OpenTTD/src/network
Rubidium 3901ef9760 Codechange: use std::string for the GRF filenames 2023-05-04 23:23:32 +02:00
..
core Codechange: use std::string for the GRF filenames 2023-05-04 23:23:32 +02:00
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network.cpp Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_admin.cpp Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_base.h Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
network_chat_gui.cpp Codechange: replace strncasecmp with case ignoring variant of StrStarts/EndsWith 2023-04-29 10:25:25 +02:00
network_client.cpp Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
network_client.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_command.cpp Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
network_content.cpp Fix #10131: actually cancel downloads when pressing cancel 2023-02-15 23:48:06 +01:00
network_content.h Fix #10131: actually cancel downloads when pressing cancel 2023-02-15 23:48:06 +01:00
network_content_gui.cpp Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
network_content_gui.h Change: Standardize progress bar layout. 2022-11-12 18:28:39 +00:00
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 2021-08-18 12:06:14 +02:00
network_func.h Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 2021-08-23 12:41:20 +02:00
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_gui.cpp Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
network_gui.h Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
network_internal.h Fix: Don't send unused tile field over the network (#10507) 2023-02-24 22:50:11 +01:00
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 2021-10-03 11:02:28 +02:00
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
network_server.cpp Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
network_server.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 2021-12-04 18:32:06 +01:00
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 2021-09-05 18:17:39 +02:00
network_type.h Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
network_udp.cpp Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
network_udp.h Remove: old server listing via Master Server 2021-07-10 20:17:07 +02:00