OpenTTD/video
Darkvater 06367834c6 (svn r8174) -Backport from trunk (r8027, r8028, r8043, r8132):
- (FS#486) pause command issues with shift-pressed did not pause the game, interference with pause_on_join (r8027)
 - overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient (r8028, r8043)
 - The game could crash when the chat key (<ENTER>) is pressed too quickly during join (r8132)
2007-01-17 00:20:23 +00:00
..
cocoa_keys.h (svn r3615) Remove the Quartz key codes from the public cocoa video driver interface 2006-02-18 16:20:50 +00:00
cocoa_v.h (svn r3615) Remove the Quartz key codes from the public cocoa video driver interface 2006-02-18 16:20:50 +00:00
cocoa_v.m (svn r8174) -Backport from trunk (r8027, r8028, r8043, r8132): 2007-01-17 00:20:23 +00:00
dedicated_v.c (svn r8174) -Backport from trunk (r8027, r8028, r8043, r8132): 2007-01-17 00:20:23 +00:00
dedicated_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
null_v.c (svn r2748) Remove unused cruft from the main loop 2005-07-29 16:40:29 +00:00
null_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
sdl_v.c (svn r8174) -Backport from trunk (r8027, r8028, r8043, r8132): 2007-01-17 00:20:23 +00:00
sdl_v.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 2005-07-25 07:16:10 +00:00
win32_v.c (svn r8174) -Backport from trunk (r8027, r8028, r8043, r8132): 2007-01-17 00:20:23 +00:00
win32_v.h (svn r2725) Move MyShowCursor() back into win32.c, it fits better there 2005-07-27 19:22:38 +00:00