From 80c315cc97af7ebb195035694fdf7e28e7d4a81b Mon Sep 17 00:00:00 2001 From: David lewis Date: Thu, 27 Oct 2022 16:04:40 -0700 Subject: [PATCH] Ability for colonists to gain experience indoors * Adds the ability for Free Colonists to gain experience when producing goods indoors and become experts. * Percentage (probability) is based upon the skill level of the position. * Carpenter is skill level 1, so has up to a 4% chance * Statesmen and Preacher are skill level 3, so have up to a 2% chance * All other occupations are skill level 2 and thus carry up to a 3% chance * The current default behavior of FreeCol is that outdoor activities all carry up to a 4% chance, regardless of skill level. --- data/rules/freecol/specification.xml | 29 ++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/data/rules/freecol/specification.xml b/data/rules/freecol/specification.xml index 939cec084..94ec03cc2 100644 --- a/data/rules/freecol/specification.xml +++ b/data/rules/freecol/specification.xml @@ -121,6 +121,35 @@ + + + + + + + + + + +