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.. | ||
autoexec.scr.example | ||
game_start.scr.example | ||
on_client.scr.example | ||
on_dedicated.scr.example | ||
on_server.scr.example | ||
on_server_connect.scr.example | ||
pre_dedicated.scr.example | ||
pre_server.scr.example | ||
readme.txt |
Scripting --------- OpenTTD supports scripts. local scripts: - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.] +network scripts: should be used to set client optimization settings: - 'on_client.scr' is executed when you join a server [all clients] - 'on_server_connect.scr' is executed on the server when a client has joined (MOTD) should be used to set the servers port/ip and/or server optimization settings/patches: - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only] - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only] should be used to set the servers name, password and so on: - 'on_server.scr' is executed after starting a server [dedicated and in-game] - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only] For examples how a script can look, check the .example examples.