Add the website to the repo.
|
@ -0,0 +1,115 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<link rel="alternate" type="application/rss+xml" title="FreeCol News" href="http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/" />
|
||||
<title>FreeCol - About FreeCol</title>
|
||||
<meta name="title" content="About FreeCol" />
|
||||
<meta name="author" content="Administrator" />
|
||||
<meta name="description" content="FreeCol - a turn based strategy game" />
|
||||
<meta name="keywords" content="FreeCol, Colonization, Free Colonization Game, Colonisation, Sid Meier's Colonization, Colonization 2, Microproose" />
|
||||
<meta name="Generator" content="Joomla! - Copyright (C) 2005 - 2006 Open Source Matters. All rights reserved." />
|
||||
<meta name="robots" content="index, follow" />
|
||||
<base href="http://www.freecol.org/" />
|
||||
<link rel="shortcut icon" href="http://www.freecol.org/images/favicon.ico" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/template_css.css" rel="stylesheet" type="text/css" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/css_color_green.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="accessibility">
|
||||
<a href="index.php#menu">Menu</a>
|
||||
<a href="index.php#content">Content/Inhalt</a>
|
||||
</div>
|
||||
<div id="pagewidth-800" >
|
||||
<div id="header" >
|
||||
<div id="top-top">
|
||||
<div id="topmenu">
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
<div id="top-bottom">
|
||||
<a href="index.php"><img src="http://www.freecol.org/templates/freecol/images/logo.png" border="0" width="600" height="89" alt="logo" /></a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="outer-800" >
|
||||
<div id="pathway">
|
||||
<span class="pathway"><a href="http://www.freecol.org/" class="pathway">Home</a> <img src="http://www.freecol.org/images/M_images/arrow.png" alt="arrow" /> About FreeCol </span>
|
||||
<span class="pathway-right">
|
||||
<a href="sitemap.html"><img src="http://www.freecol.org/templates/freecol/images/sitemap.png" border="0" width="14" height="16" alt="SITEMAP" /></a>
|
||||
<a href="search.html"><img src="http://www.freecol.org/templates/freecol/images/search.png" border="0" width="13" height="16" alt="SEARCH" /></a>
|
||||
<a href="login.html"><img src="http://www.freecol.org/templates/freecol/images/key.png" border="0" width="8" height="16" alt="LOGIN" /></a>
|
||||
</span>
|
||||
</div>
|
||||
<div id="leftcol">
|
||||
<a name="menu"></a>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Main Menu</h3>
|
||||
<table width="100%" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr align="left"><td><a href="http://www.freecol.org/" class="mainlevel" >Home</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/news/" class="mainlevel" >News</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/about.html" class="mainlevel" id="active_menu">About FreeCol</a>
|
||||
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/status.html" class="sublevel" >Current Status</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/history.html" class="sublevel" >History</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/roadmap.html" class="sublevel" >Roadmap</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/team-and-credits.html" class="sublevel" >Team and Credits</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/how-to-contribute.html" class="sublevel" >How to Contribute</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/contact.html" class="sublevel" >Contact Us</a></div>
|
||||
</td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/documentation/" class="mainlevel" >Documentation</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/screenshots.html" class="mainlevel" >Screenshots</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/download.html" class="mainlevel" >Download</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/community.html" class="mainlevel" >Community</a></td></tr>
|
||||
</table> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="maincol-wide-800" >
|
||||
<div class="clr"></div>
|
||||
<div class="content">
|
||||
<a name="content"></a>
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td class="contentheading" width="100%">
|
||||
About FreeCol </td>
|
||||
<td align="right" width="100%" class="buttonheading">
|
||||
<a href="http://www.freecol.org/index2.php?option=com_content&task=view&id=16&pop=1&page=0&Itemid=30" target="_blank" onclick="window.open('http://www.freecol.org/index2.php?option=com_content&task=view&id=16&pop=1&page=0&Itemid=30','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
|
||||
<img src="http://www.freecol.org/images/M_images/printButton.png" alt="Print" name="Print" align="middle" border="0" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td valign="top" colspan="2">
|
||||
<p align="justify"> The FreeCol team aims to create an Open Source version of Colonization (released under the <a href="http://www.gnu.org/licenses/gpl.html">GPL</a>). At first we'll try to make an exact clone of Colonization. The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. Examples of modern features are: an isometric map and multiplayer support.<br /><br /> <img src="/images/about_freecol.png" alt="A Colony with a Fort." hspace="20" align="right" /> This clone will be developed incrementally and result in <em>FreeCol 1.0.0 which will be an almost exact Colonization clone</em>. Incremental development basically means that we'll add features one at a time. This allows us to have a running program at all times and also to release an unfinished but working game once in a while.<br /><br /> Once FreeCol 1.0.0 is finished we'll start working towards FreeCol 2.0.0. <em>FreeCol 2 will go beyond the original Colonization</em> and will have many new features, it will be an implementation of our (and our users') image of what Colonization 2 would have been. <br /><br /> You can read more on the <a href="history.html">history of FreeCol</a>. </p> <br /><p align="justify">[<a href="http://science.webhostinggeeks.com/o-freecolu">Serbo-Croation translation</a> contributed by Jovana Milutinovich.] <br /> <a name="original" title="original"></a></p><h3>The Original Colonization</h3> <p align="justify"> The original Colonization was released in 1994 by Microprose. <em>Colonization is heavily based on Civilization</em> which is generally considered to be the best turn-based strategy game for the PC in the history of mankind.<br /><br /> In Civilization the objective was to build a nation that could stand the test of times and that could also do one of the following: conquer the world or be the first to launch a spaceship. In Colonization things are bit different ...<br /><br /> A Colonization game starts in 1492 and <em>the objective is to colonize America</em>. You begin the game with one vessel and two colonists.<br /><br />As in Civilization you need to build a powerful nation, but fortunately in the early part of the game <em>you'll be able to send ships back to Europe</em> in order to sell the goods you've produced or to bring back some colonists. <em>Getting colonists into the new world is a very important aspect of the game</em> as one game turn takes one year and later on even one season and as a result colonies don't grow as rapidly as they do in Civilization. You can pay colonists to come to the new world or you can show off with the religious freedom of your people in which case they will hop on your vessels for no money at all.<br /><br /> Another important aspect is <em>trade: the source of all income</em> (apart from Inca and Aztec gold). In a land filled with precious resources it is important to <em>build your colonies at the right location</em> and to place craftsmen where they belong. This is not only to have an income but also to be able to <em>live off the land</em> when you can no longer count on the support of Europe.<br /><br /> Through all this you'll have to decide whether or not you want to <em>live next to the native Americans</em> peacefully. They can teach your colonists new skills that cannot be tought anywhere else and they will offer you goods in case you choose to treat them as your friends. On the other hand, their villages can be attacked and their valuable goods can be taken from them and sold in Europe.<br /><br /> <em>Other European forces are also busy occupying their piece of the new world</em>. Should their borders go too far then take over some of their colonies by force because they wouldn't hesitate to do the same thing to you.<br /><br /> The object of Colonization is to <em>declare your independence and survive an attack of the King's forces</em>. Before declaring your independence <em>you need to have the majority of the people behind you</em>. This can be done by <em>promoting free speech</em> and by providing a strong governmental system. </p>
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<span class="article_seperator"> </span>
|
||||
|
||||
<div class="back_button">
|
||||
<a href='javascript:history.go(-1)'>
|
||||
[ Back ]</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
</div>
|
||||
<div style="text-align:right; position:relative; right: 1px; top: -27px; height:10px;">
|
||||
<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=43225&type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
|
||||
</div>
|
||||
<div id="footer-800" >
|
||||
<div align="center" class="footer-copyright">
|
||||
© 2002-2014 FreeCol - <a href="contact.html">Contact Us</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!-- 1419163598 -->
|
|
@ -0,0 +1,197 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<link rel="alternate" type="application/rss+xml" title="FreeCol News" href="http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/" />
|
||||
<title>FreeCol - Colonies</title>
|
||||
<meta name="title" content="Colonies" />
|
||||
<meta name="author" content="Administrator" />
|
||||
<meta name="description" content="FreeCol - a turn based strategy game" />
|
||||
<meta name="keywords" content="FreeCol, Colonization, Free Colonization Game, Colonisation, Sid Meier's Colonization, Colonization 2, Microproose" />
|
||||
<meta name="Generator" content="Joomla! - Copyright (C) 2005 - 2006 Open Source Matters. All rights reserved." />
|
||||
<meta name="robots" content="index, follow" />
|
||||
<base href="http://www.freecol.org/" />
|
||||
<link rel="shortcut icon" href="http://www.freecol.org/images/favicon.ico" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/template_css.css" rel="stylesheet" type="text/css" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/css_color_green.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="accessibility">
|
||||
<a href="index.php#menu">Menu</a>
|
||||
<a href="index.php#content">Content/Inhalt</a>
|
||||
</div>
|
||||
<div id="pagewidth-800" >
|
||||
<div id="header" >
|
||||
<div id="top-top">
|
||||
<div id="topmenu">
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
<div id="top-bottom">
|
||||
<a href="index.php"><img src="http://www.freecol.org/templates/freecol/images/logo.png" border="0" width="600" height="89" alt="logo" /></a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="outer-800" >
|
||||
<div id="pathway">
|
||||
<span class="pathway"><a href="http://www.freecol.org/" class="pathway">Home</a> <img src="http://www.freecol.org/images/M_images/arrow.png" alt="arrow" /> <a href="http://www.freecol.org/screenshots.html" class="pathway">Screenshots</a> <img src="http://www.freecol.org/images/M_images/arrow.png" alt="arrow" /> Colonies </span>
|
||||
<span class="pathway-right">
|
||||
<a href="sitemap.html"><img src="http://www.freecol.org/templates/freecol/images/sitemap.png" border="0" width="14" height="16" alt="SITEMAP" /></a>
|
||||
<a href="search.html"><img src="http://www.freecol.org/templates/freecol/images/search.png" border="0" width="13" height="16" alt="SEARCH" /></a>
|
||||
<a href="login.html"><img src="http://www.freecol.org/templates/freecol/images/key.png" border="0" width="8" height="16" alt="LOGIN" /></a>
|
||||
</span>
|
||||
</div>
|
||||
<div id="leftcol">
|
||||
<a name="menu"></a>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Main Menu</h3>
|
||||
<table width="100%" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr align="left"><td><a href="http://www.freecol.org/" class="mainlevel" >Home</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/news/" class="mainlevel" >News</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/about.html" class="mainlevel" >About FreeCol</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/documentation/" class="mainlevel" >Documentation</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/screenshots.html" class="mainlevel" >Screenshots</a>
|
||||
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/more-screenshots.html" class="sublevel" >More Screenshots</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/art-units.html" class="sublevel" >Units</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/art-colonies.html" class="sublevel" id="active_menu">Colonies</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/art-goods.html" class="sublevel" >Goods</a></div>
|
||||
</td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/download.html" class="mainlevel" >Download</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/community.html" class="mainlevel" >Community</a></td></tr>
|
||||
</table> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="maincol-wide-800" >
|
||||
<div class="clr"></div>
|
||||
<div class="content">
|
||||
<a name="content"></a>
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td class="contentheading" width="100%">
|
||||
Colonies </td>
|
||||
<td align="right" width="100%" class="buttonheading">
|
||||
<a href="http://www.freecol.org/index2.php?option=com_content&task=view&id=52&pop=1&page=0&Itemid=45" target="_blank" onclick="window.open('http://www.freecol.org/index2.php?option=com_content&task=view&id=52&pop=1&page=0&Itemid=45','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
|
||||
<img src="http://www.freecol.org/images/M_images/printButton.png" alt="Print" name="Print" align="middle" border="0" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td valign="top" colspan="2">
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/colony0150.png" class=cTitleLink>Colony size 1 to 3</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/colony0112.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/colony0250.png" class=cTitleLink>Colony size 4 to 7</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/colony0212.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/colony0350.png" class=cTitleLink>Colony size 8+</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/colony0312.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/colony01f50.png" class=cTitleLink>Colony with Stockade</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/colony01f12.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/colony02f50.png" class=cTitleLink>Colony with Fort</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/colony02f12.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/colony03f50.png" class=cTitleLink>Colony with Fortress</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/colony03f12.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<span class="article_seperator"> </span>
|
||||
|
||||
<div class="back_button">
|
||||
<a href='javascript:history.go(-1)'>
|
||||
[ Back ]</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
</div>
|
||||
<div style="text-align:right; position:relative; right: 1px; top: -27px; height:10px;">
|
||||
<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=43225&type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
|
||||
</div>
|
||||
<div id="footer-800" >
|
||||
<div align="center" class="footer-copyright">
|
||||
© 2002-2014 FreeCol - <a href="contact.html">Contact Us</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!-- 1419163632 -->
|
|
@ -0,0 +1,379 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<link rel="alternate" type="application/rss+xml" title="FreeCol News" href="http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/" />
|
||||
<title>FreeCol - Goods</title>
|
||||
<meta name="title" content="Goods" />
|
||||
<meta name="author" content="Administrator" />
|
||||
<meta name="description" content="FreeCol - a turn based strategy game" />
|
||||
<meta name="keywords" content="FreeCol, Colonization, Free Colonization Game, Colonisation, Sid Meier's Colonization, Colonization 2, Microproose" />
|
||||
<meta name="Generator" content="Joomla! - Copyright (C) 2005 - 2006 Open Source Matters. All rights reserved." />
|
||||
<meta name="robots" content="index, follow" />
|
||||
<base href="http://www.freecol.org/" />
|
||||
<link rel="shortcut icon" href="http://www.freecol.org/images/favicon.ico" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/template_css.css" rel="stylesheet" type="text/css" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/css_color_green.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="accessibility">
|
||||
<a href="index.php#menu">Menu</a>
|
||||
<a href="index.php#content">Content/Inhalt</a>
|
||||
</div>
|
||||
<div id="pagewidth-800" >
|
||||
<div id="header" >
|
||||
<div id="top-top">
|
||||
<div id="topmenu">
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
<div id="top-bottom">
|
||||
<a href="index.php"><img src="http://www.freecol.org/templates/freecol/images/logo.png" border="0" width="600" height="89" alt="logo" /></a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="outer-800" >
|
||||
<div id="pathway">
|
||||
<span class="pathway"><a href="http://www.freecol.org/" class="pathway">Home</a> <img src="http://www.freecol.org/images/M_images/arrow.png" alt="arrow" /> <a href="http://www.freecol.org/screenshots.html" class="pathway">Screenshots</a> <img src="http://www.freecol.org/images/M_images/arrow.png" alt="arrow" /> Goods </span>
|
||||
<span class="pathway-right">
|
||||
<a href="sitemap.html"><img src="http://www.freecol.org/templates/freecol/images/sitemap.png" border="0" width="14" height="16" alt="SITEMAP" /></a>
|
||||
<a href="search.html"><img src="http://www.freecol.org/templates/freecol/images/search.png" border="0" width="13" height="16" alt="SEARCH" /></a>
|
||||
<a href="login.html"><img src="http://www.freecol.org/templates/freecol/images/key.png" border="0" width="8" height="16" alt="LOGIN" /></a>
|
||||
</span>
|
||||
</div>
|
||||
<div id="leftcol">
|
||||
<a name="menu"></a>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Main Menu</h3>
|
||||
<table width="100%" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr align="left"><td><a href="http://www.freecol.org/" class="mainlevel" >Home</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/news/" class="mainlevel" >News</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/about.html" class="mainlevel" >About FreeCol</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/documentation/" class="mainlevel" >Documentation</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/screenshots.html" class="mainlevel" >Screenshots</a>
|
||||
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/more-screenshots.html" class="sublevel" >More Screenshots</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/art-units.html" class="sublevel" >Units</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/art-colonies.html" class="sublevel" >Colonies</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/art-goods.html" class="sublevel" id="active_menu">Goods</a></div>
|
||||
</td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/download.html" class="mainlevel" >Download</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/community.html" class="mainlevel" >Community</a></td></tr>
|
||||
</table> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="maincol-wide-800" >
|
||||
<div class="clr"></div>
|
||||
<div class="content">
|
||||
<a name="content"></a>
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td class="contentheading" width="100%">
|
||||
Goods </td>
|
||||
<td align="right" width="100%" class="buttonheading">
|
||||
<a href="http://www.freecol.org/index2.php?option=com_content&task=view&id=53&pop=1&page=0&Itemid=46" target="_blank" onclick="window.open('http://www.freecol.org/index2.php?option=com_content&task=view&id=53&pop=1&page=0&Itemid=46','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
|
||||
<img src="http://www.freecol.org/images/M_images/printButton.png" alt="Print" name="Print" align="middle" border="0" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td valign="top" colspan="2">
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods0_l.png" class=cTitleLink>Food</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods0.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods1_l.png" class=cTitleLink>Sugar</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods1.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods2_l.png" class=cTitleLink>Tobacco</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods2.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods3_l.png" class=cTitleLink>Cotton</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods3.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods4_l.png" class=cTitleLink>Fur</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods4.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods5_l.png" class=cTitleLink>Lumber</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods5.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods6_l.png" class=cTitleLink>Ore</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods6.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods7_l.png" class=cTitleLink>Silver</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods7.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods8.png" class=cTitleLink>Horses</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods8.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods9_l.png" class=cTitleLink>Rum</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods9.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods10_l.png" class=cTitleLink>Cigars</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods10.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods11_l.png" class=cTitleLink>Cloth</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods11.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods12_l.png" class=cTitleLink>Coats</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods12.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods13.png" class=cTitleLink>Trade goods</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods13.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods14_l.png" class=cTitleLink>Tools</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods14.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods15_l.png" class=cTitleLink>Muskets</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods15.png" border=0>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TR class=cBody><TD class=cBody>
|
||||
<TABLE align=center class=cBody width="100%" border=0 cellpadding=6 cellspacing=0>
|
||||
<TR class=cBody><TD class=cBody width="25%">
|
||||
<TABLE align=center bgcolor="#000000" width=152 border=0 cellpadding=1 cellspacing=0>
|
||||
<TR><TD>
|
||||
<TABLE align=center bgcolor="#ffffff" width=150 border=0 cellpadding=3 cellspacing=0>
|
||||
<TR class=cTitle><TD class=cTitle align=center>
|
||||
<A href="/images/art/goods16_l.png" class=cTitleLink>Fish</A>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</TD><TD class=cBody width="25%" align="center">
|
||||
<IMG src="/images/art/goods16.png" border=0>
|
||||
</TD><TD class=cBody width="25%">
|
||||
|
||||
</TD><TD class=cBody width="25%">
|
||||
|
||||
</TD></TR>
|
||||
</TABLE>
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<span class="article_seperator"> </span>
|
||||
|
||||
<div class="back_button">
|
||||
<a href='javascript:history.go(-1)'>
|
||||
[ Back ]</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
</div>
|
||||
<div style="text-align:right; position:relative; right: 1px; top: -27px; height:10px;">
|
||||
<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=43225&type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
|
||||
</div>
|
||||
<div id="footer-800" >
|
||||
<div align="center" class="footer-copyright">
|
||||
© 2002-2014 FreeCol - <a href="contact.html">Contact Us</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!-- 1419163633 -->
|
|
@ -0,0 +1,113 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<link rel="alternate" type="application/rss+xml" title="FreeCol News" href="http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/" />
|
||||
<title>FreeCol - Community</title>
|
||||
<meta name="title" content="Community" />
|
||||
<meta name="author" content="Stian Grenborgen" />
|
||||
<meta name="description" content="FreeCol - a turn based strategy game" />
|
||||
<meta name="keywords" content="FreeCol, Colonization, Free Colonization Game, Colonisation, Sid Meier's Colonization, Colonization 2, Microproose" />
|
||||
<meta name="Generator" content="Joomla! - Copyright (C) 2005 - 2006 Open Source Matters. All rights reserved." />
|
||||
<meta name="robots" content="index, follow" />
|
||||
<base href="http://www.freecol.org/" />
|
||||
<link rel="shortcut icon" href="http://www.freecol.org/images/favicon.ico" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/template_css.css" rel="stylesheet" type="text/css" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/css_color_green.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="accessibility">
|
||||
<a href="index.php#menu">Menu</a>
|
||||
<a href="index.php#content">Content/Inhalt</a>
|
||||
</div>
|
||||
<div id="pagewidth-800" >
|
||||
<div id="header" >
|
||||
<div id="top-top">
|
||||
<div id="topmenu">
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
<div id="top-bottom">
|
||||
<a href="index.php"><img src="http://www.freecol.org/templates/freecol/images/logo.png" border="0" width="600" height="89" alt="logo" /></a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="outer-800" >
|
||||
<div id="pathway">
|
||||
<span class="pathway"><a href="http://www.freecol.org/" class="pathway">Home</a> <img src="http://www.freecol.org/images/M_images/arrow.png" alt="arrow" /> Community </span>
|
||||
<span class="pathway-right">
|
||||
<a href="sitemap.html"><img src="http://www.freecol.org/templates/freecol/images/sitemap.png" border="0" width="14" height="16" alt="SITEMAP" /></a>
|
||||
<a href="search.html"><img src="http://www.freecol.org/templates/freecol/images/search.png" border="0" width="13" height="16" alt="SEARCH" /></a>
|
||||
<a href="login.html"><img src="http://www.freecol.org/templates/freecol/images/key.png" border="0" width="8" height="16" alt="LOGIN" /></a>
|
||||
</span>
|
||||
</div>
|
||||
<div id="leftcol">
|
||||
<a name="menu"></a>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Main Menu</h3>
|
||||
<table width="100%" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr align="left"><td><a href="http://www.freecol.org/" class="mainlevel" >Home</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/news/" class="mainlevel" >News</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/about.html" class="mainlevel" >About FreeCol</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/documentation/" class="mainlevel" >Documentation</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/screenshots.html" class="mainlevel" >Screenshots</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/download.html" class="mainlevel" >Download</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/community.html" class="mainlevel" id="active_menu">Community</a>
|
||||
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/links/" class="sublevel" >Links</a></div>
|
||||
</td></tr>
|
||||
</table> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="maincol-broad-800" >
|
||||
<div class="clr"></div>
|
||||
<div class="content">
|
||||
<a name="content"></a>
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td class="contentheading" width="100%">
|
||||
Community </td>
|
||||
<td align="right" width="100%" class="buttonheading">
|
||||
<a href="http://www.freecol.org/index2.php?option=com_content&task=view&id=23&pop=1&page=0&Itemid=37" target="_blank" onclick="window.open('http://www.freecol.org/index2.php?option=com_content&task=view&id=23&pop=1&page=0&Itemid=37','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
|
||||
<img src="http://www.freecol.org/images/M_images/printButton.png" alt="Print" name="Print" align="middle" border="0" /></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td valign="top" colspan="2">
|
||||
<p><i>No public game servers are currently running. You can start your own public server, which will then be listed here,
|
||||
by checking the "Public"-checkbox in the new game window.</i></p>
|
||||
<p> Several of our community resources are hosted on SourceForge.net: </p> <table border="0" class="contentpaneopen"> <tbody> <tr> <td><a href="https://sourceforge.net/p/freecol/discussion/">Forum</a> <a href="http://sourceforge.net/forum/?group_id=43225" target="fcForum"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a></td> <td> (<a href="https://sourceforge.net/p/freecol/discussion/719661/">Open Discussion</a> <a href="http://sourceforge.net/forum/forum.php?forum_id=719661"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a>, <a href="https://sourceforge.net/p/freecol/discussion/141200/">FreeCol</a> <a href="http://sourceforge.net/forum/forum.php?forum_id=141200"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a>, <a href="https://sourceforge.net/p/freecol/discussion/141201/">Help</a> <a href="http://sourceforge.net/forum/forum.php?forum_id=141201"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a>, <a href="https://sourceforge.net/p/freecol/discussion/719665/">Ideas</a> <a href="http://sourceforge.net/forum/forum.php?forum_id=719665"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a>)</td> </tr> <tr> <td><a href="https://sourceforge.net/p/freecol/_list/tickets">Tracker</a> <a href="http://sourceforge.net/tracker/?group_id=43225" target="fcTracker"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a></td> <td> (<a href="https://sourceforge.net/p/freecol/bugs/">Report Bug</a> <a href="http://sourceforge.net/tracker/?func=add&group_id=43225&atid=435578"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a>, <a href="https://sourceforge.net/p/freecol/improvement-requests/">Suggest Feature</a> <a href="http://sourceforge.net/tracker/?func=add&group_id=43225&atid=435581"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a>)</td> </tr> <tr> <td><a href="http://sourceforge.net/mail/?group_id=43225">Mailing Lists</a> <a href="http://sourceforge.net/mail/?group_id=43225" target="fcML"><img src="/images/popup.gif" border="0" alt="LINK IN POPUP WINDOW" /></a></td> </tr> </tbody> </table><p> </p><p>Other resources: </p><table border="0" class="contentpaneopen"> <tbody> <tr> <td> <a href="http://www.freecol.org/community.html#freecol">IRC chat #freecol at freenode.net</a> </td> </tr> </tbody> </table>
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<span class="article_seperator"> </span>
|
||||
|
||||
<div class="back_button">
|
||||
<a href='javascript:history.go(-1)'>
|
||||
[ Back ]</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
</div>
|
||||
<div style="height:10px;"></div>
|
||||
<div style="text-align:right; position:relative; right: 1px; top: -27px; height:10px;">
|
||||
<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=43225&type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
|
||||
</div>
|
||||
<div id="footer-800" >
|
||||
<div align="center" class="footer-copyright">
|
||||
© 2002-2014 FreeCol - <a href="contact.html">Contact Us</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!-- 1419163599 -->
|
|
@ -0,0 +1,55 @@
|
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|
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|
||||
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|
||||
<title>FreeCol News</title>
|
||||
<tagline>The latest news from the official FreeCol website.</tagline>
|
||||
<link rel="alternate" type="text/html" href="http://www.freecol.org"/>
|
||||
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|
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|
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|
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|
||||
<created>2014-11-16T00:30:18+01:00</created>
|
||||
<issued>2014-11-16T00:30:18+01:00</issued>
|
||||
<modified>2014-11-16T00:30:18+01:00</modified>
|
||||
<id>http://www.freecol.org/news/freecol-0.11.1-released.html</id>
|
||||
<summary>FreeCol 0.11.1 The FreeCol team are sort-of pleased to announce the release of FreeCol 0.11.1. This is a bug...</summary>
|
||||
</entry>
|
||||
<entry>
|
||||
<title>FreeCol 0.11.0 released</title>
|
||||
<link rel="alternate" type="text/html" href="http://www.freecol.org/news/freecol-0.11.0-released.html"/>
|
||||
<created>2014-10-17T17:00:00+01:00</created>
|
||||
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|
||||
<modified>2014-10-17T17:00:00+01:00</modified>
|
||||
<id>http://www.freecol.org/news/freecol-0.11.0-released.html</id>
|
||||
<summary>FreeCol 0.11.0The FreeCol team are pleased to announce the release of FreeCol 0.11.0. This release is mainly an opportunity...</summary>
|
||||
</entry>
|
||||
<entry>
|
||||
<title>FreeCol 0.10.7 released</title>
|
||||
<link rel="alternate" type="text/html" href="http://www.freecol.org/news/freecol-0.10.7-released.html"/>
|
||||
<created>2013-01-07T10:55:56+01:00</created>
|
||||
<issued>2013-01-07T10:55:56+01:00</issued>
|
||||
<modified>2013-01-07T10:55:56+01:00</modified>
|
||||
<id>http://www.freecol.org/news/freecol-0.10.7-released.html</id>
|
||||
<summary>FreeCol 0.10.7 has been released. This is a bug fix release to correct some serious gameplay problems in 0.10.6....</summary>
|
||||
</entry>
|
||||
<entry>
|
||||
<title>FreeCol 0.10.6 released</title>
|
||||
<link rel="alternate" type="text/html" href="http://www.freecol.org/news/freecol-0.10.6-released.html"/>
|
||||
<created>2012-12-27T05:32:39+01:00</created>
|
||||
<issued>2012-12-27T05:32:39+01:00</issued>
|
||||
<modified>2012-12-27T05:32:39+01:00</modified>
|
||||
<id>http://www.freecol.org/news/freecol-0.10.6-released.html</id>
|
||||
<summary>FreeCol 0.10.6 has been released, to coincide with the end of the world. Thanks to all contributors, but particularly...</summary>
|
||||
</entry>
|
||||
<entry>
|
||||
<title>FreeCol 0.10.5 released</title>
|
||||
<link rel="alternate" type="text/html" href="http://www.freecol.org/news/freecol-0.10.5-released.html"/>
|
||||
<created>2012-02-18T17:00:00+01:00</created>
|
||||
<issued>2012-02-18T17:00:00+01:00</issued>
|
||||
<modified>2012-02-18T17:00:00+01:00</modified>
|
||||
<id>http://www.freecol.org/news/freecol-0.10.5-released.html</id>
|
||||
<summary>FreeCol 0.10.5 has been released. This is mainly a bug-fix release to fix serious game corrupting bugs in 0.10.4.A few...</summary>
|
||||
</entry>
|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<outline type="rss" title="FreeCol 0.11.1 released" text="FreeCol 0.11.1 released" url="http://www.freecol.org/news/freecol-0.11.1-released.html"/>
|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<description>FreeCol 0.11.1 The FreeCol team are sort-of pleased to announce the release of FreeCol 0.11.1. This is a bug...</description>
|
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<category>News - Releases</category>
|
||||
<pubDate>Sun, 16 Nov 2014 00:30:18 +0100</pubDate>
|
||||
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|
||||
<item>
|
||||
<title>FreeCol 0.11.0 released</title>
|
||||
<link>http://www.freecol.org/news/freecol-0.11.0-released.html</link>
|
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<description>FreeCol 0.11.0The FreeCol team are pleased to announce the release of FreeCol 0.11.0. This release is mainly an opportunity...</description>
|
||||
<category>News - Releases</category>
|
||||
<pubDate>Fri, 17 Oct 2014 17:00:00 +0100</pubDate>
|
||||
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|
||||
<item>
|
||||
<title>FreeCol 0.10.7 released</title>
|
||||
<link>http://www.freecol.org/news/freecol-0.10.7-released.html</link>
|
||||
<description>FreeCol 0.10.7 has been released. This is a bug fix release to correct some serious gameplay problems in 0.10.6....</description>
|
||||
<category>News - Releases</category>
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/status.html" class="sublevel" >Current Status</a></div>
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<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/history.html" class="sublevel" >History</a></div>
|
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|
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<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/team-and-credits.html" class="sublevel" >Team and Credits</a></div>
|
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<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/how-to-contribute.html" class="sublevel" >How to Contribute</a></div>
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/contact.html" class="sublevel" id="active_menu">Contact Us</a></div>
|
||||
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|
||||
<tr align="left"><td><a href="http://www.freecol.org/documentation/" class="mainlevel" >Documentation</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/screenshots.html" class="mainlevel" >Screenshots</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/download.html" class="mainlevel" >Download</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/community.html" class="mainlevel" >Community</a></td></tr>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
Contact Information </td>
|
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|
||||
<a href="http://www.freecol.org/index2.php?option=com_content&task=view&id=54&pop=1&page=0&Itemid=47" target="_blank" onclick="window.open('http://www.freecol.org/index2.php?option=com_content&task=view&id=54&pop=1&page=0&Itemid=47','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
|
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<img src="http://www.freecol.org/images/M_images/printButton.png" alt="Print" name="Print" align="middle" border="0" /></a>
|
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</td>
|
||||
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|
||||
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|
||||
|
||||
<table class="contentpaneopen">
|
||||
<tr>
|
||||
<td valign="top" colspan="2">
|
||||
<ul>
|
||||
<li>Please read <a href="http://www.freecol.org/how-to-contribute.html" class="cLink">How to Contribute</a> if you would like to join our team.</li>
|
||||
<li>Your opinions can be shared at <a href="http://sourceforge.net/forum/forum.php?forum_id=141200" class="cLink">our Forum</a> or sent to the
|
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<script language='JavaScript' type='text/javascript'>
|
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|
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|
||||
<li>Bug reports and feature requests can be submitted using our <a href="http://sourceforge.net/tracker/?group_id=43225" class="cLink">Tracking System</a>.</li>
|
||||
<li>Contact information for specific members of our team can be found at the <a href="http://www.freecol.org/team-and-credits.html" class="cLink">Credits section</a>.</li>
|
||||
<li>Other requests can be sent to the
|
||||
<script language='JavaScript' type='text/javascript'>
|
||||
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|
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|
||||
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|
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|
||||
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|
||||
<script language='JavaScript' type='text/javascript'>
|
||||
<!--
|
||||
document.write( '</' );
|
||||
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|
||||
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|
||||
</script> or to the
|
||||
<script language='JavaScript' type='text/javascript'>
|
||||
<!--
|
||||
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|
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|
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document.write( '</' );
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||||
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|
||||
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|
||||
<li>Online chat with the developers can be made at #freecol in freenode.net </li>
|
||||
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|
||||
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|
||||
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|
||||
|
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|
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|
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|
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[ Back ]</a>
|
||||
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|
||||
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|
||||
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|
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|
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|
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<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=43225&type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
|
||||
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|
||||
<div id="footer-800" >
|
||||
<div align="center" class="footer-copyright">
|
||||
© 2002-2014 FreeCol - <a href="contact.html">Contact Us</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!-- 1419163601 -->
|
|
@ -0,0 +1,329 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<link rel="alternate" type="application/rss+xml" title="FreeCol News" href="http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/" />
|
||||
<title>FreeCol - Registration</title>
|
||||
<meta name="description" content="FreeCol - a turn based strategy game" />
|
||||
<meta name="keywords" content="FreeCol, Colonization, Free Colonization Game, Colonisation, Sid Meier's Colonization, Colonization 2, Microproose" />
|
||||
<meta name="Generator" content="Joomla! - Copyright (C) 2005 - 2006 Open Source Matters. All rights reserved." />
|
||||
<meta name="robots" content="index, follow" />
|
||||
<base href="http://www.freecol.org/" />
|
||||
<link rel="shortcut icon" href="http://www.freecol.org/images/favicon.ico" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/template_css.css" rel="stylesheet" type="text/css" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/css_color_green.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="accessibility">
|
||||
<a href="index.php#menu">Menu</a>
|
||||
<a href="index.php#content">Content/Inhalt</a>
|
||||
</div>
|
||||
<div id="pagewidth-800" >
|
||||
<div id="header" >
|
||||
<div id="top-top">
|
||||
<div id="topmenu">
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
<div id="top-bottom">
|
||||
<a href="index.php"><img src="http://www.freecol.org/templates/freecol/images/logo.png" border="0" width="600" height="89" alt="logo" /></a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="outer-800" >
|
||||
<div id="pathway">
|
||||
<span class="pathway"><a href="http://www.freecol.org/" class="pathway">Home</a> <img src="http://www.freecol.org/images/M_images/arrow.png" alt="arrow" /> Community </span>
|
||||
<span class="pathway-right">
|
||||
<a href="sitemap.html"><img src="http://www.freecol.org/templates/freecol/images/sitemap.png" border="0" width="14" height="16" alt="SITEMAP" /></a>
|
||||
<a href="search.html"><img src="http://www.freecol.org/templates/freecol/images/search.png" border="0" width="13" height="16" alt="SEARCH" /></a>
|
||||
<a href="login.html"><img src="http://www.freecol.org/templates/freecol/images/key.png" border="0" width="8" height="16" alt="LOGIN" /></a>
|
||||
</span>
|
||||
</div>
|
||||
<div id="leftcol">
|
||||
<a name="menu"></a>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Main Menu</h3>
|
||||
<table width="100%" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr align="left"><td><a href="http://www.freecol.org/" class="mainlevel" >Home</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/news/" class="mainlevel" >News</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/about.html" class="mainlevel" >About FreeCol</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/documentation/" class="mainlevel" >Documentation</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/screenshots.html" class="mainlevel" >Screenshots</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/download.html" class="mainlevel" >Download</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/community.html" class="mainlevel" id="active_menu">Community</a>
|
||||
|
||||
<div style="padding-left: 4px"><img src="http://www.freecol.org/templates/freecol/images/indent1.png" alt="" /><a href="http://www.freecol.org/links/" class="sublevel" >Links</a></div>
|
||||
</td></tr>
|
||||
</table> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="maincol-broad-800" >
|
||||
<div class="clr"></div>
|
||||
<div class="content">
|
||||
<a name="content"></a>
|
||||
<script language="javascript" type="text/javascript">
|
||||
function submitbutton_reg() {
|
||||
var form = document.mosForm;
|
||||
var r = new RegExp("[\<|\>|\"|\'|\%|\;|\(|\)|\&|\+|\-]", "i");
|
||||
|
||||
// do field validation
|
||||
if (form.name.value == "") {
|
||||
alert( "Please enter your name." );
|
||||
} else if (form.username.value == "") {
|
||||
alert( "Please enter a User name." );
|
||||
} else if (r.exec(form.username.value) || form.username.value.length < 3) {
|
||||
alert( "Please enter a valid Username:. More than 2 characters and contain 0-9,a-z,A-Z" );
|
||||
} else if (form.email.value == "") {
|
||||
alert( "Please enter a valid e-mail address." );
|
||||
} else if (form.password.value.length < 6) {
|
||||
alert( "Please enter a valid password. No spaces, more than 6 characters and contain 0-9,a-z,A-Z" );
|
||||
} else if (form.password2.value == "") {
|
||||
alert( "Please verify the password." );
|
||||
} else if ((form.password.value != "") && (form.password.value != form.password2.value)){
|
||||
alert( "Password and verification do not match, please try again." );
|
||||
} else if (r.exec(form.password.value)) {
|
||||
alert( "Please enter a valid Password:. No spaces, more than 6 characters and contain 0-9,a-z,A-Z" );
|
||||
} else {
|
||||
form.submit();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<form action="index.php" method="post" name="mosForm">
|
||||
|
||||
<div class="componentheading">
|
||||
Registration </div>
|
||||
|
||||
<table cellpadding="0" cellspacing="0" border="0" width="100%" class="contentpane">
|
||||
<tr>
|
||||
<td colspan="2">Fields marked with an asterisk (*) are required.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="30%">
|
||||
Name: *
|
||||
</td>
|
||||
<td>
|
||||
<input type="text" name="name" size="40" value="" class="inputbox" maxlength="50" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Username: *
|
||||
</td>
|
||||
<td>
|
||||
<input type="text" name="username" size="40" value="" class="inputbox" maxlength="25" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
E-mail: *
|
||||
</td>
|
||||
<td>
|
||||
<input type="text" name="email" size="40" value="" class="inputbox" maxlength="100" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Password: *
|
||||
</td>
|
||||
<td>
|
||||
<input class="inputbox" type="password" name="password" size="40" value="" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Verify Password: *
|
||||
</td>
|
||||
<td>
|
||||
<input class="inputbox" type="password" name="password2" size="40" value="" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=2>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<input type="hidden" name="id" value="0" />
|
||||
<input type="hidden" name="gid" value="0" />
|
||||
<input type="hidden" name="useractivation" value="0" />
|
||||
<input type="hidden" name="option" value="com_registration" />
|
||||
<input type="hidden" name="task" value="saveRegistration" />
|
||||
<input type="button" value="Send Registration" class="button" onclick="submitbutton_reg()" />
|
||||
<input type="hidden" name="j79748df59566a001e088d503181cbc2d" value="1" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<div id="rightcol-broad">
|
||||
<div id="rightcol-broad-top">
|
||||
|
||||
</div>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Who's Online</h3>We have 4 guests online </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Polls</h3> <script language="javascript" type="text/javascript">
|
||||
<!--
|
||||
function submitbutton_Poll1() {
|
||||
var form = document.pollxtd1;
|
||||
var radio = form.voteid;
|
||||
var radioLength = radio.length;
|
||||
var check = 0;
|
||||
|
||||
if ( 'z' != 'z' ) {
|
||||
alert('You already voted for this item today.');
|
||||
return;
|
||||
}
|
||||
for(var i = 0; i < radioLength; i++) {
|
||||
if(radio[i].checked) {
|
||||
form.submit();
|
||||
check = 1;
|
||||
}
|
||||
}
|
||||
if (check == 0) {
|
||||
alert('No selection has been made, please try again');
|
||||
}
|
||||
}
|
||||
//-->
|
||||
</script>
|
||||
<form name="pollxtd1" method="post" action="http://www.freecol.org/poll-results/">
|
||||
|
||||
<table width="95%" border="0" cellspacing="0" cellpadding="1" align="center" class="poll">
|
||||
<thead>
|
||||
<tr>
|
||||
<td style="font-weight: bold;">
|
||||
What extra new unit and city graphics would you like to be added to FreeCol? </td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tr>
|
||||
<td align="center">
|
||||
<table class="pollstableborder" cellspacing="0" cellpadding="0" border="0">
|
||||
<tr>
|
||||
<td class="sectiontableentry2" valign="top">
|
||||
<input type="radio" name="voteid" id="voteid157" value="157" alt="157" />
|
||||
</td>
|
||||
<td class="sectiontableentry2" valign="top">
|
||||
<label for="voteid157">
|
||||
Native American (Nation specific) </label>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sectiontableentry1" valign="top">
|
||||
<input type="radio" name="voteid" id="voteid158" value="158" alt="158" />
|
||||
</td>
|
||||
<td class="sectiontableentry1" valign="top">
|
||||
<label for="voteid158">
|
||||
Far East (China, Korea, Japan etc.) </label>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sectiontableentry2" valign="top">
|
||||
<input type="radio" name="voteid" id="voteid159" value="159" alt="159" />
|
||||
</td>
|
||||
<td class="sectiontableentry2" valign="top">
|
||||
<label for="voteid159">
|
||||
Arab, Turkish, Mongol </label>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sectiontableentry1" valign="top">
|
||||
<input type="radio" name="voteid" id="voteid160" value="160" alt="160" />
|
||||
</td>
|
||||
<td class="sectiontableentry1" valign="top">
|
||||
<label for="voteid160">
|
||||
Indian </label>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sectiontableentry2" valign="top">
|
||||
<input type="radio" name="voteid" id="voteid161" value="161" alt="161" />
|
||||
</td>
|
||||
<td class="sectiontableentry2" valign="top">
|
||||
<label for="voteid161">
|
||||
African </label>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sectiontableentry1" valign="top">
|
||||
<input type="radio" name="voteid" id="voteid162" value="162" alt="162" />
|
||||
</td>
|
||||
<td class="sectiontableentry1" valign="top">
|
||||
<label for="voteid162">
|
||||
Australian Oceanian etc. </label>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sectiontableentry2" valign="top">
|
||||
<input type="radio" name="voteid" id="voteid163" value="163" alt="163" />
|
||||
</td>
|
||||
<td class="sectiontableentry2" valign="top">
|
||||
<label for="voteid163">
|
||||
Slavic (Poland, Russia, etc) </label>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sectiontableentry1" valign="top">
|
||||
<input type="radio" name="voteid" id="voteid164" value="164" alt="164" />
|
||||
</td>
|
||||
<td class="sectiontableentry1" valign="top">
|
||||
<label for="voteid164">
|
||||
More variety for European nations already in the game </label>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<div align="center">
|
||||
<input type="button" onclick="submitbutton_Poll1();" name="task_button" class="button" value="Vote" />
|
||||
|
||||
<input type="button" name="option" class="button" value="Results" onclick="document.location.href='http://www.freecol.org/poll-results/what-extra-new-unit-and-city-graphics-would-you-like-to-be-added-to-freecol.html';" />
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<input type="hidden" name="id" value="27" />
|
||||
<input type="hidden" name="task" value="vote" />
|
||||
<input type="hidden" name="jf97609b6c26d8a16d46e807dbd581f72" value="1" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="rightcol-broad-bottom">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
</div>
|
||||
<div style="height:10px;"></div>
|
||||
<div style="text-align:right; position:relative; right: 1px; top: -27px; height:10px;">
|
||||
<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=43225&type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
|
||||
</div>
|
||||
<div id="footer-800" >
|
||||
<div align="center" class="footer-copyright">
|
||||
© 2002-2014 FreeCol - <a href="contact.html">Contact Us</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!-- 1419163635 -->
|
|
@ -0,0 +1,81 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<link rel="alternate" type="application/rss+xml" title="FreeCol News" href="http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/" />
|
||||
<title>FreeCol</title>
|
||||
<meta name="description" content="FreeCol - a turn based strategy game" />
|
||||
<meta name="keywords" content="FreeCol, Colonization, Free Colonization Game, Colonisation, Sid Meier's Colonization, Colonization 2, Microproose" />
|
||||
<meta name="Generator" content="Joomla! - Copyright (C) 2005 - 2006 Open Source Matters. All rights reserved." />
|
||||
<meta name="robots" content="index, follow" />
|
||||
<base href="http://www.freecol.org/" />
|
||||
<link rel="shortcut icon" href="http://www.freecol.org/images/favicon.ico" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/template_css.css" rel="stylesheet" type="text/css" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/css_color_green.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="accessibility">
|
||||
<a href="index.php#menu">Menu</a>
|
||||
<a href="index.php#content">Content/Inhalt</a>
|
||||
</div>
|
||||
<div id="pagewidth-800" >
|
||||
<div id="header" >
|
||||
<div id="top-top">
|
||||
<div id="topmenu">
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
<div id="top-bottom">
|
||||
<a href="index.php"><img src="http://www.freecol.org/templates/freecol/images/logo.png" border="0" width="600" height="89" alt="logo" /></a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="outer-800" >
|
||||
<div id="pathway">
|
||||
<span class="pathway">Home </span>
|
||||
<span class="pathway-right">
|
||||
<a href="sitemap.html"><img src="http://www.freecol.org/templates/freecol/images/sitemap.png" border="0" width="14" height="16" alt="SITEMAP" /></a>
|
||||
<a href="search.html"><img src="http://www.freecol.org/templates/freecol/images/search.png" border="0" width="13" height="16" alt="SEARCH" /></a>
|
||||
<a href="login.html"><img src="http://www.freecol.org/templates/freecol/images/key.png" border="0" width="8" height="16" alt="LOGIN" /></a>
|
||||
</span>
|
||||
</div>
|
||||
<div id="leftcol">
|
||||
<a name="menu"></a>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Main Menu</h3>
|
||||
<table width="100%" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr align="left"><td><a href="http://www.freecol.org/" class="mainlevel" >Home</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/news/" class="mainlevel" >News</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/about.html" class="mainlevel" >About FreeCol</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/documentation/" class="mainlevel" >Documentation</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/screenshots.html" class="mainlevel" >Screenshots</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/download.html" class="mainlevel" >Download</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/community.html" class="mainlevel" >Community</a></td></tr>
|
||||
</table> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="maincol-wide-800" >
|
||||
<div class="clr"></div>
|
||||
<div class="content">
|
||||
<a name="content"></a>
|
||||
You are not authorised to view this resource.<br />You need to login. </div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
</div>
|
||||
<div style="text-align:right; position:relative; right: 1px; top: -27px; height:10px;">
|
||||
<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=43225&type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
|
||||
</div>
|
||||
<div id="footer-800" >
|
||||
<div align="center" class="footer-copyright">
|
||||
© 2002-2014 FreeCol - <a href="contact.html">Contact Us</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!-- 1419163634 -->
|
|
@ -0,0 +1,81 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<link rel="alternate" type="application/rss+xml" title="FreeCol News" href="http://www.freecol.org/component/option,com_rss/feed,RSS1.0/no_html,1/" />
|
||||
<title>FreeCol</title>
|
||||
<meta name="description" content="FreeCol - a turn based strategy game" />
|
||||
<meta name="keywords" content="FreeCol, Colonization, Free Colonization Game, Colonisation, Sid Meier's Colonization, Colonization 2, Microproose" />
|
||||
<meta name="Generator" content="Joomla! - Copyright (C) 2005 - 2006 Open Source Matters. All rights reserved." />
|
||||
<meta name="robots" content="index, follow" />
|
||||
<base href="http://www.freecol.org/" />
|
||||
<link rel="shortcut icon" href="http://www.freecol.org/images/favicon.ico" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/template_css.css" rel="stylesheet" type="text/css" />
|
||||
<link href="http://www.freecol.org/templates/freecol/css/css_color_green.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="accessibility">
|
||||
<a href="index.php#menu">Menu</a>
|
||||
<a href="index.php#content">Content/Inhalt</a>
|
||||
</div>
|
||||
<div id="pagewidth-800" >
|
||||
<div id="header" >
|
||||
<div id="top-top">
|
||||
<div id="topmenu">
|
||||
</div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
<div id="top-bottom">
|
||||
<a href="index.php"><img src="http://www.freecol.org/templates/freecol/images/logo.png" border="0" width="600" height="89" alt="logo" /></a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="outer-800" >
|
||||
<div id="pathway">
|
||||
<span class="pathway">Home </span>
|
||||
<span class="pathway-right">
|
||||
<a href="sitemap.html"><img src="http://www.freecol.org/templates/freecol/images/sitemap.png" border="0" width="14" height="16" alt="SITEMAP" /></a>
|
||||
<a href="search.html"><img src="http://www.freecol.org/templates/freecol/images/search.png" border="0" width="13" height="16" alt="SEARCH" /></a>
|
||||
<a href="login.html"><img src="http://www.freecol.org/templates/freecol/images/key.png" border="0" width="8" height="16" alt="LOGIN" /></a>
|
||||
</span>
|
||||
</div>
|
||||
<div id="leftcol">
|
||||
<a name="menu"></a>
|
||||
<div class="module">
|
||||
<div>
|
||||
<div>
|
||||
<div>
|
||||
<h3>Main Menu</h3>
|
||||
<table width="100%" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr align="left"><td><a href="http://www.freecol.org/" class="mainlevel" >Home</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/news/" class="mainlevel" >News</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/about.html" class="mainlevel" >About FreeCol</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/documentation/" class="mainlevel" >Documentation</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/screenshots.html" class="mainlevel" >Screenshots</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/download.html" class="mainlevel" >Download</a></td></tr>
|
||||
<tr align="left"><td><a href="http://www.freecol.org/community.html" class="mainlevel" >Community</a></td></tr>
|
||||
</table> </div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="maincol-wide-800" >
|
||||
<div class="clr"></div>
|
||||
<div class="content">
|
||||
<a name="content"></a>
|
||||
You are not authorised to view this resource.<br />You need to login. </div>
|
||||
</div>
|
||||
<div class="clr"></div>
|
||||
</div>
|
||||
<div style="text-align:right; position:relative; right: 1px; top: -27px; height:10px;">
|
||||
<a href="http://sourceforge.net"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=43225&type=2" width="125" height="37" border="0" alt="SourceForge.net Logo" /></a>
|
||||
</div>
|
||||
<div id="footer-800" >
|
||||
<div align="center" class="footer-copyright">
|
||||
© 2002-2014 FreeCol - <a href="contact.html">Contact Us</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
<!-- 1419163634 -->
|
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|
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/* Century Schoolbook font is very similar to Computer Modern Math: cmmi */
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|
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/* implement both fixed-size and relative sizes */
|
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|
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|
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|
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|
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|
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/* heading styles */
|
||||
H1 { }
|
||||
H2 { }
|
||||
H3 { }
|
||||
H4 { }
|
||||
H5 { }
|
||||
|
||||
/* mathematics styles */
|
||||
DIV.displaymath { } /* math displays */
|
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TD.eqno { } /* equation-number cells */
|
||||
|
||||
|
||||
/* document-specific styles come next */
|
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DIV.navigation { }
|
||||
DIV.center { }
|
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SPAN.textit { font-style: italic }
|
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SPAN.arabic { }
|
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SPAN.textbf { font-weight: bold }
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After Width: | Height: | Size: 278 B |
After Width: | Height: | Size: 670 KiB |
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|
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original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
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<HTML>
|
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<HEAD>
|
||||
<TITLE>Contents</TITLE>
|
||||
<META NAME="description" CONTENT="Contents">
|
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
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|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node2.html">
|
||||
<LINK REL="previous" HREF="FreeCol.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
<LINK REL="next" HREF="node2.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html596"
|
||||
HREF="node2.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html592"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
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<A NAME="tex2html586"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html594"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html597"
|
||||
HREF="node2.html">Introduction</A>
|
||||
<B> Up:</B> <A NAME="tex2html593"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html587"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> <A NAME="tex2html595"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<BR>
|
||||
|
||||
<H2><A NAME="SECTION00100000000000000000">
|
||||
Contents</A>
|
||||
</H2>
|
||||
<!--Table of Contents-->
|
||||
|
||||
<UL CLASS="TofC">
|
||||
<LI><A NAME="tex2html598"
|
||||
HREF="node2.html">Introduction</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html599"
|
||||
HREF="node3.html">About FreeCol</A>
|
||||
<LI><A NAME="tex2html600"
|
||||
HREF="node4.html">The Original Colonization</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html601"
|
||||
HREF="node5.html">Installation</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html602"
|
||||
HREF="node6.html">System Requirements</A>
|
||||
<LI><A NAME="tex2html603"
|
||||
HREF="node7.html">Compiling FreeCol</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html604"
|
||||
HREF="node8.html">Interface</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html605"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html606"
|
||||
HREF="node10.html">Command line options</A>
|
||||
<LI><A NAME="tex2html607"
|
||||
HREF="node11.html">Game setup</A>
|
||||
<LI><A NAME="tex2html608"
|
||||
HREF="node12.html">Game options</A>
|
||||
</UL>
|
||||
<LI><A NAME="tex2html609"
|
||||
HREF="node13.html">Client options</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html610"
|
||||
HREF="node14.html">Display Options</A>
|
||||
<LI><A NAME="tex2html611"
|
||||
HREF="node15.html">Message Options</A>
|
||||
<LI><A NAME="tex2html612"
|
||||
HREF="node16.html">Audio Options</A>
|
||||
<LI><A NAME="tex2html613"
|
||||
HREF="node17.html">Savegame Options</A>
|
||||
<LI><A NAME="tex2html614"
|
||||
HREF="node18.html">Warehouse Options</A>
|
||||
<LI><A NAME="tex2html615"
|
||||
HREF="node19.html">Keyboard Accelerators</A>
|
||||
<LI><A NAME="tex2html616"
|
||||
HREF="node20.html">Other Options</A>
|
||||
</UL>
|
||||
<LI><A NAME="tex2html617"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html618"
|
||||
HREF="node22.html">The Menubar</A>
|
||||
<LI><A NAME="tex2html619"
|
||||
HREF="node23.html">The Info Panel</A>
|
||||
<LI><A NAME="tex2html620"
|
||||
HREF="node24.html">The Minimap</A>
|
||||
<LI><A NAME="tex2html621"
|
||||
HREF="node25.html">The Unit Buttons</A>
|
||||
<LI><A NAME="tex2html622"
|
||||
HREF="node26.html">The Compass Rose</A>
|
||||
<LI><A NAME="tex2html623"
|
||||
HREF="node27.html">The Main Map</A>
|
||||
</UL>
|
||||
<LI><A NAME="tex2html624"
|
||||
HREF="node28.html">The Europe Panel</A>
|
||||
<LI><A NAME="tex2html625"
|
||||
HREF="node29.html">The Colony panel</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html626"
|
||||
HREF="node30.html">The Warehouse Dialog</A>
|
||||
</UL>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html627"
|
||||
HREF="node31.html">The New World</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html628"
|
||||
HREF="node32.html">Terrain Types</A>
|
||||
<LI><A NAME="tex2html629"
|
||||
HREF="node33.html">Goods</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html630"
|
||||
HREF="node34.html">Trade Routes</A>
|
||||
</UL>
|
||||
<LI><A NAME="tex2html631"
|
||||
HREF="node35.html">Special Resources</A>
|
||||
<LI><A NAME="tex2html632"
|
||||
HREF="node36.html">Native Settlements</A>
|
||||
<LI><A NAME="tex2html633"
|
||||
HREF="node37.html">Lost City Rumours</A>
|
||||
<LI><A NAME="tex2html634"
|
||||
HREF="node38.html">Exploration</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html635"
|
||||
HREF="node39.html">Colonies</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html636"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html637"
|
||||
HREF="node41.html">The colony tile</A>
|
||||
<LI><A NAME="tex2html638"
|
||||
HREF="node42.html">The adjacent tiles</A>
|
||||
<LI><A NAME="tex2html639"
|
||||
HREF="node43.html">No Reforestation</A>
|
||||
<LI><A NAME="tex2html640"
|
||||
HREF="node44.html">Government Efficiency</A>
|
||||
</UL>
|
||||
<LI><A NAME="tex2html641"
|
||||
HREF="node45.html">Colony Buildings</A>
|
||||
<LI><A NAME="tex2html642"
|
||||
HREF="node46.html">Using Buildings</A>
|
||||
<LI><A NAME="tex2html643"
|
||||
HREF="node47.html">Building Units and Buildings</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html644"
|
||||
HREF="node48.html">Your Home Country</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html645"
|
||||
HREF="node49.html">Your Home Port</A>
|
||||
<LI><A NAME="tex2html646"
|
||||
HREF="node50.html">Your Monarch</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html647"
|
||||
HREF="node51.html">Units</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html648"
|
||||
HREF="node52.html">Equipment</A>
|
||||
<LI><A NAME="tex2html649"
|
||||
HREF="node53.html">Skills and Education</A>
|
||||
<LI><A NAME="tex2html650"
|
||||
HREF="node54.html">Combat</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html651"
|
||||
HREF="node55.html">Combat Bonuses and Penalties</A>
|
||||
</UL>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html652"
|
||||
HREF="node56.html">The Continental Congress</A>
|
||||
<LI><A NAME="tex2html653"
|
||||
HREF="node57.html">The Birth of a Nation</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html654"
|
||||
HREF="node58.html">Sons of Liberty</A>
|
||||
<LI><A NAME="tex2html655"
|
||||
HREF="node59.html">The Declaration
|
||||
of Independence</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html656"
|
||||
HREF="node60.html">Changing the Rules</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html657"
|
||||
HREF="node61.html">Modifiers and Abilities</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html658"
|
||||
HREF="node62.html">Known bugs</A>
|
||||
<LI><A NAME="tex2html659"
|
||||
HREF="node63.html">Copyright Notice</A>
|
||||
<LI><A NAME="tex2html660"
|
||||
HREF="node64.html">Index</A>
|
||||
</UL>
|
||||
<!--End of Table of Contents-->
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,173 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Command line options</TITLE>
|
||||
<META NAME="description" CONTENT="Command line options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
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|
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|
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|
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<LINK REL="next" HREF="node11.html">
|
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<LINK REL="previous" HREF="node9.html">
|
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<LINK REL="up" HREF="node9.html">
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|
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|
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<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html808"
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HREF="node64.html">
|
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html811"
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||||
HREF="node11.html">Game setup</A>
|
||||
<B> Up:</B> <A NAME="tex2html805"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> Previous:</B> <A NAME="tex2html799"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> <A NAME="tex2html807"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html809"
|
||||
HREF="node64.html">Index</A></B>
|
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|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00411000000000000000">
|
||||
Command line options</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
If you are in the directory in which FreeCol is installed, you can
|
||||
start the game with the command <code>java -Xmx128M -jar FreeCol.jar</code>.
|
||||
This will tell the Virtual Machine to load the game and to set the
|
||||
maximum heap size to 128 MB. Refer to the manual of your Java Virtual
|
||||
Machine for details.
|
||||
|
||||
<P>
|
||||
There are many other Java options, but you probably won't need to
|
||||
change the default settings. FreeCol is developed in English, but it
|
||||
includes translations into several other languages, some of which are
|
||||
not very complete, however. Java will automatically select the
|
||||
translation for your locale, if available, and English otherwise. If
|
||||
you should wish to select a different language, or if language
|
||||
selection fails, you can choose a different language from the
|
||||
preferences menu.
|
||||
|
||||
<P>
|
||||
FreeCol also provides several application-specific command line
|
||||
options:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI><code>--freecol-data DIR</code> Specify the directory that contains
|
||||
FreeCol's data files. In general, you will only need to use this if
|
||||
you have installed a modified copy of FreeCol's data files.
|
||||
</LI>
|
||||
<LI><code>--windowed[[=]WIDTHxHEIGHT]</code> Run FreeCol in windowed mode
|
||||
instead of full screen mode and set the window width and height. You
|
||||
will need this if your window manager or Java Virtual Machine do not
|
||||
(correctly support) FreeCol's full screen mode. If you use Linux and
|
||||
Java 5, for example, you should set the window width to the width of
|
||||
your screen, but probably set the window height slightly lower than
|
||||
the height of your screen, in order to leave space for the menu bar,
|
||||
dock etc.
|
||||
</LI>
|
||||
<LI><code>--load-savegame SAVEGAME_FILE</code> Load the given
|
||||
savegame. This is particularly useful in combination with the client
|
||||
option show savegame settings.
|
||||
</LI>
|
||||
<LI><code>--no-sound</code> Run FreeCol without sound. Note that the game
|
||||
does not yet contain any music, so the only sounds you will hear will
|
||||
be special effects.
|
||||
</LI>
|
||||
<LI><code>--usage</code> Display the help screen.
|
||||
</LI>
|
||||
<LI><code>--version</code> Display the version number.
|
||||
</LI>
|
||||
<LI><code>--server PORT</code> Start a stand-alone server on the specified
|
||||
port. If you don't know what that means, you will not need the option.
|
||||
</LI>
|
||||
<LI><code>--server-help</code> Display a help screen for the more advanced
|
||||
server options.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
There are several other options that you will probably only be
|
||||
interested in if you are a developer:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI><code>--no-java-check</code> Skip the java version check.
|
||||
</LI>
|
||||
<LI><code>--no-memory-check</code> Skip the memory check.
|
||||
</LI>
|
||||
<LI><code>--log-level LEVEL</code> Set the java log level.
|
||||
</LI>
|
||||
<LI><code>--debug</code> Start the game in debugging mode.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html810"
|
||||
HREF="node11.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html804"
|
||||
HREF="node9.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html798"
|
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HREF="node9.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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<A NAME="tex2html806"
|
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HREF="node1.html">
|
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html808"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html811"
|
||||
HREF="node11.html">Game setup</A>
|
||||
<B> Up:</B> <A NAME="tex2html805"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> Previous:</B> <A NAME="tex2html799"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> <A NAME="tex2html807"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html809"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,179 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Game setup</TITLE>
|
||||
<META NAME="description" CONTENT="Game setup">
|
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<META NAME="resource-type" CONTENT="document">
|
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<META NAME="distribution" CONTENT="global">
|
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|
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|
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
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|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node12.html">
|
||||
<LINK REL="previous" HREF="node10.html">
|
||||
<LINK REL="up" HREF="node9.html">
|
||||
<LINK REL="next" HREF="node12.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html824"
|
||||
HREF="node12.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html818"
|
||||
HREF="node9.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html812"
|
||||
HREF="node10.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html820"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html822"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html825"
|
||||
HREF="node12.html">Game options</A>
|
||||
<B> Up:</B> <A NAME="tex2html819"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> Previous:</B> <A NAME="tex2html813"
|
||||
HREF="node10.html">Command line options</A>
|
||||
<B> <A NAME="tex2html821"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html823"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00412000000000000000">
|
||||
Game setup</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
If you start FreeCol without command line options, the game will first
|
||||
open a dialog that allows you to start a new game, to open a saved
|
||||
game, to open the map editor, to set various options, and to quit.
|
||||
|
||||
<P>
|
||||
If you decide to start a new game, you will be presented with another
|
||||
dialog, which enables you to start a single-player game, to retrieve a
|
||||
list of servers from <code>meta.freecol.org</code><A NAME="119"></A>,
|
||||
to join a <A NAME="1412"></A><SPAN CLASS="textbf">multi-player game</SPAN>, or to start a new multi-player
|
||||
game.
|
||||
|
||||
<P>
|
||||
If you start a single-player game, you must decide on the number of
|
||||
European players (1-8) and whether to allow additional nations (which
|
||||
were not available in the original game) and whether to allow national
|
||||
advantages to be selectable (in the original game, national advantages
|
||||
were fixed). Of course, if you wish to have more than four European
|
||||
players, you must also enable additional nations, since the original
|
||||
game only made four European nations available.
|
||||
|
||||
<P>
|
||||
If you choose to retrieve a list of running games from the metaserver,
|
||||
your computer will attempt to establish a connection to
|
||||
<code>meta.freecol.org</code>, port <SPAN CLASS="MATH"><IMG
|
||||
WIDTH="42" HEIGHT="19" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="img1.png"
|
||||
ALT="$3540$"></SPAN><A NAME="121"></A>. You will be
|
||||
presented with a list of games, from which you can select one to
|
||||
connect to. Please note that the list will frequently be empty, since
|
||||
not that many public multi-player games are being run.
|
||||
|
||||
<P>
|
||||
If you wish to join a multi-player game, you must enter the
|
||||
<A NAME="1414"></A><SPAN CLASS="textbf">IP address</SPAN> of a server that is running a FreeCol game as
|
||||
well as the port it is running on. The default port is
|
||||
<SPAN CLASS="MATH"><IMG
|
||||
WIDTH="42" HEIGHT="19" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="img2.png"
|
||||
ALT="$3541$"></SPAN><A NAME="123"></A>.
|
||||
|
||||
<P>
|
||||
If you wish to start a multi-player game, then the IP address of the
|
||||
server will be that of your computer, but you must still select a port
|
||||
to run the server on. Again, the default port is <SPAN CLASS="MATH"><IMG
|
||||
WIDTH="42" HEIGHT="19" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="img2.png"
|
||||
ALT="$3541$"></SPAN>. You must also
|
||||
decide whether you want to run a public server or a private server. By
|
||||
default, you start a private game, which means that the game will not
|
||||
be available on the metaserver. Furthermore, you must decide on the
|
||||
number of European players (see above), and whether to use national
|
||||
advantages. A multi-player game may be more balanced if you do not use
|
||||
them, so that all players start with the same units and abilities.
|
||||
|
||||
<P>
|
||||
FreeCol is a client-server game. The game server takes care of the
|
||||
game logic, and the client provides the graphical user interface. One
|
||||
or several clients can connect to the game server via the network. In
|
||||
the case of a single-player game, all other players are handled by the
|
||||
game server. At the moment, however, your client uses a network
|
||||
connection even if the server is running on the same computer.
|
||||
|
||||
<P>
|
||||
This means that you can only run FreeCol if you have the necessary
|
||||
privileges to bind an unprivileged port. If you use a
|
||||
<A NAME="1416"></A><SPAN CLASS="textbf">personal firewall</SPAN> that blocks the port you wish to use, you
|
||||
will need to configure your firewall accordingly. If you wish to
|
||||
retrieve a list of games from the metaserver, you also need to
|
||||
configure your firewall to permit connections to that server, port
|
||||
<SPAN CLASS="MATH"><IMG
|
||||
WIDTH="42" HEIGHT="19" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="img1.png"
|
||||
ALT="$3540$"></SPAN>. In order to connect to a server, your client also needs to
|
||||
bind a port. Which port depends on the operating system you use.
|
||||
|
||||
<P>
|
||||
If you are running a public game server, then your firewall must also
|
||||
permit the clients to connect to the port of the game server.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html824"
|
||||
HREF="node12.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html818"
|
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HREF="node9.html">
|
||||
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|
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<A NAME="tex2html812"
|
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HREF="node10.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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<A NAME="tex2html820"
|
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HREF="node1.html">
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|
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<A NAME="tex2html822"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html825"
|
||||
HREF="node12.html">Game options</A>
|
||||
<B> Up:</B> <A NAME="tex2html819"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> Previous:</B> <A NAME="tex2html813"
|
||||
HREF="node10.html">Command line options</A>
|
||||
<B> <A NAME="tex2html821"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html823"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,170 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Game options</TITLE>
|
||||
<META NAME="description" CONTENT="Game options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="previous" HREF="node11.html">
|
||||
<LINK REL="up" HREF="node9.html">
|
||||
<LINK REL="next" HREF="node13.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html836"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html830"
|
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HREF="node9.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
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<A NAME="tex2html826"
|
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HREF="node11.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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|
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<A NAME="tex2html834"
|
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HREF="node64.html">
|
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
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<BR>
|
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<B> Next:</B> <A NAME="tex2html837"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Up:</B> <A NAME="tex2html831"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> Previous:</B> <A NAME="tex2html827"
|
||||
HREF="node11.html">Game setup</A>
|
||||
<B> <A NAME="tex2html833"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html835"
|
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HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00413000000000000000">
|
||||
Game options</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
If you decide to start a single-player game or a game server, you will
|
||||
be able to choose which nation to play and which colour to use. If you
|
||||
join a multi-player game, you can also choose a nation and colour, but
|
||||
another players might already have selected your preferred nation. See
|
||||
the chapter on your Home Country for further
|
||||
information on the national advantages of various European nations.
|
||||
|
||||
<P>
|
||||
The map generator options allow
|
||||
you to import a map, and to set several parameters that influence the
|
||||
size and terrain of a randomly generated map. FreeCol includes several
|
||||
hand-made maps, which can be selected by clicking on the map icon.
|
||||
|
||||
<P>
|
||||
To import a map, either select one of the maps in the shortcut panel,
|
||||
enter the name of a file in the import field, or click on the browser
|
||||
button in order to select a file via a file browser. You have the
|
||||
choice to import terrain, bonuses, rumors and settlements. At the
|
||||
moment, the map editor does not provide all these options, however.
|
||||
|
||||
<P>
|
||||
The map generator tab allows you to select the size of the map, as
|
||||
well as the amount and the general shape of the land on the map. The
|
||||
terrain generator tab allows you to select the number of rivers,
|
||||
mountains, lost city rumors, native settlements, forests, and bonus
|
||||
tiles on the map, as well as the humidity and temperature of the
|
||||
map. The latter settings will influence the terrain.
|
||||
|
||||
<P>
|
||||
The game options proper allow you to select several parameters that
|
||||
influence game play, such as non-standard rules, victory conditions
|
||||
and the difficulty of the game. The initial values tab allows you to
|
||||
set the amount of gold available to the players at the start of the
|
||||
game. This is zero by default.
|
||||
|
||||
<P>
|
||||
The map tab allows you to select whether to use the <SPAN CLASS="textit">Fog of
|
||||
War</SPAN>, whether to hide enemy units in settlements and carriers, and
|
||||
whether to award exploration points for regions discovered by the
|
||||
players. By default, exploration points are only awarded for the
|
||||
discovery of the Pacific Ocean.
|
||||
|
||||
<P>
|
||||
The colony tab allows you to enable custom houses to ignore
|
||||
boycotts. This means that custom houses will be able to export
|
||||
boycotted goods. This does not apply to carriers, however, and does
|
||||
not prevent further boycotts by the Crown. This feature of the
|
||||
original game is considered a bug by the FreeCol team and is therefore
|
||||
disabled by default. You can also allow experts to ``have
|
||||
connections'', which means that experts working in factory-level
|
||||
buildings will be able to produce a small amount of goods even if the
|
||||
necessary raw materials are not generally available. This alleged
|
||||
feature of the original game is also disabled by default. Finally, you
|
||||
have the choice to save production overflow, which means that new
|
||||
buildings, for example, will not use up all available hammers, but
|
||||
only the exact number required. The remaining hammers will remain
|
||||
available for the next building project.
|
||||
|
||||
<P>
|
||||
The victory conditions tab allows you to choose among three possible
|
||||
victory conditions. The game will be won by the first player to
|
||||
achieve independence, the player to eliminate all other European
|
||||
players, or the player to eliminate all other human players.
|
||||
|
||||
<P>
|
||||
Finally, the difficulty tab enables you to select a difficulty level
|
||||
between very easy and very hard. The difficulty level influences
|
||||
various prices and probabilites in the game, such as amount of gold
|
||||
required to buy Indian land, and the probability of converting
|
||||
natives.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html836"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html830"
|
||||
HREF="node9.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html826"
|
||||
HREF="node11.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html832"
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||||
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||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html834"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html837"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Up:</B> <A NAME="tex2html831"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> Previous:</B> <A NAME="tex2html827"
|
||||
HREF="node11.html">Game setup</A>
|
||||
<B> <A NAME="tex2html833"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html835"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,97 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Client options</TITLE>
|
||||
<META NAME="description" CONTENT="Client options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node21.html">
|
||||
<LINK REL="previous" HREF="node9.html">
|
||||
<LINK REL="up" HREF="node8.html">
|
||||
<LINK REL="next" HREF="node14.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html850"
|
||||
HREF="node14.html">
|
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html844"
|
||||
HREF="node8.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html838"
|
||||
HREF="node12.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html846"
|
||||
HREF="node1.html">
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||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html848"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html851"
|
||||
HREF="node14.html">Display Options</A>
|
||||
<B> Up:</B> <A NAME="tex2html845"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> Previous:</B> <A NAME="tex2html839"
|
||||
HREF="node12.html">Game options</A>
|
||||
<B> <A NAME="tex2html847"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html849"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00420000000000000000">
|
||||
Client options</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The client options panel allows you to customize how your client
|
||||
displays the game objects and how it handles some tasks such as
|
||||
auto-saving.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html852"
|
||||
HREF="node14.html">Display Options</A>
|
||||
<LI><A NAME="tex2html853"
|
||||
HREF="node15.html">Message Options</A>
|
||||
<LI><A NAME="tex2html854"
|
||||
HREF="node16.html">Audio Options</A>
|
||||
<LI><A NAME="tex2html855"
|
||||
HREF="node17.html">Savegame Options</A>
|
||||
<LI><A NAME="tex2html856"
|
||||
HREF="node18.html">Warehouse Options</A>
|
||||
<LI><A NAME="tex2html857"
|
||||
HREF="node19.html">Keyboard
|
||||
Accelerators</A>
|
||||
<LI><A NAME="tex2html858"
|
||||
HREF="node20.html">Other Options</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,205 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Display Options</TITLE>
|
||||
<META NAME="description" CONTENT="Display Options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node15.html">
|
||||
<LINK REL="previous" HREF="node13.html">
|
||||
<LINK REL="up" HREF="node13.html">
|
||||
<LINK REL="next" HREF="node15.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html871"
|
||||
HREF="node15.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html865"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html859"
|
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HREF="node13.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html867"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html869"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html872"
|
||||
HREF="node15.html">Message Options</A>
|
||||
<B> Up:</B> <A NAME="tex2html866"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html860"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> <A NAME="tex2html868"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html870"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00421000000000000000">
|
||||
Display Options</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>The language<A NAME="137"></A> to use. Some languages are spoken in
|
||||
more than one country. In this case, you might also be able to select
|
||||
a specific country. If the translation you choose is not complete, the
|
||||
missing strings will be taken from another language file. This could
|
||||
be the default translation for your language or the English language
|
||||
version. If you selected Austrian German, for example, missing strings
|
||||
would be taken from the default German translation if available, and
|
||||
the English language version otherwise.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The minimum number of goods to display with a counter. If you
|
||||
accept the default setting of seven, for example, six hammers will be
|
||||
displayed without a number, and seven hammers will be displayed with
|
||||
the number <code>7</code> on top. Note that some panels only show a single
|
||||
item with a number next to it or below it anyway.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The maximum number of goods to display. If you accept the
|
||||
default setting of seven, then no more than seven items will be
|
||||
displayed, even if the corresponding counter tells you that these
|
||||
seven items represent a far larger amount.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to center on the selected tile automatically.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to center on the active unit always.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to display the <SPAN CLASS="textit">Fog of War</SPAN>, which enables you to
|
||||
see which tiles are currently visible to your units..
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to scroll the map when dragging with the mouse.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to display the compass rose in
|
||||
the top right hand corner of the map. The compass rose enables you
|
||||
to direct your units with the mouse as well as the keypad. This is
|
||||
particularly useful if you play with a small keyboard, such as a
|
||||
laptop keyboard, which does not have a keypad.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to display the map controls, which include the
|
||||
minimap, the info panel
|
||||
and the unit buttons.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to display the map grid.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to display tile names, owners, regions or none of the
|
||||
above.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Whether to sort your colonies by name, age, position, size or
|
||||
Sons of Liberty membership. Since name, age and position are unique,
|
||||
these keys impose a total order, whereas size and Sons of Liberty
|
||||
membership do not. In the case of size, the Sons of Liberty membership
|
||||
is used as a secondary key, and vice versa.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>How to animate the movements of your own units.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>How to animate the movements of enemy units.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>How to display the minimap:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>Whether to attempt smooth rendering.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Which background color to use.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Which zoom level to use as default.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html871"
|
||||
HREF="node15.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html865"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html859"
|
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HREF="node13.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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|
||||
<A NAME="tex2html869"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html872"
|
||||
HREF="node15.html">Message Options</A>
|
||||
<B> Up:</B> <A NAME="tex2html866"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html860"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> <A NAME="tex2html868"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html870"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,154 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Message Options</TITLE>
|
||||
<META NAME="description" CONTENT="Message Options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
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|
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<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
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|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node16.html">
|
||||
<LINK REL="previous" HREF="node14.html">
|
||||
<LINK REL="up" HREF="node13.html">
|
||||
<LINK REL="next" HREF="node16.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html885"
|
||||
HREF="node16.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html879"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html873"
|
||||
HREF="node14.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html881"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html883"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html886"
|
||||
HREF="node16.html">Audio Options</A>
|
||||
<B> Up:</B> <A NAME="tex2html880"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html874"
|
||||
HREF="node14.html">Display Options</A>
|
||||
<B> <A NAME="tex2html882"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html884"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00422000000000000000">
|
||||
Message Options</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
You can choose whether to group messages by type, by source, or not at
|
||||
all. The source of the message is a game object, typically a colony or
|
||||
unit, and the type of the message is either the default type, which is
|
||||
always displayed, or one of the following types, which can be turned
|
||||
off:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>Warning messages. These are important and should generally not
|
||||
be turned off.
|
||||
</LI>
|
||||
<LI>Messages about the Sons of Liberty membership in your colonies.
|
||||
</LI>
|
||||
<LI>Messages about the efficiency of the government in your
|
||||
colonies. The efficiency of the government influences the production
|
||||
of all types of goods.
|
||||
</LI>
|
||||
<LI>Messages about the number of goods in your colonies'
|
||||
warehouses.
|
||||
</LI>
|
||||
<LI>Messages about units improving through experience, education or
|
||||
promotion after a battle won.
|
||||
</LI>
|
||||
<LI>Messages about units being demoted after a battle lost.
|
||||
</LI>
|
||||
<LI>Messages about new units, such as colonists born in your
|
||||
colonies.
|
||||
</LI>
|
||||
<LI>Messages about units lost in battle, missing in action or dead
|
||||
of starvation.
|
||||
</LI>
|
||||
<LI>Messages about the completion of buildings in your colonies.
|
||||
</LI>
|
||||
<LI>Foreign diplomatic messages about the declaration of wars and
|
||||
signing of peace treaties.
|
||||
</LI>
|
||||
<LI>Messages about the prices of goods in Europe changing.
|
||||
</LI>
|
||||
<LI>Messages about reduced production due to missing goods.
|
||||
</LI>
|
||||
<LI>Warnings about the suitability of colony sites. These messages
|
||||
are particularly useful for new players. Turn them on if you are
|
||||
unsure where to establish your colonies.
|
||||
</LI>
|
||||
<LI>Messages about the factors that influence combat. Turn them on
|
||||
to learn more about things like the terrain bonus, the ambush bonus,
|
||||
or the ``artillery in the open'' penalty.
|
||||
</LI>
|
||||
<LI>Tutorial messages. These are still a work in progress and thus
|
||||
rather limited.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html885"
|
||||
HREF="node16.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html879"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html873"
|
||||
HREF="node14.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html881"
|
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HREF="node1.html">
|
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html883"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html886"
|
||||
HREF="node16.html">Audio Options</A>
|
||||
<B> Up:</B> <A NAME="tex2html880"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html874"
|
||||
HREF="node14.html">Display Options</A>
|
||||
<B> <A NAME="tex2html882"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html884"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,76 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Audio Options</TITLE>
|
||||
<META NAME="description" CONTENT="Audio Options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node17.html">
|
||||
<LINK REL="previous" HREF="node15.html">
|
||||
<LINK REL="up" HREF="node13.html">
|
||||
<LINK REL="next" HREF="node17.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html899"
|
||||
HREF="node17.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html893"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html887"
|
||||
HREF="node15.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html895"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html897"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html900"
|
||||
HREF="node17.html">Savegame Options</A>
|
||||
<B> Up:</B> <A NAME="tex2html894"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html888"
|
||||
HREF="node15.html">Message Options</A>
|
||||
<B> <A NAME="tex2html896"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html898"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00423000000000000000">
|
||||
Audio Options</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
FreeCol comes with a limited selection of music and special sound
|
||||
effects. The audio options enable you to select the output device,
|
||||
which you should probably leave to be automatically detected, as well
|
||||
as the volume of the music and special effects.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,88 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Savegame Options</TITLE>
|
||||
<META NAME="description" CONTENT="Savegame Options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node18.html">
|
||||
<LINK REL="previous" HREF="node16.html">
|
||||
<LINK REL="up" HREF="node13.html">
|
||||
<LINK REL="next" HREF="node18.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html913"
|
||||
HREF="node18.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html907"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html901"
|
||||
HREF="node16.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html909"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html911"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html914"
|
||||
HREF="node18.html">Warehouse Options</A>
|
||||
<B> Up:</B> <A NAME="tex2html908"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html902"
|
||||
HREF="node16.html">Audio Options</A>
|
||||
<B> <A NAME="tex2html910"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html912"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00424000000000000000">
|
||||
Savegame Options</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>Whether to show savegame
|
||||
settings always, only when starting multi-player games, or
|
||||
never. These settings include the name, address and port of the game
|
||||
server you wish to connect to. If you only play single-player games,
|
||||
you can choose the option ``never''.
|
||||
</LI>
|
||||
<LI>After how many turns you want the client to create an auto-save
|
||||
file. If you select <code>0</code>, the client will never create auto-save
|
||||
files. If you select <code>1</code>, the client will create an auto-save
|
||||
file every turn.
|
||||
</LI>
|
||||
<LI>How many generations of auto-save files you wish to retain.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,87 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Warehouse Options</TITLE>
|
||||
<META NAME="description" CONTENT="Warehouse Options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node19.html">
|
||||
<LINK REL="previous" HREF="node17.html">
|
||||
<LINK REL="up" HREF="node13.html">
|
||||
<LINK REL="next" HREF="node19.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html927"
|
||||
HREF="node19.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html921"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html915"
|
||||
HREF="node17.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html923"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html925"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html928"
|
||||
HREF="node19.html">Keyboard Accelerators</A>
|
||||
<B> Up:</B> <A NAME="tex2html922"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html916"
|
||||
HREF="node17.html">Savegame Options</A>
|
||||
<B> <A NAME="tex2html924"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html926"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00425000000000000000">
|
||||
Warehouse Options</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>The number of goods to keep in your warehouse when exporting
|
||||
goods automatically (which requires a custom house), or by means of a trade
|
||||
route.
|
||||
</LI>
|
||||
<LI>The minimum number of goods in your warehouse. If you store
|
||||
goods of a certain type in your warehouse and the level drops below
|
||||
this number, you will be warned.
|
||||
</LI>
|
||||
<LI>The maximum number of goods in your warehouse. If you store
|
||||
goods of a certain type in your warehouse and the level rises above
|
||||
this number, you will be warned.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,76 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Keyboard Accelerators</TITLE>
|
||||
<META NAME="description" CONTENT="Keyboard Accelerators">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node20.html">
|
||||
<LINK REL="previous" HREF="node18.html">
|
||||
<LINK REL="up" HREF="node13.html">
|
||||
<LINK REL="next" HREF="node20.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html941"
|
||||
HREF="node20.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html935"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html929"
|
||||
HREF="node18.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html937"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html939"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html942"
|
||||
HREF="node20.html">Other Options</A>
|
||||
<B> Up:</B> <A NAME="tex2html936"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html930"
|
||||
HREF="node18.html">Warehouse Options</A>
|
||||
<B> <A NAME="tex2html938"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html940"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00426000000000000000">
|
||||
Keyboard
|
||||
Accelerators</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
Many but not all of the actions available via the game menu or via
|
||||
orders buttons are also available as keyboard shortcuts. These
|
||||
shortcuts can be configured.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,88 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Introduction</TITLE>
|
||||
<META NAME="description" CONTENT="Introduction">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node5.html">
|
||||
<LINK REL="previous" HREF="node1.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
<LINK REL="next" HREF="node3.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html673"
|
||||
HREF="node3.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html667"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html661"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html669"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html671"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html674"
|
||||
HREF="node3.html">About FreeCol</A>
|
||||
<B> Up:</B> <A NAME="tex2html668"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html662"
|
||||
HREF="node1.html">Contents</A>
|
||||
<B> <A NAME="tex2html670"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html672"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00200000000000000000">
|
||||
Introduction</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Welcome to FreeCol! If you're interested in development of this
|
||||
program, please see the <A HREF="http://freecol.sourceforge.net">FreeCol
|
||||
web site</A>. This is a draft version of the user's guide. You can find
|
||||
the latest version at the
|
||||
<A HREF="http://freecol.sourceforge.net">FreeCol homepage</A>.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html675"
|
||||
HREF="node3.html">About FreeCol</A>
|
||||
<LI><A NAME="tex2html676"
|
||||
HREF="node4.html">The Original Colonization</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,80 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Other Options</TITLE>
|
||||
<META NAME="description" CONTENT="Other Options">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="previous" HREF="node19.html">
|
||||
<LINK REL="up" HREF="node13.html">
|
||||
<LINK REL="next" HREF="node21.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html953"
|
||||
HREF="node21.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html947"
|
||||
HREF="node13.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html943"
|
||||
HREF="node19.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html949"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html951"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html954"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Up:</B> <A NAME="tex2html948"
|
||||
HREF="node13.html">Client options</A>
|
||||
<B> Previous:</B> <A NAME="tex2html944"
|
||||
HREF="node19.html">Keyboard Accelerators</A>
|
||||
<B> <A NAME="tex2html950"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html952"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00427000000000000000">
|
||||
Other Options</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>Whether to load immigrants waiting in Europe onto your ships
|
||||
automatically.
|
||||
</LI>
|
||||
<LI>Whether to end the turn automatically after all your units have
|
||||
been moved.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,117 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The main screen</TITLE>
|
||||
<META NAME="description" CONTENT="The main screen">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node28.html">
|
||||
<LINK REL="previous" HREF="node13.html">
|
||||
<LINK REL="up" HREF="node8.html">
|
||||
<LINK REL="next" HREF="node22.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html967"
|
||||
HREF="node22.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html961"
|
||||
HREF="node8.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html955"
|
||||
HREF="node20.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html963"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html965"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html968"
|
||||
HREF="node22.html">The Menubar</A>
|
||||
<B> Up:</B> <A NAME="tex2html962"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> Previous:</B> <A NAME="tex2html956"
|
||||
HREF="node20.html">Other Options</A>
|
||||
<B> <A NAME="tex2html964"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html966"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00430000000000000000">
|
||||
The main screen</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The figure <A HREF="#main_screen_fig">:autoreffigure3.1</A> represents the main screen.
|
||||
|
||||
<DIV ALIGN="CENTER"><A NAME="main_screen_fig"></A><A NAME="1298"></A>
|
||||
<TABLE>
|
||||
<CAPTION ALIGN="BOTTOM"><STRONG>Figure:</STRONG>
|
||||
The main screen.</CAPTION>
|
||||
<TR><TD>
|
||||
<DIV ALIGN="CENTER">
|
||||
<IMG
|
||||
WIDTH="365" HEIGHT="290" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./main_screen.png"
|
||||
ALT="Image main_screen">
|
||||
|
||||
</DIV></TD></TR>
|
||||
</TABLE>
|
||||
</DIV>
|
||||
|
||||
<P>
|
||||
The main screen consists of up to six different areas: the menu bar at
|
||||
the top, the minimap in the lower left corner, the info panel in the
|
||||
lower right corner, the order buttons between the minimap and the info
|
||||
panel, the compass rose in the top right corner, and the main map in
|
||||
the background. The units, colonies, and so forth can be seen on the
|
||||
main map. They are also represented as coloured dots on the minimap.
|
||||
The preferences menu allows you to disable
|
||||
some of these controls if you wish to do so.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html969"
|
||||
HREF="node22.html">The Menubar</A>
|
||||
<LI><A NAME="tex2html970"
|
||||
HREF="node23.html">The Info Panel</A>
|
||||
<LI><A NAME="tex2html971"
|
||||
HREF="node24.html">The Minimap</A>
|
||||
<LI><A NAME="tex2html972"
|
||||
HREF="node25.html">The Unit Buttons</A>
|
||||
<LI><A NAME="tex2html973"
|
||||
HREF="node26.html">The Compass Rose</A>
|
||||
<LI><A NAME="tex2html974"
|
||||
HREF="node27.html">The Main Map</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,325 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Menubar</TITLE>
|
||||
<META NAME="description" CONTENT="The Menubar">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node23.html">
|
||||
<LINK REL="previous" HREF="node21.html">
|
||||
<LINK REL="up" HREF="node21.html">
|
||||
<LINK REL="next" HREF="node23.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html987"
|
||||
HREF="node23.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html981"
|
||||
HREF="node21.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html975"
|
||||
HREF="node21.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html983"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html985"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html988"
|
||||
HREF="node23.html">The Info Panel</A>
|
||||
<B> Up:</B> <A NAME="tex2html982"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Previous:</B> <A NAME="tex2html976"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> <A NAME="tex2html984"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html986"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00431000000000000000">
|
||||
The Menubar</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The menubar contains the Game, View, Orders, Report and Colopedia
|
||||
submenus at the left hand of the screen, as well as a status area at
|
||||
the right hand of the screen. The status area displays your score, the
|
||||
amount of gold you possess, your current tax rate and the current
|
||||
turn.
|
||||
|
||||
<P>
|
||||
The Game Menu allows you to:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>start a new game
|
||||
</LI>
|
||||
<LI>open a savegame
|
||||
</LI>
|
||||
<LI>save the current game
|
||||
</LI>
|
||||
<LI>change your preferences
|
||||
</LI>
|
||||
<LI>reconnect to the server
|
||||
</LI>
|
||||
<LI>chat with another player
|
||||
</LI>
|
||||
<LI>declare independence
|
||||
</LI>
|
||||
<LI>end your turn
|
||||
</LI>
|
||||
<LI>return to the main menu
|
||||
</LI>
|
||||
<LI>view high scores
|
||||
</LI>
|
||||
<LI>retire from the game
|
||||
</LI>
|
||||
<LI>quit the game entirely
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
The View Menu allows you to:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>turn the map controls (minimap and info panel) on or off
|
||||
</LI>
|
||||
<LI>turn the map grid on or off
|
||||
</LI>
|
||||
<LI>switch between the unit view and the terrain view
|
||||
</LI>
|
||||
<LI>display tile names, owner, regions or none of the above
|
||||
</LI>
|
||||
<LI>change the zoom level of the main map
|
||||
</LI>
|
||||
<LI>switch to the Europe panel
|
||||
</LI>
|
||||
<LI>display trade routes
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
The Orders Menu enables you to give orders
|
||||
to the currently selected unit:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>switch to sentry mode
|
||||
</LI>
|
||||
<LI>fortify
|
||||
</LI>
|
||||
<LI>go to a destination you select
|
||||
</LI>
|
||||
<LI>go to a tile you select
|
||||
</LI>
|
||||
<LI>execute goto orders
|
||||
</LI>
|
||||
<LI>assign trade route
|
||||
</LI>
|
||||
<LI>build a colony
|
||||
</LI>
|
||||
<LI>plow the tile the unit is on (requires 20 tools)
|
||||
</LI>
|
||||
<LI>build a road on the tile the unit is on (requires 20 tools)
|
||||
</LI>
|
||||
<LI>load a carrier if possible
|
||||
</LI>
|
||||
<LI>unload all goods and units on board if possible
|
||||
</LI>
|
||||
<LI>wait until other units have moved
|
||||
</LI>
|
||||
<LI>skip this turn
|
||||
</LI>
|
||||
<LI>switch to a different unit on the same tile
|
||||
</LI>
|
||||
<LI>clear current orders
|
||||
</LI>
|
||||
<LI>change the unit's name
|
||||
</LI>
|
||||
<LI>disband the unit
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
Note that not all orders are available at all times. The build colony
|
||||
order is only available if the unit is able to build colonies and the
|
||||
tile it is on will support a colony, for example. The unload order is
|
||||
only available if the unit is carrying goods. You can unload the goods
|
||||
anywhere, but if you are not in Europe or in a colony, the goods will
|
||||
be lost. You can use this feature to dump unwanted cargo<A NAME="201"></A> in order to avoid the cargo
|
||||
penalty.
|
||||
|
||||
<P>
|
||||
The Reports Menu provides access to
|
||||
various reports on the current state of your colonies. In these
|
||||
reports, icons as well as text strings of a greyish-brown colour link
|
||||
to the places they refer to. If you click on the name of a colony, for
|
||||
example, the Colony Panel will be opened.
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>The <A NAME="1418"></A><A NAME="1419"></A><SPAN CLASS="textbf">Religious Advisor</SPAN> tells you how many crosses your
|
||||
colonies produce, and how many crosses are required in order to
|
||||
recruit the next emigrant in Europe.
|
||||
</LI>
|
||||
<LI>The <A NAME="1421"></A><A NAME="1422"></A><SPAN CLASS="textbf">Labour Advisor</SPAN> tells you which types of colonists
|
||||
have emigrated to the New World or are waiting in Europe. If you can
|
||||
not remember where you sent your only Expert Ore Miner, for example,
|
||||
you can use this report to locate him.
|
||||
</LI>
|
||||
<LI>The <A NAME="1424"></A><A NAME="1425"></A><SPAN CLASS="textbf">Colony Advisor</SPAN> tells you which units are present in
|
||||
each of your colonies, what each colony is producing, which buildings
|
||||
have already been built, and which building is currently being built.
|
||||
</LI>
|
||||
<LI>The <A NAME="1427"></A><A NAME="1428"></A><SPAN CLASS="textbf">Foreign Affairs Advisor</SPAN> tells you about your
|
||||
relations with foreign powers, the number of colonies and units they
|
||||
possess, as well as their relative naval and military strength, and
|
||||
the amount of gold they possess. As soon as Jan de Witt has joined the Continental Congress, you are also informed about the
|
||||
number of Founding Fathers, the current tax and the current Sons of
|
||||
Liberty membership of your opponents.
|
||||
</LI>
|
||||
<LI>The <A NAME="1430"></A><A NAME="1431"></A><SPAN CLASS="textbf">Indian Advisor</SPAN> tells you about your relations with
|
||||
the various Indian nations, and the number of settlements they
|
||||
possess.
|
||||
</LI>
|
||||
<LI>The <A NAME="1433"></A><A NAME="1434"></A><SPAN CLASS="textbf">Continental Congress Advisor</SPAN> tells you which
|
||||
Founding Fathers are already present in the Continental Congress and which Founding Father is currently
|
||||
being elected. It also tells you how many Liberty Bells each of your
|
||||
colonies is producing, and whether they have already built the
|
||||
Printing Press and the
|
||||
Newspaper.
|
||||
</LI>
|
||||
<LI>The <A NAME="1436"></A><A NAME="1437"></A><SPAN CLASS="textbf">Military Advisor</SPAN> informs you of the deployment of
|
||||
your military units, as well as the strength of the Royal Expeditionary Force.
|
||||
</LI>
|
||||
<LI>The <A NAME="1439"></A><A NAME="1440"></A><SPAN CLASS="textbf">Naval Advisor</SPAN> informs you of the whereabouts of
|
||||
your naval units, as well as the strength of the Royal Expeditionary Force.
|
||||
</LI>
|
||||
<LI>The <A NAME="1442"></A><A NAME="1443"></A><SPAN CLASS="textbf">Trade Advisor</SPAN> details the current market prices of
|
||||
all goods, the profits before and after taxes you have made, as well
|
||||
as the amount of goods present in each of your colonies. Colonies that
|
||||
have already built the Custom House are
|
||||
highlighted, as are all goods that are currently being automatically
|
||||
exported from these colonies.
|
||||
</LI>
|
||||
<LI>The <A NAME="1445"></A><A NAME="1446"></A><SPAN CLASS="textbf">Turn Report</SPAN> presents a summary of various events
|
||||
that have occurred during the current turn. If no such events have
|
||||
occurred, the Turn Report will not open.
|
||||
</LI>
|
||||
<LI>The <A NAME="1448"></A><A NAME="1449"></A><SPAN CLASS="textbf">Requirements Report</SPAN> gives an account of how well
|
||||
certain requirements of your colonies are met. It tells you which
|
||||
colonies require expert units and where these units can be obtained or
|
||||
trained, for example. It also tells you which colonies require raw
|
||||
materials in order to increase their production of manufactured goods,
|
||||
and which colonies produce a surplus of these materials.
|
||||
</LI>
|
||||
<LI>The <A NAME="1451"></A><A NAME="1452"></A><SPAN CLASS="textbf">Exploration Report</SPAN> provides some information about
|
||||
the regions you have discovered and named. If you did not select the
|
||||
exploration option, then the report will only show you when you
|
||||
discovered the Pacific Ocean, provided you did discover it.
|
||||
</LI>
|
||||
<LI>The <A NAME="1454"></A><A NAME="1455"></A><SPAN CLASS="textbf">History Report</SPAN> contains a short overview of
|
||||
important events that took place during the game, such as the first
|
||||
meeting with native tribes, the foundation and abandonment of
|
||||
colonies, among other things.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
The Colopedia Menu provides access to
|
||||
the online game help, which is divided into eight sections:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>The terrain section contains information on all the different
|
||||
types of terrain you may encounter in the New World.
|
||||
</LI>
|
||||
<LI>The unit section provides details on various types of units,
|
||||
your own as well native units and units of the Royal Expeditionary
|
||||
Force.
|
||||
</LI>
|
||||
<LI>The goods section gives on overview of all the types of goods in
|
||||
the game.
|
||||
</LI>
|
||||
<LI>The building section provides information on the various
|
||||
constructions you may build in your colonies.
|
||||
</LI>
|
||||
<LI>The Founding Father section can be used to look up information
|
||||
on the various Founding Fathers you may elect to the Continental
|
||||
Congress.
|
||||
</LI>
|
||||
<LI>The nations section tells you which nations are available in the
|
||||
game, which national advantage they currently have, and which one
|
||||
they have by default.
|
||||
</LI>
|
||||
<LI>The national advantages section tells you which national
|
||||
advantages are available. Some advantages only apply to European
|
||||
players, others only to native players.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html987"
|
||||
HREF="node23.html">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html988"
|
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|
||||
<B> Up:</B> <A NAME="tex2html982"
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<B> Previous:</B> <A NAME="tex2html976"
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<B> <A NAME="tex2html984"
|
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HREF="node1.html">Contents</A></B>
|
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<B> <A NAME="tex2html986"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,120 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
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|
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
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|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
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* with significant contributions from:
|
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
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<HTML>
|
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<HEAD>
|
||||
<TITLE>The Info Panel</TITLE>
|
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<META NAME="description" CONTENT="The Info Panel">
|
||||
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|
||||
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<LINK REL="next" HREF="node24.html">
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<LINK REL="previous" HREF="node22.html">
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|
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||||
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||||
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||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1001"
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HREF="node24.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
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<B> Next:</B> <A NAME="tex2html1002"
|
||||
HREF="node24.html">The Minimap</A>
|
||||
<B> Up:</B> <A NAME="tex2html996"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Previous:</B> <A NAME="tex2html990"
|
||||
HREF="node22.html">The Menubar</A>
|
||||
<B> <A NAME="tex2html998"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1000"
|
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HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00432000000000000000">
|
||||
The Info Panel</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
If you are in unit view mode (the default), the info panel in the
|
||||
lower right corner of the screen either shows information about the
|
||||
currently selected unit, or contains a button to end the current turn
|
||||
if no unit is selected. If a unit is selected, then the info panel
|
||||
shows an image of the unit, as well as its name and the moves it has
|
||||
left. If the unit is a carrier unit, such as a ship or wagon train,
|
||||
the info panel also shows the units or goods on board of the
|
||||
carrier. If the unit is a pioneer, the info panel shows the number of
|
||||
tools the unit carries.
|
||||
|
||||
<P>
|
||||
If a unit is displayed, you can click on the info panel in order to
|
||||
centre the map on this unit.
|
||||
|
||||
<P>
|
||||
If you are in terrain view mode, then the info panel displays the
|
||||
name, owner, defense bonus, movement cost and potential production of
|
||||
the selected tile. You can switch between view modes by pressing
|
||||
<code>Shift-Ctrl-V</code>, or by using the view menu.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1001"
|
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HREF="node24.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html995"
|
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HREF="node21.html">
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
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<A NAME="tex2html989"
|
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HREF="node22.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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<A NAME="tex2html999"
|
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HREF="node64.html">
|
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1002"
|
||||
HREF="node24.html">The Minimap</A>
|
||||
<B> Up:</B> <A NAME="tex2html996"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Previous:</B> <A NAME="tex2html990"
|
||||
HREF="node22.html">The Menubar</A>
|
||||
<B> <A NAME="tex2html998"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1000"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,80 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Minimap</TITLE>
|
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<META NAME="description" CONTENT="The Minimap">
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<META NAME="resource-type" CONTENT="document">
|
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<LINK REL="previous" HREF="node23.html">
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</HEAD>
|
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|
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<BODY >
|
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|
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<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html1015"
|
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HREF="node25.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1016"
|
||||
HREF="node25.html">The Unit Buttons</A>
|
||||
<B> Up:</B> <A NAME="tex2html1010"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1004"
|
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HREF="node23.html">The Info Panel</A>
|
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<B> <A NAME="tex2html1012"
|
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HREF="node1.html">Contents</A></B>
|
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<B> <A NAME="tex2html1014"
|
||||
HREF="node64.html">Index</A></B>
|
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<BR>
|
||||
<BR></DIV>
|
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<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00433000000000000000">
|
||||
The Minimap</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The minimap in the lower left corner of the screen shows you a more
|
||||
abstract view of the map than the main map. Different types of terrain
|
||||
are distinguished by colour, and units and settlements are also
|
||||
represented by dots in the colour of the nation that owns them. You
|
||||
can use the minimap to navigate around the map quickly. Either click
|
||||
on the minimap to center the view on a certain point, or drag the
|
||||
white frame around. Zoom buttons to the left and to the right of the
|
||||
minimap allow you to zoom into and out of the view.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,99 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Unit Buttons</TITLE>
|
||||
<META NAME="description" CONTENT="The Unit Buttons">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node26.html">
|
||||
<LINK REL="previous" HREF="node24.html">
|
||||
<LINK REL="up" HREF="node21.html">
|
||||
<LINK REL="next" HREF="node26.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1029"
|
||||
HREF="node26.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1023"
|
||||
HREF="node21.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1017"
|
||||
HREF="node24.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1025"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1027"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1030"
|
||||
HREF="node26.html">The Compass Rose</A>
|
||||
<B> Up:</B> <A NAME="tex2html1024"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1018"
|
||||
HREF="node24.html">The Minimap</A>
|
||||
<B> <A NAME="tex2html1026"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1028"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00434000000000000000">
|
||||
The Unit Buttons</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The unit buttons displayed between the minimap and the info panel
|
||||
allow you to give order to your units. Note that not all buttons are
|
||||
always active. A ship can not plow a tile, for example, so the plow
|
||||
button is never active if the selected unit is a ship. The eight
|
||||
buttons have the following functions:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>wait
|
||||
</LI>
|
||||
<LI>skip turn
|
||||
</LI>
|
||||
<LI>fortify
|
||||
</LI>
|
||||
<LI>clear forest / plow tile (requires 20 tools)
|
||||
</LI>
|
||||
<LI>build road (requires 20 tools)
|
||||
</LI>
|
||||
<LI>build colony
|
||||
</LI>
|
||||
<LI>disband unit
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
All these actions are also available from the Orders Menu of the menu bar, and as keyboard shortcuts.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,76 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Compass Rose</TITLE>
|
||||
<META NAME="description" CONTENT="The Compass Rose">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node27.html">
|
||||
<LINK REL="previous" HREF="node25.html">
|
||||
<LINK REL="up" HREF="node21.html">
|
||||
<LINK REL="next" HREF="node27.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1043"
|
||||
HREF="node27.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1037"
|
||||
HREF="node21.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1031"
|
||||
HREF="node25.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1039"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1041"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1044"
|
||||
HREF="node27.html">The Main Map</A>
|
||||
<B> Up:</B> <A NAME="tex2html1038"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1032"
|
||||
HREF="node25.html">The Unit Buttons</A>
|
||||
<B> <A NAME="tex2html1040"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1042"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00435000000000000000">
|
||||
The Compass Rose</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The compass rose can be displayed in the top right corner and allows
|
||||
you to give your units movement orders by clicking on the corresponding
|
||||
direction. It is primarily intended for users who do not wish to (or
|
||||
are unable to) use the keyboard shortcuts.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,364 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Main Map</TITLE>
|
||||
<META NAME="description" CONTENT="The Main Map">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="previous" HREF="node26.html">
|
||||
<LINK REL="up" HREF="node21.html">
|
||||
<LINK REL="next" HREF="node28.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1055"
|
||||
HREF="node28.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1049"
|
||||
HREF="node21.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1045"
|
||||
HREF="node26.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1051"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1053"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1056"
|
||||
HREF="node28.html">The Europe Panel</A>
|
||||
<B> Up:</B> <A NAME="tex2html1050"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1046"
|
||||
HREF="node26.html">The Compass Rose</A>
|
||||
<B> <A NAME="tex2html1052"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1054"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00436000000000000000">
|
||||
The Main Map</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The main map shows you the New World in greater detail. You can see
|
||||
the different types of terrain, forested and otherwise, hills,
|
||||
mountains, rivers, and, of course, the various units and settlements
|
||||
of the native and European players. Left click on a tile in order to
|
||||
center the main map, or on a unit in order to select it (a
|
||||
display option allows you to decide
|
||||
whether the map should always centre on the selected unit, or
|
||||
not).
|
||||
|
||||
<P>
|
||||
Your colonies as well as those of your opponents are displayed on the
|
||||
map. You can see their names as well as their sizes, which are
|
||||
displayed as a number and also influence the image used to represent
|
||||
them. The color of the colony's name is always the color of its owner,
|
||||
but the color of the colony size indicates whether any production
|
||||
bonuses or penalties apply (at normal difficulty):
|
||||
|
||||
<P>
|
||||
<P>
|
||||
<TABLE CELLPADDING=3 BORDER="1">
|
||||
<TR><TD ALIGN="LEFT">Colour</TD>
|
||||
<TD ALIGN="RIGHT">Bonus/Penalty</TD>
|
||||
<TD ALIGN="LEFT">Requirements</TD>
|
||||
</TR>
|
||||
<TR><TD ALIGN="LEFT">Red</TD>
|
||||
<TD ALIGN="RIGHT">-2</TD>
|
||||
<TD ALIGN="LEFT">more than eight tories</TD>
|
||||
</TR>
|
||||
<TR><TD ALIGN="LEFT">Orange</TD>
|
||||
<TD ALIGN="RIGHT">-1</TD>
|
||||
<TD ALIGN="LEFT">four to seven tories</TD>
|
||||
</TR>
|
||||
<TR><TD ALIGN="LEFT">White</TD>
|
||||
<TD ALIGN="RIGHT">0</TD>
|
||||
<TD ALIGN="LEFT">less than four tories and less than 50% SoL</TD>
|
||||
</TR>
|
||||
<TR><TD ALIGN="LEFT">Green</TD>
|
||||
<TD ALIGN="RIGHT">+1</TD>
|
||||
<TD ALIGN="LEFT">50% SoL or more</TD>
|
||||
</TR>
|
||||
<TR><TD ALIGN="LEFT">Blue</TD>
|
||||
<TD ALIGN="RIGHT">+2</TD>
|
||||
<TD ALIGN="LEFT">100% SoL</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<P>
|
||||
Left click on a colony in order to open the colony panel. If there is an active unit outside of the
|
||||
colony on the same tile, then a single left click will select the unit
|
||||
instead. In this case, a double click will still open the colony
|
||||
panel.
|
||||
|
||||
<P>
|
||||
Right clicking on an empty tile, will either display some information
|
||||
on that tile if no unit is selected, or open a pop-up menu that
|
||||
additionally allows you to send the selected unit to this tile. If the
|
||||
tile contains some of your units, the menu will also enable you to
|
||||
select each of these units. If the tile contains a native settlement,
|
||||
the menu will also provide you with an item that will bring up some
|
||||
information on that settlement. If the tile contains one of your own
|
||||
colonies, the menu will also allow you to open the colony panel.
|
||||
|
||||
<P>
|
||||
You can also activate the map scroll by moving the cursor towards the
|
||||
edges of the main map. Scrolling with the minimap is faster, however.
|
||||
|
||||
<P>
|
||||
If a unit is selected, further information about that unit is
|
||||
displayed in the info panel, and you can move
|
||||
the unit<A NAME="270"></A> using the numeric keypad or the
|
||||
compass rose. If you select a unit with the
|
||||
left mouse button and drag the mouse, the main map will display the
|
||||
best path from the unit's current position to the tile the mouse is
|
||||
hovering over.
|
||||
|
||||
<P>
|
||||
The tiles the path consists of will be marked with boots if the unit
|
||||
is on foot, with horseshoes if the unit is mounted, with wheels if the
|
||||
unit is a wagon train, or with sextants if the unit is a naval
|
||||
unit. Full-colour symbols mark tiles that can be reached in the same
|
||||
turn, whereas shaded symbols mark tiles that can be reached only in
|
||||
subsequent turns. A number indicates how many turns later the unit
|
||||
will arrive on this tile. You can see this on the main screen.
|
||||
|
||||
<P>
|
||||
<DIV ALIGN="CENTER">
|
||||
<IMG
|
||||
WIDTH="30" HEIGHT="30" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./path-foot.png"
|
||||
ALT="Image path-foot">
|
||||
<IMG
|
||||
WIDTH="30" HEIGHT="30" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./path-horse.png"
|
||||
ALT="Image path-horse">
|
||||
<IMG
|
||||
WIDTH="30" HEIGHT="30" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./path-wagon.png"
|
||||
ALT="Image path-wagon">
|
||||
<IMG
|
||||
WIDTH="31" HEIGHT="30" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./path-naval.png"
|
||||
ALT="Image path-naval">
|
||||
|
||||
</DIV>
|
||||
|
||||
<P>
|
||||
Once you release the mouse button, the selected unit will begin to
|
||||
follow this path. It will awake once it has arrived at its destination
|
||||
or if it can no longer follow the path (if a unit belonging to a
|
||||
different player is in the way, for instance). You can also press the
|
||||
middle mouse button, or both mouse buttons if your mouse only has two
|
||||
buttons, in order to give the selected unit a movement order.
|
||||
|
||||
<P>
|
||||
In the original Colonization game, a unit always used up all movement
|
||||
points when entering a colony. In FreeCol, this is not the case -- a
|
||||
unit can enter a colony just like any other tile. If the unit is
|
||||
placed in a building, or on a colony tile, or if a carrier is loaded
|
||||
or unloaded, however, it will lose all its movement points.
|
||||
|
||||
<P>
|
||||
Units are marked with small coloured shields, which may or may not
|
||||
display a letter. The background colour indicates the nation this unit
|
||||
belongs to. The Dutch units, for example, are usually marked with
|
||||
orange shields. The letter indicates the current state of the unit:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI><code>-</code>: the unit is active (no orders).
|
||||
</LI>
|
||||
<LI><code>F</code>: the unit is fortified.
|
||||
</LI>
|
||||
<LI><code>G</code>: the unit is going somewhere.
|
||||
</LI>
|
||||
<LI><code>P</code>: the unit is plowing a tile.
|
||||
</LI>
|
||||
<LI><code>R</code>: the unit is building a road.
|
||||
</LI>
|
||||
<LI><code>S</code>: the unit is a sentry (waiting for transport).
|
||||
</LI>
|
||||
<LI><code>T</code>: the unit is following a trade route.
|
||||
</LI>
|
||||
<LI><code>W</code>: the unit is waiting for orders (skipped).
|
||||
</LI>
|
||||
<LI><code>0</code>: the unit has no moves left.
|
||||
</LI>
|
||||
<LI><code>#</code>: the unit's state is unknown (some enemy units).
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
If the unit is a foreign naval unit, the shield will display a number
|
||||
instead. This is the number of holds this unit is using.
|
||||
|
||||
<P>
|
||||
Indian Settlements display at least two shields: The colour of the
|
||||
first shield indicates the nation this settlement belongs to. A <SPAN CLASS="MATH"><IMG
|
||||
WIDTH="14" HEIGHT="19" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="img3.png"
|
||||
ALT="$*$"></SPAN> on
|
||||
this shield indicates that this settlement is the nation's capital, a
|
||||
<SPAN CLASS="MATH"><IMG
|
||||
WIDTH="19" HEIGHT="33" ALIGN="MIDDLE" BORDER="0"
|
||||
SRC="img4.png"
|
||||
ALT="$-$"></SPAN> that it is not. The second shield, which bears an exclamation mark
|
||||
(<SPAN CLASS="MATH"><IMG
|
||||
WIDTH="10" HEIGHT="20" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="img5.png"
|
||||
ALT="$!$"></SPAN>) if you have visited the settlement, and a question mark (<SPAN CLASS="MATH"><IMG
|
||||
WIDTH="13" HEIGHT="20" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="img6.png"
|
||||
ALT="$?$"></SPAN>) if
|
||||
you have not, indicates the current relations between the nation and
|
||||
your colonists. Its background may be green, blue, yellow, orange or
|
||||
red, depending on whether your relations are good, mediocre or bad.
|
||||
|
||||
<P>
|
||||
A Settlement with a European mission displays a third shield bearing a
|
||||
cross on a black or grey background. The colour of the cross indicates
|
||||
the European nation that established the mission. The background of
|
||||
the shield is black if the mission was established by a
|
||||
Jesuit Missionary, and grey otherwise.
|
||||
|
||||
<P>
|
||||
The order buttons represent some of the orders you can give to your
|
||||
units. You can move your mouse over the buttons to see their
|
||||
respective orders. If a unit is unable to perform a certain action,
|
||||
the corresponding order button will be disabled. The orders are also
|
||||
available from the Orders Menu, and you can
|
||||
use the following keyboard shortcuts:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI><code>a</code>: assign a trade route.
|
||||
</LI>
|
||||
<LI><code>b</code>: build a colony.
|
||||
</LI>
|
||||
<LI><code>c</code>: center on the currently selected unit.
|
||||
</LI>
|
||||
<LI><code>d</code>: disband the active unit.
|
||||
</LI>
|
||||
<LI><code>e</code>: show the Europe panel.
|
||||
</LI>
|
||||
<LI><code>f</code>: fortify.
|
||||
</LI>
|
||||
<LI><code>g</code>: goto some destination tile.
|
||||
</LI>
|
||||
<LI><code>h</code>: goto some colony (or Europe if a ship).
|
||||
</LI>
|
||||
<LI><code>l</code>: load (fill up all holds already in use).
|
||||
</LI>
|
||||
<LI><code>n</code>: rename the unit.
|
||||
</LI>
|
||||
<LI><code>o</code>: execute goto orders immediately.
|
||||
</LI>
|
||||
<LI><code>p</code>: plow the current tile (requires 20 tools).
|
||||
</LI>
|
||||
<LI><code>r</code>: build a road on the current tile (requires 20 tools).
|
||||
</LI>
|
||||
<LI><code>s</code>: be a sentry (wait for something to happen).
|
||||
</LI>
|
||||
<LI><code>t</code>: show trade routes.
|
||||
</LI>
|
||||
<LI><code>u</code>: unload or dump cargo.
|
||||
</LI>
|
||||
<LI><code>w</code>: wait for another unit to move.
|
||||
</LI>
|
||||
<LI><code>z</code>: clear orders.
|
||||
</LI>
|
||||
<LI><code>tab</code>: switch to next unit on tile, or to colony screen.
|
||||
</LI>
|
||||
<LI><code>space</code>: skip for this turn.
|
||||
</LI>
|
||||
<LI><code>enter</code>: end the turn.
|
||||
</LI>
|
||||
<LI><code>plus</code> or <code>equals</code>: zoom in.
|
||||
</LI>
|
||||
<LI><code>minus</code> or <code>underscore</code>: zoom out.
|
||||
</LI>
|
||||
<LI><code>ctrl-d</code>: display tile names.
|
||||
</LI>
|
||||
<LI><code>ctrl-g</code>: display grid.
|
||||
</LI>
|
||||
<LI><code>ctrl-m</code>: show/hide the map controls.
|
||||
</LI>
|
||||
<LI><code>ctrl-n</code>: new game.
|
||||
</LI>
|
||||
<LI><code>ctrl-o</code>: open a game.
|
||||
</LI>
|
||||
<LI><code>ctrl-q</code>: quit the game.
|
||||
</LI>
|
||||
<LI><code>ctrl-r</code>: reconnect.
|
||||
</LI>
|
||||
<LI><code>ctrl-s</code>: save a game.
|
||||
</LI>
|
||||
<LI><code>ctrl-t</code>: show the chat panel.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
You can customize these settings in the preferences dialog.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1055"
|
||||
HREF="node28.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1049"
|
||||
HREF="node21.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1045"
|
||||
HREF="node26.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1051"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1053"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1056"
|
||||
HREF="node28.html">The Europe Panel</A>
|
||||
<B> Up:</B> <A NAME="tex2html1050"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1046"
|
||||
HREF="node26.html">The Compass Rose</A>
|
||||
<B> <A NAME="tex2html1052"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1054"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,165 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Europe Panel</TITLE>
|
||||
<META NAME="description" CONTENT="The Europe Panel">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node29.html">
|
||||
<LINK REL="previous" HREF="node21.html">
|
||||
<LINK REL="up" HREF="node8.html">
|
||||
<LINK REL="next" HREF="node29.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1069"
|
||||
HREF="node29.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1063"
|
||||
HREF="node8.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1057"
|
||||
HREF="node27.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1065"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1067"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1070"
|
||||
HREF="node29.html">The Colony panel</A>
|
||||
<B> Up:</B> <A NAME="tex2html1064"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1058"
|
||||
HREF="node27.html">The Main Map</A>
|
||||
<B> <A NAME="tex2html1066"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1068"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00440000000000000000">
|
||||
The Europe Panel</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The figure <A HREF="#europe_panel_fig">:autoreffigure3.2</A> represents the Europe panel.
|
||||
|
||||
<DIV ALIGN="CENTER"><A NAME="europe_panel_fig"></A><A NAME="1306"></A>
|
||||
<TABLE>
|
||||
<CAPTION ALIGN="BOTTOM"><STRONG>Figure:</STRONG>
|
||||
The Europe Panel</CAPTION>
|
||||
<TR><TD>
|
||||
<DIV ALIGN="CENTER">
|
||||
<IMG
|
||||
WIDTH="365" HEIGHT="290" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./europe_panel.png"
|
||||
ALT="Image europe_panel">
|
||||
|
||||
</DIV></TD></TR>
|
||||
</TABLE>
|
||||
</DIV>
|
||||
|
||||
<P>
|
||||
In this panel, you can control the ships sailing between America and
|
||||
Europe, as well as the ships currently docked in Europe. You can also
|
||||
buy goods, recruit, purchase and train units. Units recruited,
|
||||
purchased or trained are in the Docks Area in the Europe panel.
|
||||
|
||||
<P>
|
||||
If a ship has set sail for Europe or America, you can change its
|
||||
direction by dragging it from the Going to America box to the Going
|
||||
to Europe box (or vice versa).
|
||||
|
||||
<P>
|
||||
If a ship has docked at the European port you can drag and drop units
|
||||
between the Docks and Cargo panel. You drag and drop goods between the
|
||||
Cargo panel and the Market panel. If you want to buy or sell less than
|
||||
100 units of goods, press the shift key while dragging. This will
|
||||
allow you to specify how many units you wish to transfer. If you press
|
||||
the ``Unload'' button, all goods will be unloaded.
|
||||
|
||||
<P>
|
||||
If any of the goods are displayed in grey, this means they are being
|
||||
boycotted by the Crown because you refused a tax raise. You must pay
|
||||
your tax arrears before you can trade these goods. You can do this by
|
||||
dragging the goods as usual, in which case you will be given the
|
||||
chance to pay your tax arrears (provided you have enough money). A
|
||||
small area at the top right of the screen will keep track of how much
|
||||
money you made or spent and how much taxes you paid.
|
||||
|
||||
<P>
|
||||
From time to time, new colonists eager to join you in the New World
|
||||
will appear on the European Docks. If you are unwilling to wait, you
|
||||
can also recruit new colonists by paying for their journey to the New
|
||||
World. Alternatively, you can train expert units at the Royal
|
||||
University. Paying for their education is expensive, however, and not
|
||||
all types of experts are available in Europe.
|
||||
|
||||
<P>
|
||||
Units present in Europe can also be armed, mounted, equipped with
|
||||
tools or blessed as missionaries in Europe. In order to select one of
|
||||
these actions, you need to right click on the unit. Note that you will
|
||||
have to pay for the arms, horses or tools required to equip your
|
||||
units.
|
||||
|
||||
<P>
|
||||
In order to send a ship back to the New World, you must drag it to the
|
||||
Going to America section of the Europe panel, or press the ``Set
|
||||
sail'' button.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1069"
|
||||
HREF="node29.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1063"
|
||||
HREF="node8.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1057"
|
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HREF="node27.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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<A NAME="tex2html1065"
|
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HREF="node1.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1067"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1070"
|
||||
HREF="node29.html">The Colony panel</A>
|
||||
<B> Up:</B> <A NAME="tex2html1064"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1058"
|
||||
HREF="node27.html">The Main Map</A>
|
||||
<B> <A NAME="tex2html1066"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1068"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,229 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Colony panel</TITLE>
|
||||
<META NAME="description" CONTENT="The Colony panel">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="previous" HREF="node28.html">
|
||||
<LINK REL="up" HREF="node8.html">
|
||||
<LINK REL="next" HREF="node30.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1081"
|
||||
HREF="node30.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1075"
|
||||
HREF="node8.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1071"
|
||||
HREF="node28.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1077"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1079"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1082"
|
||||
HREF="node30.html">The Warehouse Dialog</A>
|
||||
<B> Up:</B> <A NAME="tex2html1076"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1072"
|
||||
HREF="node28.html">The Europe Panel</A>
|
||||
<B> <A NAME="tex2html1078"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1080"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00450000000000000000">
|
||||
The Colony panel</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The figure <A HREF="#colony_panel_fig">:autoreffigure3.3</A> represents the Colony panel.
|
||||
|
||||
<DIV ALIGN="CENTER"><A NAME="colony_panel_fig"></A><A NAME="1308"></A>
|
||||
<TABLE>
|
||||
<CAPTION ALIGN="BOTTOM"><STRONG>Figure:</STRONG>
|
||||
The Colony Panel</CAPTION>
|
||||
<TR><TD>
|
||||
<DIV ALIGN="CENTER">
|
||||
<IMG
|
||||
WIDTH="359" HEIGHT="269" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./colony_panel.png"
|
||||
ALT="Image colony_panel">
|
||||
|
||||
</DIV></TD></TR>
|
||||
</TABLE>
|
||||
</DIV>
|
||||
|
||||
<P>
|
||||
To view a colony's panel, left click on it from the main screen. In
|
||||
this panel, colonists can be assigned to cultivate tiles surrounding
|
||||
the colony, to work in buildings, defend the colony against attackers
|
||||
or wait outside of the colony.
|
||||
|
||||
<P>
|
||||
The colony panel consists of several panels and control elements with
|
||||
different functions. At the top of the panel, you can see a select box
|
||||
displaying the name of the colony, which can be used to select a
|
||||
different colony.
|
||||
|
||||
<P>
|
||||
Below this select box, you can see the area surrounding the colony to
|
||||
the left and a scroll pane displaying the buildings of the colony to
|
||||
the right. You can drag and drop a unit on a tile or a building. The
|
||||
tiles surrounding the colony can produce several kinds of goods,
|
||||
however. If the unit is not producing the right kind of goods, you can
|
||||
right click on the unit to select a different kind of work. If a tile
|
||||
has a red border, then it is being used by another colony or
|
||||
settlement. Please note that you can not use water tiles until you
|
||||
have built docks.
|
||||
|
||||
<P>
|
||||
As buildings can produce only one type of goods, the unit will
|
||||
automatically do the right kind of work. Nonetheless, you can also
|
||||
right click a unit in a building in order to assign it to a different
|
||||
building.
|
||||
|
||||
<P>
|
||||
Below the surrounding area, you can see the production panel, which
|
||||
shows how much food, horses, bells and crosses your colony is
|
||||
producing. It also tells you how many colonists support the Sons of
|
||||
Liberty and how many support the crown.
|
||||
|
||||
<P>
|
||||
Below the list of buildings, you can see four elements related to
|
||||
the production of buildings and units. At the top left, a select box
|
||||
allows you to select the building or unit you wish to build. The
|
||||
button at the bottom left allows you to buy the selected building or
|
||||
unit instead of building it. The two progress bars to the right show
|
||||
you how many hammers and tools are required to finish the selected
|
||||
building or unit, how many hammers and tools you have already
|
||||
produced, how many will be produced in the next turn, and how long it
|
||||
will take until all necessary goods have been produced.
|
||||
|
||||
<P>
|
||||
Yet further below, two panels show you the ships or wagon trains in
|
||||
your colony's port. If there is at least one unit present, the cargo
|
||||
panel to the right will show you the cargo of the selected
|
||||
carrier. Below these two panels, you can see the colony's warehouse
|
||||
area. You can drag and drop goods from the warehouse to the cargo
|
||||
panel and vice versa in order to load and unload your ships or wagon
|
||||
trains. Press the shift key while selecting goods if you do not wish
|
||||
to select all the goods present, or less than one hundred units.
|
||||
|
||||
<P>
|
||||
You can also drag and drop units from one of the other areas
|
||||
to the cargo panel of a ship.
|
||||
|
||||
<P>
|
||||
The Warehouse can only hold a certain amount of
|
||||
goods of each type. Its initial capacity is limited to 100 units of
|
||||
each type of goods, but it can be increased to 300 by building two
|
||||
Warehouse Expansions. If the current
|
||||
limit of the warehouse is exceeded, the number of goods is printed in
|
||||
red. If you do not store the excess units elsewhere, they will be lost
|
||||
at the end of the turn.
|
||||
|
||||
<P>
|
||||
If you have already built a Custom House in
|
||||
the colony, you can export goods to Europe automatically. Goods marked
|
||||
to be exported are printed in green. Open the warehouse dialog (see
|
||||
below) in order to change export settings.
|
||||
|
||||
<P>
|
||||
To the right of these panels you can see the units outside of your
|
||||
colony. These can be fortified units defending your colony, or units
|
||||
just passing through, or waiting for passage elsewhere. Right clicking
|
||||
on one of these units once again allows you to give them orders. You
|
||||
can also drag and drop units from and to this area.
|
||||
|
||||
<P>
|
||||
At the bottom of the Colony Screen, you will see a row of buttons, not
|
||||
all of which are always active. From left to right, these buttons will
|
||||
allow you to
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>Unload the active ship or wagon train
|
||||
</LI>
|
||||
<LI>Fill up all partially filled holds of the active ship or
|
||||
wagon train
|
||||
</LI>
|
||||
<LI>Open the warehouse dialog in order to change the export and
|
||||
warning levels for all types of goods (see below)
|
||||
</LI>
|
||||
<LI>Rename the colony
|
||||
</LI>
|
||||
<LI>Close the dialog
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1083"
|
||||
HREF="node30.html">The Warehouse Dialog</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1081"
|
||||
HREF="node30.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1075"
|
||||
HREF="node8.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1071"
|
||||
HREF="node28.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1077"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1079"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1082"
|
||||
HREF="node30.html">The Warehouse Dialog</A>
|
||||
<B> Up:</B> <A NAME="tex2html1076"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1072"
|
||||
HREF="node28.html">The Europe Panel</A>
|
||||
<B> <A NAME="tex2html1078"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1080"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,124 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>About FreeCol</TITLE>
|
||||
<META NAME="description" CONTENT="About FreeCol">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node4.html">
|
||||
<LINK REL="previous" HREF="node2.html">
|
||||
<LINK REL="up" HREF="node2.html">
|
||||
<LINK REL="next" HREF="node4.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html689"
|
||||
HREF="node4.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html683"
|
||||
HREF="node2.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html677"
|
||||
HREF="node2.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html685"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html687"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html690"
|
||||
HREF="node4.html">The Original Colonization</A>
|
||||
<B> Up:</B> <A NAME="tex2html684"
|
||||
HREF="node2.html">Introduction</A>
|
||||
<B> Previous:</B> <A NAME="tex2html678"
|
||||
HREF="node2.html">Introduction</A>
|
||||
<B> <A NAME="tex2html686"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html688"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00210000000000000000">
|
||||
About FreeCol</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The FreeCol team aims to create an Open Source version of
|
||||
Colonization (released under the
|
||||
<A HREF="http://www.gnu.org/licenses/gpl.html">GPL</A>). At
|
||||
first we'll try to make an exact clone of Colonization. The visuals
|
||||
will be brought up to date with more recent standards but will remain
|
||||
clean, simple and functional. Certain new 'features' will be
|
||||
implemented but the gameplay and the rules will be exactly the same as
|
||||
the original game. Examples of modern features are: an isometric map
|
||||
and multiplayer support.
|
||||
|
||||
<P>
|
||||
This clone will be developed incrementally and result in
|
||||
<SPAN CLASS="textbf">FreeCol 1.0.0 which will be an almost exact Colonization
|
||||
clone</SPAN>. Incremental development basically means that we'll add
|
||||
features one at a time. This allows us to have a running program at
|
||||
all times and also to release an unfinished but working game once in a
|
||||
while.
|
||||
|
||||
<P>
|
||||
Once FreeCol 1.0.0 is finished we'll start working towards FreeCol
|
||||
2.0.0. <SPAN CLASS="textbf">FreeCol 2 will go beyond the original Colonization</SPAN> and
|
||||
will have many new features, it will be an implementation of our (and
|
||||
our users') image of what Colonization 2 would have been.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html689"
|
||||
HREF="node4.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html683"
|
||||
HREF="node2.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html677"
|
||||
HREF="node2.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html685"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html687"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html690"
|
||||
HREF="node4.html">The Original Colonization</A>
|
||||
<B> Up:</B> <A NAME="tex2html684"
|
||||
HREF="node2.html">Introduction</A>
|
||||
<B> Previous:</B> <A NAME="tex2html678"
|
||||
HREF="node2.html">Introduction</A>
|
||||
<B> <A NAME="tex2html686"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html688"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,86 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Warehouse Dialog</TITLE>
|
||||
<META NAME="description" CONTENT="The Warehouse Dialog">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="previous" HREF="node29.html">
|
||||
<LINK REL="up" HREF="node29.html">
|
||||
<LINK REL="next" HREF="node31.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1094"
|
||||
HREF="node31.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1088"
|
||||
HREF="node29.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1084"
|
||||
HREF="node29.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1090"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1092"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1095"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Up:</B> <A NAME="tex2html1089"
|
||||
HREF="node29.html">The Colony panel</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1085"
|
||||
HREF="node29.html">The Colony panel</A>
|
||||
<B> <A NAME="tex2html1091"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1093"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00451000000000000000">
|
||||
The Warehouse Dialog</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The warehouse dialog allows you to set the warning levels for all
|
||||
types of goods. If you have turned on the warnings about goods levels,
|
||||
you will receive a warning if the number of goods drops below the
|
||||
lower level or rises above the higher level. In a warehouse with a
|
||||
capacity of 100 units of each type of goods, the lower level is set to
|
||||
10 and the higher level is set to 90 by default.
|
||||
|
||||
<P>
|
||||
The export level allows you to specify how many goods should be kept
|
||||
in reserve if goods are automatically exported from this colony,
|
||||
either through the Custom House, or by a
|
||||
carrier following a Trade Route. A checkbox
|
||||
indicates whether this type of goods should be exported through the
|
||||
Custom House or not. If you have not yet built a Custom House in this
|
||||
colony, the checkbox is disabled.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,101 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The New World</TITLE>
|
||||
<META NAME="description" CONTENT="The New World">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node39.html">
|
||||
<LINK REL="previous" HREF="node8.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
<LINK REL="next" HREF="node32.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1108"
|
||||
HREF="node32.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1102"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1096"
|
||||
HREF="node30.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1104"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1106"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1109"
|
||||
HREF="node32.html">Terrain Types</A>
|
||||
<B> Up:</B> <A NAME="tex2html1103"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1097"
|
||||
HREF="node30.html">The Warehouse Dialog</A>
|
||||
<B> <A NAME="tex2html1105"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1107"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00500000000000000000">
|
||||
The New World</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
At the beginning of the game, you will start with a naval vessel and
|
||||
two colonists. Your first task will be to discover the New World,
|
||||
which should lie due West, although sailing North West or South West
|
||||
may prove quicker. As soon as you have discovered land, you can
|
||||
establish your colonies and produce goods to send home to Europe.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1110"
|
||||
HREF="node32.html">Terrain Types</A>
|
||||
<LI><A NAME="tex2html1111"
|
||||
HREF="node33.html">Goods</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html1112"
|
||||
HREF="node34.html">Trade Routes</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html1113"
|
||||
HREF="node35.html">Special Resources</A>
|
||||
<LI><A NAME="tex2html1114"
|
||||
HREF="node36.html">Native Settlements</A>
|
||||
<LI><A NAME="tex2html1115"
|
||||
HREF="node37.html">Lost City Rumours</A>
|
||||
<LI><A NAME="tex2html1116"
|
||||
HREF="node38.html">Exploration</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,143 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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original version by: Nikos Drakos, CBLU, University of Leeds
|
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
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* with significant contributions from:
|
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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HREF="node31.html">The New World</A>
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<H1><A NAME="SECTION00510000000000000000">
|
||||
Terrain Types</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
There are many different types of terrain in the New World, each with
|
||||
its own peculiar advantages. At the beginning of the game you will
|
||||
probably arrive at a <A NAME="1457"></A><A NAME="1458"></A><SPAN CLASS="textbf">High Seas</SPAN> tile (or at the edge of the
|
||||
map). High Seas tiles (and the map edge) allow you to sail between
|
||||
Europe and the New World. As you approach land, the High Seas will be
|
||||
replaced by <A NAME="1460"></A><A NAME="1461"></A><SPAN CLASS="textbf">Ocean</SPAN> tiles, which produce
|
||||
Fish.
|
||||
|
||||
<P>
|
||||
In the New World, you will also discover <A NAME="1463"></A><A NAME="1464"></A><SPAN CLASS="textbf">Plains</SPAN>, which
|
||||
produce a great deal of Grain, a lesser amount of Cotton, and some
|
||||
Ore; <A NAME="1466"></A><A NAME="1467"></A><SPAN CLASS="textbf">Grassland</SPAN>, on which Grain and Tobacco can be
|
||||
cultivated; <A NAME="1469"></A><A NAME="1470"></A><SPAN CLASS="textbf">Prairie</SPAN>, which are suitable for growing Grain
|
||||
and Cotton; <A NAME="1472"></A><A NAME="1473"></A><SPAN CLASS="textbf">Savannah</SPAN>, which produces Grain and Sugar;
|
||||
<A NAME="1475"></A><A NAME="1476"></A><SPAN CLASS="textbf">Marsh</SPAN>, where Grain can be cultivated and some Ore can be
|
||||
mined; <A NAME="1478"></A><A NAME="1479"></A><SPAN CLASS="textbf">Swamp</SPAN>, which yields some Grain, and small amounts of
|
||||
Sugar, Tobacco and Ore; <A NAME="1481"></A><A NAME="1482"></A><SPAN CLASS="textbf">Desert</SPAN>, which produce some Food,
|
||||
Cotton and Ore; as well as <A NAME="1484"></A><A NAME="1485"></A><SPAN CLASS="textbf">Tundra</SPAN>, where Grain can be grown,
|
||||
and some Ore can be mined.
|
||||
|
||||
<P>
|
||||
Large parts of the New World are covered in forests, all of which
|
||||
yield varying amounts of Grain, Lumber and Furs. The <A NAME="1487"></A><A NAME="1488"></A><SPAN CLASS="textbf">Boreal
|
||||
Forest</SPAN> also produces Ore, the <A NAME="1490"></A><A NAME="1491"></A><SPAN CLASS="textbf">Mixed Forest</SPAN> Cotton, the
|
||||
<A NAME="1493"></A><A NAME="1494"></A><SPAN CLASS="textbf">Conifer Forest</SPAN> Tobacco, the <A NAME="1496"></A><A NAME="1497"></A><SPAN CLASS="textbf">Tropical Forest</SPAN> Sugar,
|
||||
the <A NAME="1499"></A><A NAME="1500"></A><SPAN CLASS="textbf">Rain Forest</SPAN> produces small amounts of Ore, Sugar and
|
||||
Tobacco, the <A NAME="1502"></A><A NAME="1503"></A><SPAN CLASS="textbf">Wetland Forest</SPAN> and the <A NAME="1505"></A><A NAME="1506"></A><SPAN CLASS="textbf">Scrub Forest</SPAN>
|
||||
yield some Ore, and the <A NAME="1508"></A><A NAME="1509"></A><SPAN CLASS="textbf">Broadleaf Forest</SPAN> Cotton.
|
||||
|
||||
<P>
|
||||
The <A NAME="1511"></A><A NAME="1512"></A><SPAN CLASS="textbf">Hills</SPAN> produce a small amount of Grain, and can be mined
|
||||
for Ore and a lesser amount of Silver. The <A NAME="1514"></A><A NAME="1515"></A><SPAN CLASS="textbf">Mountains</SPAN> are
|
||||
unsuitable for agriculture, but yield some Ore and Silver.
|
||||
<A NAME="1517"></A><A NAME="1518"></A><SPAN CLASS="textbf">Arctic</SPAN> tiles are the least useful type of terrain, as they
|
||||
produce nothing at all. Terrain types that produce no Grain, such as
|
||||
the Mountains and Arctic types, can not support colonies.
|
||||
|
||||
<P>
|
||||
Clearing or plowing a tile, and building a road require spending 20
|
||||
tools. Therefore, these actions can only be carried out by units
|
||||
carrying at least 20 tools. You can equip your units in your colonies
|
||||
or in Europe.
|
||||
|
||||
<P>
|
||||
|
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<DIV CLASS="navigation"><HR>
|
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HREF="node33.html">Goods</A>
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HREF="node31.html">The New World</A>
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HREF="node31.html">The New World</A>
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1128"
|
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
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</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,203 @@
|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
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|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
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<HTML>
|
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<HEAD>
|
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<TITLE>Goods</TITLE>
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|
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1144"
|
||||
HREF="node34.html">Trade Routes</A>
|
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<B> Up:</B> <A NAME="tex2html1138"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1132"
|
||||
HREF="node32.html">Terrain Types</A>
|
||||
<B> <A NAME="tex2html1140"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1142"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00520000000000000000">
|
||||
Goods</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The New World produces many goods, which can be traded in Europe. In
|
||||
order to this, you must use your ships to transport them to your
|
||||
Home Port. As soon as the ship arrives in
|
||||
Europe, you can sell the goods, and buy others, in the
|
||||
Europe Panel. Later in the game, after you
|
||||
have built Custom Houses, goods can be
|
||||
exported automatically. Until then, you can partially automate this
|
||||
process by establishing Trade Routes.
|
||||
|
||||
<P>
|
||||
Exporting these goods to Europe will be one of your most important
|
||||
sources of income. At the beginning of the game, you will probably
|
||||
want to export raw materials, such as <SPAN CLASS="textbf">Sugar</SPAN> and
|
||||
<SPAN CLASS="textbf">Tobacco</SPAN>, but as prices drop, you should concentrate on luxury
|
||||
products, such as <SPAN CLASS="textbf">Rum</SPAN> and <SPAN CLASS="textbf">Cigars</SPAN>, which command
|
||||
higher prices.
|
||||
|
||||
<P>
|
||||
<A NAME="1520"></A><A NAME="1521"></A><SPAN CLASS="textbf">Food</SPAN> is the single most important good, since all your
|
||||
colonists consume two units of food each turn. If this demand can not
|
||||
be met, some of your colonists will starve to death. On the other
|
||||
hand, a colony that has accumulated 200 units of food will produce a
|
||||
new Free Colonist. Unfortunately, buying
|
||||
food in Europe is always expensive, and colonial foodstuffs fetch only
|
||||
poor prices.
|
||||
|
||||
<P>
|
||||
Food comes in two varieties, <A NAME="1523"></A><A NAME="1524"></A><SPAN CLASS="textbf">Grain</SPAN>, which can be cultivated on
|
||||
nearly all land tiles, and <A NAME="1526"></A><A NAME="1527"></A><SPAN CLASS="textbf">Fish</SPAN>, which is produced by
|
||||
ocean and lake tiles. In order to harvest the
|
||||
bounty of the sea, you will need a Dock, however.
|
||||
|
||||
<P>
|
||||
Breeding new <A NAME="1529"></A><A NAME="1530"></A><SPAN CLASS="textbf">Horses</SPAN> also requires food, but the horses you
|
||||
already have are content to eat grass and consume no more of your
|
||||
precious food. In order to breed horses, you need at least two horses
|
||||
in your colony (for obvious reasons). Breeding horses does not require
|
||||
Stables, but Stables do speed things up.
|
||||
|
||||
<P>
|
||||
Four raw materials are typical for the New World. They will initially
|
||||
generate a good income, but prices will inevitably drop. These goods
|
||||
are <A NAME="1532"></A><A NAME="1533"></A><SPAN CLASS="textbf">Sugar</SPAN>, which is best cultivated on
|
||||
Savannah tiles, <A NAME="1535"></A><A NAME="1536"></A><SPAN CLASS="textbf">Tobacco</SPAN>, best cultivated
|
||||
on Grassland, <A NAME="1538"></A><A NAME="1539"></A><SPAN CLASS="textbf">Cotton</SPAN>, which is most
|
||||
abundant on Prairie tiles, and <A NAME="1541"></A><A NAME="1542"></A><SPAN CLASS="textbf">Furs</SPAN>,
|
||||
which are available on all forested tiles, but most abundantly on
|
||||
Boreal Forest and Mixed Forest tiles.
|
||||
|
||||
<P>
|
||||
These four materials can be used to produce corresponding luxury
|
||||
goods, which will fetch much higher prices in Europe. In a
|
||||
distillery, <A NAME="1544"></A><A NAME="1545"></A><SPAN CLASS="textbf">Rum</SPAN> is produced
|
||||
from Sugar. Tobacco is used to make <A NAME="1547"></A><A NAME="1548"></A><SPAN CLASS="textbf">Cigars</SPAN> in the
|
||||
Tobacconist's House. The Weaver
|
||||
weaves <A NAME="1550"></A><A NAME="1551"></A><SPAN CLASS="textbf">Cloth</SPAN> from Cotton in his house, and the Fur Trader turns Furs into <A NAME="1553"></A><A NAME="1554"></A><SPAN CLASS="textbf">Coats</SPAN> in his
|
||||
house.
|
||||
|
||||
<P>
|
||||
Initially, the resource which fetches the highest prices in Europe is
|
||||
<A NAME="1556"></A><A NAME="1557"></A><SPAN CLASS="textbf">Silver</SPAN>, which can be mined in Hills and
|
||||
Mountains. As prices drop, Silver will become
|
||||
less and less useful, however. On the other hand, Hills and Mountains
|
||||
also produce <A NAME="1559"></A><A NAME="1560"></A><SPAN CLASS="textbf">Ore</SPAN>, which is not in great demand in Europe, but
|
||||
which can be refined to produce <A NAME="1562"></A><A NAME="1563"></A><SPAN CLASS="textbf">Tools</SPAN> in the
|
||||
Blacksmith's House. Tools are required
|
||||
for clearing forests and plowing fields, as well as for constructing
|
||||
advanced buildings and units. Furthermore, <A NAME="1565"></A><A NAME="1566"></A><SPAN CLASS="textbf">Muskets</SPAN> can be
|
||||
produced from Tools in the Armory.
|
||||
|
||||
<P>
|
||||
<A NAME="1568"></A><A NAME="1569"></A><SPAN CLASS="textbf">Lumber</SPAN> also fetches poor prices in Europe, but can be used to
|
||||
produce <A NAME="1571"></A><A NAME="1572"></A><SPAN CLASS="textbf">Hammers</SPAN> in the Carpenter's House. Hammers are required for constructing all
|
||||
buildings, as well as naval units and
|
||||
Wagon Trains. Hammers are ``abstract'' goods
|
||||
that can neither be transported nor traded. They represent the work
|
||||
required to finish a building rather than some tangible material.
|
||||
|
||||
<P>
|
||||
The two other ``abstract'' goods are <A NAME="1574"></A><A NAME="1575"></A><SPAN CLASS="textbf">Liberty Bells</SPAN>, which are
|
||||
produced in the Town Hall, and <A NAME="1577"></A><A NAME="1578"></A><SPAN CLASS="textbf">Crosses</SPAN>,
|
||||
which are generated by the Church. They represent
|
||||
the concepts of liberty and of religious freedom. Liberty Bells are
|
||||
needed to convince your colonists of your policies, and to elect
|
||||
Founding Fathers to the
|
||||
Continental Congress, whereas
|
||||
Crosses attract further colonists.
|
||||
|
||||
<P>
|
||||
<A NAME="1580"></A><A NAME="1581"></A><SPAN CLASS="textbf">Trade Goods</SPAN>, on the other hand, can be transported and traded,
|
||||
but they can not be produced in your colonies. They are only available
|
||||
in Europe and are useful for trading with native settlements, which
|
||||
generally demand Trade Goods.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1145"
|
||||
HREF="node34.html">Trade Routes</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
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|
||||
<A NAME="tex2html1143"
|
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HREF="node34.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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<A NAME="tex2html1141"
|
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HREF="node64.html">
|
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1144"
|
||||
HREF="node34.html">Trade Routes</A>
|
||||
<B> Up:</B> <A NAME="tex2html1138"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1132"
|
||||
HREF="node32.html">Terrain Types</A>
|
||||
<B> <A NAME="tex2html1140"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1142"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
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|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
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* with significant contributions from:
|
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<HTML>
|
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<HEAD>
|
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<TITLE>Trade Routes</TITLE>
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HREF="node33.html">Goods</A>
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<B> Previous:</B> <A NAME="tex2html1147"
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HREF="node33.html">Goods</A>
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<B> <A NAME="tex2html1153"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1155"
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|
||||
<H2><A NAME="SECTION00521000000000000000">
|
||||
Trade Routes</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The orders menu allows you to assign a Trade
|
||||
Route to a ship or wagon train. If you select this order, the trade
|
||||
route dialog, which enables you to select a trade route or create a
|
||||
new trade route, will open. If you have not created a trade route, you
|
||||
must use the edit trade route dialog to do so first.
|
||||
|
||||
<P>
|
||||
A trade route consists of two or more stops, which may either be the
|
||||
Home Port, or one of your colonies. Select a
|
||||
destination from the select box and press the <TT>add new stop</TT>
|
||||
button. If you select the special destination <TT>all colonies</TT>,
|
||||
then your Home Port and all your colonies will be added to the list of
|
||||
stops.
|
||||
|
||||
<P>
|
||||
If you have selected a destination, you can drag and drop goods from
|
||||
the goods panel to the cargo panel. These are the goods your ship or
|
||||
wagon train should have on board when leaving this stop. If the ship
|
||||
or wagon train arrives at the destination with other goods on board,
|
||||
these goods will be unloaded.
|
||||
|
||||
<P>
|
||||
Note that the ships and wagon trains will take the capacity and
|
||||
settings of the warehouses in your colonies into account. They will
|
||||
not unload cargo that would be wasted and they will only load goods
|
||||
that should not be kept in reserve. This means that they may wait
|
||||
for a long time until a sufficient number of goods becomes available.
|
||||
|
||||
<P>
|
||||
As soon as a ship or wagon train reaches the last destination of the
|
||||
trade route, it will continue at the first destination.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
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<BR>
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<B> Next:</B> <A NAME="tex2html1157"
|
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HREF="node35.html">Special Resources</A>
|
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<B> Up:</B> <A NAME="tex2html1151"
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HREF="node33.html">Goods</A>
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<B> Previous:</B> <A NAME="tex2html1147"
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HREF="node33.html">Goods</A>
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<B> <A NAME="tex2html1153"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1155"
|
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
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<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
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</ADDRESS>
|
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</BODY>
|
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</HTML>
|
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@ -0,0 +1,76 @@
|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
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original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
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* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<HTML>
|
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<HEAD>
|
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<TITLE>Special Resources</TITLE>
|
||||
<META NAME="description" CONTENT="Special Resources">
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<DIV CLASS="navigation"><!--Navigation Panel-->
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<A NAME="tex2html1170"
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HREF="node36.html">
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HREF="node64.html">
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|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1171"
|
||||
HREF="node36.html">Native Settlements</A>
|
||||
<B> Up:</B> <A NAME="tex2html1165"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1159"
|
||||
HREF="node34.html">Trade Routes</A>
|
||||
<B> <A NAME="tex2html1167"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1169"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00530000000000000000">
|
||||
Special Resources</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Some types of terrain can also have special resources, which increase
|
||||
the production of a particular type of goods. These resources look
|
||||
just like the goods they will produce. These tiles are particularly
|
||||
valuable.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,176 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Native Settlements</TITLE>
|
||||
<META NAME="description" CONTENT="Native Settlements">
|
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|
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|
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<BODY >
|
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|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html1184"
|
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HREF="node37.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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HREF="node31.html">
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1185"
|
||||
HREF="node37.html">Lost City Rumours</A>
|
||||
<B> Up:</B> <A NAME="tex2html1179"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1173"
|
||||
HREF="node35.html">Special Resources</A>
|
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<B> <A NAME="tex2html1181"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1183"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00540000000000000000">
|
||||
Native Settlements</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The New World is by no means an uninhabited country. Various tribes of
|
||||
Indians already live there, and make use of the land. When your
|
||||
colonists arrive, you will have to decide whether you will attempt to
|
||||
peacefully coexist with the natives, or to wipe them out. The
|
||||
French player has the advantage of generating only
|
||||
half the alarm among the natives. The Spanish
|
||||
player has the advantage of greater military efficiency against the
|
||||
natives. Your choice of Home Country may
|
||||
influence your strategy -- or vice versa.
|
||||
|
||||
<P>
|
||||
Small Native Settlements use the tile they are built on as well as all
|
||||
adjacent tiles, just like your Colonies
|
||||
do. Large Native Settlements also use tiles that are two moves
|
||||
away. Your colonists can not use tiles that are already used by
|
||||
natives. If they attempt to do so, the natives will demand some gold
|
||||
for the land. You must then decide whether to pay their price, take
|
||||
the land away from the by force, or to leave the land alone.
|
||||
Naturally, the natives will not be pleased if you take the land away
|
||||
from them. As soon as Peter Minuit has
|
||||
joined the Continental Congress,
|
||||
however, the natives no longer demand payment for their land.
|
||||
|
||||
<P>
|
||||
Colonies and armed units near their settlements will alarm the natives
|
||||
and poison your relations. If the natives are happy, they will come to
|
||||
your colonies offering gifts. If they are unhappy, they will come and
|
||||
make demands instead. If they get really angry, they may attack your
|
||||
units or colonies. After a few turns, however, they will usually calm
|
||||
down again.
|
||||
|
||||
<P>
|
||||
Some types of units may enter Native Settlements. Units that carry
|
||||
goods, such as Wagon Trains and
|
||||
Ships, can enter the settlements and trade
|
||||
with them. Trade always improves your relations with the natives. If
|
||||
you offer your goods as a gift, this will improve your relations even
|
||||
more.
|
||||
|
||||
<P>
|
||||
Scouts can either ask to speak with the chief of
|
||||
the tribe, or demand tribute, which is obviously not good for your
|
||||
relations with the natives. If your scout speaks with the chief, you
|
||||
will learn which skill this settlement teaches and which goods the
|
||||
natives would prefer to acquire. Furthermore, the chief may offer you
|
||||
some gold, or tell you about nearby lands. If your Scout is not a
|
||||
Seasoned Scout already, he may become so.
|
||||
|
||||
<P>
|
||||
Free Colonists and Indentured Servants may enter a settlement in order to learn
|
||||
the skills of the natives.
|
||||
|
||||
<P>
|
||||
Missionaries, which may be either
|
||||
Jesuit Missionaries or ordinary
|
||||
colonists blessed as missionaries in the Home
|
||||
Port or any colony with a Church, are able to
|
||||
establish a <A NAME="1583"></A><SPAN CLASS="textbf">Mission</SPAN> or to incite the natives against another
|
||||
European nation. If a Jesuit Missionary, or an ordinary colonist
|
||||
blessed as a missionary is equipped with tools, muskets or horses, he
|
||||
loses his missionary status and is no longer able to establish a
|
||||
mission.
|
||||
|
||||
<P>
|
||||
The presence of a Mission will reduce tension between the natives and
|
||||
your colonists. In time, some of the natives may also convert and join
|
||||
your colonies as Indian Converts. If the
|
||||
settlement already contains the mission of another European country,
|
||||
your missionary may denounce the teachings of that mission as a
|
||||
heresy. If he is successful, the natives will burn down the old
|
||||
mission and your missionary establishes a new one.
|
||||
|
||||
<P>
|
||||
Note that the missionary will always remain in the settlement. He is
|
||||
effectively lost to you.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1184"
|
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HREF="node37.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html1178"
|
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|
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<A NAME="tex2html1172"
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<A NAME="tex2html1182"
|
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HREF="node64.html">
|
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
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<B> Next:</B> <A NAME="tex2html1185"
|
||||
HREF="node37.html">Lost City Rumours</A>
|
||||
<B> Up:</B> <A NAME="tex2html1179"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1173"
|
||||
HREF="node35.html">Special Resources</A>
|
||||
<B> <A NAME="tex2html1181"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1183"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,126 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Lost City Rumours</TITLE>
|
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<META NAME="description" CONTENT="Lost City Rumours">
|
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<META NAME="resource-type" CONTENT="document">
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|
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|
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|
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|
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|
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|
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|
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|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
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|
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HREF="node38.html">
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|
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|
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HREF="node31.html">
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|
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|
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HREF="node36.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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|
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HREF="node1.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1196"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1199"
|
||||
HREF="node38.html">Exploration</A>
|
||||
<B> Up:</B> <A NAME="tex2html1193"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1187"
|
||||
HREF="node36.html">Native Settlements</A>
|
||||
<B> <A NAME="tex2html1195"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1197"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00550000000000000000">
|
||||
Lost City Rumours</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
In the New World, there are also rumours about <A NAME="1585"></A><SPAN CLASS="textbf">Lost Cities</SPAN>,
|
||||
such as El Dorado, or Cíbola. You may send your colonists to
|
||||
explore these rumours, and you might indeed discover one of the Seven
|
||||
Cities of Gold, and a Treasure Train.
|
||||
Other outcomes, however, are also possible.
|
||||
|
||||
<P>
|
||||
Mostly, the rumour proves to be nothing but a rumour. Occasionally,
|
||||
you might disturb the burial grounds of a native tribe, which will
|
||||
cause the tribe to declare war on you. It is also possible that your
|
||||
expedition simply vanishes without a trace. On the other hand, you
|
||||
might also discover a small tribe and a few trinkets. Your colonist
|
||||
might become a Seasoned Scout if he has no
|
||||
other skill, or you might discover the sole survivor of a lost
|
||||
colony.
|
||||
|
||||
<P>
|
||||
Possibly the best outcome is the discovery of the <A NAME="1587"></A><SPAN CLASS="textbf">Fountain of
|
||||
Youth</SPAN>, which will cause numerous colonists to appear on the docks in
|
||||
your Home Port.
|
||||
|
||||
<P>
|
||||
As soon as Hernando de Soto has joined
|
||||
the Continental Congress, Lost City
|
||||
Rumours always yield positive results.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1198"
|
||||
HREF="node38.html">
|
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html1192"
|
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HREF="node31.html">
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1186"
|
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HREF="node36.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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|
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HREF="node1.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1196"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1199"
|
||||
HREF="node38.html">Exploration</A>
|
||||
<B> Up:</B> <A NAME="tex2html1193"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1187"
|
||||
HREF="node36.html">Native Settlements</A>
|
||||
<B> <A NAME="tex2html1195"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1197"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,82 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Exploration</TITLE>
|
||||
<META NAME="description" CONTENT="Exploration">
|
||||
<META NAME="resource-type" CONTENT="document">
|
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<META NAME="distribution" CONTENT="global">
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|
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<LINK REL="previous" HREF="node37.html">
|
||||
<LINK REL="up" HREF="node31.html">
|
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<LINK REL="next" HREF="node39.html">
|
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</HEAD>
|
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|
||||
<BODY >
|
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|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html1210"
|
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HREF="node39.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html1204"
|
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HREF="node31.html">
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
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<A NAME="tex2html1200"
|
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HREF="node37.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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HREF="node1.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1208"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1211"
|
||||
HREF="node39.html">Colonies</A>
|
||||
<B> Up:</B> <A NAME="tex2html1205"
|
||||
HREF="node31.html">The New World</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1201"
|
||||
HREF="node37.html">Lost City Rumours</A>
|
||||
<B> <A NAME="tex2html1207"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1209"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00560000000000000000">
|
||||
Exploration</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The original Colonization game awarded exploration points only for the
|
||||
discovery of the Pacific Ocean. This is also the default behaviour for
|
||||
FreeCol. However, you may choose to play with exploration points, in
|
||||
which case you will be awarded exploration points for the discovery of
|
||||
a new region of the New World.
|
||||
|
||||
<P>
|
||||
A region may be either a large area of land, a mountain range, or a
|
||||
river valley. If you discover a region, you will be asked to name it,
|
||||
and you will be awarded a number of exploration points depending on
|
||||
the size of the region discovered.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,97 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Colonies</TITLE>
|
||||
<META NAME="description" CONTENT="Colonies">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
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|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
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|
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<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
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|
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<LINK REL="next" HREF="node48.html">
|
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<LINK REL="previous" HREF="node31.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
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<LINK REL="next" HREF="node40.html">
|
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</HEAD>
|
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|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1224"
|
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HREF="node40.html">
|
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1218"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1212"
|
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HREF="node38.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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<A NAME="tex2html1220"
|
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HREF="node1.html">
|
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1222"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1225"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> Up:</B> <A NAME="tex2html1219"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1213"
|
||||
HREF="node38.html">Exploration</A>
|
||||
<B> <A NAME="tex2html1221"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1223"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00600000000000000000">
|
||||
Colonies</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1226"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html1227"
|
||||
HREF="node41.html">The colony tile</A>
|
||||
<LI><A NAME="tex2html1228"
|
||||
HREF="node42.html">The adjacent tiles</A>
|
||||
<LI><A NAME="tex2html1229"
|
||||
HREF="node43.html">No Reforestation</A>
|
||||
<LI><A NAME="tex2html1230"
|
||||
HREF="node44.html">Government Efficiency</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html1231"
|
||||
HREF="node45.html">Colony Buildings</A>
|
||||
<LI><A NAME="tex2html1232"
|
||||
HREF="node46.html">Using Buildings</A>
|
||||
<LI><A NAME="tex2html1233"
|
||||
HREF="node47.html">Building Units
|
||||
and Buildings</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,159 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Original Colonization</TITLE>
|
||||
<META NAME="description" CONTENT="The Original Colonization">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="previous" HREF="node3.html">
|
||||
<LINK REL="up" HREF="node2.html">
|
||||
<LINK REL="next" HREF="node5.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html701"
|
||||
HREF="node5.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html695"
|
||||
HREF="node2.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html691"
|
||||
HREF="node3.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html697"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html699"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html702"
|
||||
HREF="node5.html">Installation</A>
|
||||
<B> Up:</B> <A NAME="tex2html696"
|
||||
HREF="node2.html">Introduction</A>
|
||||
<B> Previous:</B> <A NAME="tex2html692"
|
||||
HREF="node3.html">About FreeCol</A>
|
||||
<B> <A NAME="tex2html698"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html700"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00220000000000000000">
|
||||
The Original Colonization</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The original Colonization<A HREF="http://en.wikipedia.org/wiki/Colonization (computer game)"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A> was
|
||||
released in 1994 by Microprose. <SPAN CLASS="textbf">Colonization is heavily based
|
||||
on Civilization</SPAN> which some consider to be the best turn-based
|
||||
strategy game for the PC in the history of mankind.
|
||||
|
||||
<P>
|
||||
In Civilization the object of the game was to build a nation that
|
||||
could stand the test of times and that could also do one of the
|
||||
following: conquer the world or be the first to launch a
|
||||
spaceship. In Colonization things are bit different...
|
||||
|
||||
<P>
|
||||
A Colonization game starts in 1492 and <SPAN CLASS="textbf">the object of the game
|
||||
is to colonize America</SPAN>. You begin the game with one vessel and two
|
||||
colonists.
|
||||
|
||||
<P>
|
||||
As in Civilization you need to build a powerful nation, but
|
||||
fortunately in the early part of the game <SPAN CLASS="textbf">you'll be able to
|
||||
send ships back to Europe</SPAN> in order to sell the goods you've produced
|
||||
or to bring back some colonists. <SPAN CLASS="textbf">Getting colonists into the
|
||||
new world is a very important aspect of the game</SPAN> as one game turn
|
||||
takes one year and later on even one season and as a result colonies
|
||||
don't grow as rapidly as they do in Civilization. You can pay
|
||||
colonists to come to the new world or you can show off with the
|
||||
religious freedom of your people in which case they will hop on your
|
||||
vessels for no money at all.
|
||||
|
||||
<P>
|
||||
Another important aspect is <SPAN CLASS="textbf">trade: the source of all income</SPAN>
|
||||
(apart from Inca and Aztec gold). In a land filled with precious
|
||||
resources it is important to <SPAN CLASS="textbf">build your colonies at the right
|
||||
location</SPAN> and to place craftsmen where they belong. This is not only
|
||||
to have an income but also to be able to <SPAN CLASS="textbf">live off the land</SPAN>
|
||||
when you can no longer count on the support of Europe.
|
||||
|
||||
<P>
|
||||
Through all this you'll have to decide whether or not you want to
|
||||
<SPAN CLASS="textbf">live next to the native americans</SPAN> peacefully. They can teach
|
||||
your colonists new skills that cannot be tought anywhere else and they
|
||||
will offer you goods in case you choose to treat them as your
|
||||
friends. On the other hand, their villages can be attacked and their
|
||||
valuable goods can be taken from them and sold in Europe.
|
||||
|
||||
<P>
|
||||
<SPAN CLASS="textbf">Other European forces are also busy occupying their piece of
|
||||
the new world</SPAN>. Should their borders go too far then take over some
|
||||
of their colonies by force because they wouldn't hesitate to do the
|
||||
same thing to you.
|
||||
|
||||
<P>
|
||||
The object of Colonization is to <SPAN CLASS="textbf">declare your independence and
|
||||
survive an attack of the King's forces</SPAN>. Before declaring your
|
||||
independence <SPAN CLASS="textbf">you need to have the majority of the people
|
||||
behind you</SPAN>. This can be done by <SPAN CLASS="textbf">promoting free speech</SPAN> and by
|
||||
providing a strong governmental system.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html701"
|
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HREF="node5.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html695"
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HREF="node2.html">
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|
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<A NAME="tex2html691"
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HREF="node3.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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<A NAME="tex2html697"
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HREF="node1.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
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<A NAME="tex2html699"
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HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html702"
|
||||
HREF="node5.html">Installation</A>
|
||||
<B> Up:</B> <A NAME="tex2html696"
|
||||
HREF="node2.html">Introduction</A>
|
||||
<B> Previous:</B> <A NAME="tex2html692"
|
||||
HREF="node3.html">About FreeCol</A>
|
||||
<B> <A NAME="tex2html698"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html700"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,90 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
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|
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Picking a suitable site</TITLE>
|
||||
<META NAME="description" CONTENT="Picking a suitable site">
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<META NAME="resource-type" CONTENT="document">
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<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
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|
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<LINK REL="next" HREF="node45.html">
|
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<LINK REL="previous" HREF="node39.html">
|
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<LINK REL="up" HREF="node39.html">
|
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<LINK REL="next" HREF="node41.html">
|
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</HEAD>
|
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|
||||
<BODY >
|
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|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1246"
|
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HREF="node41.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html1240"
|
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HREF="node39.html">
|
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1234"
|
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HREF="node39.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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<A NAME="tex2html1242"
|
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HREF="node1.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1244"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1247"
|
||||
HREF="node41.html">The colony tile</A>
|
||||
<B> Up:</B> <A NAME="tex2html1241"
|
||||
HREF="node39.html">Colonies</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1235"
|
||||
HREF="node39.html">Colonies</A>
|
||||
<B> <A NAME="tex2html1243"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1245"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00610000000000000000">
|
||||
Picking a suitable site</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Your colonies are your most important assets in the new world.
|
||||
Therefore, it is very important to build them in the right
|
||||
place. There are several aspects to consider:
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1248"
|
||||
HREF="node41.html">The colony tile</A>
|
||||
<LI><A NAME="tex2html1249"
|
||||
HREF="node42.html">The adjacent tiles</A>
|
||||
<LI><A NAME="tex2html1250"
|
||||
HREF="node43.html">No Reforestation</A>
|
||||
<LI><A NAME="tex2html1251"
|
||||
HREF="node44.html">Government Efficiency</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,133 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The colony tile</TITLE>
|
||||
<META NAME="description" CONTENT="The colony tile">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node42.html">
|
||||
<LINK REL="previous" HREF="node40.html">
|
||||
<LINK REL="up" HREF="node40.html">
|
||||
<LINK REL="next" HREF="node42.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1264"
|
||||
HREF="node42.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1258"
|
||||
HREF="node40.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1252"
|
||||
HREF="node40.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1260"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1262"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1265"
|
||||
HREF="node42.html">The adjacent tiles</A>
|
||||
<B> Up:</B> <A NAME="tex2html1259"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1253"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> <A NAME="tex2html1261"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1263"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00611000000000000000">
|
||||
The colony tile</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
Some terrain types are more suitable for establishing a colony than
|
||||
others. Colonies can not be built on Arctic tiles, nor on Mountains,
|
||||
because these terrain types produce no Grain. Hills and Deserts are
|
||||
less suitable than other tiles because they produce less food, which
|
||||
is very important in the long run. Tiles with forest generally produce
|
||||
less food than tiles without, but Pioneers are
|
||||
able to cut down the forest and plow the tile, which will increase
|
||||
food production. The presence of a river will also increase food
|
||||
production.
|
||||
|
||||
<P>
|
||||
The Hills produce a small amount of Grain, and can
|
||||
be mined for Ore and a lesser amount of Silver. The
|
||||
Mountains are unsuitable for agriculture, but
|
||||
yield some Ore and Silver. Arctic tiles are the
|
||||
least useful type of terrain, as they produce nothing at all. Terrain
|
||||
types that produce no Grain, such as the Mountains and Arctic types,
|
||||
can not support colonies.
|
||||
|
||||
<P>
|
||||
The New World is also irrigated by minor and major rivers. The
|
||||
production of most types of Goods is increased by
|
||||
the presence of rivers and roads, which your
|
||||
Pioneers can build. All terrain types which
|
||||
produce Grain (except the Hills) can also be cleared or plowed by your
|
||||
Pioneers. In the case of open land, plowing increases the production
|
||||
of Grain and most other types of goods. In the case of forests,
|
||||
clearing removes the forest and transforms the tile into open land:
|
||||
Boreal Forest is transformed into Tundra, Mixed Forest into Plains,
|
||||
Conifer Forest into Grassland, Tropical Forest into Savannah, Wetland
|
||||
Forest into Marsh, Rain Forest into Swamp, Scrub Forest into Desert,
|
||||
and Broadleaf Forest into Prairie.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1264"
|
||||
HREF="node42.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1258"
|
||||
HREF="node40.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1252"
|
||||
HREF="node40.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1260"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1262"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1265"
|
||||
HREF="node42.html">The adjacent tiles</A>
|
||||
<B> Up:</B> <A NAME="tex2html1259"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1253"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> <A NAME="tex2html1261"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1263"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,126 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The adjacent tiles</TITLE>
|
||||
<META NAME="description" CONTENT="The adjacent tiles">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node43.html">
|
||||
<LINK REL="previous" HREF="node41.html">
|
||||
<LINK REL="up" HREF="node40.html">
|
||||
<LINK REL="next" HREF="node43.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1278"
|
||||
HREF="node43.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1272"
|
||||
HREF="node40.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1266"
|
||||
HREF="node41.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1274"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1276"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1279"
|
||||
HREF="node43.html">No Reforestation</A>
|
||||
<B> Up:</B> <A NAME="tex2html1273"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1267"
|
||||
HREF="node41.html">The colony tile</A>
|
||||
<B> <A NAME="tex2html1275"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1277"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00612000000000000000">
|
||||
The adjacent tiles</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
In the early stages of the game, you will need to generate cash by
|
||||
selling products from the New World in your Home Port. Thus, many of
|
||||
your early colonies should probably be situated next to bonus tiles,
|
||||
which greatly increase production. Rivers also increase production,
|
||||
though not as much as a bonus resource. On the other hand, they
|
||||
increase the production of many different kinds of goods, unlike a
|
||||
bonus resource.
|
||||
|
||||
<P>
|
||||
In order to improve your colony, you will have to construct various
|
||||
buildings. This will require large amounts of lumber. For this reason,
|
||||
you should make sure that at least one tile adjacent to your colony
|
||||
site can produce sufficient amounts of lumber. You will also need
|
||||
tools to construct advanced buildings. Therefore, it is an advantage
|
||||
if the colony can also produce ore, which can be refined to produce
|
||||
tools. However, ore is not as important as lumber.
|
||||
|
||||
<P>
|
||||
Some of the tiles may be owned by other European powers, or claimed by
|
||||
Indians. Building a colony too close to other settlements is not a
|
||||
good idea, unless you plan to conquer or destroy these settlements.
|
||||
But remember that colonies with a Stockade can
|
||||
not be abandoned. Keeping your own colonies close together is a good
|
||||
strategy, however, as long as you avoid sharing tiles between several
|
||||
colonies as far as possible.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1278"
|
||||
HREF="node43.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1272"
|
||||
HREF="node40.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1266"
|
||||
HREF="node41.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1274"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1276"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1279"
|
||||
HREF="node43.html">No Reforestation</A>
|
||||
<B> Up:</B> <A NAME="tex2html1273"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1267"
|
||||
HREF="node41.html">The colony tile</A>
|
||||
<B> <A NAME="tex2html1275"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1277"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,76 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>No Reforestation</TITLE>
|
||||
<META NAME="description" CONTENT="No Reforestation">
|
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|
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<LINK REL="next" HREF="node44.html">
|
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<LINK REL="previous" HREF="node42.html">
|
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<LINK REL="up" HREF="node40.html">
|
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<BODY >
|
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|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1292"
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HREF="node44.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1293"
|
||||
HREF="node44.html">Government Efficiency</A>
|
||||
<B> Up:</B> <A NAME="tex2html1287"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1281"
|
||||
HREF="node42.html">The adjacent tiles</A>
|
||||
<B> <A NAME="tex2html1289"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1291"
|
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HREF="node64.html">Index</A></B>
|
||||
<BR>
|
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<BR></DIV>
|
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<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00613000000000000000">
|
||||
No Reforestation</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
You can order your pioneers to cut down forests by plowing a tile.
|
||||
This will increase the food produced on these tiles, and the lumber
|
||||
will be delivered to your colonies. However, you can not plant new
|
||||
forests later. Once cleared, a tile will never produce lumber again.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,90 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Government Efficiency</TITLE>
|
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<DIV CLASS="navigation"><!--Navigation Panel-->
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1305"
|
||||
HREF="node45.html">Colony Buildings</A>
|
||||
<B> Up:</B> <A NAME="tex2html1299"
|
||||
HREF="node40.html">Picking a suitable site</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1295"
|
||||
HREF="node43.html">No Reforestation</A>
|
||||
<B> <A NAME="tex2html1301"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1303"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H2><A NAME="SECTION00614000000000000000">
|
||||
Government Efficiency</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
The efficiency of the local governments of your colonies depends on
|
||||
the colonists' support for the Sons of
|
||||
Liberty. If more than 50% of the colonists support the Sons of
|
||||
Liberty, they all produce one additional unit of goods, and if support
|
||||
for the Sons of Liberty increases to 100 %, they even produce two
|
||||
additional units.
|
||||
|
||||
<P>
|
||||
On the other hand, if the number of Tories exceeds a certain number
|
||||
which depends on the difficulty of the game (4 colonists by default),
|
||||
their production decreases by one unit, and if it exceeds this limit
|
||||
by four colonists, their production is decreased by two units. This
|
||||
waste may well destroy your colony and should be avoided at all
|
||||
costs.
|
||||
|
||||
<P>
|
||||
In order to prevent this kind of mismanagement, you need to increase
|
||||
the support for the Sons of Liberty. You can do this by producing
|
||||
Freedom Bells in the Town Hall.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,284 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Colony Buildings</TITLE>
|
||||
<META NAME="description" CONTENT="Colony Buildings">
|
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<BODY >
|
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|
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<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html1318"
|
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HREF="node46.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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<A NAME="tex2html1312"
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HREF="node39.html">
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
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HREF="node44.html">
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<A NAME="tex2html1316"
|
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1319"
|
||||
HREF="node46.html">Using Buildings</A>
|
||||
<B> Up:</B> <A NAME="tex2html1313"
|
||||
HREF="node39.html">Colonies</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1307"
|
||||
HREF="node44.html">Government Efficiency</A>
|
||||
<B> <A NAME="tex2html1315"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1317"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00620000000000000000">
|
||||
Colony Buildings</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
A newly established colony already includes several buildings, namely
|
||||
a town hall, a carpenter's house, a blacksmith's house, a
|
||||
tobacconist's house, a weaver's house, a distiller's house, a fur
|
||||
trader's house, and a warehouse. You can improve your colonies by
|
||||
upgrading all of these buildings except the town hall, and by
|
||||
constructing various new buildings. However, many buildings can only
|
||||
be constructed in colonies of a certain size, or after certain
|
||||
Founding Fathers have joined the
|
||||
Continental Congress.
|
||||
|
||||
<P>
|
||||
The craftsmen's houses can be upgraded to workshops, which produce
|
||||
more manufactured goods. After Adam Smith has
|
||||
joined the Continental Congress,
|
||||
workshops can be upgraded to factories, which produce one and a half
|
||||
units of manufactured goods from each unit of raw material. While the
|
||||
town hall itself can not be upgraded, the production of
|
||||
Liberty Bells can be boosted by
|
||||
constructing a printing press and then a newspaper.
|
||||
|
||||
<P>
|
||||
The following buildings are all present in every newly established
|
||||
colony:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>The <A NAME="1589"></A><A NAME="1590"></A><SPAN CLASS="textbf">Town Hall</SPAN>, which can not be upgraded, provides
|
||||
workplaces for up to three colonists producing <SPAN CLASS="textbf">Liberty
|
||||
Bells</SPAN>. Its effect can be increased by building a
|
||||
Printing Press and a
|
||||
Newspaper.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1592"></A><A NAME="1593"></A><SPAN CLASS="textbf">Carpenter's House</SPAN>, which can be upgraded to a
|
||||
<SPAN CLASS="textbf">Lumber Mill</SPAN> once the colony's population reaches 3, is used
|
||||
to convert Lumber to
|
||||
Hammers. Hammers are required to construct or
|
||||
upgrade all kinds of buildings.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1595"></A><A NAME="1596"></A><SPAN CLASS="textbf">Blacksmith's House</SPAN>, which can be upgraded to a
|
||||
<A NAME="1598"></A><A NAME="1599"></A><SPAN CLASS="textbf">Blacksmith's Workshop</SPAN>, is used to convert
|
||||
Ore to Tools. Tools are required
|
||||
to construct certain kinds of buildings and to upgrade all kinds of
|
||||
buildings. Tools are also used by Pioneers and
|
||||
to produce Muskets. Once the population of the
|
||||
colony has reached 8, the Blacksmith's Workshop can be replaced by
|
||||
<A NAME="1601"></A><A NAME="1602"></A><SPAN CLASS="textbf">Iron Works</SPAN>, provided that Adam
|
||||
Smith has joined the Continental
|
||||
Congress.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1604"></A><A NAME="1605"></A><SPAN CLASS="textbf">Tobacconist's House</SPAN>, which can be upgraded to a
|
||||
<A NAME="1607"></A><A NAME="1608"></A><SPAN CLASS="textbf">Tobacconist's Shop</SPAN>, is used to produce
|
||||
Cigars from Tobacco. Once
|
||||
the colony's population has reached 8, it can be further upgraded to
|
||||
a <A NAME="1610"></A><A NAME="1611"></A><SPAN CLASS="textbf">Cigar Factory</SPAN>, provided that Adam Smith has joined the Continental Congress.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1613"></A><A NAME="1614"></A><SPAN CLASS="textbf">Weaver's House</SPAN>, which can be upgraded to a
|
||||
<A NAME="1616"></A><A NAME="1617"></A><SPAN CLASS="textbf">Weaver's Shop</SPAN>, is used to turn Cotton
|
||||
into Cloth. It can be upgraded to a
|
||||
<A NAME="1619"></A><A NAME="1620"></A><SPAN CLASS="textbf">Textile Mill</SPAN> as soon as the population of the colony is
|
||||
at least 8 and Adam Smith has joined the
|
||||
Continental Congress.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1622"></A><A NAME="1623"></A><SPAN CLASS="textbf">Distiller's House</SPAN>, which can be upgraded to a
|
||||
<A NAME="1625"></A><A NAME="1626"></A><SPAN CLASS="textbf">Rum Distillery</SPAN>, is used to produce Rum
|
||||
from Sugar. Once Adam
|
||||
Smith has joined the Continental
|
||||
Congress and the colony's population is at least 8, the rum
|
||||
distillery can be replaced by a <A NAME="1628"></A><A NAME="1629"></A><SPAN CLASS="textbf">Rum Factory</SPAN>.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1631"></A><A NAME="1632"></A><SPAN CLASS="textbf">Fur Trader's House</SPAN>, which can be upgraded to a
|
||||
<A NAME="1634"></A><A NAME="1635"></A><SPAN CLASS="textbf">Fur Trader's Post</SPAN>, is used to produce
|
||||
Coats from Furs. Once the
|
||||
colony's population has reached 6, it can be further upgraded to a
|
||||
<A NAME="1637"></A><A NAME="1638"></A><SPAN CLASS="textbf">Fur Factory</SPAN>, provided that Adam
|
||||
Smith has joined the Continental
|
||||
Congress.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1640"></A><A NAME="1641"></A><SPAN CLASS="textbf">Depot</SPAN> stores all kinds of goods. Its initial
|
||||
capacity is 100 units of each kind of goods, but it can be upgraded
|
||||
to a <A NAME="1643"></A><A NAME="1644"></A><SPAN CLASS="textbf">Warehouse</SPAN> with a capacity of 200 units and to a
|
||||
<A NAME="1646"></A><A NAME="1647"></A><SPAN CLASS="textbf">Warehouse Expansion</SPAN>, which holds 300 units. No colonists
|
||||
work in the warehouse buildings.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1649"></A><A NAME="1650"></A><SPAN CLASS="textbf">Chapel</SPAN> is a small religious building which
|
||||
produces only a single Cross and does not
|
||||
require a preacher. It can be upgraded to a <A NAME="1652"></A><A NAME="1653"></A><SPAN CLASS="textbf">Church</SPAN> as
|
||||
soon as the population has reached 3 and to a <A NAME="1655"></A><A NAME="1656"></A><SPAN CLASS="textbf">Cathedral</SPAN>
|
||||
as soon as the population reaches 8. Both the Church and the
|
||||
Cathedral may house up to three preachers. The religious freedom of
|
||||
the New World (symbolized by Crosses) causes
|
||||
increased emigration from Europe.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1658"></A><A NAME="1659"></A><SPAN CLASS="textbf">Pasture</SPAN> surrounding your colony is used to breed
|
||||
horses. It can be upgraded to <A NAME="1661"></A><A NAME="1662"></A><SPAN CLASS="textbf">Stables</SPAN>, which potentially
|
||||
double the production of Horses. Neither the
|
||||
Pasture nor the Stables need colonists to operate.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
The following eight buildings are not part of your basic colony and
|
||||
have to be constructed later:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>A colony with a population of at least 4 may build a
|
||||
<A NAME="1664"></A><A NAME="1665"></A><SPAN CLASS="textbf">Schoolhouse</SPAN>, which enables some master craftsman to teach
|
||||
an unskilled colonist their trade. As soon as the population reaches
|
||||
8, it can be upgraded to a <A NAME="1667"></A><A NAME="1668"></A><SPAN CLASS="textbf">College</SPAN>, in which additional
|
||||
trades can be taught by two colonists. Once the population reaches
|
||||
10, the college can be replaced by a <A NAME="1670"></A><A NAME="1671"></A><SPAN CLASS="textbf">University</SPAN>, at which
|
||||
all trades can be taught by three colonists. See Skills and Education for details.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1673"></A><A NAME="1674"></A><SPAN CLASS="textbf">Armory</SPAN> is used to produce
|
||||
Muskets from Tools. As soon
|
||||
as the population reaches 8, the armory can be upgraded to a
|
||||
<A NAME="1676"></A><A NAME="1677"></A><SPAN CLASS="textbf">Magazine</SPAN> and then to an <A NAME="1679"></A><A NAME="1680"></A><SPAN CLASS="textbf">Arsenal</SPAN>, provided that
|
||||
Adam Smith has joined the
|
||||
Continental Congress.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1682"></A><A NAME="1683"></A><SPAN CLASS="textbf">Stockade</SPAN>, which can be constructed as soon as the
|
||||
colony's population reaches 3, protects the colonists from
|
||||
attacks. Note that a colony with a stockade can not be abandoned, it
|
||||
can only be burned to the ground by natives. The stockade can be
|
||||
upgraded to a <A NAME="1685"></A><A NAME="1686"></A><SPAN CLASS="textbf">Fort</SPAN>, which provides better protection and
|
||||
bombards Privateers and enemy naval units on
|
||||
adjacent ocean tiles. The fort can be replaced by a
|
||||
<A NAME="1688"></A><A NAME="1689"></A><SPAN CLASS="textbf">Fortress</SPAN> as soon as the population reaches 8.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1691"></A><A NAME="1692"></A><SPAN CLASS="textbf">Dock</SPAN> allow colonists to produce
|
||||
Fish on ocean tiles adjacent to the colony. As
|
||||
soon as the population is at least 4, it can be upgraded to a
|
||||
<A NAME="1694"></A><A NAME="1695"></A><SPAN CLASS="textbf">Drydock</SPAN>, which allows the colony to repair damaged
|
||||
ships. When the colony's population reaches 8, it can be further
|
||||
upgraded to a <A NAME="1697"></A><A NAME="1698"></A><SPAN CLASS="textbf">Shipyard</SPAN>, which enables the colony to build
|
||||
new ships.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1700"></A><A NAME="1701"></A><SPAN CLASS="textbf">Printing Press</SPAN>, which can be upgraded to a
|
||||
<A NAME="1703"></A><A NAME="1704"></A><SPAN CLASS="textbf">Newspaper</SPAN> as soon as the population reaches 4, increases
|
||||
the colony's production of Liberty Bells.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The <A NAME="1706"></A><A NAME="1707"></A><SPAN CLASS="textbf">Custom House</SPAN>, which can
|
||||
be built as soon as Peter Stuyvesant
|
||||
has joined the Continental
|
||||
Congress, allows the colony to export goods to Europe directly
|
||||
without the help of ships. Optionally, it may also ignore
|
||||
Boycotts.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
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|
||||
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<B> Next:</B> <A NAME="tex2html1319"
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HREF="node39.html">Colonies</A>
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|
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HREF="node44.html">Government Efficiency</A>
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|
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1317"
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HREF="node64.html">Index</A></B> </DIV>
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<ADDRESS>
|
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Stian Grenborgen
|
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2009-01-14
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
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|
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
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* with significant contributions from:
|
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HREF="node47.html">Building Units and Buildings</A>
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<B> Up:</B> <A NAME="tex2html1327"
|
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HREF="node39.html">Colonies</A>
|
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<B> Previous:</B> <A NAME="tex2html1321"
|
||||
HREF="node45.html">Colony Buildings</A>
|
||||
<B> <A NAME="tex2html1329"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1331"
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HREF="node64.html">Index</A></B>
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<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00630000000000000000">
|
||||
Using Buildings</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Some buildings have an immediate effect. The
|
||||
Stockade, for example, provides protection for
|
||||
your colony, and the Docks enable your colonists to
|
||||
go fishing. The effects of these buildings can not be increased by
|
||||
workers. In the building box at the top right of the colony panel, these buildings are shown in parentheses, like
|
||||
this: ``(Stockade)''.
|
||||
|
||||
<P>
|
||||
Most buildings do nothing if they are unoccupied, but provide workers
|
||||
with a place to produce manufactured goods. The
|
||||
Tobacconist's House, for example,
|
||||
allows colonists to make Cigars from
|
||||
Tobacco. Place one or more colonists in a
|
||||
building in order to convert raw materials to manufactured goods,
|
||||
which can be sold for higher prices. For each building, there are
|
||||
expert units that work more effectively than Free Colonists. Other units may work less effectively.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,88 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
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<HTML>
|
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<HEAD>
|
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<TITLE>Building Units and Buildings</TITLE>
|
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<BODY >
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|
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<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html1344"
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HREF="node48.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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HREF="node64.html">
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1345"
|
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HREF="node48.html">Your Home Country</A>
|
||||
<B> Up:</B> <A NAME="tex2html1339"
|
||||
HREF="node39.html">Colonies</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1335"
|
||||
HREF="node46.html">Using Buildings</A>
|
||||
<B> <A NAME="tex2html1341"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1343"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00640000000000000000">
|
||||
Building Units
|
||||
and Buildings</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
In order to upgrade buildings, and to construct new buildings and
|
||||
certain kinds of units, such as Artillery and
|
||||
ships, you will need to produce Hammers, which
|
||||
represent work being done. Hammers are made from
|
||||
Lumber, so you need to produce lumber, either by
|
||||
cutting down forests, or by placing a colonist on a forested tile next
|
||||
to your colony and ordering him to work as a lumberjack (right click
|
||||
on the unit to give it orders). Then you can place a colonist in the
|
||||
Carpenter's House in order to convert
|
||||
the lumber to Hammers.
|
||||
|
||||
<P>
|
||||
Units and advanced buildings also require Tools,
|
||||
which are made from Ore. So you need to place an ore
|
||||
miner on a tile that produces ore (Hills, for
|
||||
example) and another in the Blacksmith's House, in order to convert the ore into tools.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,198 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Your Home Country</TITLE>
|
||||
<META NAME="description" CONTENT="Your Home Country">
|
||||
<META NAME="resource-type" CONTENT="document">
|
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<META NAME="distribution" CONTENT="global">
|
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|
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<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
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|
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<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
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|
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<LINK REL="next" HREF="node51.html">
|
||||
<LINK REL="previous" HREF="node39.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
<LINK REL="next" HREF="node49.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1358"
|
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HREF="node49.html">
|
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html1352"
|
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HREF="FreeCol.html">
|
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
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<A NAME="tex2html1346"
|
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HREF="node47.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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<A NAME="tex2html1354"
|
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HREF="node1.html">
|
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1356"
|
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HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1359"
|
||||
HREF="node49.html">Your Home Port</A>
|
||||
<B> Up:</B> <A NAME="tex2html1353"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1347"
|
||||
HREF="node47.html">Building Units and Buildings</A>
|
||||
<B> <A NAME="tex2html1355"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1357"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00700000000000000000">
|
||||
Your Home Country</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Your <SPAN CLASS="textbf">Home Country</SPAN> is a European monarchy and colonial
|
||||
power. The original game featured four playable nations, namely
|
||||
<A NAME="1709"></A><SPAN CLASS="textbf">Spain</SPAN>, <A NAME="1711"></A><SPAN CLASS="textbf">France</SPAN>, <A NAME="1713"></A><SPAN CLASS="textbf">England</SPAN> and the
|
||||
<A NAME="1715"></A><SPAN CLASS="textbf">Netherlands</SPAN><A NAME="706"></A>. FreeCol optionally adds
|
||||
<A NAME="1717"></A><SPAN CLASS="textbf">Portugal</SPAN>, <A NAME="1719"></A><SPAN CLASS="textbf">Denmark</SPAN>, <A NAME="1721"></A><SPAN CLASS="textbf">Sweden</SPAN> and
|
||||
<A NAME="1723"></A><SPAN CLASS="textbf">Russia</SPAN>.
|
||||
|
||||
<P>
|
||||
Virtually all players agree that the addition of Portugal corrects a
|
||||
glaring omission of the original game, but the other three European
|
||||
nations are controversial. Sweden, Denmark and Russia all had colonies
|
||||
or territories in the Americas, but were either minor colonial powers
|
||||
or arrived very late. However, as we wished to make multi-player games
|
||||
with up to eight human players possible, we had to add further
|
||||
nations. We might well change the selection at some later date, and
|
||||
you can change the selection by editing the rules yourself.
|
||||
|
||||
<P>
|
||||
Each of these countries may have special abilities and different
|
||||
starting units. In the original game, these abilities and units were
|
||||
tied to particular nations. FreeCol, however, optionally allows you to
|
||||
select your national advantage.
|
||||
|
||||
<P>
|
||||
In the future, FreeCol will probably define eight national advantages,
|
||||
so that each nation can have a different advantage. At the moment,
|
||||
FreeCol only defines the following six advantages, as well as the no
|
||||
advantage ``advantage'':
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>No advantage: You start with two Free Colonists and a Caravel,
|
||||
and no special abilities. This is mainly intended for multi-player
|
||||
games, as it removes a potential imbalance between players.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The trade advantage: You can buy and sell twice as many goods in
|
||||
Europe before prices change. You start with two Free Colonists and a
|
||||
Merchantman.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The cooperation advantage: You generate only half as much native
|
||||
alarm as the other European nations. You start with a Free Colonist,
|
||||
a Hardy Pioneer and a Caravel.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The immigration advantage: You need to generate only two thirds
|
||||
as many crosses as the other European nations in order to attract
|
||||
new immigrants. You start with two Free Colonists and a Caravel.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The conquest advantage: You capture twice as much treasure and
|
||||
twice as many ``converts'' when destroying native settlements. You
|
||||
start with a Free Colonist, a Veteran Soldier and a Caravel.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The naval advantage: All your ships can move one tile further
|
||||
than those of other European nations. You start with two Free
|
||||
Colonists and a Merchantman.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>The building advantage: Your lumberjacks produce two units of
|
||||
lumber and your carpenters produce two hammers more than those of
|
||||
other European nations. You start with an Expert Lumberjack, a
|
||||
Master Carpenter and a Caravel.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
In the original game, the Dutch had the trade advantage, the French
|
||||
had the cooperation advantage, the English had the immigration
|
||||
advantage and the Spanish had the conquest advantage. In FreeCol, this
|
||||
is also the default, although you can optionally select different
|
||||
advantages. By default, the Portuguese have the naval advantage, the
|
||||
Swedish have the building advantage, the Danish have the trade
|
||||
advantage and the Russians have the immigration advantage. This is
|
||||
likely to change in the future, however.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1360"
|
||||
HREF="node49.html">Your Home Port</A>
|
||||
<LI><A NAME="tex2html1361"
|
||||
HREF="node50.html">Your Monarch</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1358"
|
||||
HREF="node49.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1352"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1346"
|
||||
HREF="node47.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1354"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1356"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1359"
|
||||
HREF="node49.html">Your Home Port</A>
|
||||
<B> Up:</B> <A NAME="tex2html1353"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1347"
|
||||
HREF="node47.html">Building Units and Buildings</A>
|
||||
<B> <A NAME="tex2html1355"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1357"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,138 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Your Home Port</TITLE>
|
||||
<META NAME="description" CONTENT="Your Home Port">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
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|
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|
||||
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|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
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|
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<LINK REL="next" HREF="node50.html">
|
||||
<LINK REL="previous" HREF="node48.html">
|
||||
<LINK REL="up" HREF="node48.html">
|
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<LINK REL="next" HREF="node50.html">
|
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<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html1374"
|
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HREF="node50.html">
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|
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HREF="node48.html">
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HREF="node48.html">
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|
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|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1375"
|
||||
HREF="node50.html">Your Monarch</A>
|
||||
<B> Up:</B> <A NAME="tex2html1369"
|
||||
HREF="node48.html">Your Home Country</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1363"
|
||||
HREF="node48.html">Your Home Country</A>
|
||||
<B> <A NAME="tex2html1371"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1373"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00710000000000000000">
|
||||
Your Home Port</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
The <SPAN CLASS="textbf">Home Port</SPAN> is a port city in your home country, where you
|
||||
can trade Goods, and train, recruit and buy
|
||||
Units. If you have not built a
|
||||
Drydock in any of your colonies, your damaged
|
||||
ships will also return to the Home Port for repairs.
|
||||
|
||||
<P>
|
||||
As you generate Crosses in your colonies,
|
||||
colonists will appear at the docks of the Home Port. Unless
|
||||
William Brewster has joined the
|
||||
Continental Congress, many of these
|
||||
colonists will be Indentured Servants
|
||||
and Petty Criminals. Once William
|
||||
Brewster has been elected, these units will no longer appear at the
|
||||
docks, and you will be able to select the next colonist to emigrate
|
||||
from the recruitment list.
|
||||
|
||||
<P>
|
||||
The recruitment list is a list of three colonists who are thinking
|
||||
about emigrating to the New World, but have not yet reached a
|
||||
decision. You can recruit them by offering gold as an incentive. At
|
||||
the beginning of the game, this is a good way of increasing the
|
||||
population of your colonies. However, the amount of gold required will
|
||||
greatly increase during the game.
|
||||
|
||||
<P>
|
||||
If you have enough gold, you can also train colonists at the
|
||||
Royal Academy. In exchange for the
|
||||
education you provide, they will also emigrate to the New World. Not
|
||||
all types of colonists can be trained at the Royal Academy, however.
|
||||
|
||||
<P>
|
||||
Ships and Artillery
|
||||
can also be purchased in the Home Port. You can also build these units
|
||||
in your colonies, as soon as you have built a
|
||||
Shipyard and an Armory,
|
||||
respectively.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1374"
|
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HREF="node50.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1368"
|
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HREF="node48.html">
|
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1362"
|
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HREF="node48.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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|
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|
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1372"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1375"
|
||||
HREF="node50.html">Your Monarch</A>
|
||||
<B> Up:</B> <A NAME="tex2html1369"
|
||||
HREF="node48.html">Your Home Country</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1363"
|
||||
HREF="node48.html">Your Home Country</A>
|
||||
<B> <A NAME="tex2html1371"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1373"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,88 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Installation</TITLE>
|
||||
<META NAME="description" CONTENT="Installation">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
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|
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|
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|
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|
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|
||||
<LINK REL="next" HREF="node8.html">
|
||||
<LINK REL="previous" HREF="node2.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
<LINK REL="next" HREF="node6.html">
|
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</HEAD>
|
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|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html715"
|
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HREF="node6.html">
|
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html709"
|
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HREF="FreeCol.html">
|
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html703"
|
||||
HREF="node4.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html711"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html713"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html716"
|
||||
HREF="node6.html">System Requirements</A>
|
||||
<B> Up:</B> <A NAME="tex2html710"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html704"
|
||||
HREF="node4.html">The Original Colonization</A>
|
||||
<B> <A NAME="tex2html712"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html714"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00300000000000000000">
|
||||
Installation</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
You can download a system independent installer, which should install
|
||||
FreeCol and set up the required shortcuts on your desktop. If
|
||||
everything works as planned, you will only need to double click the
|
||||
icon in order to start the game. If this is not the case, then please
|
||||
read the following paragraphs.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html717"
|
||||
HREF="node6.html">System Requirements</A>
|
||||
<LI><A NAME="tex2html718"
|
||||
HREF="node7.html">Compiling FreeCol</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,149 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Your Monarch</TITLE>
|
||||
<META NAME="description" CONTENT="Your Monarch">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
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|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
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|
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<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
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|
||||
<LINK REL="previous" HREF="node49.html">
|
||||
<LINK REL="up" HREF="node48.html">
|
||||
<LINK REL="next" HREF="node51.html">
|
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</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1386"
|
||||
HREF="node51.html">
|
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html1380"
|
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HREF="node48.html">
|
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1376"
|
||||
HREF="node49.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1382"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1384"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1387"
|
||||
HREF="node51.html">Units</A>
|
||||
<B> Up:</B> <A NAME="tex2html1381"
|
||||
HREF="node48.html">Your Home Country</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1377"
|
||||
HREF="node49.html">Your Home Port</A>
|
||||
<B> <A NAME="tex2html1383"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1385"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00720000000000000000">
|
||||
Your Monarch</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Your Home Country is ruled by a <SPAN CLASS="textbf">Monarch</SPAN> whose actions can
|
||||
have a profound influence on your colonies and your relations to other
|
||||
nations present in the New World.
|
||||
|
||||
<P>
|
||||
From time to time, the Monarch may decide to raise the
|
||||
<A NAME="1725"></A><SPAN CLASS="textbf">Taxes</SPAN> you pay on all goods you sell in the Home
|
||||
Port. You may refuse to accept these taxes, however, in which case
|
||||
your colonists will stage a protest similar to the <A NAME="1727"></A><SPAN CLASS="textbf">Boston Tea
|
||||
Party</SPAN> and throw some goods into the harbour. The Monarch will not be
|
||||
amused and will <A NAME="747"></A> boycott this
|
||||
type of goods. This means that you will no longer be able to trade
|
||||
these goods in the Home Port until the Boycott is lifted.
|
||||
|
||||
<P>
|
||||
You can end a Boycott by paying the outstanding tax arrears. As soon
|
||||
as Jacob Fugger II joins the
|
||||
Continental Congress, all Boycotts
|
||||
will be lifted, but the Monarch may declare further Boycotts later
|
||||
on. As soon as Peter Stuyvesant joins
|
||||
the Continental Congress, you will
|
||||
be able to build Custom Houses in your
|
||||
colonies. The original Colonization game contained a bug which made
|
||||
the Custom House ignore all Boycotts, and this behaviour is available
|
||||
as a rule variant.
|
||||
|
||||
<P>
|
||||
Naturally, the Monarch does not trust your colonists, some of which
|
||||
are nothing but Petty Criminals, and some
|
||||
of which even support the infamous Sons of
|
||||
Liberty. For this reason, the crown maintains the
|
||||
<A NAME="1729"></A><SPAN CLASS="textbf">Royal Expeditionary Force</SPAN>, which is to put an end to
|
||||
insurrections in the New World. From time to time the Monarch may
|
||||
inform you that further units have been added to the Royal
|
||||
Expeditionary Force, just so that you don't get any ideas.
|
||||
|
||||
<P>
|
||||
The Monarch may also declare war on any nation present in the New
|
||||
World, both European and native. This will also affect your relations
|
||||
with this nation, unless Benjamin
|
||||
Franklin has already been elected to the Continental Congress. In this case, the Monarch's wars do
|
||||
not affect you anymore.
|
||||
|
||||
<P>
|
||||
If you are already at war with some nation, either due to the
|
||||
Monarch's actions, or your own, the crown may offer you some cheap
|
||||
<A NAME="1731"></A><SPAN CLASS="textbf">Mercenaries</SPAN>. If you agree to their price, these units will
|
||||
appear at the docks in your Home Port, ready to set sail for the New
|
||||
World.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1386"
|
||||
HREF="node51.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1380"
|
||||
HREF="node48.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1376"
|
||||
HREF="node49.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1382"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1384"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1387"
|
||||
HREF="node51.html">Units</A>
|
||||
<B> Up:</B> <A NAME="tex2html1381"
|
||||
HREF="node48.html">Your Home Country</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1377"
|
||||
HREF="node49.html">Your Home Port</A>
|
||||
<B> <A NAME="tex2html1383"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1385"
|
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<H1><A NAME="SECTION00800000000000000000">
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||||
Units</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Several dozen different units are available in FreeCol, but not all
|
||||
units are available to all players. Some units are available only to
|
||||
<SPAN CLASS="textbf">Indian Players</SPAN>, some units are only available to
|
||||
<SPAN CLASS="textbf">European Players</SPAN>, and other units are available only to the
|
||||
<SPAN CLASS="textbf">Royal Expeditionary Force</SPAN>.
|
||||
|
||||
<P>
|
||||
The most basic unit of the European Players (including you) is the
|
||||
<A NAME="1733"></A><A NAME="1734"></A><SPAN CLASS="textbf">Free Colonist</SPAN>. The Free Colonist is quite good at any task, but
|
||||
has no special skills. At the beginning of the game, many of the
|
||||
colonists will not be volunteers, but <A NAME="1736"></A><A NAME="1737"></A><SPAN CLASS="textbf">Indentured Servant</SPAN>, or
|
||||
<A NAME="1739"></A><A NAME="1740"></A><SPAN CLASS="textbf">Petty Criminal</SPAN>, who are deported to the New World. Indentured
|
||||
Servants are pretty bad at all jobs within the colony, but just like
|
||||
Free Colonists, they can be sent to native villages to learn a skill
|
||||
from the natives. Petty Criminals are very bad at all jobs within the
|
||||
colony and can not learn anything from the natives. However, both
|
||||
Indentured Servants and Petty Criminals can become Free Colonists
|
||||
through Education.
|
||||
|
||||
<P>
|
||||
Many early colonies failed due to a lack of food. In order to avoid a
|
||||
similar fate, you must ensure adequate food production from the very
|
||||
beginning. All your colonists can produce some amount of food,
|
||||
especially on the more fertile terrain types, but the <A NAME="1742"></A><A NAME="1743"></A><SPAN CLASS="textbf">Expert
|
||||
Farmer</SPAN> and the <A NAME="1745"></A><A NAME="1746"></A><SPAN CLASS="textbf">Expert Fisherman</SPAN> will greatly increase your
|
||||
food production. But note that the Expert Fisherman requires a
|
||||
Dock to moor his boat to, and that this requires at
|
||||
least one ocean tile adjacent to your colony.
|
||||
|
||||
<P>
|
||||
Four types of units are not available in Europe because they posses
|
||||
skills that can only be learned from the native population. These are
|
||||
the <A NAME="1748"></A><A NAME="1749"></A><SPAN CLASS="textbf">Master Sugar Planter</SPAN>, the <A NAME="1751"></A><A NAME="1752"></A><SPAN CLASS="textbf">Master Cotton Planter</SPAN>, the
|
||||
<A NAME="1754"></A><A NAME="1755"></A><SPAN CLASS="textbf">Master Tobacco Planter</SPAN>, and the <A NAME="1757"></A><A NAME="1758"></A><SPAN CLASS="textbf">Expert Fur
|
||||
Trapper</SPAN>. These units are able to greatly increase your production of
|
||||
Sugar, Cotton,
|
||||
Tobacco, and Furs,
|
||||
respectively.
|
||||
|
||||
<P>
|
||||
In the beginning of the game, you will most likely export a great deal
|
||||
of these goods to Europe, but beware, prices will drop! However, all
|
||||
the raw materials of the New World can be used to produce luxury goods
|
||||
that will sell for higher prices in Europe. Sugar
|
||||
can be used to distill Rum,
|
||||
Cotton can be used to produce
|
||||
Cloth, Cigars are made from
|
||||
Tobacco, and Coats are made
|
||||
from Furs. All your colonists can do this, but the
|
||||
<A NAME="1760"></A><A NAME="1761"></A><SPAN CLASS="textbf">Master Distiller</SPAN>, the <A NAME="1763"></A><A NAME="1764"></A><SPAN CLASS="textbf">Master Weaver</SPAN>, the <A NAME="1766"></A><A NAME="1767"></A><SPAN CLASS="textbf">Master
|
||||
Tobacconist</SPAN>, and the <A NAME="1769"></A><A NAME="1770"></A><SPAN CLASS="textbf">Master Fur Trader</SPAN> are the experts who
|
||||
will really rev up your production.
|
||||
|
||||
<P>
|
||||
The New World also has two mineral resources, Ore and
|
||||
Silver, to offer. Again, all your colonists are
|
||||
able to mine these resources to a certain extent, but you will need
|
||||
the <A NAME="1772"></A><A NAME="1773"></A><SPAN CLASS="textbf">Expert Ore Miner</SPAN> and the <A NAME="1775"></A><A NAME="1776"></A><SPAN CLASS="textbf">Expert SilverMiner</SPAN> to make
|
||||
the most of them.
|
||||
|
||||
<P>
|
||||
Lumber can be produced in all forested tiles, and
|
||||
can also be exported to Europe, although prices are low. However, you
|
||||
will need vast amounts of lumber in order to upgrade your colonies,
|
||||
and no colonist is more skilled at cutting down forests than the
|
||||
<A NAME="1778"></A><A NAME="1779"></A><SPAN CLASS="textbf">Expert LumberJack</SPAN>. Nor is any colonist more skilled at turning
|
||||
the lumber into buildings than the <A NAME="1781"></A><A NAME="1782"></A><SPAN CLASS="textbf">Master Carpenter</SPAN>.
|
||||
|
||||
<P>
|
||||
The more advanced buildings you can construct in the your colonies
|
||||
require not only lumber but also Tools, which are
|
||||
produced from Ore. This is the job the <A NAME="1784"></A><A NAME="1785"></A><SPAN CLASS="textbf">Master
|
||||
Blacksmith</SPAN> excels in. Tools are also used by your <A NAME="1787"></A><A NAME="1788"></A><SPAN CLASS="textbf">Pioneer</SPAN> to
|
||||
clear forests and plow fields, but none of your other colonists can
|
||||
match the outdoors skills of your <A NAME="1790"></A><A NAME="1791"></A><SPAN CLASS="textbf">Hardy Pioneer</SPAN>. And finally,
|
||||
Tools are required for the production of Muskets,
|
||||
a demanding task best left to the <A NAME="1793"></A><A NAME="1794"></A><SPAN CLASS="textbf">Master Gunsmith</SPAN>.
|
||||
|
||||
<P>
|
||||
All your units are able to explore the New World, but the colonist
|
||||
most suited to this dangerous endeavour is the <A NAME="1796"></A><A NAME="1797"></A><SPAN CLASS="textbf">Scout</SPAN>, a mounted
|
||||
colonist. A Scout may become a <A NAME="1799"></A><A NAME="1800"></A><SPAN CLASS="textbf">Seasoned Scout</SPAN> through
|
||||
experience, either by visiting
|
||||
native settlements, or by investigating Lost City Rumours. The Seasoned Scout is much more skillful
|
||||
at these jobs, but beware, they are dangerous!
|
||||
|
||||
<P>
|
||||
Another colonist able to visit native settlements is the
|
||||
<A NAME="1802"></A><A NAME="1803"></A><SPAN CLASS="textbf">Missionary</SPAN>. Any colonist can be converted to a Missionary by
|
||||
blessing him in a colony with a Church, or in the
|
||||
Home Port, which is sure to have several
|
||||
churches and maybe even a
|
||||
Cathedral. Missionaries are able to establish a
|
||||
Mission in the native settlement, and to convert
|
||||
the natives. The <A NAME="1805"></A><A NAME="1806"></A><SPAN CLASS="textbf">Jesuit Missionary</SPAN>, however, is much more
|
||||
accomplished at the job.
|
||||
|
||||
<P>
|
||||
The converted natives may join your colonies as <A NAME="1808"></A><A NAME="1809"></A><SPAN CLASS="textbf">Indian
|
||||
Convert</SPAN>. They are unskilled at all jobs within the colony, but more
|
||||
skilled than your Free Colonists at all outdoor jobs. Indian Converts
|
||||
can not be upgraded through Education, but they become Free Colonists as soon as
|
||||
Bartolomé de las Casas joins
|
||||
the Continental Congress.
|
||||
|
||||
<P>
|
||||
Many colonists come to the New World in search of religious
|
||||
freedom. Thus, they desire a Church in which to
|
||||
preach and pray. This religious freedom, which attracts more European
|
||||
colonists, is represented by Crosses. Naturally,
|
||||
some colonists are more eloquent and inspired than others, and the
|
||||
most famous of these are known as <A NAME="1812"></A><A NAME="1813"></A><SPAN CLASS="textbf">Firebrand Preacher</SPAN>.
|
||||
|
||||
<P>
|
||||
While the preachers are concerned with the spiritual welfare of the
|
||||
colonists, the colonists concerned with the secular welfare of their
|
||||
fellow citizens meet in the Town Hall, which
|
||||
generates Liberty Bells. The most dignified
|
||||
and influential of these citizens are considered <A NAME="1815"></A><A NAME="1816"></A><SPAN CLASS="textbf">Elder
|
||||
Statesman</SPAN>.
|
||||
|
||||
<P>
|
||||
Any colonist can be equipped with Muskets, which
|
||||
makes him a <A NAME="1818"></A><A NAME="1819"></A><SPAN CLASS="textbf">Soldier</SPAN>, or a <A NAME="1821"></A><A NAME="1822"></A><SPAN CLASS="textbf">Dragoon</SPAN> if he is
|
||||
mounted. However, combat-hardened <A NAME="1824"></A><A NAME="1825"></A><SPAN CLASS="textbf">Veteran Soldier</SPAN> and
|
||||
<A NAME="1827"></A><A NAME="1828"></A><SPAN CLASS="textbf">Veteran Dragoon</SPAN> are much more effective. A dragoon that is
|
||||
beaten in battle is downgraded to a soldier. A beaten soldier becomes
|
||||
an unarmed colonist.
|
||||
|
||||
<P>
|
||||
On the other hand, any soldier or dragoon that wins a battle may be
|
||||
upgraded. A Petty Criminal will be upgraded to an Indentured Servant,
|
||||
an Indentured Servant will be upgraded to a Free Colonist, and a Free
|
||||
Colonist to a veteran unit. Veteran units may be further upgraded to
|
||||
<A NAME="1830"></A><A NAME="1831"></A><SPAN CLASS="textbf">Colonial Regular</SPAN> or <A NAME="1833"></A><A NAME="1834"></A><SPAN CLASS="textbf">Colonial Cavalry</SPAN>, but only after the
|
||||
Declaration of Independence.
|
||||
|
||||
<P>
|
||||
<A NAME="1836"></A><A NAME="1837"></A><SPAN CLASS="textbf">Artillery</SPAN> is most effective at attacking and defending colonies
|
||||
and fortified units, but is also very vulnerable in the
|
||||
open. Artillery may become damaged, which decreases its
|
||||
efficiency. <A NAME="1839"></A><A NAME="1840"></A><SPAN CLASS="textbf">Damaged Artillery</SPAN> is still quite powerful, but it
|
||||
can not be repaired, and further damage will destroy it.
|
||||
|
||||
<P>
|
||||
The <A NAME="1842"></A><A NAME="1843"></A><SPAN CLASS="textbf">Wagon Train</SPAN>, which has to be built in one of your colonies,
|
||||
can be used to transport up to 200 units of goods over land and to
|
||||
trade with native settlements, and foreign colonies if Jan de Witt has joined the Continental Congress.
|
||||
|
||||
<P>
|
||||
The <A NAME="1845"></A><A NAME="1846"></A><SPAN CLASS="textbf">Treasure Train</SPAN> is similar to the Wagon Train, but is used
|
||||
only to transport treasures. You can find these treasures in
|
||||
Lost Cities, or in the ruins of native
|
||||
settlements you have destroyed. If you move your Treasure Trains into
|
||||
a colony with access to the sea, your Monarch
|
||||
will offer to ship it to Europe for a ``reasonable fee'', unless
|
||||
Hernán Cortés has joined the
|
||||
Continental Congress, in which case
|
||||
it will be shipped free of charge. If you have a
|
||||
Galleon, however, you can take the Treasure Train
|
||||
to Europe yourself.
|
||||
|
||||
<P>
|
||||
The <A NAME="1848"></A><A NAME="1849"></A><SPAN CLASS="textbf">Caravel</SPAN>, the <A NAME="1851"></A><A NAME="1852"></A><SPAN CLASS="textbf">Merchantman</SPAN> and the <A NAME="1854"></A><A NAME="1855"></A><SPAN CLASS="textbf">Galleon</SPAN> are
|
||||
unarmed naval units, with two, four or six
|
||||
cargo holds, respectively. A cargo hold may contain up to 100 units of
|
||||
goods, or any land unit except the Treasure Train, which takes up six
|
||||
cargo holds all by itself, and the Wagon Train, which can not be
|
||||
transported by sea at all.
|
||||
|
||||
<P>
|
||||
The <A NAME="1857"></A><A NAME="1858"></A><SPAN CLASS="textbf">Privateer</SPAN> and the <A NAME="1860"></A><A NAME="1861"></A><SPAN CLASS="textbf">Frigate</SPAN> are armed naval vessel
|
||||
with two or four cargo holds, respectively. The Privateer is unique in
|
||||
that it does not fly the flag of your country and can attack the
|
||||
vessels of other countries with impunity. It becomes even more deadly
|
||||
when Francis Drake joins the
|
||||
Continental Congress.
|
||||
|
||||
<P>
|
||||
The <A NAME="1863"></A><A NAME="1864"></A><SPAN CLASS="textbf">Man of War</SPAN> is the most powerful naval vessel, and has six
|
||||
cargo holds. At the beginning of the game, only the
|
||||
Monarch has these powerful ships, but when you gain
|
||||
independence you can also construct them in your colonies.
|
||||
|
||||
<P>
|
||||
The Monarch has two types of units that you can never command,
|
||||
however. These are the <A NAME="1866"></A><A NAME="1867"></A><SPAN CLASS="textbf">King's Regular</SPAN> and <A NAME="1869"></A><A NAME="1870"></A><SPAN CLASS="textbf">King's
|
||||
Cavalry</SPAN>, which are roughly as powerful as your Colonial Regulars and Colonial
|
||||
Cavalry.
|
||||
|
||||
<P>
|
||||
The natives also have two types of units that you can not recruit,
|
||||
namely the <A NAME="1872"></A><A NAME="1873"></A><SPAN CLASS="textbf">Indian Brave</SPAN> and the <A NAME="1875"></A><A NAME="1876"></A><SPAN CLASS="textbf">Indian Dragoon</SPAN>. These are
|
||||
strong fighting units that can also carry up to 100 units of goods
|
||||
each.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
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<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
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|
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<UL CLASS="ChildLinks">
|
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<LI><A NAME="tex2html1402"
|
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HREF="node52.html">Equipment</A>
|
||||
<LI><A NAME="tex2html1403"
|
||||
HREF="node53.html">Skills and Education</A>
|
||||
<LI><A NAME="tex2html1404"
|
||||
HREF="node54.html">Combat</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html1405"
|
||||
HREF="node55.html">Combat Bonuses and Penalties</A>
|
||||
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|
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<B> Next:</B> <A NAME="tex2html1401"
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HREF="node52.html">Equipment</A>
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<B> Up:</B> <A NAME="tex2html1395"
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HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
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<B> Previous:</B> <A NAME="tex2html1389"
|
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HREF="node50.html">Your Monarch</A>
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<B> <A NAME="tex2html1397"
|
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1399"
|
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
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<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
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</ADDRESS>
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|
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original version by: Nikos Drakos, CBLU, University of Leeds
|
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
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* with significant contributions from:
|
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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|
||||
<H1><A NAME="SECTION00810000000000000000">
|
||||
Equipment</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Most units can be equipped with tools, horses, muskets, or a
|
||||
bible. This equipment grants them certain abilities, which they do not
|
||||
possess without that equipment. Certain units are particularly skilled
|
||||
with that equipment, but without it they have no special abilities:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>Only a unit equipped with tools is able to build roads, plow
|
||||
fields and cut down forests. Even the Hardy Pioneer is unable to do
|
||||
so without suitable equipment.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Only a unit equipped with horses is able to scout Indian
|
||||
settlements and foreign colonies. Even the Seasoned Scout can't do
|
||||
that without being mounted.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Only a unit equipped with muskets is a soldier. Veteran Soldiers
|
||||
are more effective than other units when equipped with muskets, but
|
||||
without muskets they have no advantage.
|
||||
|
||||
<P>
|
||||
</LI>
|
||||
<LI>Only a unit equipped with a bible is commissioned as a
|
||||
missionary and able to establish a mission in an Indian
|
||||
settlement. Even the Jesuit Missionary is unable to do so without a
|
||||
bible. If a Jesuit Missionary is equipped with tools, muskets or
|
||||
horses, he loses his bible. If that happens, the Jesuit Missionary
|
||||
carries his hat, rather than his bible in his hand.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
Of course, units that do not represent people, such as ships, wagon
|
||||
trains and treasure trains, can not be equipped. The Indian Convert is
|
||||
another unit that can not be equipped.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
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<ADDRESS>
|
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Stian Grenborgen
|
||||
2009-01-14
|
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|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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|
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|
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* with significant contributions from:
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HREF="node51.html">Units</A>
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<B> Previous:</B> <A NAME="tex2html1421"
|
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HREF="node52.html">Equipment</A>
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<B> <A NAME="tex2html1429"
|
||||
HREF="node1.html">Contents</A></B>
|
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<B> <A NAME="tex2html1431"
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HREF="node64.html">Index</A></B>
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|
||||
<H1><A NAME="SECTION00820000000000000000">
|
||||
Skills and Education</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
In FreeCol, your colonists come from all walks of life. Some are
|
||||
unskilled Petty Criminals, who are
|
||||
deported to the colonies. Others are Indentured Servants, or Free
|
||||
Colonists with moderate skills. Still others are masters of their
|
||||
craft, experts at their trade or profession, who were educated at the
|
||||
Royal College in Europe. If you have enough gold, you can recruit
|
||||
units directly from the Royal College.
|
||||
|
||||
<P>
|
||||
Not all skills, however, can be learned in Europe.
|
||||
Sugar, Cotton and
|
||||
Tobacco, as well as Furs are
|
||||
apparently unknown in Europe. Thus, Master Sugar Planters, Master Cotton Planters, Master Tobacco Planters, as well as the Expert Fur Trappers, can not be recruited in Europe.
|
||||
|
||||
<P>
|
||||
At the beginning of the game, these skills can only be learned at
|
||||
Indian Settlements, or through experience. If you put a Free Colonist
|
||||
to work outside of the colony for a long time without changing his
|
||||
work assignment, he may learn the necessary skill and become an
|
||||
expert. This does not work for the more complicated jobs within the
|
||||
colony, however.
|
||||
|
||||
<P>
|
||||
The Schoolhouse and its upgrades, the
|
||||
College and the
|
||||
University, allow you to train your units
|
||||
yourself by placing a skilled unit in one of these buildings. If a
|
||||
suitable student exists in the colony it will automatically appear
|
||||
below the teacher in the building, as well as continuing to perform
|
||||
its current task. Note that the Master Sugar Planter, the Master
|
||||
Cotton Planter, the Master Tobacco Planter, the Expert Fur Trapper,
|
||||
the Master Distiller, the Master Weaver, the Master Tobacconist, the
|
||||
Master Blacksmith and the Master Gunsmith all require at least a
|
||||
College, while the Elder Statesman, the Firebrand
|
||||
Preacher and the Jesuit Missionary even require a
|
||||
University to teach their profession.
|
||||
|
||||
<P>
|
||||
A Free Colonist can learn any skill or profession in this manner, but
|
||||
Petty Criminals and Indentured Servants can not. However, a Petty
|
||||
Criminal may become an Indentured Servant, and an Indentured Servant
|
||||
may become a Free Colonist through education. Any colonist placed in a
|
||||
schoolhouse, college or university is able to provide this kind of
|
||||
education.
|
||||
|
||||
<P>
|
||||
Petty Criminals may also become Indentured Servants, and Indentured
|
||||
Servants may also become Free Colonists by winning a battle and being
|
||||
promoted. Free Colonists can be promoted to
|
||||
Veteran Soldiers, and after the Declaration of Independence, these may
|
||||
be promoted to Colonial Regulars.
|
||||
|
||||
<P>
|
||||
Indian units are more productive than free colonists when working
|
||||
outside of the colony, and less productive when working inside a
|
||||
building. Indian units can not become free colonists through
|
||||
education, but all Indian units become free colonists as soon as
|
||||
Bartolomé de las Casas joins
|
||||
the Continental Congress.
|
||||
|
||||
<P>
|
||||
Scouts can explore the New World and enter Indian
|
||||
Settlements in order to speak with the tribal chiefs. A scout entering
|
||||
an Indian Settlement may become a Seasoned
|
||||
Scout through experience. A colonist investigating a Lost City Rumours may also be upgraded to a Seasoned
|
||||
Scout, unless that unit already has another skill.
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
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|
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<B> Next:</B> <A NAME="tex2html1433"
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HREF="node54.html">Combat</A>
|
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<B> Up:</B> <A NAME="tex2html1427"
|
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HREF="node51.html">Units</A>
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<B> Previous:</B> <A NAME="tex2html1421"
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HREF="node52.html">Equipment</A>
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|
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HREF="node1.html">Contents</A></B>
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
|
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<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
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</BODY>
|
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</HTML>
|
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@ -0,0 +1,164 @@
|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
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|
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
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original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
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<TITLE>Combat</TITLE>
|
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<META NAME="description" CONTENT="Combat">
|
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|
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1445"
|
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HREF="node55.html">Combat Bonuses and Penalties</A>
|
||||
<B> Up:</B> <A NAME="tex2html1439"
|
||||
HREF="node51.html">Units</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1435"
|
||||
HREF="node53.html">Skills and Education</A>
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<B> <A NAME="tex2html1441"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1443"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
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<BR></DIV>
|
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<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00830000000000000000">
|
||||
Combat</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
A tile can only be occupied by units of a single Player. If a unit of
|
||||
another Player attempts to enter that tile, combat ensues. The combat
|
||||
mechanism of FreeCol is very simple: Each unit has an attack strength
|
||||
and a defence strength. Attack bonuses and defence bonuses granted by
|
||||
terrain, fortifications or Founding
|
||||
Fathers are added to the base values of the units. If the attack
|
||||
value of the attacker is greater than the defence value of the
|
||||
defender, the attacker wins. Otherwise the defender wins. If a tile is
|
||||
occupied by more than one unit, the attacker will fight against the
|
||||
defender with the strongest defence.
|
||||
|
||||
<P>
|
||||
Most units that win a battle may be promoted,
|
||||
and all units that lose a battle will always be captured, demoted,
|
||||
damaged or destroyed. A Petty Criminal may
|
||||
be promoted to an Indentured Servant,
|
||||
and an Indentured Servant may be promoted to a Free Colonist. A Free Colonist may be promoted to a
|
||||
Veteran Soldier, which in turn may be
|
||||
promoted to a Colonial Regular, but only
|
||||
after the Declaration of
|
||||
Independence.
|
||||
|
||||
<P>
|
||||
A Dragoon that loses a battle will be demoted to a Soldier, and a
|
||||
Soldier that loses a battle will be demoted to an unarmed colonist. An
|
||||
unarmed colonist that loses a battle is either captured, if the
|
||||
attacker is a European Player, or slaughtered, if the attacker is a
|
||||
Native Player. Wagon Trains and
|
||||
Treasure Trains may also be captured by a
|
||||
European Player and destroyed by a Native Player. Native units that
|
||||
lose a battle are always slaughtered.
|
||||
|
||||
<P>
|
||||
Naval units and
|
||||
Artillery can not be promoted. A beaten
|
||||
artillery unit becomes a Damaged
|
||||
Artillery, which can not be repaired and will be destroyed if it
|
||||
loses another battle. Ships are either sunk or damaged when they lose
|
||||
a battle. In either case all units and cargo aboard the ship are lost,
|
||||
and the ship automatically returns to the nearest repair
|
||||
location. This may be one of your colonies with a
|
||||
Drydock or the Home Port.
|
||||
|
||||
<P>
|
||||
The Frigate, the Man of
|
||||
War and the Privateer have the ability to
|
||||
capture the goods aboard an enemy ship they have bested in
|
||||
battle. Naturally, they can not take more cargo than their holds will
|
||||
allow.
|
||||
|
||||
<P>
|
||||
Naval units can also attack colonies on coastal tiles, although their
|
||||
chance of success is not very high. And colonies with a
|
||||
Fort or Fortress will
|
||||
automatically fire at enemy ships on adjacent ocean tiles.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1446"
|
||||
HREF="node55.html">Combat Bonuses and Penalties</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
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<A NAME="tex2html1434"
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HREF="node53.html">
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HREF="node51.html">Units</A>
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1443"
|
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HREF="node64.html">Index</A></B> </DIV>
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<ADDRESS>
|
||||
Stian Grenborgen
|
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2009-01-14
|
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</ADDRESS>
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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* with significant contributions from:
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<H2><A NAME="SECTION00831000000000000000">
|
||||
Combat Bonuses and Penalties</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
Bonuses and penalties for naval units:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>Cargo Penalty: for each unit of
|
||||
cargo, both the offensive and the defensive power of the unit are
|
||||
reduced by 12.5%.
|
||||
</LI>
|
||||
<LI>Piracy Bonus: after
|
||||
Francis Drake has joined the Continental
|
||||
Congress (see below), both the offensive and the defensive power of
|
||||
all your Privateers is increased by 50%.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
<P>
|
||||
Bonuses and penalties for land units:
|
||||
|
||||
<P>
|
||||
|
||||
<UL>
|
||||
<LI>Armed Bonus: the offensive and
|
||||
defensive power of your units increases by two if they are
|
||||
armed. Native units and the units of the Royal Expeditionary Force are only granted
|
||||
half this bonus.
|
||||
</LI>
|
||||
<LI>Mounted Bonus: the offensive and
|
||||
defensive power of your units increases by one if they are mounted.
|
||||
</LI>
|
||||
<LI>Veteran Bonus: the offensive and
|
||||
defensive power of veteran units is increased by 50%.
|
||||
</LI>
|
||||
<LI>Attack Bonus: the offensive power of
|
||||
attacking units is increased by 50%.
|
||||
</LI>
|
||||
<LI>Movement Penalty: the offensive
|
||||
power of units with only two movement points left is reduced by 33%
|
||||
and the offensive power of units with only one movement point left
|
||||
is reduced by 66%.
|
||||
</LI>
|
||||
<LI>Ambush Bonus: the offensive power of
|
||||
native units is increased by the defence bonus of the defender's
|
||||
tile. Your units are granted the same bonus when attacking units of
|
||||
the Royal Expeditionary Force.
|
||||
</LI>
|
||||
<LI>Artillery Penalty: the
|
||||
offensive power of artillery attacking units not in a colony is
|
||||
reduced by 75%. The defensive power of artillery not in a colony is
|
||||
also reduced by 75%.
|
||||
</LI>
|
||||
<LI>Bombard Bonus: the offensive power
|
||||
of the units of the Royal Expeditionary Force is increased by 50%
|
||||
when attacking a colony.
|
||||
</LI>
|
||||
<LI>Fortified Bonus: the defensive
|
||||
power of fortified units is increased by 50%.
|
||||
</LI>
|
||||
<LI>Stockade Bonus: the defensive
|
||||
power of units in a colony with a Stockade,
|
||||
Fort or Fortress is increased by 100%, 150% and 200%,
|
||||
respectively.
|
||||
</LI>
|
||||
<LI>Artillery Bonus: the defensive
|
||||
power of artillery in a colony defending against an Indian raid is
|
||||
increased by 50%.
|
||||
</LI>
|
||||
<LI>Ambush Penalty: the defensive
|
||||
power of your units when defending against Indians, and of the units
|
||||
of the Royal Expeditionary Force when defending against your units
|
||||
is reduced by the defence bonus of the defender's tile.
|
||||
</LI>
|
||||
</UL>
|
||||
|
||||
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|
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<ADDRESS>
|
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Stian Grenborgen
|
||||
2009-01-14
|
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</ADDRESS>
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|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
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* with significant contributions from:
|
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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|
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HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
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|
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|
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HREF="node1.html">Contents</A></B>
|
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|
||||
<H1><A NAME="SECTION00900000000000000000">
|
||||
The Continental Congress</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
As the player generates Liberty Bells,
|
||||
<SPAN CLASS="textbf">Founding Fathers</SPAN> are elected
|
||||
to the <SPAN CLASS="textbf">Continental Congress</SPAN>. The Founding Fathers are
|
||||
historical figures who played a more or less important part in the
|
||||
conquest of the New World. Each Founding Father grants the player a
|
||||
new bonus or ability, or causes a certain event to occur, much like
|
||||
the ``Wonders of the World'' in the Civilization series. At the
|
||||
beginning of the game, you will need only a few Liberty Bells to elect
|
||||
a Founding Father to the Continental Congress, but as the game
|
||||
progresses this number may increase to many hundred Bells.
|
||||
|
||||
<P>
|
||||
<A NAME="1879"></A><A NAME="1880"></A><SPAN CLASS="textbf">Adam Smith</SPAN> (1723-1790), better known as the Father of Modern
|
||||
Economics, penned several texts pertaining to Economic theory,
|
||||
including, ``The Wealth of Nations'' his most famous text. As soon as
|
||||
Adam Smith joins the Continental Congress, the player is allowed to
|
||||
build factories, which produce 1.5 units of manufactured goods for
|
||||
each unit of raw material consumed. <A HREF="http://en.wikipedia.org/wiki/Adam_Smith"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1885"></A><A NAME="1886"></A><SPAN CLASS="textbf">Jacob Fugger II</SPAN> (1459-1525) was an extremely wealthy German
|
||||
merchant and banker who amassed a fortune with family partnerships and
|
||||
stock holdings in the mining industries. As soon as Jacob Fugger joins
|
||||
the Continental Congress, all Boycotts currently
|
||||
in effect are dropped. <A HREF="http://en.wikipedia.org/wiki/Jacob_Fugger"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1891"></A><A NAME="1892"></A><SPAN CLASS="textbf">Peter Minuit</SPAN> (1580-1638) bought what later became known as
|
||||
Manhattan Island from Native Americans for about 60 Dutch guilders. He
|
||||
later colonized the Delware Bay area as well. As soon as Peter Minuit
|
||||
is elected to the Continental Congress, the Indians no longer demand
|
||||
payment for their land. <A HREF="http://en.wikipedia.org/wiki/Peter_Minuit"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1897"></A><A NAME="1898"></A><SPAN CLASS="textbf">Peter Stuyvesant</SPAN> (1592-1672) was appointed Governor General
|
||||
of the New Netherlands, which, after a British invasion he could not
|
||||
stop, became New York. With the election of Peter Stuyvesant, the
|
||||
construction of custom houses becomes
|
||||
possible. <A HREF="http://en.wikipedia.org/wiki/Peter_Stuyvesant"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1903"></A><A NAME="1904"></A><SPAN CLASS="textbf">Jan de Witt</SPAN> (1625-1672) was a great Dutch statesmen. He
|
||||
represented the merchants and a encouraged industry and commerce. He
|
||||
also negotiated several important treaties for the Dutch to end wars
|
||||
with England. As soon as Jan de Witt is a member of the Continental
|
||||
Congress, trade with foreign colonies becomes possible.
|
||||
<A HREF="http://en.wikipedia.org/wiki/Jan_de_Witt"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1909"></A><A NAME="1910"></A><SPAN CLASS="textbf">Ferdinand Magellan</SPAN> (1480-1521) was one of the greatest
|
||||
explorers to navigate the globe. Magellan was first to circumnavigate
|
||||
the globe and cross the Pacific Ocean. Magellan's election to the
|
||||
Continental Congress increases the movement of all naval vessels by
|
||||
one, and the time to sail between Europe and the New World is
|
||||
reduced. <A HREF="http://en.wikipedia.org/wiki/Ferdinand_Magellan"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1915"></A><A NAME="1916"></A><SPAN CLASS="textbf">Francisco Vázquez de Coronado</SPAN>
|
||||
(1510-1554) was the first European explorer to see the Grand
|
||||
Canyon. Though he never found the golden cities he searched for, his
|
||||
mapping of the area now called the Southwestern US was important to
|
||||
further exploration. As soon as Francisco de Coronado joins the
|
||||
Continental Congress, all existing colonies become visible on the
|
||||
map. <A HREF="http://en.wikipedia.org/wiki/Francisco_Vazquez_de_Coronado"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1921"></A><A NAME="1922"></A><SPAN CLASS="textbf">Hernando de Soto</SPAN> (1496-1542) was the first European to
|
||||
explore Florida and the southeastern US. He also held a prominent
|
||||
role in conquests of Central America. If Hernando de Soto is a member
|
||||
of the Continental Congress, the exploration of Lost City Rumours always yields a positive result, and all land
|
||||
units have an extended sight radius. <A HREF="http://en.wikipedia.org/wiki/Hernando_de_Soto_(explorer)"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1927"></A><A NAME="1928"></A><SPAN CLASS="textbf">Henry Hudson</SPAN> (1565-1611) was an English navigator who
|
||||
explored and mapped a large area of the northeastern North American
|
||||
continent. Many waterways in that region are named in his honour. His
|
||||
original goal was to find the famed Northwest Passage. The election of
|
||||
Henry Hudson to the Continental Congress doubles the output of all
|
||||
Fur Trappers. <A HREF="http://en.wikipedia.org/wiki/Henry_Hudson"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1933"></A><A NAME="1934"></A><SPAN CLASS="textbf">Robert La Salle</SPAN> (1643-1687) was the first European to travel
|
||||
the length of the Mississippi river, while on a mission to set up
|
||||
numerous trading posts along its banks. He later claimed the whole
|
||||
basin as Louisiana in honor of the French King. Later, he explored
|
||||
several of the Great Lakes. If Robert La Salle is a member of the
|
||||
Continental Congress, all colonies gain a stockade as soon as their
|
||||
population reaches three colonists. <A HREF="http://en.wikipedia.org/wiki/Robert_La_Salle"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1939"></A><A NAME="1940"></A><SPAN CLASS="textbf">Hernán Cortés</SPAN> (1485-1547) was a famed Spanish
|
||||
conquistador who overthrew the Aztec Empire and claimed Mexico for
|
||||
Spain. As soon as Hernán Cortés joins the Continental Congress,
|
||||
conquered native settlements always yield treasure (and in greater
|
||||
abundance) and the King's galleons transport it
|
||||
free of charge. <A HREF="http://en.wikipedia.org/wiki/Hernan_Cortes"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1945"></A><A NAME="1946"></A><SPAN CLASS="textbf">George Washington</SPAN> (1732-1799) was the general who lead the
|
||||
colonial army to victory over the British to gain independence for the
|
||||
colonies. This victory and his leadership led to his being named the
|
||||
new nation's first President. If George Washington is a member of the
|
||||
Continental Congress, any soldier or dragoon who wins a combat is
|
||||
automatically upgraded to the next possible
|
||||
level. <A HREF="http://en.wikipedia.org/wiki/George_Washington"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1951"></A><A NAME="1952"></A><SPAN CLASS="textbf">Paul Revere</SPAN> (1734-1818) was the famed rider of colonial
|
||||
America who mounted his horse and rode through the countryside
|
||||
alerting colonists that British soldiers were coming. He was captured
|
||||
during the ride and later released when his captors believed they were
|
||||
in grave danger and their prisoner might slow them down. With Paul
|
||||
Revere a member of the Continental Congress, a colonist automatically
|
||||
takes up any stockpiled muskets and defends an otherwise undefended
|
||||
colony if it is attacked. <A HREF="http://en.wikipedia.org/wiki/Paul_Revere"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1957"></A><A NAME="1958"></A><SPAN CLASS="textbf">Francis Drake</SPAN> (1542-1596) was a great English sea captain,
|
||||
the first Englishman to circumnavigate the globe and a hero in the
|
||||
fights against the Spanish Armada. The presence of Francis Drake in
|
||||
the Continental Congress increases the combat strength of all
|
||||
Privateers by 50%. <A HREF="http://en.wikipedia.org/wiki/Francis_Drake"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1963"></A><A NAME="1964"></A><SPAN CLASS="textbf">John Paul Jones</SPAN> (1741-1792) was hailed as a great sea
|
||||
captain in America, and uttered the famous words "Sir, I have not yet
|
||||
begun to fight" while fighting the British at sea. He later watched
|
||||
his ship sink to the bottom of the ocean from the deck of a British
|
||||
vessel. As soon as John Paul Jones is elected to the Continental
|
||||
Congress, a Frigate is added to your colonial
|
||||
navy for free. <A HREF="http://en.wikipedia.org/wiki/John_Paul_Jones"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1969"></A><A NAME="1970"></A><SPAN CLASS="textbf">Thomas Jefferson</SPAN> (1743-1826), a powerful voice of
|
||||
patriotism, was credited with writing the Declaration of
|
||||
Independence. He later became the 3rd President of the US. The
|
||||
election of Thomas Jefferson to the Continental Congress increases
|
||||
Liberty Bell production in colonies by
|
||||
50%. <A HREF="http://en.wikipedia.org/wiki/Thomas_Jefferson"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1975"></A><A NAME="1976"></A><SPAN CLASS="textbf">Pocahontas</SPAN> (1595-1617) was a peacemaker between early
|
||||
Jamestown settlers and the Native Americans. She is credited with
|
||||
sending food and other supplies to starving colonists there during
|
||||
harsh times. She later converted to Christianity and married an
|
||||
Englishman. When Pocahontas joins the Continental Congress, all
|
||||
tension levels between you and natives are removed and Indian alarm is
|
||||
generated half as fast. <A HREF="http://en.wikipedia.org/wiki/Pocahontas"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1981"></A><A NAME="1982"></A><SPAN CLASS="textbf">Thomas Paine</SPAN> (1737-1809) inspired colonists with his pen at
|
||||
the urging of Benjamin Franklin. He published a pamphlet, "Common
|
||||
Sense", guiding the thoughts of patriots all over the colonies. The
|
||||
election of Thomas Paine to the Continental Congress increases Liberty
|
||||
Bell production in all your colonies by the value of the current
|
||||
tax rate. <A HREF="http://en.wikipedia.org/wiki/Thomas_Paine"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="1996"></A><A NAME="1997"></A><SPAN CLASS="textbf">Simón Bolívar</SPAN> (1783-1830) is remembered as a great
|
||||
leader in the struggle for South American independence from
|
||||
Spain. Bolívar freed what is now Venezuela and later became its
|
||||
first President. When Simón Bolívar joins the Continental
|
||||
Congress, the Sons of Liberty membership in all existing colonies is
|
||||
increased by 20%. <A HREF="http://en.wikipedia.org/wiki/Simon_Bolivar"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="2005"></A><A NAME="2006"></A><SPAN CLASS="textbf">Benjamin Franklin</SPAN> (1706-1790), a heavy contributor to the
|
||||
Declaration of Independence, was one of the voices of the
|
||||
Revolution. He traveled extensively between Europe and the colonies,
|
||||
and gained the support of the French in the war. As soon as Benjamin
|
||||
Franklin is elected to the Continental Congress, the King's foreign
|
||||
wars no longer have effect on relationships in the New World, and
|
||||
Europeans in the New World always offer peace in
|
||||
negotiations. <A HREF="http://en.wikipedia.org/wiki/Benjamin_Franklin"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="2011"></A><A NAME="2012"></A><SPAN CLASS="textbf">William Brewster</SPAN> (1567-1644) was the Puritan leader of the
|
||||
Plymouth colony in New England. As soon as William Brewster joins the
|
||||
Continental Congress, criminals or indentured servants no longer
|
||||
appear on the docks and you can select which immigrant in the
|
||||
recruitment pool to move to the docks. <A HREF="http://en.wikipedia.org/wiki/William_Brewster_(Pilgrim)"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="2017"></A><A NAME="2018"></A><SPAN CLASS="textbf">William Penn</SPAN> (1644-1718), a close friend of the Duke of
|
||||
York, was granted the land that is mostly Pennsylvania, Delaware, and
|
||||
New Jersey. He governed the Quaker colony for several years to provide
|
||||
a haven to fellow Quakers. The election of William Penn increases
|
||||
cross production in all colonies by 50%. <A HREF="http://en.wikipedia.org/wiki/William_Penn"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="2023"></A><A NAME="2024"></A><SPAN CLASS="textbf">Father Jean de Brébeuf</SPAN> (1593-1649)
|
||||
befriended the Huron Indians and converted many to Christianity. He
|
||||
died at the hands of the Iroquois who had finally defeated their
|
||||
enemy, the Hurons. With Jean de Brebeuf a member of the Continental
|
||||
Congress, all missionaries function as
|
||||
experts. <A HREF="http://en.wikipedia.org/wiki/Jean_de_Brebeuf"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="2029"></A><A NAME="2030"></A><SPAN CLASS="textbf">Juan Ginés de Sepúlveda</SPAN> (1781-1872)
|
||||
was a Spanish theologian who spoke out for the conquest of Indian
|
||||
lands and forced evangelization of the natives. The election of Juan
|
||||
de Sepulveda to the Continental Congress increases the chance that a
|
||||
subjugated Indian settlement will ``convert'' and join a
|
||||
colony. <A HREF="http://en.wikipedia.org/wiki/Juan_Gines_de_Sepulveda"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
<A NAME="2035"></A><A NAME="2036"></A><SPAN CLASS="textbf">Bartolomé de las Casas</SPAN>
|
||||
(1474-1566) was a Catholic Priest who traveled the Indies converting
|
||||
Indians and chastising Spain for their treatment of the Natives. When
|
||||
Bartolomé de las Casas joins the Continental Congress, all existing
|
||||
Indian converts become free
|
||||
colonists. <A HREF="http://en.wikipedia.org/wiki/Bartolome_de_las_Casas"><IMG
|
||||
WIDTH="10" HEIGHT="10" ALIGN="BOTTOM" BORDER="0"
|
||||
SRC="./wikipedia.png"
|
||||
ALT="Image wikipedia"></A>
|
||||
|
||||
<P>
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
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|
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<B> Next:</B> <A NAME="tex2html1472"
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<B> <A NAME="tex2html1470"
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<ADDRESS>
|
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Stian Grenborgen
|
||||
2009-01-14
|
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</ADDRESS>
|
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</BODY>
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</HTML>
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@ -0,0 +1,82 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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|
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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* with significant contributions from:
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<B> Next:</B> <A NAME="tex2html1486"
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HREF="node58.html">Sons of Liberty</A>
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HREF="FreeCol.html">FreeCol Documentation User Guide</A>
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<B> Previous:</B> <A NAME="tex2html1474"
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HREF="node56.html">The Continental Congress</A>
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<B> <A NAME="tex2html1482"
|
||||
HREF="node1.html">Contents</A></B>
|
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<B> <A NAME="tex2html1484"
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HREF="node64.html">Index</A></B>
|
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<BR>
|
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<BR></DIV>
|
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<!--End of Navigation Panel-->
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|
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<H1><A NAME="SECTION001000000000000000000">
|
||||
The Birth of a Nation</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1487"
|
||||
HREF="node58.html">Sons of Liberty</A>
|
||||
<LI><A NAME="tex2html1488"
|
||||
HREF="node59.html">The Declaration
|
||||
of Independence</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,87 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
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|
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
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original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
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* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
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<HTML>
|
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<HEAD>
|
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<TITLE>Sons of Liberty</TITLE>
|
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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|
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<B> Next:</B> <A NAME="tex2html1502"
|
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HREF="node59.html">The Declaration of Independence</A>
|
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<B> Up:</B> <A NAME="tex2html1496"
|
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HREF="node57.html">The Birth of a</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1490"
|
||||
HREF="node57.html">The Birth of a</A>
|
||||
<B> <A NAME="tex2html1498"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1500"
|
||||
HREF="node64.html">Index</A></B>
|
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<BR>
|
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<BR></DIV>
|
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<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION001010000000000000000">
|
||||
Sons of Liberty</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
At the beginning of the game, all your colonists will be
|
||||
<SPAN CLASS="textbf">Tory Loyalists</SPAN>, who support your
|
||||
Monarch and are opposed to your policies. For
|
||||
this reason, colonies with more than a certain number of tories (which
|
||||
depends on the difficulty setting and defaults to four colonists)
|
||||
suffer a production penalty of one unit. If the limit is exceeded by
|
||||
four colonists, the penalty increases to two units and may well
|
||||
threaten the survival of the colony.
|
||||
|
||||
<P>
|
||||
Liberty Bells, however, will turn these
|
||||
Tories into <SPAN CLASS="textbf">Sons of Liberty</SPAN>, who support your
|
||||
policies. Colonies in which more than 50% of the population are Sons
|
||||
of Liberty enjoy a production bonus of one unit, which is increased to
|
||||
two units as soon as 100% of the population become Sons of Liberty.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,90 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>The Declaration
|
||||
of Independence</TITLE>
|
||||
<META NAME="description" CONTENT="The Declaration
|
||||
of Independence">
|
||||
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|
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|
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|
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|
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|
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|
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|
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HREF="node58.html">
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1514"
|
||||
HREF="node60.html">Changing the Rules</A>
|
||||
<B> Up:</B> <A NAME="tex2html1508"
|
||||
HREF="node57.html">The Birth of a</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1504"
|
||||
HREF="node58.html">Sons of Liberty</A>
|
||||
<B> <A NAME="tex2html1510"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1512"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION001020000000000000000">
|
||||
The Declaration
|
||||
of Independence</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
As soon as 50% of your entire population support the Sons of Liberty,
|
||||
you can declare the independence of your colonies. Your
|
||||
Monarch will not be amused and will send the
|
||||
Royal Expeditionary Force to
|
||||
quell the insurrection. In order to gain independence, you must defeat
|
||||
the Royal Expeditionary Force by capturing or destroying nearly all of
|
||||
their land forces and by taking back any colonies they might have
|
||||
captured. You do not need to destroy the fleet.
|
||||
|
||||
<P>
|
||||
At the declaration, colonies with strong support for the Sons of
|
||||
Liberty sometimes promote veteran soldiers at work there to
|
||||
Colonial Regular in preparation for the
|
||||
coming war. In the future, the European enemies of your Monarch may
|
||||
support your effort if you generate a sufficient number of Liberty
|
||||
Bells after the War of Independence has begun.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,91 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>System Requirements</TITLE>
|
||||
<META NAME="description" CONTENT="System Requirements">
|
||||
<META NAME="resource-type" CONTENT="document">
|
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<META NAME="distribution" CONTENT="global">
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
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|
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<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
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|
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<LINK REL="next" HREF="node7.html">
|
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<LINK REL="previous" HREF="node5.html">
|
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|
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<BODY >
|
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|
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<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html731"
|
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HREF="node7.html">
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|
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<A NAME="tex2html725"
|
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HREF="node5.html">
|
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
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<A NAME="tex2html719"
|
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HREF="node5.html">
|
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|
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|
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|
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<A NAME="tex2html729"
|
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HREF="node64.html">
|
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
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<BR>
|
||||
<B> Next:</B> <A NAME="tex2html732"
|
||||
HREF="node7.html">Compiling FreeCol</A>
|
||||
<B> Up:</B> <A NAME="tex2html726"
|
||||
HREF="node5.html">Installation</A>
|
||||
<B> Previous:</B> <A NAME="tex2html720"
|
||||
HREF="node5.html">Installation</A>
|
||||
<B> <A NAME="tex2html728"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html730"
|
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HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00310000000000000000">
|
||||
System Requirements</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
FreeCol is written in Java. In order to run, it requires a Java
|
||||
Virtual Machine. In theory, FreeCol should run on any platform on
|
||||
which a Java Virtual Machine compatible with Sun Java 5 or higher is
|
||||
available. In practice, however, things are less clear cut.
|
||||
|
||||
<P>
|
||||
FreeCol is known to work with Sun's Java 5 and 6 (which you can get
|
||||
<A HREF="http://java.sun.com/">here</A>. FreeCol also works with OpenJDK,
|
||||
although some problems and graphics glitches remain. FreeCol is known
|
||||
to run on recent versions of Windows and Linux, and on MacOSX to some
|
||||
extent. If you are using Linux, using Java 6 is recommended, as its
|
||||
font rendering is much better. If you are using FreeCol on a different
|
||||
platform, we would like to hear about it.
|
||||
|
||||
<P>
|
||||
FreeCol requires at least 128 MB memory and works best with a screen
|
||||
resolution of at least 1024x768 pixels. You can still use the game
|
||||
with a smaller screen, but some dialogs will not be completely
|
||||
displayed.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,144 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Changing the Rules</TITLE>
|
||||
<META NAME="description" CONTENT="Changing the Rules">
|
||||
<META NAME="resource-type" CONTENT="document">
|
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<META NAME="distribution" CONTENT="global">
|
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|
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<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
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|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
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|
||||
<LINK REL="next" HREF="node62.html">
|
||||
<LINK REL="previous" HREF="node57.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
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<LINK REL="next" HREF="node61.html">
|
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</HEAD>
|
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|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html1527"
|
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HREF="node61.html">
|
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
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<A NAME="tex2html1521"
|
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HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1515"
|
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HREF="node59.html">
|
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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<A NAME="tex2html1523"
|
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HREF="node1.html">
|
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
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<A NAME="tex2html1525"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1528"
|
||||
HREF="node61.html">Modifiers and Abilities</A>
|
||||
<B> Up:</B> <A NAME="tex2html1522"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1516"
|
||||
HREF="node59.html">The Declaration of Independence</A>
|
||||
<B> <A NAME="tex2html1524"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1526"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION001100000000000000000">
|
||||
Changing the Rules</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
We would like to make FreeCol configurable, so that the game engine
|
||||
becomes capable of emulating many similar games. For this purpose,
|
||||
we have made many of the game's features configurable.
|
||||
|
||||
<P>
|
||||
At some point in the future, we will probably add a special rule set
|
||||
editor, but at the moment, your only option is to edit the file
|
||||
specification.xml directly. This file defines the abilities of units,
|
||||
founding fathers, buildings, terrain types, goods and equipment, for
|
||||
example. You can find this file in the <SPAN CLASS="textit">data/freecol</SPAN> directory.
|
||||
|
||||
<P>
|
||||
This is still work in progress, however, and the schema for the rule
|
||||
set certain to change again in the future. If you wish to develop your
|
||||
own rule set, you will have to monitor FreeCol development closely.
|
||||
|
||||
<P>
|
||||
This having been said, we are particularly interested in hearing about
|
||||
problems caused by your changes to the rule set. Some dialogs might be
|
||||
unable to display more types of goods than are currently defined, for
|
||||
example. Or other dialogs might not recognize your new Minuteman unit
|
||||
as an armed unit. Please help us improve FreeCol by telling us about
|
||||
such problems.
|
||||
|
||||
<P>
|
||||
If you have a working rule set that adds a new flavour to the game, we
|
||||
will gladly distribute it along with our default rule set. If you have
|
||||
ideas that can not currently be implemented, we will probably try to
|
||||
remove these limitations.
|
||||
|
||||
<P>
|
||||
If you try to modify the rule set, you are strongly encouraged to
|
||||
check whether the result is still valid. You can do this by validating
|
||||
the result with the command <code>ant validate</code>.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html1529"
|
||||
HREF="node61.html">Modifiers and Abilities</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
|
||||
<DIV CLASS="navigation"><HR>
|
||||
<!--Navigation Panel-->
|
||||
<A NAME="tex2html1527"
|
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HREF="node61.html">
|
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1521"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1515"
|
||||
HREF="node59.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
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<A NAME="tex2html1523"
|
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HREF="node1.html">
|
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1525"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1528"
|
||||
HREF="node61.html">Modifiers and Abilities</A>
|
||||
<B> Up:</B> <A NAME="tex2html1522"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1516"
|
||||
HREF="node59.html">The Declaration of Independence</A>
|
||||
<B> <A NAME="tex2html1524"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1526"
|
||||
HREF="node64.html">Index</A></B> </DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,88 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Known bugs</TITLE>
|
||||
<META NAME="description" CONTENT="Known bugs">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node63.html">
|
||||
<LINK REL="previous" HREF="node60.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
<LINK REL="next" HREF="node63.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1554"
|
||||
HREF="node63.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1548"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1542"
|
||||
HREF="node61.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1550"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1552"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1555"
|
||||
HREF="node63.html">Copyright Notice</A>
|
||||
<B> Up:</B> <A NAME="tex2html1549"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1543"
|
||||
HREF="node61.html">Modifiers and Abilities</A>
|
||||
<B> <A NAME="tex2html1551"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1553"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION001200000000000000000">
|
||||
Known bugs</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
FreeCol is still alpha software. In plain English, this means that it
|
||||
is full of bugs. Some of these bugs have already been reported, but
|
||||
have not been fixed yet. You can find a list of these bugs, and report
|
||||
new bugs by using our
|
||||
<A HREF="http://sourceforge.net/tracker/?group_id=43225&atid=435578">SourceForge
|
||||
bug tracker</A>.
|
||||
|
||||
<P>
|
||||
Even in single player mode, FreeCol is a client-server game. The
|
||||
communication between client and server can fall out of step. If this
|
||||
happens, the server often tries to recover by requesting a
|
||||
reconnect. If this occurs, please accept in order to continue
|
||||
playing. In some cases, the game may come to a halt during the turn of
|
||||
a computer opponent. If this happens to you, you can generally
|
||||
reconnect to the server by using the reconnect option in the
|
||||
game menu or by pressing <code>ctrl-r</code>.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,94 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Copyright Notice</TITLE>
|
||||
<META NAME="description" CONTENT="Copyright Notice">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node64.html">
|
||||
<LINK REL="previous" HREF="node62.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
<LINK REL="next" HREF="node64.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html1568"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html1562"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1556"
|
||||
HREF="node62.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1564"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1566"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html1569"
|
||||
HREF="node64.html">Index</A>
|
||||
<B> Up:</B> <A NAME="tex2html1563"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1557"
|
||||
HREF="node62.html">Known bugs</A>
|
||||
<B> <A NAME="tex2html1565"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1567"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION001300000000000000000">
|
||||
Copyright Notice</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
Copyright ©2008
|
||||
<A HREF="http://freecol.sourceforge.net/index.php?section=8">The FreeCol
|
||||
Team</A>.
|
||||
|
||||
<P>
|
||||
This manual is free software; you may redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by the
|
||||
Free Software Foundation; either version 2, or (at your option) any
|
||||
later version.
|
||||
|
||||
<P>
|
||||
This is distributed in the hope that it will be useful, but without
|
||||
any warranty; without even the implied warranty of merchantability or
|
||||
fitness for a particular purpose. See the GNU General Public License
|
||||
for more details.
|
||||
|
||||
<P>
|
||||
A copy of the GNU General Public License is available on the World
|
||||
Wide Web at <A HREF="http://www.gnu.org/copyleft/gpl.html">the GNU
|
||||
General Public Licence</A>. You can also obtain it by writing to the Free
|
||||
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
02111-1307, USA.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,80 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>About this document ...</TITLE>
|
||||
<META NAME="description" CONTENT="About this document ...">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="previous" HREF="node64.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next_g.png">
|
||||
<A NAME="tex2html1586"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html1582"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html1588"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html1590"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Up:</B> <A NAME="tex2html1587"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html1583"
|
||||
HREF="node64.html">Index</A>
|
||||
<B> <A NAME="tex2html1589"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html1591"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION001500000000000000000">
|
||||
About this document ...</A>
|
||||
</H1>
|
||||
<STRONG>FreeCol Documentation
|
||||
<BR>
|
||||
User Guide for Version v0.8.0</STRONG><P>
|
||||
This document was generated using the
|
||||
<A HREF="http://www.latex2html.org/"><STRONG>LaTeX</STRONG>2<tt>HTML</tt></A> translator Version 2002-2-1 (1.71)
|
||||
<P>
|
||||
Copyright © 1993, 1994, 1995, 1996,
|
||||
<A HREF="http://cbl.leeds.ac.uk/nikos/personal.html">Nikos Drakos</A>,
|
||||
Computer Based Learning Unit, University of Leeds.
|
||||
<BR>
|
||||
Copyright © 1997, 1998, 1999,
|
||||
<A HREF="http://www.maths.mq.edu.au/~ross/">Ross Moore</A>,
|
||||
Mathematics Department, Macquarie University, Sydney.
|
||||
<P>
|
||||
The command line arguments were: <BR>
|
||||
<STRONG>latex2html</STRONG> <TT>-dir FreeCol -local_icons FreeCol.tex</TT>
|
||||
<P>
|
||||
The translation was initiated by Stian Grenborgen on 2009-01-14
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,88 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Compiling FreeCol</TITLE>
|
||||
<META NAME="description" CONTENT="Compiling FreeCol">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="previous" HREF="node6.html">
|
||||
<LINK REL="up" HREF="node5.html">
|
||||
<LINK REL="next" HREF="node8.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html743"
|
||||
HREF="node8.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html737"
|
||||
HREF="node5.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html733"
|
||||
HREF="node6.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html739"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html741"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html744"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> Up:</B> <A NAME="tex2html738"
|
||||
HREF="node5.html">Installation</A>
|
||||
<B> Previous:</B> <A NAME="tex2html734"
|
||||
HREF="node6.html">System Requirements</A>
|
||||
<B> <A NAME="tex2html740"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html742"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00320000000000000000">
|
||||
Compiling FreeCol</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
In order to compile FreeCol you will need Java and
|
||||
<A HREF="http://ant.apache.org/">the Ant build system</A>. When these are
|
||||
installed, go to the root directory of FreeCol and type <code>ant</code> to
|
||||
build a JAR file containing the game. This process requires the
|
||||
<code>native2ascii</code><A NAME="98"></A> task, which is an optional ant
|
||||
task. Some Linux distributions place optional tasks in a different
|
||||
package, so make sure you have installed all necessary packages if you
|
||||
are a Linux user. The game is started using the command
|
||||
<code>java -Xmx128M -jar FreeCol.jar</code>.
|
||||
|
||||
<P>
|
||||
If something goes wrong, please open a bug report at the
|
||||
<A HREF="http://sourceforge.net/projects/freecol">SourceForge page of
|
||||
FreeCol</A>. Use the command <code>ant -projecthelp</code> to find out
|
||||
about other kinds of things you can build (this manual, for
|
||||
example). Note that you will require additional software to build the
|
||||
manual, however.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,137 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Interface</TITLE>
|
||||
<META NAME="description" CONTENT="Interface">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||||
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||||
|
||||
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
||||
|
||||
<LINK REL="next" HREF="node31.html">
|
||||
<LINK REL="previous" HREF="node5.html">
|
||||
<LINK REL="up" HREF="FreeCol.html">
|
||||
<LINK REL="next" HREF="node9.html">
|
||||
</HEAD>
|
||||
|
||||
<BODY >
|
||||
|
||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
||||
<A NAME="tex2html757"
|
||||
HREF="node9.html">
|
||||
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||||
<A NAME="tex2html751"
|
||||
HREF="FreeCol.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||||
<A NAME="tex2html745"
|
||||
HREF="node7.html">
|
||||
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||||
<A NAME="tex2html753"
|
||||
HREF="node1.html">
|
||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
||||
<A NAME="tex2html755"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html758"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<B> Up:</B> <A NAME="tex2html752"
|
||||
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
||||
<B> Previous:</B> <A NAME="tex2html746"
|
||||
HREF="node7.html">Compiling FreeCol</A>
|
||||
<B> <A NAME="tex2html754"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html756"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00400000000000000000">
|
||||
Interface</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
This section will provide information about various interface
|
||||
elements, as well as the keyboard shortcuts and the different actions
|
||||
that can be used in the game.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html759"
|
||||
HREF="node9.html">Starting the game</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html760"
|
||||
HREF="node10.html">Command line options</A>
|
||||
<LI><A NAME="tex2html761"
|
||||
HREF="node11.html">Game setup</A>
|
||||
<LI><A NAME="tex2html762"
|
||||
HREF="node12.html">Game options</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html763"
|
||||
HREF="node13.html">Client options</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html764"
|
||||
HREF="node14.html">Display Options</A>
|
||||
<LI><A NAME="tex2html765"
|
||||
HREF="node15.html">Message Options</A>
|
||||
<LI><A NAME="tex2html766"
|
||||
HREF="node16.html">Audio Options</A>
|
||||
<LI><A NAME="tex2html767"
|
||||
HREF="node17.html">Savegame Options</A>
|
||||
<LI><A NAME="tex2html768"
|
||||
HREF="node18.html">Warehouse Options</A>
|
||||
<LI><A NAME="tex2html769"
|
||||
HREF="node19.html">Keyboard
|
||||
Accelerators</A>
|
||||
<LI><A NAME="tex2html770"
|
||||
HREF="node20.html">Other Options</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html771"
|
||||
HREF="node21.html">The main screen</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html772"
|
||||
HREF="node22.html">The Menubar</A>
|
||||
<LI><A NAME="tex2html773"
|
||||
HREF="node23.html">The Info Panel</A>
|
||||
<LI><A NAME="tex2html774"
|
||||
HREF="node24.html">The Minimap</A>
|
||||
<LI><A NAME="tex2html775"
|
||||
HREF="node25.html">The Unit Buttons</A>
|
||||
<LI><A NAME="tex2html776"
|
||||
HREF="node26.html">The Compass Rose</A>
|
||||
<LI><A NAME="tex2html777"
|
||||
HREF="node27.html">The Main Map</A>
|
||||
</UL>
|
||||
<BR>
|
||||
<LI><A NAME="tex2html778"
|
||||
HREF="node28.html">The Europe Panel</A>
|
||||
<LI><A NAME="tex2html779"
|
||||
HREF="node29.html">The Colony panel</A>
|
||||
<UL>
|
||||
<LI><A NAME="tex2html780"
|
||||
HREF="node30.html">The Warehouse Dialog</A>
|
||||
</UL></UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|
|
@ -0,0 +1,90 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||||
original version by: Nikos Drakos, CBLU, University of Leeds
|
||||
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||||
* with significant contributions from:
|
||||
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Starting the game</TITLE>
|
||||
<META NAME="description" CONTENT="Starting the game">
|
||||
<META NAME="resource-type" CONTENT="document">
|
||||
<META NAME="distribution" CONTENT="global">
|
||||
|
||||
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
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<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
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|
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<LINK REL="STYLESHEET" HREF="FreeCol.css">
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<LINK REL="next" HREF="node13.html">
|
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<LINK REL="previous" HREF="node8.html">
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<LINK REL="up" HREF="node8.html">
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<LINK REL="next" HREF="node10.html">
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</HEAD>
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<BODY >
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||||
<DIV CLASS="navigation"><!--Navigation Panel-->
|
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<A NAME="tex2html793"
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HREF="node10.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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<A NAME="tex2html787"
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HREF="node8.html">
|
||||
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
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<A NAME="tex2html781"
|
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HREF="node8.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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<A NAME="tex2html789"
|
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HREF="node1.html">
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||||
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
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<A NAME="tex2html791"
|
||||
HREF="node64.html">
|
||||
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
||||
<BR>
|
||||
<B> Next:</B> <A NAME="tex2html794"
|
||||
HREF="node10.html">Command line options</A>
|
||||
<B> Up:</B> <A NAME="tex2html788"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> Previous:</B> <A NAME="tex2html782"
|
||||
HREF="node8.html">Interface</A>
|
||||
<B> <A NAME="tex2html790"
|
||||
HREF="node1.html">Contents</A></B>
|
||||
<B> <A NAME="tex2html792"
|
||||
HREF="node64.html">Index</A></B>
|
||||
<BR>
|
||||
<BR></DIV>
|
||||
<!--End of Navigation Panel-->
|
||||
|
||||
<H1><A NAME="SECTION00410000000000000000">
|
||||
Starting the game</A>
|
||||
</H1>
|
||||
|
||||
<P>
|
||||
If you installed FreeCol with the system independent installer, or the
|
||||
Windows installer, there should be a shortcut on your desktop. Double
|
||||
click the icon in order to start the game. If that does not work, or
|
||||
if you prefer using the command line, then please read the following
|
||||
paragraphs.
|
||||
|
||||
<P>
|
||||
<BR><HR>
|
||||
<!--Table of Child-Links-->
|
||||
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||||
|
||||
<UL CLASS="ChildLinks">
|
||||
<LI><A NAME="tex2html795"
|
||||
HREF="node10.html">Command line options</A>
|
||||
<LI><A NAME="tex2html796"
|
||||
HREF="node11.html">Game setup</A>
|
||||
<LI><A NAME="tex2html797"
|
||||
HREF="node12.html">Game options</A>
|
||||
</UL>
|
||||
<!--End of Table of Child-Links-->
|
||||
<BR><HR>
|
||||
<ADDRESS>
|
||||
Stian Grenborgen
|
||||
2009-01-14
|
||||
</ADDRESS>
|
||||
</BODY>
|
||||
</HTML>
|