OpenTTD/src/script/api
rubidium b5a8022364 (svn r24477) -Merge: documentation updates from 1.2. 2012-08-16 18:47:10 +00:00
..
ai (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 2012-05-26 14:16:45 +00:00
game (svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies. 2012-07-15 17:11:14 +00:00
template (svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies. 2012-07-15 17:11:14 +00:00
Doxyfile_AI (svn r23374) -Add: Doxygen files for the NoAI API (Yexo) 2011-11-29 23:31:55 +00:00
Doxyfile_Game (svn r23610) -Add: Doxygen files for NoGo API (Yexo) 2011-12-19 20:56:42 +00:00
ai_changelog.hpp (svn r24477) -Merge: documentation updates from 1.2. 2012-08-16 18:47:10 +00:00
doxygen_filter.awk (svn r23650) -Fix: wrong functions were filtered for AI/GameScript doxygen documentation 2011-12-21 14:30:08 +00:00
doxygen_filter.sh (svn r23610) -Add: Doxygen files for NoGo API (Yexo) 2011-12-19 20:56:42 +00:00
game_changelog.hpp (svn r24477) -Merge: documentation updates from 1.2. 2012-08-16 18:47:10 +00:00
script_accounting.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_accounting.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_admin.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_admin.hpp (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 2011-12-19 21:00:32 +00:00
script_airport.cpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_airport.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_base.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_base.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_basestation.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_basestation.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_bridge.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_bridge.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_bridgelist.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_bridgelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_cargo.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_cargo.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_cargolist.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_cargolist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_cargomonitor.cpp (svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies. 2012-07-15 17:11:14 +00:00
script_cargomonitor.hpp (svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies. 2012-07-15 17:11:14 +00:00
script_company.cpp (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
script_company.hpp (svn r24327) -Doc: [Script] Improve documentation of ScriptCompany::GetQuarterlyIncome/Expenses(). 2012-06-06 13:13:05 +00:00
script_companymode.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_companymode.hpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
script_controller.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_controller.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_date.cpp (svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan 1970 of the real system (GameScript only) 2011-12-19 20:59:12 +00:00
script_date.hpp (svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan 1970 of the real system (GameScript only) 2011-12-19 20:59:12 +00:00
script_depotlist.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_depotlist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_engine.cpp (svn r24029) -Change: [NoAI] make AIEngine::IsArticulated return true if the articulated callback flag is set, don't try to run the callback. 2012-03-14 20:49:54 +00:00
script_engine.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_enginelist.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_enginelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_error.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_error.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_event.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_event.hpp (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 2012-05-26 14:16:45 +00:00
script_event_types.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_event_types.hpp (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 2012-05-26 14:16:45 +00:00
script_execmode.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_execmode.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_game.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_game.hpp (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
script_gamesettings.cpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_gamesettings.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_goal.cpp (svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options 2012-01-21 12:03:55 +00:00
script_goal.hpp (svn r24395) -Doc: Fixed argument references in @param descriptions. 2012-07-10 18:37:54 +00:00
script_group.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_group.hpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
script_grouplist.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_grouplist.hpp (svn r23370) -Add: support @api tag in API header files, to select which API should receive the defined classes and functions 2011-11-29 23:27:26 +00:00
script_industry.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_industry.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_industrylist.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_industrylist.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_industrytype.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_industrytype.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_industrytypelist.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_industrytypelist.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_info_docs.hpp (svn r24441) -Update: Version number to 1.3 in some more files. 2012-07-29 16:28:54 +00:00
script_infrastructure.cpp (svn r23931) -Change: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type. 2012-02-11 22:43:39 +00:00
script_infrastructure.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_list.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_list.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_log.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_log.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_map.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_map.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_marine.cpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_marine.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_news.cpp (svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette 2012-02-11 20:08:31 +00:00
script_news.hpp (svn r24286) -Add: [GS] Some more GSNews::NewsItem::NewsTypes. 2012-05-26 14:16:12 +00:00
script_object.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_object.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_order.cpp (svn r24353) -Fix [FS#5215] (r23506): [NoAI] A TileIndex isn't a station id, so don't use it as one. 2012-06-23 15:02:20 +00:00
script_order.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_rail.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_rail.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_railtypelist.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_railtypelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_road.cpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_road.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_sign.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_sign.hpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
script_signlist.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_signlist.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_station.cpp (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan) 2012-04-17 19:43:18 +00:00
script_station.hpp (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan) 2012-04-17 19:43:18 +00:00
script_stationlist.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_stationlist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_subsidy.cpp (svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only) 2011-12-19 21:01:12 +00:00
script_subsidy.hpp (svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only) 2011-12-19 21:01:12 +00:00
script_subsidylist.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_subsidylist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_testmode.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_testmode.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_text.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_text.hpp (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 2011-12-21 15:06:00 +00:00
script_tile.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_tile.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_tilelist.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_tilelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_town.cpp (svn r24302) -Fix: [Script] ScriptTown::GetGrowthRate() returned wrong values after usage of SetGrowthRate(). 2012-05-30 14:54:44 +00:00
script_town.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_townlist.cpp (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
script_townlist.hpp (svn r23614) -Add: more API functions exposed to NoGo (part 1) 2011-12-19 20:57:23 +00:00
script_tunnel.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_tunnel.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_types.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_vehicle.cpp (svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked. 2012-07-07 15:39:46 +00:00
script_vehicle.hpp (svn r24366) -Doc: Improve description of ScriptVehicle::GetCargoLoad. 2012-07-01 21:16:47 +00:00
script_vehiclelist.cpp (svn r23941) -Add: support for clang 2012-02-12 21:17:32 +00:00
script_vehiclelist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_viewport.cpp (svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only) 2011-12-19 21:00:48 +00:00
script_viewport.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_waypoint.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_waypoint.hpp (svn r23770) -Fix: compilation with GCC 4.7 2012-01-07 18:37:22 +00:00
script_waypointlist.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_waypointlist.hpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 2011-12-19 20:57:34 +00:00
script_window.cpp (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) 2011-12-19 21:05:14 +00:00
script_window.hpp (svn r24237) -Feature: Descriptions explaining the meaning of advanced settings. 2012-05-12 10:13:03 +00:00
squirrel_export.awk (svn r24288) -Fix: squirrel_export should match stuff like 'virtual', 'static' and 'const' only as whole words. 2012-05-26 14:16:27 +00:00
squirrel_export.sh (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 2011-12-21 15:06:00 +00:00