.. |
core
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Fix #10131: actually cancel downloads when pressing cancel
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2023-02-15 23:48:06 +01:00 |
CMakeLists.txt
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network.cpp
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Add: use https:// for content-service connections (#10448)
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2023-02-12 12:07:31 +01:00 |
network.h
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
network_admin.cpp
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Codechange: migrate size related functions to Map structure
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2023-01-21 17:11:40 +01:00 |
network_admin.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_base.h
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Codechange: [Network] Let NetworkClientInfo use std::string
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2021-05-16 10:07:51 +02:00 |
network_chat_gui.cpp
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Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
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2023-01-02 20:30:02 +00:00 |
network_client.cpp
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Fix #10465: Delay closing of network join progress window (#10466)
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2023-02-11 12:32:45 +01:00 |
network_client.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_command.cpp
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Fix: Don't send unused tile field over the network (#10507)
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2023-02-24 22:50:11 +01:00 |
network_content.cpp
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Fix #10131: actually cancel downloads when pressing cancel
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2023-02-15 23:48:06 +01:00 |
network_content.h
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Fix #10131: actually cancel downloads when pressing cancel
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2023-02-15 23:48:06 +01:00 |
network_content_gui.cpp
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Fix: reset content download progress to zero if falling back to TCP
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2023-02-15 23:48:06 +01:00 |
network_content_gui.h
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Change: Standardize progress bar layout.
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2022-11-12 18:28:39 +00:00 |
network_coordinator.cpp
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Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
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2021-12-04 18:32:06 +01:00 |
network_coordinator.h
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Fix #9492: show for what server a relay session is being created (#9494)
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2021-08-18 12:06:14 +02:00 |
network_func.h
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Codechange: do not declare functions in blocks
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2023-01-29 20:28:45 +01:00 |
network_gamelist.cpp
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Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)
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2021-08-23 12:41:20 +02:00 |
network_gamelist.h
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Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
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2021-10-03 11:02:28 +02:00 |
network_gui.cpp
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Codechange: introduce GetMainWindow() to properly account for nullptr checks
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2023-01-14 21:15:23 +01:00 |
network_gui.h
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Fix #9492: show for what server a relay session is being created (#9494)
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2021-08-18 12:06:14 +02:00 |
network_internal.h
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Fix: Don't send unused tile field over the network (#10507)
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2023-02-24 22:50:11 +01:00 |
network_query.cpp
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Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
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2021-10-03 11:02:28 +02:00 |
network_query.h
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Fix #9501: [Network] crash when more than one game-info query was pending (#9502)
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2021-08-23 19:37:51 +02:00 |
network_server.cpp
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Codechange: add non-nullptr asserts in cases where it should never be nullptr
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2023-01-14 21:15:23 +01:00 |
network_server.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_stun.cpp
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_stun.h
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_turn.cpp
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Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
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2021-12-04 18:32:06 +01:00 |
network_turn.h
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Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
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2021-09-05 18:17:39 +02:00 |
network_type.h
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Add: [Network] external chat messages for remote admins (#9563)
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2021-09-19 23:09:06 +02:00 |
network_udp.cpp
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Remove: old server listing via Master Server
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2021-07-10 20:17:07 +02:00 |
network_udp.h
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Remove: old server listing via Master Server
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2021-07-10 20:17:07 +02:00 |