..
core
Change: [Admin] Bump admin port protocol due to command changes.
2021-12-20 19:30:27 +01:00
CMakeLists.txt
Fix #9501 : [Network] crash when more than one game-info query was pending ( #9502 )
2021-08-23 19:37:51 +02:00
network.cpp
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
network.h
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
network_admin.cpp
Codechange: replace magic numbers and C-style arrays with C++-style array for share owners
2022-03-09 18:05:12 +01:00
network_admin.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_base.h
Codechange: [Network] Let NetworkClientInfo use std::string
2021-05-16 10:07:51 +02:00
network_chat_gui.cpp
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
network_client.cpp
Codechange: Template the command callback function type to allow unpacked arguments.
2021-12-16 22:28:32 +01:00
network_client.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_command.cpp
Fix: Too many braces make old gcc sad. ( #10116 )
2022-11-02 00:53:44 +01:00
network_content.cpp
Add: support filtering content entries for patchpacks ( #9541 )
2021-09-11 15:34:46 +02:00
network_content.h
Fix #9535 : Maintain a reverse dependency map of network content ( #9538 )
2021-09-09 18:06:00 +02:00
network_content_gui.cpp
Change: Standardize progress bar layout.
2022-11-12 18:28:39 +00:00
network_content_gui.h
Change: Standardize progress bar layout.
2022-11-12 18:28:39 +00:00
network_coordinator.cpp
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
2021-12-04 18:32:06 +01:00
network_coordinator.h
Fix #9492 : show for what server a relay session is being created ( #9494 )
2021-08-18 12:06:14 +02:00
network_func.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_gamelist.cpp
Fix: [Network] don't show GameScript " (v0)" for old servers ( #9507 )
2021-08-23 12:41:20 +02:00
network_gamelist.h
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
2021-10-03 11:02:28 +02:00
network_gui.cpp
Change: Standardize progress bar layout.
2022-11-12 18:28:39 +00:00
network_gui.h
Fix #9492 : show for what server a relay session is being created ( #9494 )
2021-08-18 12:06:14 +02:00
network_internal.h
Change: [Network] Transfer command data as serialized byte stream without fixed structure.
2021-12-16 22:28:32 +01:00
network_query.cpp
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
2021-10-03 11:02:28 +02:00
network_query.h
Fix #9501 : [Network] crash when more than one game-info query was pending ( #9502 )
2021-08-23 19:37:51 +02:00
network_server.cpp
Codechange: Template the command callback function type to allow unpacked arguments.
2021-12-16 22:28:32 +01:00
network_server.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_stun.cpp
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_stun.h
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_turn.cpp
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
2021-12-04 18:32:06 +01:00
network_turn.h
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_type.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_udp.cpp
Remove: old server listing via Master Server
2021-07-10 20:17:07 +02:00
network_udp.h
Remove: old server listing via Master Server
2021-07-10 20:17:07 +02:00