..
core
Codechange: make the MD5 hash/digest/checksum variables a std::array
2023-05-19 11:24:44 +02:00
CMakeLists.txt
Feature: opt-in survey when exiting a game
2023-05-14 23:22:02 +02:00
network.cpp
Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex
2023-05-19 11:24:44 +02:00
network.h
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
network_admin.cpp
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
network_admin.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_base.h
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
network_chat_gui.cpp
Codechange: replace printf with fmt::print
2023-05-21 15:12:02 +02:00
network_client.cpp
Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex
2023-05-19 11:24:44 +02:00
network_client.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_command.cpp
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
network_content.cpp
Codechange: make the MD5 hash/digest/checksum variables a std::array
2023-05-19 11:24:44 +02:00
network_content.h
Codechange: rename smallvec_type to container_func and use only when needed
2023-05-20 16:53:10 +02:00
network_content_gui.cpp
Codechange: use std::string GetString variant
2023-05-31 19:31:09 +02:00
network_content_gui.h
Change: Standardize progress bar layout.
2022-11-12 18:28:39 +00:00
network_coordinator.cpp
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
2021-12-04 18:32:06 +01:00
network_coordinator.h
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
network_func.h
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
network_gamelist.cpp
Codechange: make the MD5 hash/digest/checksum variables a std::array
2023-05-19 11:24:44 +02:00
network_gamelist.h
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
2021-10-03 11:02:28 +02:00
network_gui.cpp
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
network_gui.h
Feature: opt-in survey when exiting a game
2023-05-14 23:22:02 +02:00
network_internal.h
Fix: Don't send unused tile field over the network ( #10507 )
2023-02-24 22:50:11 +01:00
network_query.cpp
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
2021-10-03 11:02:28 +02:00
network_query.h
Fix #9501 : [Network] crash when more than one game-info query was pending ( #9502 )
2021-08-23 19:37:51 +02:00
network_server.cpp
Change: Allow dedicated server to use threaded saves. ( #10787 )
2023-05-21 19:55:12 +02:00
network_server.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_stun.cpp
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_stun.h
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_survey.cpp
Fix: track "memory installed" for surveys less precisely ( #10910 )
2023-06-03 19:07:56 +00:00
network_survey.h
Feature: opt-in survey when exiting a game
2023-05-14 23:22:02 +02:00
network_turn.cpp
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
2021-12-04 18:32:06 +01:00
network_turn.h
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() ( #9534 )
2021-09-05 18:17:39 +02:00
network_type.h
Add: [Network] external chat messages for remote admins ( #9563 )
2021-09-19 23:09:06 +02:00
network_udp.cpp
Codechange: use default dtor instead of empty ( #10826 )
2023-05-14 23:31:03 +02:00
network_udp.h
Remove: old server listing via Master Server
2021-07-10 20:17:07 +02:00