mirror of https://github.com/FreeCol/freecol.git
Add @since to packages created during versions 0.2.0 and 0.2.1
0.2.0 is documented in the "old code" section of the website. 0.2.1 is documented in the Git repository.
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@ -7,5 +7,7 @@
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* input handlers. The latter receives requests from the server
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* and takes the appropriate actions, while the former contains
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* the other methods that are neccessary to control the game.</p>
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.client.control;
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@ -21,5 +21,8 @@
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* <li>The {@link net.sf.freecol.client.gui.menu.FreeColMenuBar} is the menu bar that is
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* displayed on top corner of the {@code Canvas}.</li>
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* </ul>
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*
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* @since 0.2.0
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*
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*/
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package net.sf.freecol.client.gui;
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@ -1,4 +1,6 @@
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/**
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* Contains the panels and dialogs.
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.client.gui.panel;
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@ -10,5 +10,6 @@
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*
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* @see net.sf.freecol.client.gui.plaf.FreeColLookAndFeel FreeColLookAndFeel
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.client.gui.plaf;
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@ -2,5 +2,7 @@
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* <p>Contains the client networking classes.</p>
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*
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* <p>Most of the networking classes are common: {@link net.sf.freecol.common.networking}.</p>
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.client.networking;
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@ -77,5 +77,7 @@
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* saves typing, is easier to understand and faster.</p>
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*
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* <p style="text-align: center; font-weight: bold;">$Revision$</p>
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*
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* @since 0.2.0
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*/
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package net.sf.freecol.client;
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@ -48,5 +48,7 @@
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* <div style="text-align: center; font-size: small; color: darkgray;">
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* $Revision$ $Date$
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* </div>
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*
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* @since 0.2.1 As part of the Client package
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*/
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package net.sf.freecol.common.i18n;
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@ -12,5 +12,7 @@
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*
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* @see "java.util.logging.Logger"
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*
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* @since 0.2.1
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*
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*/
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package net.sf.freecol.common.logging;
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@ -2,5 +2,7 @@
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* <h1>FreeCol Common package</h1>
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*
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* <p>Contains classes in use by both the server and the client.</p>
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*
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* @since 0.2.0
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*/
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package net.sf.freecol.common;
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@ -8,5 +8,6 @@
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* <p>This is the method for playing sounds (provided you have got access to the pointers):<br>
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* <span style="font-family: monospace; margin-left: 40px;">soundController.playSound(ILLEGAL_MOVE);</span>
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*
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* @since 0.2.1 As part of the Client.GUI package.
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*/
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package net.sf.freecol.common.sound;
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* <p>The base FreeCol package containing all subclasses.</p>
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*
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* <p>No classes should be above this directory, only below it.</p>
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*
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* @since 0.2.1
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*/
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package net.sf.freecol;
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* input handlers. The latter receives requests from the clients
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* and takes the appropriate actions, while the former contains
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* the other methods that are neccessary to control the game.</p>
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.server.control;
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* <p>Contains the map generator.</p>
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*
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* @see net.sf.freecol.server.generator.MapGenerator
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.server.generator;
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* <p>Contains model classes with server specific information.</p>
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*
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* @see net.sf.freecol.common.model The common model objects
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.server.model;
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*
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* <p>The main server networking class is {@link net.sf.freecol.server.networking.Server}.<br>
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* Most of the networking classes are common: {@link net.sf.freecol.common.networking}.</p>
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.server.networking;
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* <p>The main class of the model is {@link net.sf.freecol.common.model.Game}. All
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* {@link net.sf.freecol.common.model.Player} objects in the server's game model are
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* {@link net.sf.freecol.server.model.ServerPlayer} objects.</p>
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*
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* @since 0.2.1
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*/
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package net.sf.freecol.server;
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