Rename visible strings from Indian to Native

This commit is contained in:
David Lewis 2017-09-03 16:45:46 -07:00
parent 751b33db30
commit 87677089ff
3 changed files with 301 additions and 301 deletions

View File

@ -453,7 +453,7 @@ reportHighScoresAction.name=High Scores
reportHistoryAction.accelerator=shift F3
reportHistoryAction.name=History Report
reportIndianAction.accelerator=F5
reportIndianAction.name=Indian Advisor
reportIndianAction.name=Native Advisor
reportLabourAction.accelerator=F2
reportLabourAction.name=Labor Advisor
reportMilitaryAction.accelerator=F7
@ -1194,7 +1194,7 @@ model.option.autoEndTurn.name=Auto End Turn
model.option.autoEndTurn.shortDescription=Automatically ends the turn when there are no more units to be moved.
model.option.showEndTurnDialog.name=End Turn Dialog
model.option.showEndTurnDialog.shortDescription=Show the end turn dialog if some units could still move.
model.option.indianDemandResponse.name=Response to Indian Demands
model.option.indianDemandResponse.name=Response to Native Demands
model.option.indianDemandResponse.shortDescription=What to do when the natives ask for or demand goods.
clientOptions.other.indianDemandResponse.ask.name=Ask
clientOptions.other.indianDemandResponse.ask.shortDescription=Ask you what to do
@ -1338,7 +1338,7 @@ model.ability.moveToEurope.name=Move to Europe
model.ability.moveToEurope.shortDescription=This tile allows units to move to Europe
model.ability.multipleAttacks.name=Multiple attacks
model.ability.multipleAttacks.shortDescription=This unit can attack multiple times
model.ability.native.name=Indian
model.ability.native.name=Native
model.ability.native.shortDescription=Native American
model.ability.navalUnit.name=Naval unit
model.ability.navalUnit.shortDescription=This unit is a naval unit.
@ -1599,7 +1599,7 @@ model.foundingFather.jacobFugger.text=Extremely wealthy German merchant and bank
model.foundingFather.jacobFugger.birthAndDeath=1459-1525
model.foundingFather.peterMinuit.name=Peter Minuit
model.foundingFather.peterMinuit.description=Indians no longer demand payment for their land.
model.foundingFather.peterMinuit.description=Natives no longer demand payment for their land.
model.foundingFather.peterMinuit.text=Bought what later became known as Manhattan Island from Native Americans for about 60 Dutch guilders. He later would colonize the Delaware Bay area as well.
model.foundingFather.peterMinuit.birthAndDeath=1580-1638
@ -1669,7 +1669,7 @@ model.foundingFather.thomasJefferson.text=A powerful voice of Patriotism, Jeffer
model.foundingFather.thomasJefferson.birthAndDeath=1743-1826
model.foundingFather.pocahontas.name=Pocahontas
model.foundingFather.pocahontas.description=All tension levels between you and natives are removed and Indian alarm is generated half as fast.
model.foundingFather.pocahontas.description=All tension levels between you and natives are removed and Native alarm is generated half as fast.
model.foundingFather.pocahontas.text=A peacemaker between early Jamestown settlers and the Native Americans. She is credited with sending food and other supplies to starving colonists there during harsh times. She later converted to Christianity and married an Englishman.
model.foundingFather.pocahontas.birthAndDeath=1595-1617
@ -1700,17 +1700,17 @@ model.foundingFather.williamPenn.birthAndDeath=1644-1718
model.foundingFather.fatherJeanDeBrebeuf.name=Father Jean de Brebeuf
model.foundingFather.fatherJeanDeBrebeuf.description=All missionaries function as experts.
model.foundingFather.fatherJeanDeBrebeuf.text=Befriended the Huron Indians and converted many to Christianity. Died at the hands of the Iroquois who had finally defeated their enemy, the Hurons.
model.foundingFather.fatherJeanDeBrebeuf.text=Befriended the Huron Natives and converted many to Christianity. Died at the hands of the Iroquois who had finally defeated their enemy, the Hurons.
model.foundingFather.fatherJeanDeBrebeuf.birthAndDeath=1593-1649
model.foundingFather.juanDeSepulveda.name=Juan de Sepulveda
model.foundingFather.juanDeSepulveda.description=Increases the chance that the population of a subjugated Indian settlement will "convert" and join your colonies by 20%.
model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Indian lands and forced evangelization of the natives.
model.foundingFather.juanDeSepulveda.description=Increases the chance that the population of a subjugated Native settlement will "convert" and join your colonies by 20%.
model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Native lands and forced evangelization of the natives.
model.foundingFather.juanDeSepulveda.birthAndDeath=1781-1872
model.foundingFather.bartolomeDeLasCasas.name=Bartolome de las Casas
model.foundingFather.bartolomeDeLasCasas.description=All existing Indian converts are converted to free colonists.
model.foundingFather.bartolomeDeLasCasas.text=A Catholic Priest who traveled the Indies converting Indians and chastising Spain for their treatment of the Natives.
model.foundingFather.bartolomeDeLasCasas.description=All existing Native converts are converted to free colonists.
model.foundingFather.bartolomeDeLasCasas.text=A Catholic Priest who traveled the Indies converting Natives and chastising Spain for their treatment of the Natives.
model.foundingFather.bartolomeDeLasCasas.birthAndDeath=1474-1566
# Founding fathers types
@ -2109,15 +2109,15 @@ model.unit.expertSilverMiner.description=The Expert Silver Miner produces more s
model.unit.firebrandPreacher.name={{plural:%number%|one=Firebrand Preacher|other=Firebrand Preachers|default=Firebrand Preacher}}
model.unit.firebrandPreacher.description=The Firebrand Preacher increases religious unrest in Europe (symbolized by Crosses), which in turn increases emigration to the New World.
model.unit.freeColonist.name={{plural:%number%|one=Free Colonist|other=Free Colonists|default=Free Colonist}}
model.unit.freeColonist.description=The Free Colonist is a greenhorn without any particular skills. However, Free Colonists can become skilled units by working on your colony tiles, or by visiting Indian settlements. They can also be promoted to Veteran Soldiers, or educated in colonies that have built a school.
model.unit.freeColonist.description=The Free Colonist is a greenhorn without any particular skills. However, Free Colonists can become skilled units by working on your colony tiles, or by visiting Native settlements. They can also be promoted to Veteran Soldiers, or educated in colonies that have built a school.
model.unit.hardyPioneer.name={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
model.unit.hardyPioneer.description=The Hardy Pioneer excels at clearing forests, plowing fields and building roads.
model.unit.indenturedServant.name={{plural:%number%|one=Indentured Servant|other=Indentured Servants|default=Indentured Servant}}
model.unit.indenturedServant.description=The Indentured Servant is well suited for outdoor work, but less suited for indoor work. He may become a Free Colonist through promotion or education.
model.unit.indianConvert.name={{plural:%number%|one=Indian Convert|other=Indian Converts|default=Indian Convert}}
model.unit.indianConvert.description=The Indian Convert is a native who has joined one of your colonies. He is skilled at all kinds of outdoor work, but unskilled at indoor work. As soon as Bartolome de las Casas joins the Continental Congress, all Indian Converts become Free Colonists.
model.unit.indianConvert.name={{plural:%number%|one=Native Convert|other=Native Converts|default=Native Convert}}
model.unit.indianConvert.description=The Native Convert is a native who has joined one of your colonies. He is skilled at all kinds of outdoor work, but unskilled at indoor work. As soon as Bartolome de las Casas joins the Continental Congress, all Native Converts become Free Colonists.
model.unit.jesuitMissionary.name={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
model.unit.jesuitMissionary.description=The Jesuit Missionary is able to establish a mission in an Indian settlement and is especially skilled at converting Indians.
model.unit.jesuitMissionary.description=The Jesuit Missionary is able to establish a mission in a Native settlement and is especially skilled at converting Natives.
model.unit.masterBlacksmith.name={{plural:%number%|one=Master Blacksmith|other=Master Blacksmiths|default=Master Blacksmith}}
model.unit.masterBlacksmith.description=The Master Blacksmith forges tools from ore.
model.unit.masterCarpenter.name={{plural:%number%|one=Master Carpenter|other=Master Carpenters|default=Master Carpenter}}
@ -2141,7 +2141,7 @@ model.unit.masterWeaver.description=The Master Weaver turns cotton into cloth.
model.unit.pettyCriminal.name={{plural:%number%|one=Petty Criminal|other=Petty Criminals|default=Petty Criminal}}
model.unit.pettyCriminal.description=The Petty Criminal is suited for outdoor work, but unsuited for indoor work. He may become an Indentured Servant through promotion or education.
model.unit.seasonedScout.name={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Indian settlements and Lost City Rumors.
model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Native settlements and Lost City Rumors.
model.unit.veteranSoldier.name={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}
model.unit.veteranSoldier.description=The Veteran Soldier is an experienced military unit. Any Free Colonist may be promoted to a Veteran Soldier after winning a battle.
@ -2165,7 +2165,7 @@ model.unit.artillery.description=Artillery is good at attacking and defending co
model.unit.damagedArtillery.name={{plural:%number%|one=Damaged piece of Artillery|other=Damaged pieces of Artillery|default=Damaged Artillery}}
model.unit.damagedArtillery.description=Damaged Artillery is like Artillery in every way, only weaker.
model.unit.treasureTrain.name={{plural:%number%|one=Treasure Train|other=Treasure Trains|default=Treasure Train}}
model.unit.treasureTrain.description=The sole purpose of the Treasure Train is to transport the gold found in the ruins of a Lost City, or plundered from an Indian settlement. If you move it into one of your colonies, the Crown will offer to transport it to Europe for a reasonable fee. If you have a Galleon, you can move it to Europe yourself.
model.unit.treasureTrain.description=The sole purpose of the Treasure Train is to transport the gold found in the ruins of a Lost City, or plundered from an Native settlement. If you move it into one of your colonies, the Crown will offer to transport it to Europe for a reasonable fee. If you have a Galleon, you can move it to Europe yourself.
model.unit.wagonTrain.name={{plural:%number%|one=Wagon Train|other=Wagon Trains|default=Wagon Train}}
model.unit.wagonTrain.description=The Wagon Train is able to carry up to 200 units of goods over land. You can use it to trade with other players, or to move goods between your own colonies.
@ -2357,7 +2357,7 @@ model.messageType.combatResult.name=Combat Results
model.messageType.default.name=Messages
model.messageType.demands.name=Native Demands
model.messageType.foreignDiplomacy.name=Foreign Diplomacy
model.messageType.giftGoods.name=Indian Gifts
model.messageType.giftGoods.name=Native Gifts
model.messageType.goodsMovement.name=Goods Movement
model.messageType.governmentEfficiency.name=Government Efficiency
model.messageType.lostCityRumour.name=Lost City Rumors
@ -2782,7 +2782,7 @@ info.enterSomeText=Please enter some text.
info.newLanguageSelected=Setting the language to %language%. You will need to restart the game for the changes to fully take effect.
missionarySettlement.establish=Establish Mission
missionarySettlement.heresy=Denounce as Heresy
missionarySettlement.incite=Incite Indians
missionarySettlement.incite=Incite Natives
missionarySettlement.question=With what purpose would you like to enter %settlement%?
nameColony.notUnique=You already have a colony named %name%!
nameColony.text=Please suggest a name for our new colony:

View File

@ -1082,8 +1082,8 @@ have already been built, and which building is currently being built.
Congress}{Continental Congress}, you are also informed about the
number of Founding Fathers, the current tax and the current Sons of
Liberty membership of your opponents.
\item The \Report{Indian Advisor} tells you about your relations with
the various Indian nations, and the number of settlements they
\item The \Report{Native Advisor} tells you about your relations with
the various Native nations, and the number of settlements they
possess.
\item The \Report{Continental Congress Advisor} tells you which
Founding Fathers are already present in the \hyperlink{Continental
@ -1344,7 +1344,7 @@ orange shields. The letter indicates the current state of the unit:
If the unit is a foreign naval unit, the shield will display a number
instead. This is the number of holds this unit is using.
Indian Settlements display at least two shields: The colour of the
Native Settlements display at least two shields: The colour of the
first shield indicates the nation this settlement belongs to. A $*$ on
this shield indicates that this settlement is the nation's capital, a
$-$ that it is not. The second shield, which bears an exclamation mark
@ -1882,7 +1882,7 @@ particularly valuable.
\hypertarget{Native Settlements}{\section{Native Settlements}}
The New World is by no means an uninhabited country. Various tribes of
Indians already live there, and make use of the land. When your
Natives already live there, and make use of the land. When your
colonists arrive, you will have to decide whether you will attempt to
peacefully coexist with the natives, or to wage war. Beware that
their culture is unlike that of Europe, and whenever your peoples come
@ -1959,7 +1959,7 @@ update the skill and goods information, but the special benefits are
only available to the first scout (of any nation) that visits (or any
unit, if the ``Chief contact'' option is set). Settlements which are
unscouted to the best of your knowledge are decorated with a dollar
sign on the settlement tile popup and Indian Advisor.
sign on the settlement tile popup and Native Advisor.
\hyperlink{Free Colonist}{Free Colonists} and \hyperlink{Indentured
Servant}{Indentured Servants} may enter a settlement in order to learn
@ -1977,7 +1977,7 @@ mission.
The presence of a Mission will reduce tension between the natives and
your colonists. In time, some of the natives may also convert and join
your colonies as \hyperlink{Indian Convert}{Indian Converts}. If the
your colonies as \hyperlink{Native Convert}{Native Converts}. If the
settlement already contains the mission of another European country,
your missionary may denounce the teachings of that mission as a
heresy. If he is successful, the natives will burn down the old
@ -2132,7 +2132,7 @@ if the colony can also produce ore, which can be refined to produce
tools. However, ore is not as important as lumber.
Some of the tiles may be owned by other European powers, or claimed by
Indians. Building a colony too close to other settlements is not a
Natives. Building a colony too close to other settlements is not a
good idea, unless you plan to conquer or destroy these settlements.
Keeping your own colonies close together is a good strategy, however,
as long as you avoid sharing tiles between several colonies as far as
@ -2550,7 +2550,7 @@ World.
Several dozen different units are available in FreeCol, but not all
units are available to all players. Some units are available only to
\textbf{Indian Players}, some units are only available to
\textbf{Native Players}, some units are only available to
\textbf{European Players}, and other units are available only to the
\textbf{Royal Expeditionary Force}.
@ -2638,10 +2638,10 @@ churches and maybe even a
the natives. The \Unit{Jesuit Missionary}, however, is much more
accomplished at the job.
The converted natives may join your colonies as \Unit{Indian
The converted natives may join your colonies as \Unit{Native
Convert}s. They are unskilled at all jobs within the colony, but
more skilled than your Free Colonists at producing food and New World
Goods such as sugar, tobacco, cotton and furs. Indian Converts can not
Goods such as sugar, tobacco, cotton and furs. Native Converts can not
be upgraded through \hyperlink{Skills and Education}{Education}, but
they become Free Colonists as soon as \hyperlink{Bartolome de las
Casas}{Bartolom{\'e} de las Casas} joins the \hyperlink{Continental
@ -2728,7 +2728,7 @@ Regular}{Colonial Regulars} and \hyperlink{Colonial Cavalry}{Colonial
Cavalry}.
The natives also have two types of units that you can not recruit,
namely the \Unit{Indian Brave} and the \Unit{Indian Dragoon}. These are
namely the \Unit{Native Brave} and the \Unit{Native Dragoon}. These are
strong fighting units that can also carry up to 100 units of goods
each.
@ -2763,7 +2763,7 @@ without it they have no special abilities:
fields and cut down forests. Even the Hardy Pioneer is unable to do
so without suitable equipment.
\item Only a unit equipped with horses is able to scout Indian
\item Only a unit equipped with horses is able to scout Native
settlements and foreign colonies. Even the Seasoned Scout can't do
that without being mounted.
@ -2772,7 +2772,7 @@ without it they have no special abilities:
without muskets they have no advantage.
\item Only a unit equipped with a bible is commissioned as a
missionary and able to establish a mission in an Indian
missionary and able to establish a mission in an Native
settlement. Even the Jesuit Missionary is unable to do so without a
bible. If a Jesuit Missionary is equipped with tools, muskets or
horses, he loses his bible. If that happens, the Jesuit Missionary
@ -2780,7 +2780,7 @@ without it they have no special abilities:
\end{itemize}
Of course, units that do not represent people, such as ships, wagon
trains and treasure trains, can not be equipped. The Indian Convert is
trains and treasure trains, can not be equipped. The Native Convert is
another unit that can not be equipped.
You can equip a unit by selecting the appropriate menu item from the
@ -2811,7 +2811,7 @@ Planter}{Master Tobacco Planters}, as well as the \hyperlink{Expert
Fur Trapper}{Expert Fur Trappers}, can not be recruited in Europe.
At the beginning of the game, these skills can only be learned at
Indian Settlements, or through experience. If you put a Free Colonist
Native Settlements, or through experience. If you put a Free Colonist
to work outside of the colony for a long time without changing his
work assignment, he may learn the necessary skill and become an
expert. This does not work for the more complicated jobs within the
@ -2851,20 +2851,20 @@ Servants may also become Free Colonists by winning a battle and being
Veteran Soldiers, and after the Declaration of Independence, these may
be promoted to Colonial Regulars.
Indian units are more productive than free colonists when working
Native units are more productive than free colonists when working
outside of the colony, and less productive when working inside a
building. Indian units can not become free colonists through
education, but all Indian units become free colonists as soon as
building. Native units can not become free colonists through
education, but all Native units become free colonists as soon as
\hyperlink{Bartolome de las Casas}{Bartolom\'e de las Casas} joins
the \hyperlink{Continental Congress}{Continental Congress}.
However, Indian Converts that join your colonies {\em after}
However, Native Converts that join your colonies {\em after}
Bartolom\'e de las Casas has been elected to the Continental Congress
will always remain converts and can not be upgraded.
\hyperlink{Scout}{Scouts} can explore the New World and enter Indian
\hyperlink{Scout}{Scouts} can explore the New World and enter Native
Settlements in order to speak with the tribal chiefs. A scout entering
an Indian Settlement may become a \hyperlink{Seasoned Scout}{Seasoned
an Native Settlement may become a \hyperlink{Seasoned Scout}{Seasoned
Scout} through experience. A colonist investigating a \hyperlink{Lost
City Rumours}{Lost City Rumours} may also be upgraded to a Seasoned
Scout, unless that unit already has another skill.
@ -2975,10 +2975,10 @@ Bonuses and penalties for land units:
Fort or Fortress is increased by 100\%, 150\% and 200\%,
respectively.
\item \hypertarget{Artillery Bonus}{Artillery Bonus}: the defensive
power of artillery in a colony defending against an Indian raid is
power of artillery in a colony defending against an Native raid is
increased by 50\%.
\item \hypertarget{Ambush Penalty}{Ambush Penalty}: the defensive
power of your units when defending against Indians, and of the units
power of your units when defending against Natives, and of the units
of the Royal Expeditionary Force when defending against your units
is reduced by the defence bonus of the defender's tile.
\end{itemize}
@ -3014,7 +3014,7 @@ in effect are dropped. \Wikipedia{Jacob_Fugger}
\Father{Peter Minuit} (1580--1638) bought what later became known as
Manhattan Island from Native Americans for about 60 Dutch guilders. He
later colonized the Delware Bay area as well. As soon as Peter Minuit
is elected to the Continental Congress, the Indians no longer demand
is elected to the Continental Congress, the Natives no longer demand
payment for their land. \Wikipedia{Peter_Minuit}
\Father{Peter Stuyvesant} (1592--1672) was appointed Governor General
@ -3121,7 +3121,7 @@ Jamestown settlers and the Native Americans. She is credited with
sending food and other supplies to starving colonists there during
harsh times. She later converted to Christianity and married an
Englishman. When Pocahontas joins the Continental Congress, all
tension levels between you and natives are removed and Indian alarm is
tension levels between you and natives are removed and Native alarm is
generated half as fast. \Wikipedia{Pocahontas}
\Father{Thomas Paine} (1737--1809) inspired colonists with his pen at
@ -3160,24 +3160,24 @@ a haven to fellow Quakers. The election of William Penn increases
cross production in all colonies by 50\%. \Wikipedia{William_Penn}
\FFather{Father Jean de Brebeuf}{Father Jean de Br\'ebeuf} (1593--1649)
befriended the Huron Indians and converted many to Christianity. He
befriended the Huron Natives and converted many to Christianity. He
died at the hands of the Iroquois who had finally defeated their
enemy, the Hurons. With Jean de Brebeuf a member of the Continental
Congress, all missionaries function as
experts. \Wikipedia{Jean_de_Brebeuf}
\FFather{Juan de Sepulveda}{Juan Gin\'es de Sep\'ulveda} (1781--1872)
was a Spanish theologian who spoke out for the conquest of Indian
was a Spanish theologian who spoke out for the conquest of Native
lands and forced evangelization of the natives. The election of Juan
de Sepulveda to the Continental Congress increases the chance that a
subjugated Indian settlement will ``convert'' and join a
subjugated Native settlement will ``convert'' and join a
colony. \Wikipedia{Juan_Gines_de_Sepulveda}
\FFather{Bartolome de las Casas}{Bartolom\'e de las Casas}
(1474--1566) was a Catholic Priest who traveled the Indies converting
Indians and chastising Spain for their treatment of the Natives. When
Natives and chastising Spain for their treatment of the Natives. When
Bartolom\'e de las Casas joins the Continental Congress, all existing
Indian converts become free
Native converts become free
colonists. \Wikipedia{Bartolome_de_las_Casas}

View File

@ -660,7 +660,7 @@ The unit can be born in a colony, provided that enough food is available.
\ability{model.ability.bornInIndianSettlement}
\affectsUnit
The unit can be born in an Indian settlement, provided that enough food is available.
The unit can be born in an Native settlement, provided that enough food is available.
\ability{model.ability.build}
\affectsBuilding
@ -924,7 +924,7 @@ Goods of this type contribute to the player's immigration points.
\modifier{model.modifier.landPaymentModifier}
\affectsPlayer
The player can buy Indian land at a reduced price.
The player can buy Native land at a reduced price.
\modifier{model.modifier.liberty}
\textit{Affects: Player\\Provided by: Goods Type}