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cocoa
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Fix: [OpenGL] Check maximum supported texture size against screen resolution.
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2021-04-21 22:44:59 +02:00 |
CMakeLists.txt
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
allegro_v.cpp
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Add: Display refresh rate game option (#8813)
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2021-03-09 10:22:52 +01:00 |
allegro_v.h
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Add: Display refresh rate game option (#8813)
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2021-03-09 10:22:52 +01:00 |
dedicated_v.cpp
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Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
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2021-05-29 11:21:38 +02:00 |
dedicated_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
null_v.cpp
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Add: [Video] move GameLoop into its own thread
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2021-03-08 19:18:55 +01:00 |
null_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
opengl.cpp
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Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
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2021-05-23 12:22:59 +02:00 |
opengl.h
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Fix: [OpenGL] Check maximum supported texture size against screen resolution.
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2021-04-21 22:44:59 +02:00 |
sdl2_default_v.cpp
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Add: [Video] move GameLoop into its own thread
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2021-03-08 19:18:55 +01:00 |
sdl2_default_v.h
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Remove: [Video] no longer draw in a thread
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2021-03-08 19:18:55 +01:00 |
sdl2_opengl_v.cpp
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Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)
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2021-04-25 00:43:38 +02:00 |
sdl2_opengl_v.h
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Feature: allow a toggle to enable/disable vsync
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2021-04-11 14:26:00 +02:00 |
sdl2_v.cpp
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Add: Display refresh rate game option (#8813)
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2021-03-09 10:22:52 +01:00 |
sdl2_v.h
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Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
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2021-04-12 21:14:01 +02:00 |
sdl_v.cpp
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Add: [Video] move GameLoop into its own thread
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2021-03-08 19:18:55 +01:00 |
sdl_v.h
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Remove: [Video] no longer draw in a thread
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2021-03-08 19:18:55 +01:00 |
video_driver.cpp
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Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140)
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2021-05-02 19:10:07 +01:00 |
video_driver.hpp
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Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
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2021-05-12 16:31:31 +02:00 |
win32_v.cpp
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Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)
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2021-04-25 00:43:38 +02:00 |
win32_v.h
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Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
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2021-04-12 21:14:01 +02:00 |