OpenTTD/src/video
Patric Stout ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
This to be more explicit the function changes the value, and not
returns yes/no.
2021-05-29 11:21:38 +02:00
..
cocoa Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
CMakeLists.txt Codechange: [SDL2] Split driver in base-part and default backend 2021-02-22 22:16:07 +01:00
allegro_v.cpp Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
allegro_v.h Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
dedicated_v.cpp Codechange: rename str_validate to StrMakeValid(InPlace) (#9304) 2021-05-29 11:21:38 +02:00
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
null_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
null_v.h Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
opengl.cpp Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer. 2021-05-23 12:22:59 +02:00
opengl.h Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
sdl2_default_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
sdl2_default_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
sdl2_opengl_v.cpp Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) 2021-04-25 00:43:38 +02:00
sdl2_opengl_v.h Feature: allow a toggle to enable/disable vsync 2021-04-11 14:26:00 +02:00
sdl2_v.cpp Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
sdl2_v.h Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-12 21:14:01 +02:00
sdl_v.cpp Add: [Video] move GameLoop into its own thread 2021-03-08 19:18:55 +01:00
sdl_v.h Remove: [Video] no longer draw in a thread 2021-03-08 19:18:55 +01:00
video_driver.cpp Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140) 2021-05-02 19:10:07 +01:00
video_driver.hpp Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232) 2021-05-12 16:31:31 +02:00
win32_v.cpp Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) 2021-04-25 00:43:38 +02:00
win32_v.h Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-12 21:14:01 +02:00