add optional tooltip to menu widget

This commit is contained in:
Bradley Cicenas 2020-01-03 12:53:25 +00:00
parent f11a705b8b
commit 09566a4043
3 changed files with 74 additions and 8 deletions

View File

@ -129,6 +129,7 @@ func ColumnsMenu() MenuFn {
m.Selectable = true
m.SortItems = false
m.BorderLabel = "Columns"
//m.SubText = "Enabled Columns"
rebuild := func() {
// get padding for right alignment of enabled status

View File

@ -11,13 +11,14 @@ type Padding [2]int // x,y padding
type Menu struct {
ui.Block
SortItems bool // enable automatic sorting of menu items
Selectable bool // whether menu is navigable
SubText string // optional text to display before items
TextFgColor ui.Attribute
TextBgColor ui.Attribute
Selectable bool
cursorPos int
items Items
padding Padding
toolTip *ToolTip
}
func NewMenu() *Menu {
@ -71,13 +72,9 @@ func (m *Menu) SetCursor(s string) (success bool) {
return false
}
// Sort menu items(if enabled) and re-calculate window size
func (m *Menu) refresh() {
if m.SortItems {
sort.Sort(m.items)
}
m.calcSize()
ui.Render(m)
// SetToolTip sets an optional tooltip string to show at bottom of screen
func (m *Menu) SetToolTip(lines ...string) {
m.toolTip = NewToolTip(lines...)
}
func (m *Menu) SelectedItem() Item {
@ -117,6 +114,10 @@ func (m *Menu) Buffer() ui.Buffer {
}
}
if m.toolTip != nil {
buf.Merge(m.toolTip.Buffer())
}
return buf
}
@ -134,6 +135,15 @@ func (m *Menu) Down() {
}
}
// Sort menu items(if enabled) and re-calculate window size
func (m *Menu) refresh() {
if m.SortItems {
sort.Sort(m.items)
}
m.calcSize()
ui.Render(m)
}
// Set width and height based on menu items
func (m *Menu) calcSize() {
m.Width = 7 // minimum width

55
widgets/menu/tooltip.go Normal file
View File

@ -0,0 +1,55 @@
package menu
import (
ui "github.com/gizak/termui"
)
type ToolTip struct {
ui.Block
Lines []string
TextFgColor ui.Attribute
TextBgColor ui.Attribute
padding Padding
}
func NewToolTip(lines ...string) *ToolTip {
t := &ToolTip{
Block: *ui.NewBlock(),
Lines: lines,
TextFgColor: ui.ThemeAttr("menu.text.fg"),
TextBgColor: ui.ThemeAttr("menu.text.bg"),
padding: Padding{2, 1},
}
t.BorderFg = ui.ThemeAttr("menu.border.fg")
t.BorderLabelFg = ui.ThemeAttr("menu.label.fg")
t.X = 1
t.Align()
return t
}
func (t *ToolTip) Buffer() ui.Buffer {
var cell ui.Cell
buf := t.Block.Buffer()
y := t.Y + t.padding[1]
for n, line := range t.Lines {
x := t.X + t.padding[0]
for _, ch := range line {
cell = ui.Cell{Ch: ch, Fg: t.TextFgColor, Bg: t.TextBgColor}
buf.Set(x, y+n, cell)
x++
}
}
return buf
}
// Set width and height based on screen size
func (t *ToolTip) Align() {
t.Width = ui.TermWidth() - (t.padding[0] * 2)
t.Height = len(t.Lines) + (t.padding[1] * 2)
t.Y = ui.TermHeight() - t.Height
t.Block.Align()
}