ctop/widgets/menu/main.go

170 lines
3.2 KiB
Go

package menu
import (
"sort"
ui "github.com/gizak/termui"
)
type Padding [2]int // x,y padding
type Menu struct {
ui.Block
SortItems bool // enable automatic sorting of menu items
Selectable bool // whether menu is navigable
SubText string // optional text to display before items
TextFgColor ui.Attribute
TextBgColor ui.Attribute
cursorPos int
items Items
padding Padding
toolTip *ToolTip
}
func NewMenu() *Menu {
m := &Menu{
Block: *ui.NewBlock(),
TextFgColor: ui.ThemeAttr("menu.text.fg"),
TextBgColor: ui.ThemeAttr("menu.text.bg"),
cursorPos: 0,
padding: Padding{4, 2},
}
m.BorderFg = ui.ThemeAttr("menu.border.fg")
m.BorderLabelFg = ui.ThemeAttr("menu.label.fg")
m.X = 1
return m
}
// Append Item to Menu
func (m *Menu) AddItems(items ...Item) {
for _, i := range items {
m.items = append(m.items, i)
}
m.refresh()
}
// DelItem removes menu item by value or label
func (m *Menu) DelItem(s string) (success bool) {
for n, i := range m.items {
if i.Val == s || i.Label == s {
m.items = append(m.items[:n], m.items[n+1:]...)
success = true
m.refresh()
break
}
}
return success
}
// ClearItems removes all current menu items
func (m *Menu) ClearItems() {
m.items = m.items[:0]
}
// Move cursor to an position by Item value or label
func (m *Menu) SetCursor(s string) (success bool) {
for n, i := range m.items {
if i.Val == s || i.Label == s {
m.cursorPos = n
return true
}
}
return false
}
// SetToolTip sets an optional tooltip string to show at bottom of screen
func (m *Menu) SetToolTip(lines ...string) {
m.toolTip = NewToolTip(lines...)
}
func (m *Menu) SelectedItem() Item {
return m.items[m.cursorPos]
}
func (m *Menu) SelectedValue() string {
return m.items[m.cursorPos].Val
}
func (m *Menu) Buffer() ui.Buffer {
var cell ui.Cell
buf := m.Block.Buffer()
y := m.Y + m.padding[1]
if m.SubText != "" {
x := m.X + m.padding[0]
for i, ch := range m.SubText {
cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
buf.Set(x+i, y, cell)
}
y += 2
}
for n, item := range m.items {
x := m.X + m.padding[0]
for _, ch := range item.Text() {
// invert bg/fg colors on currently selected row
if m.Selectable && n == m.cursorPos {
cell = ui.Cell{Ch: ch, Fg: ui.ColorBlack, Bg: m.TextFgColor}
} else {
cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
}
buf.Set(x, y+n, cell)
x++
}
}
if m.toolTip != nil {
buf.Merge(m.toolTip.Buffer())
}
return buf
}
func (m *Menu) Up() {
if m.cursorPos > 0 {
m.cursorPos--
ui.Render(m)
}
}
func (m *Menu) Down() {
if m.cursorPos < (len(m.items) - 1) {
m.cursorPos++
ui.Render(m)
}
}
// Sort menu items(if enabled) and re-calculate window size
func (m *Menu) refresh() {
if m.SortItems {
sort.Sort(m.items)
}
m.calcSize()
ui.Render(m)
}
// Set width and height based on menu items
func (m *Menu) calcSize() {
m.Width = 7 // minimum width
var height int
for _, i := range m.items {
s := i.Text()
if len(s) > m.Width {
m.Width = len(s)
}
height++
}
if m.SubText != "" {
if len(m.SubText) > m.Width {
m.Width = len(m.SubText)
}
height += 2
}
m.Width += (m.padding[0] * 2)
m.Height = height + (m.padding[1] * 2)
}