OpenTTD/src/video
Michael Lutz d1dd997f07 Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows. 2021-04-22 21:04:04 +02:00
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cocoa Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
CMakeLists.txt Codechange: [SDL2] Split driver in base-part and default backend 2021-02-22 22:16:07 +01:00
allegro_v.cpp Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
allegro_v.h Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
dedicated_v.cpp Add: make modal windows update more smooth 2021-03-10 13:41:18 +01:00
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
null_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
null_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
opengl.cpp Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows. 2021-04-22 21:04:04 +02:00
opengl.h Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
sdl2_default_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
sdl2_default_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
sdl2_opengl_v.cpp Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
sdl2_opengl_v.h Feature: allow a toggle to enable/disable vsync 2021-04-11 14:26:00 +02:00
sdl2_v.cpp Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
sdl2_v.h Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-12 21:14:01 +02:00
sdl_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
sdl_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
video_driver.cpp Feature: allow a toggle to enable/disable vsync 2021-04-11 14:26:00 +02:00
video_driver.hpp Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward 2021-04-12 21:14:01 +02:00
win32_v.cpp Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at 3.2. 2021-04-22 21:04:04 +02:00
win32_v.h Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-12 21:14:01 +02:00