OpenTTD/src/saveload/company_sl.cpp

572 lines
22 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file company_sl.cpp Code handling saving and loading of company data */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/company_sl_compat.h"
#include "../company_func.h"
#include "../company_manager_face.h"
#include "../fios.h"
#include "../tunnelbridge_map.h"
#include "../tunnelbridge.h"
#include "../station_base.h"
#include "../strings_func.h"
#include "table/strings.h"
#include "../safeguards.h"
/**
* Converts an old company manager's face format to the new company manager's face format
*
* Meaning of the bits in the old face (some bits are used in several times):
* - 4 and 5: chin
* - 6 to 9: eyebrows
* - 10 to 13: nose
* - 13 to 15: lips (also moustache for males)
* - 16 to 19: hair
* - 20 to 22: eye colour
* - 20 to 27: tie, ear rings etc.
* - 28 to 30: glasses
* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
* - 31: gender (0 = male, 1 = female)
*
* @param face the face in the old format
* @return the face in the new format
*/
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32_t face)
{
CompanyManagerFace cmf = 0;
GenderEthnicity ge = GE_WM;
if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4)));
SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4)));
SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1));
uint lips = GB(face, 10, 4);
if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, std::max(lips, 1U) - 1);
} else {
if (!HasBit(ge, GENDER_FEMALE)) {
lips = lips * 15 / 16;
lips -= 3;
if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
} else {
lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
}
SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
uint nose = GB(face, 13, 3);
if (ge == GE_WF) {
nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
} else {
nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
}
SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
}
uint tie_earring = GB(face, 24, 4);
if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
}
return cmf;
}
/** Rebuilding of company statistics after loading a savegame. */
void AfterLoadCompanyStats()
{
/* Reset infrastructure statistics to zero. */
for (Company *c : Company::Iterate()) MemSetT(&c->infrastructure, 0);
/* Collect airport count. */
for (const Station *st : Station::Iterate()) {
if ((st->facilities & FACIL_AIRPORT) && Company::IsValidID(st->owner)) {
Company::Get(st->owner)->infrastructure.airport++;
}
}
Company *c;
for (TileIndex tile = 0; tile < Map::Size(); tile++) {
switch (GetTileType(tile)) {
case MP_RAILWAY:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) {
uint pieces = 1;
if (IsPlainRail(tile)) {
TrackBits bits = GetTrackBits(tile);
pieces = CountBits(bits);
if (TracksOverlap(bits)) pieces *= pieces;
}
c->infrastructure.rail[GetRailType(tile)] += pieces;
if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile));
}
break;
case MP_ROAD: {
if (IsLevelCrossing(tile)) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
}
/* Iterate all present road types as each can have a different owner. */
for (RoadTramType rtt : _roadtramtypes) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rtt));
/* A level crossings and depots have two road bits. */
if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rtt)) : 2;
}
break;
}
case MP_STATION:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr && GetStationType(tile) != STATION_AIRPORT && !IsBuoy(tile)) c->infrastructure.station++;
switch (GetStationType(tile)) {
case STATION_RAIL:
case STATION_WAYPOINT:
if (c != nullptr && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++;
break;
case STATION_BUS:
case STATION_TRUCK: {
/* Iterate all present road types as each can have a different owner. */
for (RoadTramType rtt : _roadtramtypes) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(GetRoadOwner(tile, rtt));
if (c != nullptr) c->infrastructure.road[rt] += 2; // A road stop has two road bits.
}
break;
}
case STATION_DOCK:
case STATION_BUOY:
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
if (c != nullptr) c->infrastructure.water++;
}
break;
default:
break;
}
break;
case MP_WATER:
if (IsShipDepot(tile) || IsLock(tile)) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) {
if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) {
/* The middle tile specifies the owner of the lock. */
c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the
break; // do not count the middle tile as canal
}
}
}
[[fallthrough]];
case MP_OBJECT:
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) c->infrastructure.water++;
}
break;
case MP_TUNNELBRIDGE: {
/* Only count the tunnel/bridge if we're on the northern end tile. */
TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
if (tile < other_end) {
/* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate
* the higher structural maintenance needs, and don't forget the end tiles. */
uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
switch (GetTunnelBridgeTransportType(tile)) {
case TRANSPORT_RAIL:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += len;
break;
case TRANSPORT_ROAD: {
/* Iterate all present road types as each can have a different owner. */
for (RoadTramType rtt : _roadtramtypes) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(GetRoadOwner(tile, rtt));
if (c != nullptr) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits.
}
break;
}
case TRANSPORT_WATER:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) c->infrastructure.water += len;
break;
default:
break;
}
}
break;
}
default:
break;
}
}
}
/* We do need to read this single value, as the bigger it gets, the more data is stored */
struct CompanyOldAI {
uint8_t num_build_rec;
};
class SlCompanyOldAIBuildRec : public DefaultSaveLoadHandler<SlCompanyOldAIBuildRec, CompanyOldAI> {
public:
inline static const SaveLoad description[] = {{}}; // Needed to keep DefaultSaveLoadHandler happy.
inline const static SaveLoadCompatTable compat_description = _company_old_ai_buildrec_compat;
SaveLoadTable GetDescription() const override { return {}; }
void Load(CompanyOldAI *old_ai) const override
{
for (int i = 0; i != old_ai->num_build_rec; i++) {
SlObject(nullptr, this->GetLoadDescription());
}
}
void LoadCheck(CompanyOldAI *old_ai) const override { this->Load(old_ai); }
};
class SlCompanyOldAI : public DefaultSaveLoadHandler<SlCompanyOldAI, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
SLEG_STRUCTLIST("buildrec", SlCompanyOldAIBuildRec),
};
inline const static SaveLoadCompatTable compat_description = _company_old_ai_compat;
void Load(CompanyProperties *c) const override
{
if (!c->is_ai) return;
CompanyOldAI old_ai;
SlObject(&old_ai, this->GetLoadDescription());
}
void LoadCheck(CompanyProperties *c) const override { this->Load(c); }
};
class SlCompanySettings : public DefaultSaveLoadHandler<SlCompanySettings, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
/* Engine renewal settings */
SLE_CONDREF(CompanyProperties, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION),
/* Default vehicle settings */
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _company_settings_compat;
void Save(CompanyProperties *c) const override
{
SlObject(c, this->GetDescription());
}
void Load(CompanyProperties *c) const override
{
SlObject(c, this->GetLoadDescription());
}
void FixPointers(CompanyProperties *c) const override
{
SlObject(c, this->GetDescription());
}
void LoadCheck(CompanyProperties *c) const override { this->Load(c); }
};
class SlCompanyEconomy : public DefaultSaveLoadHandler<SlCompanyEconomy, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
};
inline const static SaveLoadCompatTable compat_description = _company_economy_compat;
void Save(CompanyProperties *c) const override
{
SlObject(&c->cur_economy, this->GetDescription());
}
void Load(CompanyProperties *c) const override
{
SlObject(&c->cur_economy, this->GetLoadDescription());
}
void FixPointers(CompanyProperties *c) const override
{
SlObject(&c->cur_economy, this->GetDescription());
}
void LoadCheck(CompanyProperties *c) const override { this->Load(c); }
};
class SlCompanyOldEconomy : public SlCompanyEconomy {
public:
void Save(CompanyProperties *c) const override
{
SlSetStructListLength(c->num_valid_stat_ent);
for (int i = 0; i < c->num_valid_stat_ent; i++) {
SlObject(&c->old_economy[i], this->GetDescription());
}
}
void Load(CompanyProperties *c) const override
{
if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
c->num_valid_stat_ent = (uint8_t)SlGetStructListLength(UINT8_MAX);
}
if (c->num_valid_stat_ent > lengthof(c->old_economy)) SlErrorCorrupt("Too many old economy entries");
for (int i = 0; i < c->num_valid_stat_ent; i++) {
SlObject(&c->old_economy[i], this->GetLoadDescription());
}
}
void LoadCheck(CompanyProperties *c) const override { this->Load(c); }
};
class SlCompanyLiveries : public DefaultSaveLoadHandler<SlCompanyLiveries, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _company_liveries_compat;
/**
* Get the number of liveries used by this savegame version.
* @return The number of liveries used by this savegame version.
*/
size_t GetNumLiveries() const
{
if (IsSavegameVersionBefore(SLV_63)) return LS_END - 4;
if (IsSavegameVersionBefore(SLV_85)) return LS_END - 2;
if (IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) return LS_END;
/* Read from the savegame how long the list is. */
return SlGetStructListLength(LS_END);
}
void Save(CompanyProperties *c) const override
{
SlSetStructListLength(LS_END);
for (int i = 0; i < LS_END; i++) {
SlObject(&c->livery[i], this->GetDescription());
}
}
void Load(CompanyProperties *c) const override
{
size_t num_liveries = this->GetNumLiveries();
bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES);
for (size_t i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], this->GetLoadDescription());
if (update_in_use && i != LS_DEFAULT) {
if (c->livery[i].in_use == 0) {
c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
} else {
c->livery[i].in_use = 3;
}
}
}
if (IsSavegameVersionBefore(SLV_85)) {
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
}
if (IsSavegameVersionBefore(SLV_63)) {
/* Copy bus/truck liveries over to trams */
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
}
}
void LoadCheck(CompanyProperties *c) const override { this->Load(c); }
};
/* Save/load of companies */
static const SaveLoad _company_desc[] = {
SLE_VAR(CompanyProperties, name_2, SLE_UINT32),
SLE_VAR(CompanyProperties, name_1, SLE_STRINGID),
SLE_CONDSSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, president_name_1, SLE_STRINGID),
SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
SLE_CONDSSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, face, SLE_UINT32),
/* money was changed to a 64 bit field in savegame version 1. */
SLE_CONDVAR(CompanyProperties, money, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_1),
SLE_CONDVAR(CompanyProperties, money, SLE_INT64, SLV_1, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, current_loan, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65),
SLE_CONDVAR(CompanyProperties, current_loan, SLE_INT64, SLV_65, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, max_loan, SLE_INT64, SLV_MAX_LOAN_FOR_COMPANY, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, colour, SLE_UINT8),
SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8),
SLE_VAR(CompanyProperties, block_preview, SLE_UINT8),
SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, num_valid_stat_ent, SLE_UINT8, SL_MIN_VERSION, SLV_SAVELOAD_LIST_LENGTH),
SLE_VAR(CompanyProperties, months_of_bankruptcy, SLE_UINT8),
SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_UINT16, SLV_104, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, bankrupt_timeout, SLE_INT16),
SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65),
SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_INT64, SLV_65, SL_MAX_VERSION),
/* yearly expenses was changed to 64-bit in savegame version 2. */
SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, SL_MIN_VERSION, SLV_2),
SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_INT64, 3 * 13, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, is_ai, SLE_BOOL, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION),
SLEG_STRUCT("settings", SlCompanySettings),
SLEG_CONDSTRUCT("old_ai", SlCompanyOldAI, SL_MIN_VERSION, SLV_107),
SLEG_STRUCT("cur_economy", SlCompanyEconomy),
SLEG_STRUCTLIST("old_economy", SlCompanyOldEconomy),
SLEG_CONDSTRUCTLIST("liveries", SlCompanyLiveries, SLV_34, SL_MAX_VERSION),
};
struct PLYRChunkHandler : ChunkHandler {
PLYRChunkHandler() : ChunkHandler('PLYR', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_company_desc);
for (Company *c : Company::Iterate()) {
SlSetArrayIndex(c->index);
SlObject(c, _company_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_company_desc, _company_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Company *c = new (index) Company();
SlObject(c, slt);
_company_colours[index] = c->colour;
}
}
void LoadCheck(size_t) const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_company_desc, _company_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
std::unique_ptr<CompanyProperties> cprops = std::make_unique<CompanyProperties>();
SlObject(cprops.get(), slt);
/* We do not load old custom names */
if (IsSavegameVersionBefore(SLV_84)) {
if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
}
if (cprops->name.empty() && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
cprops->name_1 != SPECSTR_SILLY_NAME) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (_load_check_data.companies.count(index) == 0) {
_load_check_data.companies[index] = std::move(cprops);
}
}
}
void FixPointers() const override
{
for (Company *c : Company::Iterate()) {
SlObject(c, _company_desc);
}
}
};
static const PLYRChunkHandler PLYR;
static const ChunkHandlerRef company_chunk_handlers[] = {
PLYR,
};
extern const ChunkHandlerTable _company_chunk_handlers(company_chunk_handlers);