mirror of https://github.com/OpenTTD/OpenTTD.git
64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file core/udp.h Basic functions to receive and send UDP packets.
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*/
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#ifndef NETWORK_CORE_UDP_H
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#define NETWORK_CORE_UDP_H
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#include "address.h"
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#include "packet.h"
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/** Enum with all types of UDP packets. The order MUST not be changed **/
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enum PacketUDPType : uint8_t {
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PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
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PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
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PACKET_UDP_END, ///< Must ALWAYS be on the end of this list!! (period)
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};
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/** Base socket handler for all UDP sockets */
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class NetworkUDPSocketHandler : public NetworkSocketHandler {
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protected:
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/** The address to bind to. */
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NetworkAddressList bind;
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/** The opened sockets. */
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SocketList sockets;
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void ReceiveInvalidPacket(PacketUDPType, NetworkAddress &client_addr);
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/**
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* Queries to the server for information about the game.
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* @param p The received packet.
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* @param client_addr The origin of the packet.
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*/
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virtual void Receive_CLIENT_FIND_SERVER(Packet &p, NetworkAddress &client_addr);
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/**
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* Response to a query letting the client know we are here.
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* @param p The received packet.
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* @param client_addr The origin of the packet.
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*/
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virtual void Receive_SERVER_RESPONSE(Packet &p, NetworkAddress &client_addr);
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void HandleUDPPacket(Packet &p, NetworkAddress &client_addr);
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public:
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NetworkUDPSocketHandler(NetworkAddressList *bind = nullptr);
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/** On destructing of this class, the socket needs to be closed */
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virtual ~NetworkUDPSocketHandler() { this->CloseSocket(); }
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bool Listen();
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void CloseSocket();
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void SendPacket(Packet &p, NetworkAddress &recv, bool all = false, bool broadcast = false);
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void ReceivePackets();
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};
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#endif /* NETWORK_CORE_UDP_H */
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