OpenTTD/src/script/squirrel.cpp

819 lines
24 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file squirrel.cpp the implementation of the Squirrel class. It handles all Squirrel-stuff and gives a nice API back to work with. */
#include "../stdafx.h"
#include "../debug.h"
#include "squirrel_std.hpp"
#include "../fileio_func.h"
#include "../string_func.h"
#include "script_fatalerror.hpp"
#include "../settings_type.h"
#include <sqstdaux.h>
#include <../squirrel/sqpcheader.h>
#include <../squirrel/sqvm.h>
#include "../core/alloc_func.hpp"
/**
* In the memory allocator for Squirrel we want to directly use malloc/realloc, so when the OS
* does not have enough memory the game does not go into unrecoverable error mode and kill the
* whole game, but rather let the AI die though then we need to circumvent MallocT/ReallocT.
*
* So no #include "../safeguards.h" here as is required, but after the allocator's implementation.
*/
/*
* If changing the call paths into the scripting engine, define this symbol to enable full debugging of allocations.
* This lets you track whether the allocator context is being switched correctly in all call paths.
#define SCRIPT_DEBUG_ALLOCATIONS
*/
struct ScriptAllocator {
size_t allocated_size; ///< Sum of allocated data size
size_t allocation_limit; ///< Maximum this allocator may use before allocations fail
/**
* Whether the error has already been thrown, so to not throw secondary errors in
* the handling of the allocation error. This as the handling of the error will
* throw a Squirrel error so the Squirrel stack can be dumped, however that gets
* allocated by this allocator and then you might end up in an infinite loop.
*/
bool error_thrown;
static const size_t SAFE_LIMIT = 0x8000000; ///< 128 MiB, a safe choice for almost any situation
#ifdef SCRIPT_DEBUG_ALLOCATIONS
std::map<void *, size_t> allocations;
#endif
void CheckLimit() const
{
if (this->allocated_size > this->allocation_limit) throw Script_FatalError("Maximum memory allocation exceeded");
}
/**
* Catch all validation for the allocation; did it allocate too much memory according
* to the allocation limit or did the allocation at the OS level maybe fail? In those
* error situations a Script_FatalError is thrown, but once that has been done further
* allocations are allowed to make it possible for Squirrel to throw the error and
* clean everything up.
* @param requested_size The requested size that was requested to be allocated.
* @param p The pointer to the allocated object, or null if allocation failed.
*/
void CheckAllocation(size_t requested_size, void *p)
{
if (this->allocated_size + requested_size > this->allocation_limit && !this->error_thrown) {
/* Do not allow allocating more than the allocation limit, except when an error is
* already as then the allocation is for throwing that error in Squirrel, the
* associated stack trace information and while cleaning up the AI. */
this->error_thrown = true;
std::string msg = fmt::format("Maximum memory allocation exceeded by {} bytes when allocating {} bytes",
this->allocated_size + requested_size - this->allocation_limit, requested_size);
/* Don't leak the rejected allocation. */
free(p);
throw Script_FatalError(msg);
}
if (p == nullptr) {
/* The OS did not have enough memory to allocate the object, regardless of the
* limit imposed by OpenTTD on the amount of memory that may be allocated. */
if (this->error_thrown) {
/* The allocation is called in the error handling of a memory allocation
* failure, then not being able to allocate that small amount of memory
* means there is no other choice than to bug out completely. */
MallocError(requested_size);
}
this->error_thrown = true;
std::string msg = fmt::format("Out of memory. Cannot allocate {} bytes", requested_size);
throw Script_FatalError(msg);
}
}
void *Malloc(SQUnsignedInteger size)
{
void *p = malloc(size);
this->CheckAllocation(size, p);
this->allocated_size += size;
#ifdef SCRIPT_DEBUG_ALLOCATIONS
assert(p != nullptr);
assert(this->allocations.find(p) == this->allocations.end());
this->allocations[p] = size;
#endif
return p;
}
void *Realloc(void *p, SQUnsignedInteger oldsize, SQUnsignedInteger size)
{
if (p == nullptr) {
return this->Malloc(size);
}
if (size == 0) {
this->Free(p, oldsize);
return nullptr;
}
#ifdef SCRIPT_DEBUG_ALLOCATIONS
assert(this->allocations[p] == oldsize);
this->allocations.erase(p);
#endif
/* Can't use realloc directly because memory limit check.
* If memory exception is thrown, the old pointer is expected
* to be valid for engine cleanup.
*/
void *new_p = malloc(size);
this->CheckAllocation(size - oldsize, new_p);
/* Memory limit test passed, we can copy data and free old pointer. */
memcpy(new_p, p, std::min(oldsize, size));
free(p);
this->allocated_size -= oldsize;
this->allocated_size += size;
#ifdef SCRIPT_DEBUG_ALLOCATIONS
assert(new_p != nullptr);
assert(this->allocations.find(p) == this->allocations.end());
this->allocations[new_p] = size;
#endif
return new_p;
}
void Free(void *p, SQUnsignedInteger size)
{
if (p == nullptr) return;
free(p);
this->allocated_size -= size;
#ifdef SCRIPT_DEBUG_ALLOCATIONS
assert(this->allocations.at(p) == size);
this->allocations.erase(p);
#endif
}
ScriptAllocator()
{
this->allocated_size = 0;
this->allocation_limit = static_cast<size_t>(_settings_game.script.script_max_memory_megabytes) << 20;
if (this->allocation_limit == 0) this->allocation_limit = SAFE_LIMIT; // in case the setting is somehow zero
this->error_thrown = false;
}
~ScriptAllocator()
{
#ifdef SCRIPT_DEBUG_ALLOCATIONS
assert(this->allocations.empty());
#endif
}
};
/**
* In the memory allocator for Squirrel we want to directly use malloc/realloc, so when the OS
* does not have enough memory the game does not go into unrecoverable error mode and kill the
* whole game, but rather let the AI die though then we need to circumvent MallocT/ReallocT.
* For the rest of this code, the safeguards should be in place though!
*/
#include "../safeguards.h"
ScriptAllocator *_squirrel_allocator = nullptr;
/* See 3rdparty/squirrel/squirrel/sqmem.cpp for the default allocator implementation, which this overrides */
#ifndef SQUIRREL_DEFAULT_ALLOCATOR
void *sq_vm_malloc(SQUnsignedInteger size) { return _squirrel_allocator->Malloc(size); }
void *sq_vm_realloc(void *p, SQUnsignedInteger oldsize, SQUnsignedInteger size) { return _squirrel_allocator->Realloc(p, oldsize, size); }
void sq_vm_free(void *p, SQUnsignedInteger size) { _squirrel_allocator->Free(p, size); }
#endif
size_t Squirrel::GetAllocatedMemory() const noexcept
{
assert(this->allocator != nullptr);
return this->allocator->allocated_size;
}
void Squirrel::CompileError(HSQUIRRELVM vm, const SQChar *desc, const SQChar *source, SQInteger line, SQInteger column)
{
std::string msg = fmt::format("Error {}:{}/{}: {}", source, line, column, desc);
/* Check if we have a custom print function */
Squirrel *engine = (Squirrel *)sq_getforeignptr(vm);
engine->crashed = true;
SQPrintFunc *func = engine->print_func;
if (func == nullptr) {
Debug(misc, 0, "[Squirrel] Compile error: {}", msg);
} else {
(*func)(true, msg);
}
}
void Squirrel::ErrorPrintFunc(HSQUIRRELVM vm, const std::string &s)
{
/* Check if we have a custom print function */
SQPrintFunc *func = ((Squirrel *)sq_getforeignptr(vm))->print_func;
if (func == nullptr) {
fmt::print(stderr, "{}", s);
} else {
(*func)(true, s);
}
}
void Squirrel::RunError(HSQUIRRELVM vm, const SQChar *error)
{
/* Set the print function to something that prints to stderr */
SQPRINTFUNCTION pf = sq_getprintfunc(vm);
sq_setprintfunc(vm, &Squirrel::ErrorPrintFunc);
/* Check if we have a custom print function */
std::string msg = fmt::format("Your script made an error: {}\n", error);
Squirrel *engine = (Squirrel *)sq_getforeignptr(vm);
SQPrintFunc *func = engine->print_func;
if (func == nullptr) {
fmt::print(stderr, "{}", msg);
} else {
(*func)(true, msg);
}
/* Print below the error the stack, so the users knows what is happening */
sqstd_printcallstack(vm);
/* Reset the old print function */
sq_setprintfunc(vm, pf);
}
SQInteger Squirrel::_RunError(HSQUIRRELVM vm)
{
const SQChar *sErr = nullptr;
if (sq_gettop(vm) >= 1) {
if (SQ_SUCCEEDED(sq_getstring(vm, -1, &sErr))) {
Squirrel::RunError(vm, sErr);
return 0;
}
}
Squirrel::RunError(vm, "unknown error");
return 0;
}
void Squirrel::PrintFunc(HSQUIRRELVM vm, const std::string &s)
{
/* Check if we have a custom print function */
SQPrintFunc *func = ((Squirrel *)sq_getforeignptr(vm))->print_func;
if (func == nullptr) {
fmt::print("{}", s);
} else {
(*func)(false, s);
}
}
void Squirrel::AddMethod(const char *method_name, SQFUNCTION proc, uint nparam, const char *params, void *userdata, int size)
{
ScriptAllocatorScope alloc_scope(this);
sq_pushstring(this->vm, method_name, -1);
if (size != 0) {
void *ptr = sq_newuserdata(vm, size);
memcpy(ptr, userdata, size);
}
sq_newclosure(this->vm, proc, size != 0 ? 1 : 0);
if (nparam != 0) sq_setparamscheck(this->vm, nparam, params);
sq_setnativeclosurename(this->vm, -1, method_name);
sq_newslot(this->vm, -3, SQFalse);
}
void Squirrel::AddConst(const char *var_name, int value)
{
ScriptAllocatorScope alloc_scope(this);
sq_pushstring(this->vm, var_name, -1);
sq_pushinteger(this->vm, value);
sq_newslot(this->vm, -3, SQTrue);
}
void Squirrel::AddConst(const char *var_name, bool value)
{
ScriptAllocatorScope alloc_scope(this);
sq_pushstring(this->vm, var_name, -1);
sq_pushbool(this->vm, value);
sq_newslot(this->vm, -3, SQTrue);
}
void Squirrel::AddClassBegin(const char *class_name)
{
ScriptAllocatorScope alloc_scope(this);
sq_pushroottable(this->vm);
sq_pushstring(this->vm, class_name, -1);
sq_newclass(this->vm, SQFalse);
}
void Squirrel::AddClassBegin(const char *class_name, const char *parent_class)
{
ScriptAllocatorScope alloc_scope(this);
sq_pushroottable(this->vm);
sq_pushstring(this->vm, class_name, -1);
sq_pushstring(this->vm, parent_class, -1);
if (SQ_FAILED(sq_get(this->vm, -3))) {
Debug(misc, 0, "[squirrel] Failed to initialize class '{}' based on parent class '{}'", class_name, parent_class);
Debug(misc, 0, "[squirrel] Make sure that '{}' exists before trying to define '{}'", parent_class, class_name);
return;
}
sq_newclass(this->vm, SQTrue);
}
void Squirrel::AddClassEnd()
{
ScriptAllocatorScope alloc_scope(this);
sq_newslot(vm, -3, SQFalse);
sq_pop(vm, 1);
}
bool Squirrel::MethodExists(HSQOBJECT instance, const char *method_name)
{
assert(!this->crashed);
ScriptAllocatorScope alloc_scope(this);
int top = sq_gettop(this->vm);
/* Go to the instance-root */
sq_pushobject(this->vm, instance);
/* Find the function-name inside the script */
sq_pushstring(this->vm, method_name, -1);
if (SQ_FAILED(sq_get(this->vm, -2))) {
sq_settop(this->vm, top);
return false;
}
sq_settop(this->vm, top);
return true;
}
bool Squirrel::Resume(int suspend)
{
assert(!this->crashed);
ScriptAllocatorScope alloc_scope(this);
/* Did we use more operations than we should have in the
* previous tick? If so, subtract that from the current run. */
if (this->overdrawn_ops > 0 && suspend > 0) {
this->overdrawn_ops -= suspend;
/* Do we need to wait even more? */
if (this->overdrawn_ops >= 0) return true;
/* We can now only run whatever is "left". */
suspend = -this->overdrawn_ops;
}
this->crashed = !sq_resumecatch(this->vm, suspend);
this->overdrawn_ops = -this->vm->_ops_till_suspend;
this->allocator->CheckLimit();
return this->vm->_suspended != 0;
}
void Squirrel::ResumeError()
{
assert(!this->crashed);
ScriptAllocatorScope alloc_scope(this);
sq_resumeerror(this->vm);
}
void Squirrel::CollectGarbage()
{
ScriptAllocatorScope alloc_scope(this);
sq_collectgarbage(this->vm);
}
bool Squirrel::CallMethod(HSQOBJECT instance, const char *method_name, HSQOBJECT *ret, int suspend)
{
assert(!this->crashed);
ScriptAllocatorScope alloc_scope(this);
this->allocator->CheckLimit();
/* Store the stack-location for the return value. We need to
* restore this after saving or the stack will be corrupted
* if we're in the middle of a DoCommand. */
SQInteger last_target = this->vm->_suspended_target;
/* Store the current top */
int top = sq_gettop(this->vm);
/* Go to the instance-root */
sq_pushobject(this->vm, instance);
/* Find the function-name inside the script */
sq_pushstring(this->vm, method_name, -1);
if (SQ_FAILED(sq_get(this->vm, -2))) {
Debug(misc, 0, "[squirrel] Could not find '{}' in the class", method_name);
sq_settop(this->vm, top);
return false;
}
/* Call the method */
sq_pushobject(this->vm, instance);
if (SQ_FAILED(sq_call(this->vm, 1, ret == nullptr ? SQFalse : SQTrue, SQTrue, suspend))) return false;
if (ret != nullptr) sq_getstackobj(vm, -1, ret);
/* Reset the top, but don't do so for the script main function, as we need
* a correct stack when resuming. */
if (suspend == -1 || !this->IsSuspended()) sq_settop(this->vm, top);
/* Restore the return-value location. */
this->vm->_suspended_target = last_target;
return true;
}
bool Squirrel::CallStringMethod(HSQOBJECT instance, const char *method_name, std::string *res, int suspend)
{
HSQOBJECT ret;
if (!this->CallMethod(instance, method_name, &ret, suspend)) return false;
if (ret._type != OT_STRING) return false;
*res = StrMakeValid(ObjectToString(&ret));
return true;
}
bool Squirrel::CallIntegerMethod(HSQOBJECT instance, const char *method_name, int *res, int suspend)
{
HSQOBJECT ret;
if (!this->CallMethod(instance, method_name, &ret, suspend)) return false;
if (ret._type != OT_INTEGER) return false;
*res = ObjectToInteger(&ret);
return true;
}
bool Squirrel::CallBoolMethod(HSQOBJECT instance, const char *method_name, bool *res, int suspend)
{
HSQOBJECT ret;
if (!this->CallMethod(instance, method_name, &ret, suspend)) return false;
if (ret._type != OT_BOOL) return false;
*res = ObjectToBool(&ret);
return true;
}
/* static */ bool Squirrel::CreateClassInstanceVM(HSQUIRRELVM vm, const std::string &class_name, void *real_instance, HSQOBJECT *instance, SQRELEASEHOOK release_hook, bool prepend_API_name)
{
Squirrel *engine = (Squirrel *)sq_getforeignptr(vm);
int oldtop = sq_gettop(vm);
/* First, find the class */
sq_pushroottable(vm);
if (prepend_API_name) {
std::string prepended_class_name = engine->GetAPIName();
prepended_class_name += class_name;
sq_pushstring(vm, prepended_class_name, -1);
} else {
sq_pushstring(vm, class_name, -1);
}
if (SQ_FAILED(sq_get(vm, -2))) {
Debug(misc, 0, "[squirrel] Failed to find class by the name '{}{}'", prepend_API_name ? engine->GetAPIName() : "", class_name);
sq_settop(vm, oldtop);
return false;
}
/* Create the instance */
if (SQ_FAILED(sq_createinstance(vm, -1))) {
Debug(misc, 0, "[squirrel] Failed to create instance for class '{}{}'", prepend_API_name ? engine->GetAPIName() : "", class_name);
sq_settop(vm, oldtop);
return false;
}
if (instance != nullptr) {
/* Find our instance */
sq_getstackobj(vm, -1, instance);
/* Add a reference to it, so it survives for ever */
sq_addref(vm, instance);
}
sq_remove(vm, -2); // Class-name
sq_remove(vm, -2); // Root-table
/* Store it in the class */
sq_setinstanceup(vm, -1, real_instance);
if (release_hook != nullptr) sq_setreleasehook(vm, -1, release_hook);
if (instance != nullptr) sq_settop(vm, oldtop);
return true;
}
bool Squirrel::CreateClassInstance(const std::string &class_name, void *real_instance, HSQOBJECT *instance)
{
ScriptAllocatorScope alloc_scope(this);
return Squirrel::CreateClassInstanceVM(this->vm, class_name, real_instance, instance, nullptr);
}
Squirrel::Squirrel(const char *APIName) :
APIName(APIName), allocator(new ScriptAllocator())
{
this->Initialize();
}
void Squirrel::Initialize()
{
ScriptAllocatorScope alloc_scope(this);
this->global_pointer = nullptr;
this->print_func = nullptr;
this->crashed = false;
this->overdrawn_ops = 0;
this->vm = sq_open(1024);
/* Handle compile-errors ourself, so we can display it nicely */
sq_setcompilererrorhandler(this->vm, &Squirrel::CompileError);
sq_notifyallexceptions(this->vm, _debug_script_level > 5);
/* Set a good print-function */
sq_setprintfunc(this->vm, &Squirrel::PrintFunc);
/* Handle runtime-errors ourself, so we can display it nicely */
sq_newclosure(this->vm, &Squirrel::_RunError, 0);
sq_seterrorhandler(this->vm);
/* Set the foreign pointer, so we can always find this instance from within the VM */
sq_setforeignptr(this->vm, this);
sq_pushroottable(this->vm);
squirrel_register_global_std(this);
/* Set consts table as delegate of root table, so consts/enums defined via require() are accessible */
sq_pushconsttable(this->vm);
sq_setdelegate(this->vm, -2);
}
class SQFile {
private:
FILE *file;
size_t size;
size_t pos;
public:
SQFile(FILE *file, size_t size) : file(file), size(size), pos(0) {}
size_t Read(void *buf, size_t elemsize, size_t count)
{
assert(elemsize != 0);
if (this->pos + (elemsize * count) > this->size) {
count = (this->size - this->pos) / elemsize;
}
if (count == 0) return 0;
size_t ret = fread(buf, elemsize, count, this->file);
this->pos += ret * elemsize;
return ret;
}
};
static char32_t _io_file_lexfeed_ASCII(SQUserPointer file)
{
unsigned char c;
if (((SQFile *)file)->Read(&c, sizeof(c), 1) > 0) return c;
return 0;
}
static char32_t _io_file_lexfeed_UTF8(SQUserPointer file)
{
char buffer[5];
/* Read the first character, and get the length based on UTF-8 specs. If invalid, bail out. */
if (((SQFile *)file)->Read(buffer, sizeof(buffer[0]), 1) != 1) return 0;
uint len = Utf8EncodedCharLen(buffer[0]);
if (len == 0) return -1;
/* Read the remaining bits. */
if (len > 1 && ((SQFile *)file)->Read(buffer + 1, sizeof(buffer[0]), len - 1) != len - 1) return 0;
/* Convert the character, and when definitely invalid, bail out as well. */
char32_t c;
if (Utf8Decode(&c, buffer) != len) return -1;
return c;
}
static char32_t _io_file_lexfeed_UCS2_no_swap(SQUserPointer file)
{
unsigned short c;
if (((SQFile *)file)->Read(&c, sizeof(c), 1) > 0) return (char32_t)c;
return 0;
}
static char32_t _io_file_lexfeed_UCS2_swap(SQUserPointer file)
{
unsigned short c;
if (((SQFile *)file)->Read(&c, sizeof(c), 1) > 0) {
c = ((c >> 8) & 0x00FF)| ((c << 8) & 0xFF00);
return (char32_t)c;
}
return 0;
}
static SQInteger _io_file_read(SQUserPointer file, SQUserPointer buf, SQInteger size)
{
SQInteger ret = ((SQFile *)file)->Read(buf, 1, size);
if (ret == 0) return -1;
return ret;
}
SQRESULT Squirrel::LoadFile(HSQUIRRELVM vm, const std::string &filename, SQBool printerror)
{
ScriptAllocatorScope alloc_scope(this);
FILE *file;
size_t size;
if (strncmp(this->GetAPIName(), "AI", 2) == 0) {
file = FioFOpenFile(filename, "rb", AI_DIR, &size);
if (file == nullptr) file = FioFOpenFile(filename, "rb", AI_LIBRARY_DIR, &size);
} else if (strncmp(this->GetAPIName(), "GS", 2) == 0) {
file = FioFOpenFile(filename, "rb", GAME_DIR, &size);
if (file == nullptr) file = FioFOpenFile(filename, "rb", GAME_LIBRARY_DIR, &size);
} else {
NOT_REACHED();
}
if (file == nullptr) {
return sq_throwerror(vm, "cannot open the file");
}
unsigned short bom = 0;
if (size >= 2) {
[[maybe_unused]] size_t sr = fread(&bom, 1, sizeof(bom), file);
}
SQLEXREADFUNC func;
switch (bom) {
case SQ_BYTECODE_STREAM_TAG: { // BYTECODE
if (fseek(file, -2, SEEK_CUR) < 0) {
FioFCloseFile(file);
return sq_throwerror(vm, "cannot seek the file");
}
SQFile f(file, size);
if (SQ_SUCCEEDED(sq_readclosure(vm, _io_file_read, &f))) {
FioFCloseFile(file);
return SQ_OK;
}
FioFCloseFile(file);
return sq_throwerror(vm, "Couldn't read bytecode");
}
case 0xFFFE:
/* Either this file is encoded as big-endian and we're on a little-endian
* machine, or this file is encoded as little-endian and we're on a big-endian
* machine. Either way, swap the bytes of every word we read. */
func = _io_file_lexfeed_UCS2_swap;
size -= 2; // Skip BOM
break;
case 0xFEFF:
func = _io_file_lexfeed_UCS2_no_swap;
size -= 2; // Skip BOM
break;
case 0xBBEF: // UTF-8
case 0xEFBB: { // UTF-8 on big-endian machine
/* Similarly, check the file is actually big enough to finish checking BOM */
if (size < 3) {
FioFCloseFile(file);
return sq_throwerror(vm, "I/O error");
}
unsigned char uc;
if (fread(&uc, 1, sizeof(uc), file) != sizeof(uc) || uc != 0xBF) {
FioFCloseFile(file);
return sq_throwerror(vm, "Unrecognized encoding");
}
func = _io_file_lexfeed_UTF8;
size -= 3; // Skip BOM
break;
}
default: // ASCII
func = _io_file_lexfeed_ASCII;
/* Account for when we might not have fread'd earlier */
if (size >= 2 && fseek(file, -2, SEEK_CUR) < 0) {
FioFCloseFile(file);
return sq_throwerror(vm, "cannot seek the file");
}
break;
}
SQFile f(file, size);
if (SQ_SUCCEEDED(sq_compile(vm, func, &f, filename.c_str(), printerror))) {
FioFCloseFile(file);
return SQ_OK;
}
FioFCloseFile(file);
return SQ_ERROR;
}
bool Squirrel::LoadScript(HSQUIRRELVM vm, const std::string &script, bool in_root)
{
ScriptAllocatorScope alloc_scope(this);
/* Make sure we are always in the root-table */
if (in_root) sq_pushroottable(vm);
SQInteger ops_left = vm->_ops_till_suspend;
/* Load and run the script */
if (SQ_SUCCEEDED(LoadFile(vm, script, SQTrue))) {
sq_push(vm, -2);
if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue, 100000))) {
sq_pop(vm, 1);
/* After compiling the file we want to reset the amount of opcodes. */
vm->_ops_till_suspend = ops_left;
return true;
}
}
vm->_ops_till_suspend = ops_left;
Debug(misc, 0, "[squirrel] Failed to compile '{}'", script);
return false;
}
bool Squirrel::LoadScript(const std::string &script)
{
return LoadScript(this->vm, script);
}
Squirrel::~Squirrel()
{
this->Uninitialize();
}
void Squirrel::Uninitialize()
{
ScriptAllocatorScope alloc_scope(this);
/* Remove the delegation */
sq_pushroottable(this->vm);
sq_pushnull(this->vm);
sq_setdelegate(this->vm, -2);
sq_pop(this->vm, 1);
/* Clean up the stuff */
sq_pop(this->vm, 1);
sq_close(this->vm);
assert(this->allocator->allocated_size == 0);
/* Reset memory allocation errors. */
this->allocator->error_thrown = false;
}
void Squirrel::Reset()
{
this->Uninitialize();
this->Initialize();
}
void Squirrel::InsertResult(bool result)
{
ScriptAllocatorScope alloc_scope(this);
sq_pushbool(this->vm, result);
if (this->IsSuspended()) { // Called before resuming a suspended script?
vm->GetAt(vm->_stackbase + vm->_suspended_target) = vm->GetUp(-1);
vm->Pop();
}
}
void Squirrel::InsertResult(int result)
{
ScriptAllocatorScope alloc_scope(this);
sq_pushinteger(this->vm, result);
if (this->IsSuspended()) { // Called before resuming a suspended script?
vm->GetAt(vm->_stackbase + vm->_suspended_target) = vm->GetUp(-1);
vm->Pop();
}
}
/* static */ void Squirrel::DecreaseOps(HSQUIRRELVM vm, int ops)
{
vm->DecreaseOps(ops);
}
bool Squirrel::IsSuspended()
{
return this->vm->_suspended != 0;
}
bool Squirrel::HasScriptCrashed()
{
return this->crashed;
}
void Squirrel::CrashOccurred()
{
this->crashed = true;
}
bool Squirrel::CanSuspend()
{
ScriptAllocatorScope alloc_scope(this);
return sq_can_suspend(this->vm);
}
SQInteger Squirrel::GetOpsTillSuspend()
{
return this->vm->_ops_till_suspend;
}