OpenTTD/src/saveload/labelmaps_sl.cpp

126 lines
2.8 KiB
C++

/* $Id$ */
/** @file labelmaps_sl.cpp Code handling saving and loading of rail type label mappings */
#include "../stdafx.h"
#include "../strings_type.h"
#include "../rail.h"
#include "../map_func.h"
#include "../tile_map.h"
#include "../rail_map.h"
#include "../road_map.h"
#include "../station_map.h"
#include "../tunnelbridge_map.h"
#include "../core/alloc_func.hpp"
#include "../core/smallvec_type.hpp"
#include "../settings_type.h"
#include "saveload.h"
static SmallVector<RailTypeLabel, RAILTYPE_END> _railtype_list;
/**
* Test if any saved rail type labels are different to the currently loaded
* rail types, which therefore requires conversion.
* @return true if (and only if) conversion due to rail type changes is needed.
*/
static bool NeedRailTypeConversion()
{
for (uint i = 0; i < _railtype_list.Length(); i++) {
if ((RailType)i < RAILTYPE_END) {
const RailtypeInfo *rti = GetRailTypeInfo((RailType)i);
if (rti->label != _railtype_list[i]) return true;
} else {
if (_railtype_list[i] != 0) return true;
}
}
/* No rail type conversion is necessary */
return false;
}
void AfterLoadLabelMaps()
{
if (NeedRailTypeConversion()) {
SmallVector<RailType, RAILTYPE_END> railtype_conversion_map;
for (uint i = 0; i < _railtype_list.Length(); i++) {
RailType r = GetRailTypeByLabel(_railtype_list[i]);
if (r == INVALID_RAILTYPE) r = RAILTYPE_BEGIN;
*railtype_conversion_map.Append() = r;
}
for (TileIndex t = 0; t < MapSize(); t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
SetRailType(t, railtype_conversion_map[GetRailType(t)]);
break;
case MP_ROAD:
if (IsLevelCrossing(t)) {
SetRailType(t, railtype_conversion_map[GetRailType(t)]);
}
break;
case MP_STATION:
if (HasStationRail(t)) {
SetRailType(t, railtype_conversion_map[GetRailType(t)]);
}
break;
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
SetRailType(t, railtype_conversion_map[GetRailType(t)]);
}
break;
default:
break;
}
}
}
_railtype_list.Clear();
}
/** Container for a label for SaveLoad system */
struct LabelObject {
uint32 label;
};
static const SaveLoad _label_object_desc[] = {
SLE_VAR(LabelObject, label, SLE_UINT32),
SLE_END(),
};
static void Save_RAIL()
{
LabelObject lo;
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
lo.label = GetRailTypeInfo(r)->label;
SlSetArrayIndex(r);
SlObject(&lo, _label_object_desc);
}
}
static void Load_RAIL()
{
_railtype_list.Clear();
LabelObject lo;
int index;
while ((index = SlIterateArray()) != -1) {
SlObject(&lo, _label_object_desc);
*_railtype_list.Append() = (RailTypeLabel)lo.label;
}
}
extern const ChunkHandler _labelmaps_chunk_handlers[] = {
{ 'RAIL', Save_RAIL, Load_RAIL, NULL, CH_ARRAY | CH_LAST},
};