OpenTTD/src/network
dP c73b88ddca
Fix: Don't send unused tile field over the network (#10507)
2023-02-24 22:50:11 +01:00
..
core Fix #10131: actually cancel downloads when pressing cancel 2023-02-15 23:48:06 +01:00
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network.cpp Add: use https:// for content-service connections (#10448) 2023-02-12 12:07:31 +01:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
network_chat_gui.cpp Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306) 2023-01-02 20:30:02 +00:00
network_client.cpp Fix #10465: Delay closing of network join progress window (#10466) 2023-02-11 12:32:45 +01:00
network_client.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_command.cpp Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
network_content.cpp Fix #10131: actually cancel downloads when pressing cancel 2023-02-15 23:48:06 +01:00
network_content.h Fix #10131: actually cancel downloads when pressing cancel 2023-02-15 23:48:06 +01:00
network_content_gui.cpp Fix: reset content download progress to zero if falling back to TCP 2023-02-15 23:48:06 +01:00
network_content_gui.h Change: Standardize progress bar layout. 2022-11-12 18:28:39 +00:00
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 2021-08-18 12:06:14 +02:00
network_func.h Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 2021-08-23 12:41:20 +02:00
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_gui.cpp Codechange: introduce GetMainWindow() to properly account for nullptr checks 2023-01-14 21:15:23 +01:00
network_gui.h Fix #9492: show for what server a relay session is being created (#9494) 2021-08-18 12:06:14 +02:00
network_internal.h Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network_server.cpp Codechange: add non-nullptr asserts in cases where it should never be nullptr 2023-01-14 21:15:23 +01:00
network_server.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_type.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_udp.cpp Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00
network_udp.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00