OpenTTD/src/saveload
smatz e77462a866 (svn r15116) -Fix (r1): company money weren't correctly converted from TTD(P) savegames 2009-01-16 21:50:55 +00:00
..
afterload.cpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
ai_sl.cpp (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' 2009-01-13 01:46:46 +00:00
animated_tile_sl.cpp
autoreplace_sl.cpp
cargopacket_sl.cpp
cheat_sl.cpp
company_sl.cpp (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
depot_sl.cpp
economy_sl.cpp
engine_sl.cpp
gamelog_sl.cpp
group_sl.cpp
industry_sl.cpp
map_sl.cpp (svn r14829) -Fix (r14828): forgot CH_LAST 2009-01-04 15:46:50 +00:00
misc_sl.cpp (svn r15075) -Fix: store _next_competitor_start as uint32, else it might overflow for values > 2.4 years 2009-01-13 21:32:47 +00:00
newgrf_sl.cpp
oldloader.cpp (svn r15116) -Fix (r1): company money weren't correctly converted from TTD(P) savegames 2009-01-16 21:50:55 +00:00
order_sl.cpp
saveload.cpp (svn r15075) -Fix: store _next_competitor_start as uint32, else it might overflow for values > 2.4 years 2009-01-13 21:32:47 +00:00
saveload.h
saveload_internal.h
signs_sl.cpp
station_sl.cpp
strings_sl.cpp
subsidy_sl.cpp (svn r14829) -Fix (r14828): forgot CH_LAST 2009-01-04 15:46:50 +00:00
town_sl.cpp
vehicle_sl.cpp
waypoint_sl.cpp