mirror of https://github.com/FreeCol/freecol.git
Rename visible strings from Indian to Native
This commit is contained in:
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751b33db30
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@ -453,7 +453,7 @@ reportHighScoresAction.name=High Scores
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reportHistoryAction.accelerator=shift F3
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reportHistoryAction.name=History Report
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reportIndianAction.accelerator=F5
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reportIndianAction.name=Indian Advisor
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reportIndianAction.name=Native Advisor
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reportLabourAction.accelerator=F2
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reportLabourAction.name=Labor Advisor
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reportMilitaryAction.accelerator=F7
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@ -1194,7 +1194,7 @@ model.option.autoEndTurn.name=Auto End Turn
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model.option.autoEndTurn.shortDescription=Automatically ends the turn when there are no more units to be moved.
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model.option.showEndTurnDialog.name=End Turn Dialog
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model.option.showEndTurnDialog.shortDescription=Show the end turn dialog if some units could still move.
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model.option.indianDemandResponse.name=Response to Indian Demands
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model.option.indianDemandResponse.name=Response to Native Demands
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model.option.indianDemandResponse.shortDescription=What to do when the natives ask for or demand goods.
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clientOptions.other.indianDemandResponse.ask.name=Ask
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clientOptions.other.indianDemandResponse.ask.shortDescription=Ask you what to do
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@ -1338,7 +1338,7 @@ model.ability.moveToEurope.name=Move to Europe
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model.ability.moveToEurope.shortDescription=This tile allows units to move to Europe
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model.ability.multipleAttacks.name=Multiple attacks
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model.ability.multipleAttacks.shortDescription=This unit can attack multiple times
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model.ability.native.name=Indian
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model.ability.native.name=Native
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model.ability.native.shortDescription=Native American
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model.ability.navalUnit.name=Naval unit
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model.ability.navalUnit.shortDescription=This unit is a naval unit.
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@ -1599,7 +1599,7 @@ model.foundingFather.jacobFugger.text=Extremely wealthy German merchant and bank
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model.foundingFather.jacobFugger.birthAndDeath=1459-1525
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model.foundingFather.peterMinuit.name=Peter Minuit
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model.foundingFather.peterMinuit.description=Indians no longer demand payment for their land.
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model.foundingFather.peterMinuit.description=Natives no longer demand payment for their land.
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model.foundingFather.peterMinuit.text=Bought what later became known as Manhattan Island from Native Americans for about 60 Dutch guilders. He later would colonize the Delaware Bay area as well.
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model.foundingFather.peterMinuit.birthAndDeath=1580-1638
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@ -1669,7 +1669,7 @@ model.foundingFather.thomasJefferson.text=A powerful voice of Patriotism, Jeffer
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model.foundingFather.thomasJefferson.birthAndDeath=1743-1826
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model.foundingFather.pocahontas.name=Pocahontas
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model.foundingFather.pocahontas.description=All tension levels between you and natives are removed and Indian alarm is generated half as fast.
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model.foundingFather.pocahontas.description=All tension levels between you and natives are removed and Native alarm is generated half as fast.
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model.foundingFather.pocahontas.text=A peacemaker between early Jamestown settlers and the Native Americans. She is credited with sending food and other supplies to starving colonists there during harsh times. She later converted to Christianity and married an Englishman.
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model.foundingFather.pocahontas.birthAndDeath=1595-1617
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@ -1700,17 +1700,17 @@ model.foundingFather.williamPenn.birthAndDeath=1644-1718
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model.foundingFather.fatherJeanDeBrebeuf.name=Father Jean de Brebeuf
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model.foundingFather.fatherJeanDeBrebeuf.description=All missionaries function as experts.
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model.foundingFather.fatherJeanDeBrebeuf.text=Befriended the Huron Indians and converted many to Christianity. Died at the hands of the Iroquois who had finally defeated their enemy, the Hurons.
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model.foundingFather.fatherJeanDeBrebeuf.text=Befriended the Huron Natives and converted many to Christianity. Died at the hands of the Iroquois who had finally defeated their enemy, the Hurons.
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model.foundingFather.fatherJeanDeBrebeuf.birthAndDeath=1593-1649
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model.foundingFather.juanDeSepulveda.name=Juan de Sepulveda
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model.foundingFather.juanDeSepulveda.description=Increases the chance that the population of a subjugated Indian settlement will "convert" and join your colonies by 20%.
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model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Indian lands and forced evangelization of the natives.
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model.foundingFather.juanDeSepulveda.description=Increases the chance that the population of a subjugated Native settlement will "convert" and join your colonies by 20%.
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model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Native lands and forced evangelization of the natives.
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model.foundingFather.juanDeSepulveda.birthAndDeath=1781-1872
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model.foundingFather.bartolomeDeLasCasas.name=Bartolome de las Casas
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model.foundingFather.bartolomeDeLasCasas.description=All existing Indian converts are converted to free colonists.
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model.foundingFather.bartolomeDeLasCasas.text=A Catholic Priest who traveled the Indies converting Indians and chastising Spain for their treatment of the Natives.
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model.foundingFather.bartolomeDeLasCasas.description=All existing Native converts are converted to free colonists.
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model.foundingFather.bartolomeDeLasCasas.text=A Catholic Priest who traveled the Indies converting Natives and chastising Spain for their treatment of the Natives.
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model.foundingFather.bartolomeDeLasCasas.birthAndDeath=1474-1566
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# Founding fathers types
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@ -2109,15 +2109,15 @@ model.unit.expertSilverMiner.description=The Expert Silver Miner produces more s
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model.unit.firebrandPreacher.name={{plural:%number%|one=Firebrand Preacher|other=Firebrand Preachers|default=Firebrand Preacher}}
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model.unit.firebrandPreacher.description=The Firebrand Preacher increases religious unrest in Europe (symbolized by Crosses), which in turn increases emigration to the New World.
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model.unit.freeColonist.name={{plural:%number%|one=Free Colonist|other=Free Colonists|default=Free Colonist}}
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model.unit.freeColonist.description=The Free Colonist is a greenhorn without any particular skills. However, Free Colonists can become skilled units by working on your colony tiles, or by visiting Indian settlements. They can also be promoted to Veteran Soldiers, or educated in colonies that have built a school.
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model.unit.freeColonist.description=The Free Colonist is a greenhorn without any particular skills. However, Free Colonists can become skilled units by working on your colony tiles, or by visiting Native settlements. They can also be promoted to Veteran Soldiers, or educated in colonies that have built a school.
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model.unit.hardyPioneer.name={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
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model.unit.hardyPioneer.description=The Hardy Pioneer excels at clearing forests, plowing fields and building roads.
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model.unit.indenturedServant.name={{plural:%number%|one=Indentured Servant|other=Indentured Servants|default=Indentured Servant}}
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model.unit.indenturedServant.description=The Indentured Servant is well suited for outdoor work, but less suited for indoor work. He may become a Free Colonist through promotion or education.
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model.unit.indianConvert.name={{plural:%number%|one=Indian Convert|other=Indian Converts|default=Indian Convert}}
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model.unit.indianConvert.description=The Indian Convert is a native who has joined one of your colonies. He is skilled at all kinds of outdoor work, but unskilled at indoor work. As soon as Bartolome de las Casas joins the Continental Congress, all Indian Converts become Free Colonists.
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model.unit.indianConvert.name={{plural:%number%|one=Native Convert|other=Native Converts|default=Native Convert}}
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model.unit.indianConvert.description=The Native Convert is a native who has joined one of your colonies. He is skilled at all kinds of outdoor work, but unskilled at indoor work. As soon as Bartolome de las Casas joins the Continental Congress, all Native Converts become Free Colonists.
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model.unit.jesuitMissionary.name={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
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model.unit.jesuitMissionary.description=The Jesuit Missionary is able to establish a mission in an Indian settlement and is especially skilled at converting Indians.
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model.unit.jesuitMissionary.description=The Jesuit Missionary is able to establish a mission in a Native settlement and is especially skilled at converting Natives.
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model.unit.masterBlacksmith.name={{plural:%number%|one=Master Blacksmith|other=Master Blacksmiths|default=Master Blacksmith}}
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model.unit.masterBlacksmith.description=The Master Blacksmith forges tools from ore.
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model.unit.masterCarpenter.name={{plural:%number%|one=Master Carpenter|other=Master Carpenters|default=Master Carpenter}}
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@ -2141,7 +2141,7 @@ model.unit.masterWeaver.description=The Master Weaver turns cotton into cloth.
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model.unit.pettyCriminal.name={{plural:%number%|one=Petty Criminal|other=Petty Criminals|default=Petty Criminal}}
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model.unit.pettyCriminal.description=The Petty Criminal is suited for outdoor work, but unsuited for indoor work. He may become an Indentured Servant through promotion or education.
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model.unit.seasonedScout.name={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
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model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Indian settlements and Lost City Rumors.
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model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Native settlements and Lost City Rumors.
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model.unit.veteranSoldier.name={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}
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model.unit.veteranSoldier.description=The Veteran Soldier is an experienced military unit. Any Free Colonist may be promoted to a Veteran Soldier after winning a battle.
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@ -2165,7 +2165,7 @@ model.unit.artillery.description=Artillery is good at attacking and defending co
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model.unit.damagedArtillery.name={{plural:%number%|one=Damaged piece of Artillery|other=Damaged pieces of Artillery|default=Damaged Artillery}}
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model.unit.damagedArtillery.description=Damaged Artillery is like Artillery in every way, only weaker.
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model.unit.treasureTrain.name={{plural:%number%|one=Treasure Train|other=Treasure Trains|default=Treasure Train}}
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model.unit.treasureTrain.description=The sole purpose of the Treasure Train is to transport the gold found in the ruins of a Lost City, or plundered from an Indian settlement. If you move it into one of your colonies, the Crown will offer to transport it to Europe for a reasonable fee. If you have a Galleon, you can move it to Europe yourself.
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model.unit.treasureTrain.description=The sole purpose of the Treasure Train is to transport the gold found in the ruins of a Lost City, or plundered from an Native settlement. If you move it into one of your colonies, the Crown will offer to transport it to Europe for a reasonable fee. If you have a Galleon, you can move it to Europe yourself.
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model.unit.wagonTrain.name={{plural:%number%|one=Wagon Train|other=Wagon Trains|default=Wagon Train}}
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model.unit.wagonTrain.description=The Wagon Train is able to carry up to 200 units of goods over land. You can use it to trade with other players, or to move goods between your own colonies.
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@ -2357,7 +2357,7 @@ model.messageType.combatResult.name=Combat Results
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model.messageType.default.name=Messages
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model.messageType.demands.name=Native Demands
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model.messageType.foreignDiplomacy.name=Foreign Diplomacy
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model.messageType.giftGoods.name=Indian Gifts
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model.messageType.giftGoods.name=Native Gifts
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model.messageType.goodsMovement.name=Goods Movement
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model.messageType.governmentEfficiency.name=Government Efficiency
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model.messageType.lostCityRumour.name=Lost City Rumors
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@ -2782,7 +2782,7 @@ info.enterSomeText=Please enter some text.
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info.newLanguageSelected=Setting the language to %language%. You will need to restart the game for the changes to fully take effect.
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missionarySettlement.establish=Establish Mission
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missionarySettlement.heresy=Denounce as Heresy
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missionarySettlement.incite=Incite Indians
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missionarySettlement.incite=Incite Natives
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missionarySettlement.question=With what purpose would you like to enter %settlement%?
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nameColony.notUnique=You already have a colony named %name%!
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nameColony.text=Please suggest a name for our new colony:
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@ -1082,8 +1082,8 @@ have already been built, and which building is currently being built.
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Congress}{Continental Congress}, you are also informed about the
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number of Founding Fathers, the current tax and the current Sons of
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Liberty membership of your opponents.
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\item The \Report{Indian Advisor} tells you about your relations with
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the various Indian nations, and the number of settlements they
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\item The \Report{Native Advisor} tells you about your relations with
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the various Native nations, and the number of settlements they
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possess.
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\item The \Report{Continental Congress Advisor} tells you which
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Founding Fathers are already present in the \hyperlink{Continental
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@ -1344,7 +1344,7 @@ orange shields. The letter indicates the current state of the unit:
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If the unit is a foreign naval unit, the shield will display a number
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instead. This is the number of holds this unit is using.
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Indian Settlements display at least two shields: The colour of the
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Native Settlements display at least two shields: The colour of the
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first shield indicates the nation this settlement belongs to. A $*$ on
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this shield indicates that this settlement is the nation's capital, a
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$-$ that it is not. The second shield, which bears an exclamation mark
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@ -1882,7 +1882,7 @@ particularly valuable.
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\hypertarget{Native Settlements}{\section{Native Settlements}}
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The New World is by no means an uninhabited country. Various tribes of
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Indians already live there, and make use of the land. When your
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Natives already live there, and make use of the land. When your
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colonists arrive, you will have to decide whether you will attempt to
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peacefully coexist with the natives, or to wage war. Beware that
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their culture is unlike that of Europe, and whenever your peoples come
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@ -1959,7 +1959,7 @@ update the skill and goods information, but the special benefits are
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only available to the first scout (of any nation) that visits (or any
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unit, if the ``Chief contact'' option is set). Settlements which are
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unscouted to the best of your knowledge are decorated with a dollar
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sign on the settlement tile popup and Indian Advisor.
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sign on the settlement tile popup and Native Advisor.
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\hyperlink{Free Colonist}{Free Colonists} and \hyperlink{Indentured
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Servant}{Indentured Servants} may enter a settlement in order to learn
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@ -1977,7 +1977,7 @@ mission.
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The presence of a Mission will reduce tension between the natives and
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your colonists. In time, some of the natives may also convert and join
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your colonies as \hyperlink{Indian Convert}{Indian Converts}. If the
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your colonies as \hyperlink{Native Convert}{Native Converts}. If the
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settlement already contains the mission of another European country,
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your missionary may denounce the teachings of that mission as a
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heresy. If he is successful, the natives will burn down the old
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@ -2132,7 +2132,7 @@ if the colony can also produce ore, which can be refined to produce
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tools. However, ore is not as important as lumber.
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Some of the tiles may be owned by other European powers, or claimed by
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Indians. Building a colony too close to other settlements is not a
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Natives. Building a colony too close to other settlements is not a
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good idea, unless you plan to conquer or destroy these settlements.
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Keeping your own colonies close together is a good strategy, however,
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as long as you avoid sharing tiles between several colonies as far as
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@ -2550,7 +2550,7 @@ World.
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Several dozen different units are available in FreeCol, but not all
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units are available to all players. Some units are available only to
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\textbf{Indian Players}, some units are only available to
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\textbf{Native Players}, some units are only available to
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\textbf{European Players}, and other units are available only to the
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\textbf{Royal Expeditionary Force}.
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@ -2638,10 +2638,10 @@ churches and maybe even a
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the natives. The \Unit{Jesuit Missionary}, however, is much more
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accomplished at the job.
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The converted natives may join your colonies as \Unit{Indian
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The converted natives may join your colonies as \Unit{Native
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Convert}s. They are unskilled at all jobs within the colony, but
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more skilled than your Free Colonists at producing food and New World
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Goods such as sugar, tobacco, cotton and furs. Indian Converts can not
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Goods such as sugar, tobacco, cotton and furs. Native Converts can not
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be upgraded through \hyperlink{Skills and Education}{Education}, but
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they become Free Colonists as soon as \hyperlink{Bartolome de las
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Casas}{Bartolom{\'e} de las Casas} joins the \hyperlink{Continental
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@ -2728,7 +2728,7 @@ Regular}{Colonial Regulars} and \hyperlink{Colonial Cavalry}{Colonial
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Cavalry}.
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The natives also have two types of units that you can not recruit,
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namely the \Unit{Indian Brave} and the \Unit{Indian Dragoon}. These are
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namely the \Unit{Native Brave} and the \Unit{Native Dragoon}. These are
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strong fighting units that can also carry up to 100 units of goods
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each.
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@ -2763,7 +2763,7 @@ without it they have no special abilities:
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fields and cut down forests. Even the Hardy Pioneer is unable to do
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so without suitable equipment.
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\item Only a unit equipped with horses is able to scout Indian
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\item Only a unit equipped with horses is able to scout Native
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settlements and foreign colonies. Even the Seasoned Scout can't do
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that without being mounted.
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@ -2772,7 +2772,7 @@ without it they have no special abilities:
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without muskets they have no advantage.
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\item Only a unit equipped with a bible is commissioned as a
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missionary and able to establish a mission in an Indian
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missionary and able to establish a mission in an Native
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settlement. Even the Jesuit Missionary is unable to do so without a
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bible. If a Jesuit Missionary is equipped with tools, muskets or
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horses, he loses his bible. If that happens, the Jesuit Missionary
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@ -2780,7 +2780,7 @@ without it they have no special abilities:
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\end{itemize}
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Of course, units that do not represent people, such as ships, wagon
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trains and treasure trains, can not be equipped. The Indian Convert is
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trains and treasure trains, can not be equipped. The Native Convert is
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another unit that can not be equipped.
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You can equip a unit by selecting the appropriate menu item from the
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@ -2811,7 +2811,7 @@ Planter}{Master Tobacco Planters}, as well as the \hyperlink{Expert
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Fur Trapper}{Expert Fur Trappers}, can not be recruited in Europe.
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At the beginning of the game, these skills can only be learned at
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Indian Settlements, or through experience. If you put a Free Colonist
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Native Settlements, or through experience. If you put a Free Colonist
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to work outside of the colony for a long time without changing his
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work assignment, he may learn the necessary skill and become an
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expert. This does not work for the more complicated jobs within the
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Veteran Soldiers, and after the Declaration of Independence, these may
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be promoted to Colonial Regulars.
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Indian units are more productive than free colonists when working
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Native units are more productive than free colonists when working
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outside of the colony, and less productive when working inside a
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building. Indian units can not become free colonists through
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education, but all Indian units become free colonists as soon as
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building. Native units can not become free colonists through
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education, but all Native units become free colonists as soon as
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\hyperlink{Bartolome de las Casas}{Bartolom\'e de las Casas} joins
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the \hyperlink{Continental Congress}{Continental Congress}.
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However, Indian Converts that join your colonies {\em after}
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However, Native Converts that join your colonies {\em after}
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Bartolom\'e de las Casas has been elected to the Continental Congress
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will always remain converts and can not be upgraded.
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\hyperlink{Scout}{Scouts} can explore the New World and enter Indian
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\hyperlink{Scout}{Scouts} can explore the New World and enter Native
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Settlements in order to speak with the tribal chiefs. A scout entering
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an Indian Settlement may become a \hyperlink{Seasoned Scout}{Seasoned
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an Native Settlement may become a \hyperlink{Seasoned Scout}{Seasoned
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Scout} through experience. A colonist investigating a \hyperlink{Lost
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City Rumours}{Lost City Rumours} may also be upgraded to a Seasoned
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Scout, unless that unit already has another skill.
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Fort or Fortress is increased by 100\%, 150\% and 200\%,
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respectively.
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\item \hypertarget{Artillery Bonus}{Artillery Bonus}: the defensive
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power of artillery in a colony defending against an Indian raid is
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power of artillery in a colony defending against an Native raid is
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increased by 50\%.
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\item \hypertarget{Ambush Penalty}{Ambush Penalty}: the defensive
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power of your units when defending against Indians, and of the units
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power of your units when defending against Natives, and of the units
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of the Royal Expeditionary Force when defending against your units
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is reduced by the defence bonus of the defender's tile.
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\end{itemize}
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@ -3014,7 +3014,7 @@ in effect are dropped. \Wikipedia{Jacob_Fugger}
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\Father{Peter Minuit} (1580--1638) bought what later became known as
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Manhattan Island from Native Americans for about 60 Dutch guilders. He
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later colonized the Delware Bay area as well. As soon as Peter Minuit
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is elected to the Continental Congress, the Indians no longer demand
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is elected to the Continental Congress, the Natives no longer demand
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payment for their land. \Wikipedia{Peter_Minuit}
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\Father{Peter Stuyvesant} (1592--1672) was appointed Governor General
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@ -3121,7 +3121,7 @@ Jamestown settlers and the Native Americans. She is credited with
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sending food and other supplies to starving colonists there during
|
||||
harsh times. She later converted to Christianity and married an
|
||||
Englishman. When Pocahontas joins the Continental Congress, all
|
||||
tension levels between you and natives are removed and Indian alarm is
|
||||
tension levels between you and natives are removed and Native alarm is
|
||||
generated half as fast. \Wikipedia{Pocahontas}
|
||||
|
||||
\Father{Thomas Paine} (1737--1809) inspired colonists with his pen at
|
||||
|
@ -3160,24 +3160,24 @@ a haven to fellow Quakers. The election of William Penn increases
|
|||
cross production in all colonies by 50\%. \Wikipedia{William_Penn}
|
||||
|
||||
\FFather{Father Jean de Brebeuf}{Father Jean de Br\'ebeuf} (1593--1649)
|
||||
befriended the Huron Indians and converted many to Christianity. He
|
||||
befriended the Huron Natives and converted many to Christianity. He
|
||||
died at the hands of the Iroquois who had finally defeated their
|
||||
enemy, the Hurons. With Jean de Brebeuf a member of the Continental
|
||||
Congress, all missionaries function as
|
||||
experts. \Wikipedia{Jean_de_Brebeuf}
|
||||
|
||||
\FFather{Juan de Sepulveda}{Juan Gin\'es de Sep\'ulveda} (1781--1872)
|
||||
was a Spanish theologian who spoke out for the conquest of Indian
|
||||
was a Spanish theologian who spoke out for the conquest of Native
|
||||
lands and forced evangelization of the natives. The election of Juan
|
||||
de Sepulveda to the Continental Congress increases the chance that a
|
||||
subjugated Indian settlement will ``convert'' and join a
|
||||
subjugated Native settlement will ``convert'' and join a
|
||||
colony. \Wikipedia{Juan_Gines_de_Sepulveda}
|
||||
|
||||
\FFather{Bartolome de las Casas}{Bartolom\'e de las Casas}
|
||||
(1474--1566) was a Catholic Priest who traveled the Indies converting
|
||||
Indians and chastising Spain for their treatment of the Natives. When
|
||||
Natives and chastising Spain for their treatment of the Natives. When
|
||||
Bartolom\'e de las Casas joins the Continental Congress, all existing
|
||||
Indian converts become free
|
||||
Native converts become free
|
||||
colonists. \Wikipedia{Bartolome_de_las_Casas}
|
||||
|
||||
|
||||
|
|
|
@ -660,7 +660,7 @@ The unit can be born in a colony, provided that enough food is available.
|
|||
\ability{model.ability.bornInIndianSettlement}
|
||||
\affectsUnit
|
||||
|
||||
The unit can be born in an Indian settlement, provided that enough food is available.
|
||||
The unit can be born in an Native settlement, provided that enough food is available.
|
||||
|
||||
\ability{model.ability.build}
|
||||
\affectsBuilding
|
||||
|
@ -924,7 +924,7 @@ Goods of this type contribute to the player's immigration points.
|
|||
\modifier{model.modifier.landPaymentModifier}
|
||||
\affectsPlayer
|
||||
|
||||
The player can buy Indian land at a reduced price.
|
||||
The player can buy Native land at a reduced price.
|
||||
|
||||
\modifier{model.modifier.liberty}
|
||||
\textit{Affects: Player\\Provided by: Goods Type}
|
||||
|
|
Loading…
Reference in New Issue