-06 22:00:42 +00:00
network_server.h (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 2007-01-12 20:19:49 +00:00
network_udp.cpp (svn r9031) -Codechange: Introduce grfconfig->status, and use it for states that are 2007-03-06 19:33:28 +00:00
network_udp.h (svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP. 2007-02-02 21:04:50 +00:00