OpenTTD/src/script/api/game/game_waypointlist.hpp.sq

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_waypointlist.hpp"
#include "../template/template_waypointlist.hpp.sq"
template <> const char *GetClassName<ScriptWaypointList, ST_GS>() { return "GSWaypointList"; }
void SQGSWaypointList_Register(Squirrel *engine)
{
DefSQClass<ScriptWaypointList, ST_GS> SQGSWaypointList("GSWaypointList");
SQGSWaypointList.PreRegister(engine, "GSList");
SQGSWaypointList.AddConstructor<void (ScriptWaypointList::*)(ScriptWaypoint::WaypointType waypoint_type), 2>(engine, "xi");
SQGSWaypointList.PostRegister(engine);
}
template <> const char *GetClassName<ScriptWaypointList_Vehicle, ST_GS>() { return "GSWaypointList_Vehicle"; }
void SQGSWaypointList_Vehicle_Register(Squirrel *engine)
{
DefSQClass<ScriptWaypointList_Vehicle, ST_GS> SQGSWaypointList_Vehicle("GSWaypointList_Vehicle");
SQGSWaypointList_Vehicle.PreRegister(engine, "GSList");
SQGSWaypointList_Vehicle.AddConstructor<void (ScriptWaypointList_Vehicle::*)(VehicleID vehicle_id), 2>(engine, "xi");
SQGSWaypointList_Vehicle.PostRegister(engine);
}