OpenTTD/src/timer
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
..
CMakeLists.txt Change: base autosaves intervals on real time (instead of game time) (#10655) 2023-04-27 15:21:29 +00:00
timer.h Change: include fmt.h C++ headers in stdafx.h 2023-05-08 16:49:23 +02:00
timer_game_calendar.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
timer_game_calendar.h Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
timer_game_realtime.cpp Change: base autosaves intervals on real time (instead of game time) (#10655) 2023-04-27 15:21:29 +00:00
timer_game_realtime.h Change: base autosaves intervals on real time (instead of game time) (#10655) 2023-04-27 15:21:29 +00:00
timer_game_tick.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
timer_game_tick.h Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
timer_manager.h Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
timer_window.cpp Codechange: validate the developer didn't schedule two timers on the same trigger/priority 2023-04-15 13:58:55 +02:00
timer_window.h Codechange: introduce a framework for all our timers 2023-04-15 13:58:55 +02:00