OpenTTD/src/script
frosch 7699a7dc06 (svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes. 2012-11-13 21:46:58 +00:00
..
api (svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes. 2012-11-13 21:46:58 +00:00
script_config.cpp (svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro) 2012-02-12 10:58:18 +00:00
script_config.hpp (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 2012-06-01 15:19:59 +00:00
script_fatalerror.hpp (svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to its own file) 2011-11-29 23:21:13 +00:00
script_info.cpp (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 2012-06-01 15:19:59 +00:00
script_info.hpp (svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false) 2011-12-19 20:57:08 +00:00
script_info_dummy.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_instance.cpp (svn r24538) -Fix-ish: remove compiler warning about initialization order 2012-09-21 20:27:09 +00:00
script_instance.hpp (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 2012-09-21 19:58:18 +00:00
script_scanner.cpp (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 2012-08-20 21:01:40 +00:00
script_scanner.hpp (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 2012-08-20 21:01:40 +00:00
script_storage.hpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_suspend.hpp (svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances 2011-11-29 23:21:33 +00:00
squirrel.cpp (svn r23801) -Fix: reading the utf-8 BOM from AI/GS files on big-endian machines failed 2012-01-15 11:31:34 +00:00
squirrel.hpp (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
squirrel_class.hpp (svn r23651) -Feature: [NoGo] GSText now accepts string arguments as parameters to the constructor 2011-12-21 14:55:28 +00:00
squirrel_helper.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
squirrel_helper_type.hpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
squirrel_std.cpp (svn r23293) -Codechange: make LoadScript/LoadFile non-static 2011-11-23 13:37:48 +00:00
squirrel_std.hpp (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00