OpenTTD/network/core/packet.h

68 lines
2.4 KiB
C

/* $Id$ */
#ifndef NETWORK_CORE_PACKET_H
#define NETWORK_CORE_PACKET_H
#ifdef ENABLE_NETWORK
/**
* @file packet.h Basic functions to create, fill and read packets.
*/
typedef struct NetworkClientState NetworkClientState;
/**
* Queries the network client state struct to determine whether
* the client has quit. It indirectly also queries whether the
* packet is corrupt as the connection will be closed if it is
* reading beyond the boundary of the received packet.
* @param cs the state to query
* @param true if the connection should be considered dropped
*/
bool HasClientQuit(NetworkClientState *cs);
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet
/**
* Internal entity of a packet. As everything is sent as a packet,
* all network communication will need to call the functions that
* populate the packet.
* Every packet can be at most SEND_MTU bytes. Overflowing this
* limit will give an assertion when sending (i.e. writing) the
* packet. Reading past the size of the packet when receiving
* will return all 0 values and "" in case of the string.
*/
typedef struct Packet {
/** The next packet. Used for queueing packets before sending. */
struct Packet *next;
/** The size of the whole packet for received packets. For packets
* that will be sent, the value is filled in just before the
* actual transmission. */
PacketSize size;
/** The current read/write position in the packet */
PacketSize pos;
/** The buffer of this packet */
byte buffer[SEND_MTU];
} Packet;
Packet *NetworkSend_Init(PacketType type);
void NetworkSend_FillPacketSize(Packet *packet);
void NetworkSend_uint8 (Packet *packet, uint8 data);
void NetworkSend_uint16(Packet *packet, uint16 data);
void NetworkSend_uint32(Packet *packet, uint32 data);
void NetworkSend_uint64(Packet *packet, uint64 data);
void NetworkSend_string(Packet *packet, const char* data);
void NetworkRecv_ReadPacketSize(Packet *packet);
uint8 NetworkRecv_uint8 (NetworkClientState *cs, Packet *packet);
uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet);
uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet);
uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_PACKET_H */