Add reference to 0.11.4 to the website.

This commit is contained in:
Mike Pope 2015-07-26 19:26:13 +09:30
parent 2dda9a5c6d
commit 7ea7abb0f6
6 changed files with 1276 additions and 540 deletions

View File

@ -72,13 +72,13 @@
<tbody>
<tr class="cBody">
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer.jar?download">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer.jar?download">
<img src="images/java_jar.png" border="0" alt="JAVA INSTALLER" width="32" height="32" />
</a>
</td>
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer.jar?download">
freecol-0.11.3-installer.jar
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer.jar?download">
freecol-0.11.4-installer.jar
</a>
</td>
<td class="cBody">
@ -92,52 +92,52 @@
<tbody>
<tr class="cBody">
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer.exe?download">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer.exe?download">
<img src="images/xplogo.png" border="0" alt="WINDOWS INSTALLER" width="32" height="32" />
</a>
</td>
<td class="cBody" width="200">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer.exe?download">
freecol-0.11.3-installer.exe
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer.exe?download">
freecol-0.11.4-installer.exe
</a>
</td>
<td class="cBody">Windows Installer</td>
</tr>
<tr class="cBody">
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-mac.tar.bz2?download">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-mac.tar.bz2?download">
<img src="images/mac-bz2.png" border="0" alt="MACOSX" width="32" height="32" />
</a>
</td>
<td class="cBody" width="200">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-mac.tar.bz2?download">
freecol-0.11.3-mac.tar.bz2
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-mac.tar.bz2?download">
freecol-0.11.4-mac.tar.bz2
</a>
</td>
<td class="cBody">Package for MacOSX</td>
</tr>
<tr class="cBody">
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer.jar?download">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer.jar?download">
<img src="images/java_jar.png" border="0" alt="JAVA INSTALLER" width="32" height="32" />
</a>
</td>
<td class="cBody" width="200">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer.jar?download">
freecol-0.11.3-installer.jar
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer.jar?download">
freecol-0.11.4-installer.jar
</a>
</td>
<td class="cBody">Platform independent installer</td>
</tr>
<tr class="cBody">
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/free%20col-0.11.3.zip?download">
<a href="http://prdownloads.sourceforge.net/freecol/free%20col-0.11.4.zip?download">
<img src="images/zip.png" border="0" alt=".ZIP" width="32" height="32" />
</a>
</td>
<td class="cBody" width="200">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3.zip?download">
freecol-0.11.3.zip
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4.zip?download">
freecol-0.11.4.zip
</a>
</td>
<td class="cBody">Precompiled .zip</td>
@ -152,12 +152,12 @@
<tbody>
<tr class="cBody">
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer-with-sources.jar?download">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer-with-sources.jar?download">
<img src="images/java_jar.png" border="0" alt="JAVA INSTALLER WITH SOURCES" width="32" height="32" />
</a>
</td>
<td class="cBody" width="200">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer-with-sources.jar?download">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer-with-sources.jar?download">
freecol-...-with-sources.jar
</a>
</td>
@ -165,13 +165,13 @@
</tr>
<tr class="cBody">
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-src.zip?download">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-src.zip?download">
<img src="images/zip.png" border="0" alt="SOURCE .ZIP" width="32" height="32" />
</a>
</td>
<td class="cBody">
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-src.zip?download">
freecol-0.11.3-src.zip
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-src.zip?download">
freecol-0.11.4-src.zip
</a>
</td>
<td class="cBody">Precompiled .zip with source code included</td>
@ -190,14 +190,14 @@
<h4>Instructions:</h4>
<p align="justify">
Windows users should download
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer.exe?download">freecol-0.11.3-installer.exe</a>.
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer.exe?download">freecol-0.11.4-installer.exe</a>.
You can run the file directly or save it to disk. If you choose the latter then just double-click the file once it&#39;s downloaded.
<br /><br />
Mac OS X users should download
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-mac.tar.bz2?download">freecol-0.11.3-mac.tar.bz2</a>.
<a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-mac.tar.bz2?download">freecol-0.11.4-mac.tar.bz2</a>.
Just double click the downloaded file and copy the resulting &#39;FreeCol&#39; to some place (e.g. your Application folder). FreeCol has some problems running on Mac OS X, so you should save your game frequently. <br /><br />
Users that know how to start a java program can download <a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-installer.jar?download">freecol-0.11.3-installer.jar</a>. Start the installation program by running the command: &quot;java -jar freecol-0.11.3-installer.jar&quot;. This installer is recommended for Linux users. <br /><br />
If you don&#39;t need a desktop icon and you know how to start a java program then you can download <a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3.zip?download">freecol-0.11.3.zip</a>. The same applies for <a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.3-src.zip?download">freecol-0.11.3-src.zip</a>, but the source files are included as well in these two packages. In that case you might want to take a look at the README file to get information on how to compile and run FreeCol.
Users that know how to start a java program can download <a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-installer.jar?download">freecol-0.11.4-installer.jar</a>. Start the installation program by running the command: &quot;java -jar freecol-0.11.4-installer.jar&quot;. This installer is recommended for Linux users. <br /><br />
If you don&#39;t need a desktop icon and you know how to start a java program then you can download <a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4.zip?download">freecol-0.11.4.zip</a>. The same applies for <a href="http://prdownloads.sourceforge.net/freecol/freecol-0.11.4-src.zip?download">freecol-0.11.4-src.zip</a>, but the source files are included as well in these two packages. In that case you might want to take a look at the README file to get information on how to compile and run FreeCol.
</p>
<p class="cWarning" align="justify">
Note 1: You may ignore the message &quot;<em>The music files could not be loaded by FreeCol. Disabling music.</em>&quot;. There is no music available yet in this release of FreeCol. </p>

View File

@ -94,6 +94,10 @@
<td valign="top">
<div class="blog_more">
<ul>
<li>
<a class="blogsection" href="news/freecol-0.11.4-released.html">
FreeCol 0.11.4 released</a>
</li>
<li>
<a class="blogsection" href="news/freecol-0.11.3-released.html">
FreeCol 0.11.3 released</a>
@ -102,10 +106,6 @@
<a class="blogsection" href="news/freecol-0.11.2-released.html">
FreeCol 0.11.2 released</a>
</li>
<li>
<a class="blogsection" href="news/freecol-0.11.1-released.html">
FreeCol 0.11.1 released</a>
</li>
</ul>
</div>
</td>

View File

@ -99,10 +99,6 @@
<tr>
<td class="contentheading" width="100%">
FreeCol 0.11.3 released </td>
<td align="right" width="100%" class="buttonheading">
<a href="../index2.php?option=com_content&amp;task=view&amp;id=125&amp;pop=1&amp;page=0&amp;Itemid=39" target="_blank" onclick="window.open('../index2.php?option=com_content&amp;task=view&amp;id=125&amp;pop=1&amp;page=0&amp;Itemid=39','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
<img src="../images/M_images/printButton.png" alt="Print" name="Print" align="middle" border="0" /></a>
</td>
</tr>
</table>
@ -123,7 +119,7 @@ FreeCol 0.11.3. This is a bug fix release to clean up yet more annoying problems
<table align="center" style="margin-top: 25px;">
<tr>
<th class="pagenav_next">
<a href="../news/freecol-0.11.1-released.html">
<a href="../news/freecol-0.11.2-released.html">
Next &gt;</a>
</th>
</tr>

View File

@ -0,0 +1,167 @@
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="alternate" type="application/rss+xml" title="FreeCol News" href="../component/option,com_rss/feed,RSS1.0/no_html,1/" />
<title>FreeCol - FreeCol 0.11.4 released</title>
<meta name="title" content="FreeCol 0.11.4 released" />
<meta name="author" content="Mike Pope" />
<meta name="description" content="FreeCol - a turn based strategy game" />
<meta name="keywords" content="FreeCol, Colonization, Free Colonization Game, Colonisation, Sid Meier's Colonization, Colonization 2, Microproose" />
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FreeCol 0.11.4 released
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<div style="padding-left: 4px"><img src="../templates/freecol/images/indent1.png" alt="" /><a href="../news/releases.html" class="sublevel" >Releases</a></div>
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<div style="padding-left: 4px"><img src="../templates/freecol/images/indent1.png" alt="" /><a href="../news/other.html" class="sublevel" >Other</a></div>
</td></tr>
<tr align="left"><td><a href="../about.html" class="mainlevel" >About FreeCol</a></td></tr>
<tr align="left"><td><a href="../documentation/" class="mainlevel" >Documentation</a></td></tr>
<tr align="left"><td><a href="../screenshots.html" class="mainlevel" >Screenshots</a></td></tr>
<tr align="left"><td><a href="../download.html" class="mainlevel" >Download</a></td></tr>
<tr align="left"><td><a href="../community.html" class="mainlevel" >Community</a></td></tr>
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<div id="maincol-wide-800" >
<div class="clr"></div>
<div class="content"><a name="content"></a>
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.11.4 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Sunday, ? July 2015
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">FreeCol 0.11.4</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are relieved to announce
the release of FreeCol 0.11.4. While many
bugs were fixed in this release, there has
also been progress in completing the
required feature set for the 1.0 release.
See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.4%20Release%20Notes/"
title="release notes">release notes</a> for
more detail. All 0.10.x and 0.11.x games
should continue to work with 0.11.4.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.4.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
<!-- Here is the download button.
Move it to the new release! -->
<table border="0"><tbody><tr><td><a href="../download.html"><img src="../images/download2.png" border="0" alt="" /></a></td><td><strong><em>
<a href="download.html">Download FreeCol 0.11.3</a>
</em></strong></td></tr></tbody></table>
<!-- End of download button -->
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
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@ -1,283 +1,546 @@
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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cellspacing="0"><tr><td valign="top">
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FreeCol 0.11.3 released </td>
<td align="right" width="100%" class="buttonheading">
<a href="../index2.php?option=com_content&amp;task=view&amp;id=125&amp;pop=1&amp;page=0&amp;Itemid=39" target="_blank" onclick="window.open('../index2.php?option=com_content&amp;task=view&amp;id=125&amp;pop=1&amp;page=0&amp;Itemid=39','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
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Sunday, 8 March 2015 </td>
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<div align="left">FreeCol 0.11.3</div><div align="left">&nbsp;</div><div align="left">The FreeCol team are vaguely pleased to announce the release of FreeCol 0.11.3. This is a bug fix release to clean up yet more annoying problems in version 0.11.0/1/2. See the <a href="https://sourceforge.net/p/freecol/wiki/0.11.3%20Release%20Notes/" title="release notes">release notes</a> for more detail. All 0.10.x and 0.11.x games should continue to work with 0.11.3.<br /></div>&nbsp;<div align="left">We hope you enjoy FreeCol 0.11.3.&nbsp; Onward to 1.0.<br /><br />The FreeCol Team</div><div align="left">&nbsp;</div> <table border="0"> <tbody><tr> <td> <a href="../download.html"><img src="../images/download2.png" border="0" alt="" /></a> </td> <td> <strong><em><a href="download.html">Download FreeCol 0.11.3</a></em></strong> </td> </tr> </tbody></table> </td>
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FreeCol 0.11.2 released </td>
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Sunday, 4 January 2015 </td>
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<div align="left">FreeCol 0.11.2</div><div align="left">&nbsp;</div><div align="left">The FreeCol team are mostly pleased to announce the release of FreeCol 0.11.2. This is a bug fix release to clean up yet more annoying problems in version 0.11.0/1. See the <a href="https://sourceforge.net/p/freecol/wiki/0.11.2%20Release%20Notes/" title="release notes">release notes</a> for more detail. All 0.10.x and 0.11.x games should continue to work with 0.11.2.<br /></div>&nbsp;<div align="left">We hope you enjoy FreeCol 0.11.2.&nbsp; Onward to 1.0.<br /><br />The FreeCol Team</div><div align="left">&nbsp;</div> </td>
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FreeCol 0.11.1 released </td>
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<a href="../index2.php?option=com_content&amp;task=view&amp;id=125&amp;pop=1&amp;page=0&amp;Itemid=39" target="_blank" onclick="window.open('../index2.php?option=com_content&amp;task=view&amp;id=125&amp;pop=1&amp;page=0&amp;Itemid=39','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
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Sunday, 16 November 2014 </td>
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<div align="left">FreeCol 0.11.1</div><div align="left">&nbsp;</div><div align="left">The FreeCol team are sort-of pleased to announce the release of FreeCol 0.11.1.&nbsp; This is a bug fix release to clean up some annoying problems in version 0.11.0. See the <a href="https://sourceforge.net/p/freecol/wiki/0.11.1%20Release%20Notes/" title="release notes">release notes</a> for more detail. All 0.10.x and 0.11.0 games should continue to work with 0.11.1.<br /></div>&nbsp;<div align="left">We hope you enjoy FreeCol 0.11.1.&nbsp; Onward to 1.0.<br /><br />The FreeCol Team</div><div align="left">&nbsp;</div> </td>
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FreeCol 0.11.0 released </td>
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Saturday, 18 October 2014 </td>
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<div align="left">FreeCol 0.11.0<br /><br />The FreeCol team are pleased to announce the release of FreeCol 0.11.0.&nbsp; This release is mainly an opportunity for the developers to fix some difficult structural problems that were blocking progress. That said, there are many useful new user visible features, listed in the <a href="https://sourceforge.net/p/freecol/wiki/0.11.0%20Release%20Notes/" title="release notes">release notes.</a>&nbsp; And lots of bugs were fixed.<br /><br />In particular, we had an intractable cluster of bugs that could not be fixed without making an incompatible change to the saved game format and dropping the 0.9.x compatibility code.&nbsp; Therefore, this is 0.11.0, not 0.10.8, and 0.9.x games will no longer load correctly.&nbsp; The hope is that this is the last save-format break before 1.0.</div><div align="left">&nbsp;</div><div align="left">Given the large changes and long gap since the last release, the next release is likely to be a maintenance/bugfix release to tidy up problems that were missed in testing.&nbsp; More people testing the git/trunk would be most welcome.<br /></div><div align="left">&nbsp;</div><div align="left">We hope you enjoy FreeCol 0.11.0.&nbsp; Onward to 1.0.<br /><br />The FreeCol Team</div><div align="left">&nbsp;</div> </td>
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FreeCol 0.10.7 released </td>
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Monday, 07 January 2013 </td>
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<div align="left">FreeCol 0.10.7 has been released.&nbsp; This is a bug fix release to correct some serious gameplay problems in 0.10.6.&nbsp; The only new<br />feature present is some improvements to the graphics.<br /><br />Since FreeCol 0.10.6 was released there have been 18 new bug reports, of which 8 are fixed in 0.10.7, one (roads are sometimes ignored) is partially fixed, 4 were invalid, 3 can not be reproduced or are otherwise awaiting clarification, one was a duplicate and one was a content contribution.&nbsp; Two other pre-0.10.6 bug reports were also fixed.&nbsp; Bug reports remain crucial to improving FreeCol.&nbsp; When reporting please try think about what the developers would need to reproduce the bug.&nbsp; Very few bugs are easily reproducible from just a textural description.&nbsp; Too many bug reports get stalled, sometimes indefinitely, because of a missing log file (which is almost always needed in the case of a crash or hang) or missing saved game (almost always needed to replay some sort of strange behaviour).<br /><br />Note also, we do not handle translation directly.&nbsp; FreeCol is translated by the volunteers at https://translatewiki.net/.&nbsp; Please<br />raise translation issues there, except in cases where you see messages containing percent-delimited words %like% %this%.&nbsp; These are coding bugs and belong on the bug tracker.<br /><br />There were also several other bugs fixed, including one that can result in certain bonuses (e.g. Jefferson, Newspaper) being counted<br />twice.&nbsp; This can lead to very enjoyable levels of bell production.&nbsp; New games should not have this problem, but existing saved games are vulnerable.&nbsp; Unfortunately, a fully backward compatible fix would be quite complex and thus likely to cause worse problems and delay this release, so please do not report this as a bug.&nbsp; Such reports will be closed with a `Wont Fix&#39; status.<br /><br />There are also lurking problems with old saved games using the America_large map, due to some lake tiles with null regions and single isolated river tiles.&nbsp; The map has been fixed so new games are safe.&nbsp; These problems have caused crashes, all reported cases of which are fixed, but we are not that confident there are no more.<br /><br />Finally, there are still various hard to reproduce problems where the active unit is not correctly displayed.&nbsp; These tend to depend strongly on what happened just before.&nbsp; If you wish to report one of these bugs, we will need a saved game, and instructions on what to do to make the problem happen.&nbsp; A saved game in the failed state will not be enough. </div><div align="left">&nbsp;</div><div align="left">We hope you enjoy FreeCol 0.10.7. <br /></div><div align="left"><br /></div><div align="left">&nbsp;</div><table border="0" width="16" height="24"><tbody><tr><td>&nbsp;</td><td>&nbsp;</td> </tr> </tbody></table> </td>
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FreeCol 0.10.6 released </td>
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Thursday, 27 December 2012 </td>
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<div align="left">FreeCol 0.10.6 has been released, to coincide with the end of the world.&nbsp; Thanks to all contributors, but particularly to izzieliu (see below) and reflame (most prolific bug reporter).</div><div align="left"><br />The main user-visible changes since 0.10.5 are:<br /><ul><li>&gt;80 bugs fixed.<br /></li><li>colony names (freecol ruleset): The colony names have been revised for accuracy and chronological order, contributed by izzieliu.<br /></li><li>disasters: Colonies are subject to natural disasters.</li><li>editor: The map editor should be working again.</li><li>European trade: Trading of goods with other European nations should be working again.</li><li>intervention force: A foreign power may intervene and aid you against the REF.</li><li>map reveal: The map is fully revealed on independence, as in Col1.</li><li>native anger: Native settlements now have a `most hated nation&#39;, visible in the various popups, reports and the `!&#39; chip by the settlement name.</li><li>native trade: An option has been added to allow trading with empty carrier units.</li><li>options panel: New tree-view of the options.</li><li>path finding: The path finding code has been reworked, and should now find the fastest path in more cases.</li><li>peace: The monarch now sometimes declares peace.</li><li>ship names: Ships now have names by default. Historic ship name list contributed by izzieliu.</li><li>AI:<ol><li>Following the path finding rewrite, most AI actions have been reworked and are now more robust and efficient, fixing many long standing bugs.&nbsp; This was a lot of work and the main reason for the long release cycle.&nbsp; Much of this is not really obvious to a casual player, the AI just fails less often.<br />For example: In a 0.10.5 test game the Russian AI sent a unit to build a colony on a small island, but when it arrived the colony site had already been taken by the Swedish.&nbsp; The Russian unit just hung around until eventually captured.&nbsp; With 0.10.6 a new colony site is chosen as soon as the existing one becomes unavailable, and if needed a transport unit will be sent to take the colony founders there.</li><li>European AI nations now send missionaries to nearby native settlements.</li><li>European AI player cheating has been reduced, some explicit cheats are now controllable in the game options.</li><li>Native AI gift and tribute demand probabilities are now game options.</li><li>Note though, with very few exceptions, the AI is concerned only with the efficiency of its movements.&nbsp; It makes no attempt to check if it is moving its units into danger.&nbsp; Not yet.&nbsp; That is the next major thing to do with the AI.&nbsp; For now, do not bother reporting bugs where the AI moved a unit into unnecessary danger.&nbsp; We know.</li></ol></li></ul></div><div align="left">&nbsp;</div><div align="left">A serious bug has been discovered in 0.10.6 that removes all colonists from captured colonies. 0.10.7 will be releasd soon, fixing this and other less serious bugs. </div><div align="left">&nbsp;</div> </td>
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FreeCol 0.10.5 released </td>
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Sunday, 19 February 2012 </td>
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<div align="left">FreeCol 0.10.5 has been released. This is mainly a bug-fix release to fix serious game corrupting bugs in 0.10.4.</div><div align="left">A few other bugs have been fixed, and the amount of lumber delivered when a forest tile is cleared is now more Col1 compatible.</div><div align="left">&nbsp;</div> </td>
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FreeCol 0.11.4 released
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Sunday, ? July 2015
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<div align="left">FreeCol 0.11.4</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are relieved to announce
the release of FreeCol 0.11.4. While many
bugs were fixed in this release, there has
also been progress in completing the
required feature set for the 1.0 release.
See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.4%20Release%20Notes/"
title="release notes">release notes</a> for
more detail. All 0.10.x and 0.11.x games
should continue to work with 0.11.4.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.4.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
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Move it to the new release! -->
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<a href="download.html">Download FreeCol 0.11.3</a>
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FreeCol 0.11.3 released
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Sunday, 8 March 2015
</td></tr>
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<div align="left">FreeCol 0.11.3</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are vaguely pleased to
announce the release of FreeCol 0.11.3.
This is a bug fix release to clean up yet
more annoying problems in version
0.11.0/1/2. See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.3%20Release%20Notes/"
title="release notes">release notes</a> for
more detail. All 0.10.x and 0.11.x games
should continue to work with
0.11.3.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.3.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
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FreeCol 0.11.2 released
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Sunday, 4 January 2015
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<div align="left">FreeCol 0.11.2</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are mostly pleased to
announce the release of FreeCol 0.11.2.
This is a bug fix release to clean up yet
more annoying problems in version
0.11.0/1. See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.2%20Release%20Notes/"
title="release notes">release notes</a> for
more detail. All 0.10.x and 0.11.x games
should continue to work with
0.11.2.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.2.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.11.1 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.11.1 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Sunday, 16 November 2014
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">FreeCol 0.11.1</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are sort-of pleased to
announce the release of FreeCol 0.11.1. This
is a bug fix release to clean up some
annoying problems in version 0.11.0. See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.1%20Release%20Notes/"
title="release notes">release
notes</a>for more detail. All 0.10.x and
0.11.0 games should continue to work with
0.11.1.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.1.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.11.0 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.11.0 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Saturday, 18 October 2014
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">
FreeCol 0.11.0<br /><br />The FreeCol team
are pleased to announce the release of
FreeCol 0.11.0.&nbsp; This release is mainly
an opportunity for the developers to fix
some difficult structural problems that were
blocking progress. That said, there are many
useful new user visible features, listed in
the <a href="https://sourceforge.net/p/freecol/wiki/0.11.0%20Release%20Notes/"
title="release notes">release
notes.</a>&nbsp; And lots of bugs were
fixed.<br /><br />In particular, we had an
intractable cluster of bugs that could not
be fixed without making an incompatible
change to the saved game format and dropping
the 0.9.x compatibility code.&nbsp;
Therefore, this is 0.11.0, not 0.10.8, and
0.9.x games will no longer load
correctly.&nbsp; The hope is that this is
the last save-format break before 1.0.
</div>
<div align="left">&nbsp;</div>
<div align="left">
Given the large changes and long gap since
the last release, the next release is likely
to be a maintenance/bugfix release to tidy
up problems that were missed in
testing.&nbsp; More people testing the
git/trunk would be most welcome.<br />
</div>
<div align="left">&nbsp;</div>
<div align="left">
We hope you enjoy FreeCol 0.11.0.&nbsp;
Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.10.7 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.10.7 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Monday, 07 January 2013
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">
FreeCol 0.10.7 has been released.&nbsp; This
is a bug fix release to correct some serious
gameplay problems in 0.10.6.&nbsp; The only
new feature present is some improvements to
the graphics.<br /><br />Since FreeCol
0.10.6 was released there have been 18 new
bug reports, of which 8 are fixed in 0.10.7,
one (roads are sometimes ignored) is
partially fixed, 4 were invalid, 3 can not
be reproduced or are otherwise awaiting
clarification, one was a duplicate and one
was a content contribution.&nbsp; Two other
pre-0.10.6 bug reports were also
fixed.&nbsp; Bug reports remain crucial to
improving FreeCol.&nbsp; When reporting
please try think about what the developers
would need to reproduce the bug.&nbsp; Very
few bugs are easily reproducible from just a
textural description.&nbsp; Too many bug
reports get stalled, sometimes indefinitely,
because of a missing log file (which is
almost always needed in the case of a crash
or hang) or missing saved game (almost
always needed to replay some sort of strange
behaviour).<br /><br />Note also, we do not
handle translation directly.&nbsp; FreeCol
is translated by the volunteers at
https://translatewiki.net/.&nbsp; Please
raise translation issues there, except in
cases where you see messages containing
percent-delimited words %like% %this%.&nbsp;
These are coding bugs and belong on the bug
tracker.<br /><br />There were also several
other bugs fixed, including one that can
result in certain bonuses (e.g. Jefferson,
Newspaper) being counted twice.&nbsp; This
can lead to very enjoyable levels of bell
production.&nbsp; New games should not have
this problem, but existing saved games are
vulnerable.&nbsp; Unfortunately, a fully
backward compatible fix would be quite
complex and thus likely to cause worse
problems and delay this release, so please
do not report this as a bug.&nbsp; Such
reports will be closed with a `Wont Fix&#39;
status.<br /><br />There are also lurking
problems with old saved games using the
America_large map, due to some lake tiles
with null regions and single isolated river
tiles.&nbsp; The map has been fixed so new
games are safe.&nbsp; These problems have
caused crashes, all reported cases of which
are fixed, but we are not that confident
there are no more.<br /><br />Finally, there
are still various hard to reproduce problems
where the active unit is not correctly
displayed.&nbsp; These tend to depend
strongly on what happened just before.&nbsp;
If you wish to report one of these bugs, we
will need a saved game, and instructions on
what to do to make the problem happen.&nbsp;
A saved game in the failed state will not be
enough. </div>
<div align="left">&nbsp;</div>
<div align="left">
We hope you enjoy FreeCol 0.10.7.<br />
</div>
<div align="left"><br /></div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.10.6 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.10.6 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Thursday, 27 December 2012
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">
FreeCol 0.10.6 has been released, to
coincide with the end of the world.&nbsp;
Thanks to all contributors, but particularly
to izzieliu (see below) and reflame (most
prolific bug reporter).
</div>
<div align="left">
<br />The main user-visible changes since
0.10.5 are:<br /><ul>
<li>&gt;80 bugs fixed.<br /></li>
<li>colony names (freecol ruleset): The
colony names have been revised for accuracy
and chronological order, contributed by
izzieliu.<br /></li>
<li>disasters: Colonies aare subject to
natural disasters.</li>
<li>editor: The map editor should be
working again.</li>
<li>European trade: Trading of goods with
other European nations should be working
again.</li>
<li>intervention force: A foreign power
may intervene and aid you against the
REF.</li>
<li>map reveal: The map is fully revealed
on independence, as in Col1.</li>
<li>native anger: Native settlements now
have a `most hated nation&#39;, visible in
the various popups, reports and the `!&#39;
chip by the settlement name.</li>
<li>native trade: An option has been added
to allow trading with empty carrier
units.</li>
<li>options panel: New tree-view of the
options.</li>
<li>path finding: The path finding code
has been reworked, and should now find
the fastest path in more cases.</li>
<li>peace: The monarch now sometimes
declares peace.</li>
<li>ship names: Ships now have names by
default. Historic ship name list
contributed by izzieliu.</li>
<li>AI:<ol>
<li>Following the path finding
rewrite, most AI actions have been
reworked and are now more robust and
efficient, fixing many long standing
bugs.&nbsp; This was a lot of work and
the main reason for the long release
cycle.&nbsp; Much of this is not really
obvious to a casual player, the AI just
fails less often.<br />For example: In a
0.10.5 test game the Russian AI sent a
unit to build a colony on a small
island, but when it arrived the colony
site had already been taken by the
Swedish.&nbsp; The Russian unit just
hung around until eventually
captured.&nbsp; With 0.10.6 a new colony
site is chosen as soon as the existing
one becomes unavailable, and if needed a
transport unit will be sent to take the
colony founders there.</li>
<li>European AI nations now send
missionaries to nearby native
settlements.</li>
<li>European AI player cheating has
been reduced, some explicit cheats are
now controllable in the game
options.</li>
<li>Native AI gift and tribute demand
probabilities are now game
options.</li>
<li>Note though, with very few
exceptions, the AI is concerned only
with the efficiency of its
movements.&nbsp; It makes no attempt to
check if it is moving its units into
danger.&nbsp; Not yet.&nbsp; That is the
next major thing to do with the
AI.&nbsp; For now, do not bother
reporting bugs where the AI moved a unit
into unnecessary danger.&nbsp; We
know.</li>
</ol>
</li>
</ul>
</div>
<div align="left">&nbsp;</div>
<div align="left">
A serious bug has been discovered in 0.10.6
that removes all colonists from captured
colonies. 0.10.7 will be releasd soon, fixing
this and other less serious bugs.
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.10.5 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.10.5 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Sunday, 19 February 2012
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">
FreeCol 0.10.5 has been released. This is
mainly a bug-fix release to fix serious game
corrupting bugs in 0.10.4.
</div>
<div align="left">
A few other bugs have been fixed, and the
amount of lumber delivered when a forest
tile is cleared is now more Col1
compatible.
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
</td>
</tr>
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FreeCol 0.11.1 released </td>
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<a href="../index2.php?option=com_content&amp;task=view&amp;id=125&amp;pop=1&amp;page=0&amp;Itemid=40" target="_blank" onclick="window.open('../index2.php?option=com_content&amp;task=view&amp;id=125&amp;pop=1&amp;page=0&amp;Itemid=40','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
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Sunday, 16 November 2014 </td>
</tr>
<tr>
<td valign="top" colspan="2">
<div align="left">FreeCol 0.11.1</div><div align="left">&nbsp;</div><div align="left">The FreeCol team are sort-of pleased to announce the release of FreeCol 0.11.1.&nbsp; This is a bug fix release to clean up some annoying problems in version 0.11.0. All 0.10.x and 0.11.0 games should continue to work with 0.11.1.<br /></div>&nbsp;<div align="left">We hope you enjoy FreeCol 0.11.1.&nbsp; Onward to 1.0.<br /><br />The FreeCol Team</div><div align="left">&nbsp;</div> <table border="0"> <tbody><tr> <td> <a href="../download.html"><img src="../images/download2.png" border="0" alt="" /></a> </td> <td> <strong><em><a href="download.html">Download FreeCol 0.11.1</a></em></strong> </td> </tr> </tbody></table> </td>
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<span class="article_seperator">&nbsp;</span>
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FreeCol 0.11.0 released </td>
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<a href="../index2.php?option=com_content&amp;task=view&amp;id=124&amp;pop=1&amp;page=0&amp;Itemid=40" target="_blank" onclick="window.open('../index2.php?option=com_content&amp;task=view&amp;id=124&amp;pop=1&amp;page=0&amp;Itemid=40','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
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Saturday, 18 October 2014 </td>
</tr>
<tr>
<td valign="top" colspan="2">
<div align="left">FreeCol 0.11.0<br /><br />The FreeCol team are pleased to announce the release of FreeCol 0.11.0.&nbsp; This release is mainly an opportunity for the developers to fix some difficult structural problems that were blocking progress. That said, there are many useful new user visible features, listed in the <a href="https://sourceforge.net/p/freecol/wiki/0.11.0%20Release%20Notes/" title="release notes">release notes.</a>&nbsp; And lots of bugs were fixed.<br /><br />In particular, we had an intractable cluster of bugs that could not be fixed without making an incompatible change to the saved game format and dropping the 0.9.x compatibility code.&nbsp; Therefore, this is 0.11.0, not 0.10.8, and 0.9.x games will no longer load correctly.&nbsp; The hope is that this is the last save-format break before 1.0.</div><div align="left">&nbsp;</div><div align="left">Given the large changes and long gap since the last release, the next release is likely to be a maintenance/bugfix release to tidy up problems that were missed in testing.&nbsp; More people testing the git/trunk would be most welcome.<br /></div><div align="left">&nbsp;</div><div align="left">We hope you enjoy FreeCol 0.11.0.&nbsp; Onward to 1.0.<br /><br />The FreeCol Team</div><div align="left">&nbsp;</div> </td>
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FreeCol 0.10.7 released </td>
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<a href="../index2.php?option=com_content&amp;task=view&amp;id=116&amp;pop=1&amp;page=0&amp;Itemid=40" target="_blank" onclick="window.open('../index2.php?option=com_content&amp;task=view&amp;id=116&amp;pop=1&amp;page=0&amp;Itemid=40','win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" title="Print">
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Monday, 07 January 2013 </td>
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<tr>
<td valign="top" colspan="2">
<div align="left">FreeCol 0.10.7 has been released.&nbsp; This is a bug fix release to correct some serious gameplay problems in 0.10.6.&nbsp; The only new<br />feature present is some improvements to the graphics.<br /><br />Since FreeCol 0.10.6 was released there have been 18 new bug reports, of which 8 are fixed in 0.10.7, one (roads are sometimes ignored) is partially fixed, 4 were invalid, 3 can not be reproduced or are otherwise awaiting clarification, one was a duplicate and one was a content contribution.&nbsp; Two other pre-0.10.6 bug reports were also fixed.&nbsp; Bug reports remain crucial to improving FreeCol.&nbsp; When reporting please try think about what the developers would need to reproduce the bug.&nbsp; Very few bugs are easily reproducible from just a textural description.&nbsp; Too many bug reports get stalled, sometimes indefinitely, because of a missing log file (which is almost always needed in the case of a crash or hang) or missing saved game (almost always needed to replay some sort of strange behaviour).<br /><br />Note also, we do not handle translation directly.&nbsp; FreeCol is translated by the volunteers at https://translatewiki.net/.&nbsp; Please<br />raise translation issues there, except in cases where you see messages containing percent-delimited words %like% %this%.&nbsp; These are coding bugs and belong on the bug tracker.<br /><br />There were also several other bugs fixed, including one that can result in certain bonuses (e.g. Jefferson, Newspaper) being counted<br />twice.&nbsp; This can lead to very enjoyable levels of bell production.&nbsp; New games should not have this problem, but existing saved games are vulnerable.&nbsp; Unfortunately, a fully backward compatible fix would be quite complex and thus likely to cause worse problems and delay this release, so please do not report this as a bug.&nbsp; Such reports will be closed with a `Wont Fix&#39; status.<br /><br />There are also lurking problems with old saved games using the America_large map, due to some lake tiles with null regions and single isolated river tiles.&nbsp; The map has been fixed so new games are safe.&nbsp; These problems have caused crashes, all reported cases of which are fixed, but we are not that confident there are no more.<br /><br />Finally, there are still various hard to reproduce problems where the active unit is not correctly displayed.&nbsp; These tend to depend strongly on what happened just before.&nbsp; If you wish to report one of these bugs, we will need a saved game, and instructions on what to do to make the problem happen.&nbsp; A saved game in the failed state will not be enough. </div><div align="left">&nbsp;</div><div align="left">We hope you enjoy FreeCol 0.10.7. <br /></div><div align="left"><br /></div><div align="left">&nbsp;</div><table border="0" width="16" height="24"><tbody><tr><td>&nbsp;</td><td>&nbsp;</td> </tr> </tbody></table> </td>
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FreeCol 0.10.6 released </td>
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Thursday, 27 December 2012 </td>
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<div align="left">FreeCol 0.10.6 has been released, to coincide with the end of the world.&nbsp; Thanks to all contributors, but particularly to izzieliu (see below) and reflame (most prolific bug reporter).</div><div align="left"><br />The main user-visible changes since 0.10.5 are:<br /><ul><li>&gt;80 bugs fixed.<br /></li><li>colony names (freecol ruleset): The colony names have been revised for accuracy and chronological order, contributed by izzieliu.<br /></li><li>disasters: Colonies are subject to natural disasters.</li><li>editor: The map editor should be working again.</li><li>European trade: Trading of goods with other European nations should be working again.</li><li>intervention force: A foreign power may intervene and aid you against the REF.</li><li>map reveal: The map is fully revealed on independence, as in Col1.</li><li>native anger: Native settlements now have a `most hated nation&#39;, visible in the various popups, reports and the `!&#39; chip by the settlement name.</li><li>native trade: An option has been added to allow trading with empty carrier units.</li><li>options panel: New tree-view of the options.</li><li>path finding: The path finding code has been reworked, and should now find the fastest path in more cases.</li><li>peace: The monarch now sometimes declares peace.</li><li>ship names: Ships now have names by default. Historic ship name list contributed by izzieliu.</li><li>AI:<ol><li>Following the path finding rewrite, most AI actions have been reworked and are now more robust and efficient, fixing many long standing bugs.&nbsp; This was a lot of work and the main reason for the long release cycle.&nbsp; Much of this is not really obvious to a casual player, the AI just fails less often.<br />For example: In a 0.10.5 test game the Russian AI sent a unit to build a colony on a small island, but when it arrived the colony site had already been taken by the Swedish.&nbsp; The Russian unit just hung around until eventually captured.&nbsp; With 0.10.6 a new colony site is chosen as soon as the existing one becomes unavailable, and if needed a transport unit will be sent to take the colony founders there.</li><li>European AI nations now send missionaries to nearby native settlements.</li><li>European AI player cheating has been reduced, some explicit cheats are now controllable in the game options.</li><li>Native AI gift and tribute demand probabilities are now game options.</li><li>Note though, with very few exceptions, the AI is concerned only with the efficiency of its movements.&nbsp; It makes no attempt to check if it is moving its units into danger.&nbsp; Not yet.&nbsp; That is the next major thing to do with the AI.&nbsp; For now, do not bother reporting bugs where the AI moved a unit into unnecessary danger.&nbsp; We know.</li></ol></li></ul></div><div align="left">&nbsp;</div><div align="left">A serious bug has been discovered in 0.10.6 that removes all colonists from captured colonies. 0.10.7 will be releasd soon, fixing this and other less serious bugs. </div><div align="left">&nbsp;</div> </td>
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FreeCol 0.10.5 released </td>
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Sunday, 19 February 2012 </td>
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<div align="left">FreeCol 0.10.5 has been released. This is mainly a bug-fix release to fix serious game corrupting bugs in 0.10.4.</div><div align="left">A few other bugs have been fixed, and the amount of lumber delivered when a forest tile is cleared is now more Col1 compatible.</div><div align="left">&nbsp;</div> </td>
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FreeCol 0.11.4 released
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Sunday, ? July 2015
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<div align="left">FreeCol 0.11.4</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are relieved to announce
the release of FreeCol 0.11.4. While many
bugs were fixed in this release, there has
also been progress in completing the
required feature set for the 1.0 release.
See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.4%20Release%20Notes/"
title="release notes">release notes</a> for
more detail. All 0.10.x and 0.11.x games
should continue to work with 0.11.4.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.4.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
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<a href="download.html">Download FreeCol 0.11.3</a>
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FreeCol 0.11.3 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Sunday, 8 March 2015
</td></tr>
<tr>
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<div align="left">FreeCol 0.11.3</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are vaguely pleased to
announce the release of FreeCol 0.11.3.
This is a bug fix release to clean up yet
more annoying problems in version
0.11.0/1/2. See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.3%20Release%20Notes/"
title="release notes">release notes</a> for
more detail. All 0.10.x and 0.11.x games
should continue to work with
0.11.3.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.3.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.11.2 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.11.2 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Sunday, 4 January 2015
</td></tr><tr>
<td valign="top" colspan="2">
<div align="left">FreeCol 0.11.2</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are mostly pleased to
announce the release of FreeCol 0.11.2.
This is a bug fix release to clean up yet
more annoying problems in version
0.11.0/1. See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.2%20Release%20Notes/"
title="release notes">release notes</a> for
more detail. All 0.10.x and 0.11.x games
should continue to work with
0.11.2.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.2.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.11.1 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.11.1 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Sunday, 16 November 2014
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">FreeCol 0.11.1</div>
<div align="left">&nbsp;</div>
<div align="left">
The FreeCol team are sort-of pleased to
announce the release of FreeCol 0.11.1. This
is a bug fix release to clean up some
annoying problems in version 0.11.0. See the
<a href="https://sourceforge.net/p/freecol/wiki/0.11.1%20Release%20Notes/"
title="release notes">release
notes</a>for more detail. All 0.10.x and
0.11.0 games should continue to work with
0.11.1.<br />&nbsp;
</div>
<div align="left">We hope you enjoy FreeCol
0.11.1.&nbsp; Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.11.0 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.11.0 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Saturday, 18 October 2014
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">
FreeCol 0.11.0<br /><br />The FreeCol team
are pleased to announce the release of
FreeCol 0.11.0.&nbsp; This release is mainly
an opportunity for the developers to fix
some difficult structural problems that were
blocking progress. That said, there are many
useful new user visible features, listed in
the <a href="https://sourceforge.net/p/freecol/wiki/0.11.0%20Release%20Notes/"
title="release notes">release
notes.</a>&nbsp; And lots of bugs were
fixed.<br /><br />In particular, we had an
intractable cluster of bugs that could not
be fixed without making an incompatible
change to the saved game format and dropping
the 0.9.x compatibility code.&nbsp;
Therefore, this is 0.11.0, not 0.10.8, and
0.9.x games will no longer load
correctly.&nbsp; The hope is that this is
the last save-format break before 1.0.
</div>
<div align="left">&nbsp;</div>
<div align="left">
Given the large changes and long gap since
the last release, the next release is likely
to be a maintenance/bugfix release to tidy
up problems that were missed in
testing.&nbsp; More people testing the
git/trunk would be most welcome.<br />
</div>
<div align="left">&nbsp;</div>
<div align="left">
We hope you enjoy FreeCol 0.11.0.&nbsp;
Onward to 1.0.
<br /><br />The FreeCol Team
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.10.7 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.10.7 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Monday, 07 January 2013
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">
FreeCol 0.10.7 has been released.&nbsp; This
is a bug fix release to correct some serious
gameplay problems in 0.10.6.&nbsp; The only
new feature present is some improvements to
the graphics.<br /><br />Since FreeCol
0.10.6 was released there have been 18 new
bug reports, of which 8 are fixed in 0.10.7,
one (roads are sometimes ignored) is
partially fixed, 4 were invalid, 3 can not
be reproduced or are otherwise awaiting
clarification, one was a duplicate and one
was a content contribution.&nbsp; Two other
pre-0.10.6 bug reports were also
fixed.&nbsp; Bug reports remain crucial to
improving FreeCol.&nbsp; When reporting
please try think about what the developers
would need to reproduce the bug.&nbsp; Very
few bugs are easily reproducible from just a
textural description.&nbsp; Too many bug
reports get stalled, sometimes indefinitely,
because of a missing log file (which is
almost always needed in the case of a crash
or hang) or missing saved game (almost
always needed to replay some sort of strange
behaviour).<br /><br />Note also, we do not
handle translation directly.&nbsp; FreeCol
is translated by the volunteers at
https://translatewiki.net/.&nbsp; Please
raise translation issues there, except in
cases where you see messages containing
percent-delimited words %like% %this%.&nbsp;
These are coding bugs and belong on the bug
tracker.<br /><br />There were also several
other bugs fixed, including one that can
result in certain bonuses (e.g. Jefferson,
Newspaper) being counted twice.&nbsp; This
can lead to very enjoyable levels of bell
production.&nbsp; New games should not have
this problem, but existing saved games are
vulnerable.&nbsp; Unfortunately, a fully
backward compatible fix would be quite
complex and thus likely to cause worse
problems and delay this release, so please
do not report this as a bug.&nbsp; Such
reports will be closed with a `Wont Fix&#39;
status.<br /><br />There are also lurking
problems with old saved games using the
America_large map, due to some lake tiles
with null regions and single isolated river
tiles.&nbsp; The map has been fixed so new
games are safe.&nbsp; These problems have
caused crashes, all reported cases of which
are fixed, but we are not that confident
there are no more.<br /><br />Finally, there
are still various hard to reproduce problems
where the active unit is not correctly
displayed.&nbsp; These tend to depend
strongly on what happened just before.&nbsp;
If you wish to report one of these bugs, we
will need a saved game, and instructions on
what to do to make the problem happen.&nbsp;
A saved game in the failed state will not be
enough. </div>
<div align="left">&nbsp;</div>
<div align="left">
We hope you enjoy FreeCol 0.10.7.<br />
</div>
<div align="left"><br /></div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.10.6 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.10.6 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Thursday, 27 December 2012
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">
FreeCol 0.10.6 has been released, to
coincide with the end of the world.&nbsp;
Thanks to all contributors, but particularly
to izzieliu (see below) and reflame (most
prolific bug reporter).
</div>
<div align="left">
<br />The main user-visible changes since
0.10.5 are:<br /><ul>
<li>&gt;80 bugs fixed.<br /></li>
<li>colony names (freecol ruleset): The
colony names have been revised for accuracy
and chronological order, contributed by
izzieliu.<br /></li>
<li>disasters: Colonies aare subject to
natural disasters.</li>
<li>editor: The map editor should be
working again.</li>
<li>European trade: Trading of goods with
other European nations should be working
again.</li>
<li>intervention force: A foreign power
may intervene and aid you against the
REF.</li>
<li>map reveal: The map is fully revealed
on independence, as in Col1.</li>
<li>native anger: Native settlements now
have a `most hated nation&#39;, visible in
the various popups, reports and the `!&#39;
chip by the settlement name.</li>
<li>native trade: An option has been added
to allow trading with empty carrier
units.</li>
<li>options panel: New tree-view of the
options.</li>
<li>path finding: The path finding code
has been reworked, and should now find
the fastest path in more cases.</li>
<li>peace: The monarch now sometimes
declares peace.</li>
<li>ship names: Ships now have names by
default. Historic ship name list
contributed by izzieliu.</li>
<li>AI:<ol>
<li>Following the path finding
rewrite, most AI actions have been
reworked and are now more robust and
efficient, fixing many long standing
bugs.&nbsp; This was a lot of work and
the main reason for the long release
cycle.&nbsp; Much of this is not really
obvious to a casual player, the AI just
fails less often.<br />For example: In a
0.10.5 test game the Russian AI sent a
unit to build a colony on a small
island, but when it arrived the colony
site had already been taken by the
Swedish.&nbsp; The Russian unit just
hung around until eventually
captured.&nbsp; With 0.10.6 a new colony
site is chosen as soon as the existing
one becomes unavailable, and if needed a
transport unit will be sent to take the
colony founders there.</li>
<li>European AI nations now send
missionaries to nearby native
settlements.</li>
<li>European AI player cheating has
been reduced, some explicit cheats are
now controllable in the game
options.</li>
<li>Native AI gift and tribute demand
probabilities are now game
options.</li>
<li>Note though, with very few
exceptions, the AI is concerned only
with the efficiency of its
movements.&nbsp; It makes no attempt to
check if it is moving its units into
danger.&nbsp; Not yet.&nbsp; That is the
next major thing to do with the
AI.&nbsp; For now, do not bother
reporting bugs where the AI moved a unit
into unnecessary danger.&nbsp; We
know.</li>
</ol>
</li>
</ul>
</div>
<div align="left">&nbsp;</div>
<div align="left">
A serious bug has been discovered in 0.10.6
that removes all colonists from captured
colonies. 0.10.7 will be releasd soon, fixing
this and other less serious bugs.
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
<!-- 0.10.5 -->
<table class="contentpaneopen"><tr><td class="contentheading" width="100%">
FreeCol 0.10.5 released
</td></tr></table>
<table class="contentpaneopen"><tr><td valign="top" colspan="2" class="createdate">
Sunday, 19 February 2012
</td></tr>
<tr>
<td valign="top" colspan="2">
<div align="left">
FreeCol 0.10.5 has been released. This is
mainly a bug-fix release to fix serious game
corrupting bugs in 0.10.4.
</div>
<div align="left">
A few other bugs have been fixed, and the
amount of lumber delivered when a forest
tile is cleared is now more Col1
compatible.
</div>
<div align="left">&nbsp;</div>
</td></tr></table>
<span class="article_seperator">&nbsp;</span>
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