OpenTTD/src/window_func.h

50 lines
1.5 KiB
C

/* $Id$ */
/** @file window_func.h Window functions not directly related to making/drawing windows. */
#ifndef WINDOW_FUNC_H
#define WINDOW_FUNC_H
#include "window_type.h"
#include "player_type.h"
/**
* Marks the window as dirty for repaint.
*
* @ingroup dirty
*/
void SetWindowDirty(const Window *w);
void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam);
void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam);
Window *FindWindowById(WindowClass cls, WindowNumber number);
void DeleteWindow(Window *w);
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player);
void ResizeWindow(Window *w, int x, int y);
int PositionMainToolbar(Window *w);
void InitWindowSystem();
void UnInitWindowSystem();
void ResetWindowSystem();
void SetupColorsAndInitialWindow();
void InputLoop();
void InvalidateThisWindowData(Window *w);
void InvalidateWindowData(WindowClass cls, WindowNumber number);
void RelocateAllWindows(int neww, int newh);
void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows();
void HideVitalWindows();
void ShowVitalWindows();
Window **FindWindowZPosition(const Window *w);
void InvalidateWindow(WindowClass cls, WindowNumber number);
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
void InvalidateWindowClasses(WindowClass cls);
void InvalidateWindowClassesData(WindowClass cls);
void DeleteWindowById(WindowClass cls, WindowNumber number);
void DeleteWindowByClass(WindowClass cls);
#endif /* WINDOW_FUNC_H */