mirror of https://github.com/OpenTTD/OpenTTD.git
![]() - (FS#486) pause command issues with shift-pressed did not pause the game, interference with pause_on_join (r8027) - overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient (r8028, r8043) - The game could crash when the chat key (<ENTER>) is pressed too quickly during join (r8132) |
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.. | ||
cocoa_keys.h | ||
cocoa_v.h | ||
cocoa_v.m | ||
dedicated_v.c | ||
dedicated_v.h | ||
null_v.c | ||
null_v.h | ||
sdl_v.c | ||
sdl_v.h | ||
win32_v.c | ||
win32_v.h |