OpenTTD/src/script/api/script_gamesettings.cpp

59 lines
2.2 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
#include "../../stdafx.h"
#include "script_gamesettings.hpp"
#include "../../settings_internal.h"
#include "../../settings_type.h"
#include "../../command_type.h"
#include "../../settings_cmd.h"
#include "../../safeguards.h"
/* static */ bool ScriptGameSettings::IsValid(const std::string &setting)
{
const SettingDesc *sd = GetSettingFromName(setting);
return sd != nullptr && sd->IsIntSetting();
}
/* static */ SQInteger ScriptGameSettings::GetValue(const std::string &setting)
{
if (!IsValid(setting)) return -1;
const SettingDesc *sd = GetSettingFromName(setting);
assert(sd != nullptr);
return sd->AsIntSetting()->Read(&_settings_game);
}
/* static */ bool ScriptGameSettings::SetValue(const std::string &setting, SQInteger value)
{
EnforceDeityOrCompanyModeValid(false);
if (!IsValid(setting)) return false;
const SettingDesc *sd = GetSettingFromName(setting);
assert(sd != nullptr);
if ((sd->flags & SF_NO_NETWORK_SYNC) != 0) return false;
value = Clamp<SQInteger>(value, INT32_MIN, INT32_MAX);
return ScriptObject::Command<CMD_CHANGE_SETTING>::Do(sd->GetName(), value);
}
/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
{
switch (vehicle_type) {
case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
default: return true;
}
}