mirror of https://github.com/FreeCol/freecol.git
Added further sections.
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doc/FreeCol.tex
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doc/FreeCol.tex
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@ -4,6 +4,9 @@
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\newcommand{\Building}[1]{\index{#1}\index{Buildings!#1}\hypertarget{#1}{\textbf{#1}}}
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\newcommand{\Father}[1]{\index{#1}\index{Founding Fathers!#1}\hypertarget{#1}{\textbf{#1}}}
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\newcommand{\FFather}[2]{\index{#2}\index{Founding Fathers!#2}\hypertarget{#1}{\textbf{#2}}}
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\newcommand{\Concept}[1]{\index{#1}\hypertarget{#1}{\textbf{#1}}}
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\newcommand{\Wikipedia}[1]{\href{http://en.wikipedia.org/wiki/#1}%
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{\includegraphics[scale=0.6]{images/wikipedia.png}}}
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\documentclass[12pt]{article}
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\usepackage{longtable}
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@ -27,18 +30,6 @@ web site}. This is a draft version of the user's guide. You can find
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the latest version at the
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\href{http://freecol.sourceforge.net}{FreeCol homepage}.
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%% \hypertarget{History}{\section{History}}
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%% \label{history}
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%% This section gives details about the history of this user guide.
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%% \begin{itemize}
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%% \item v0.2.0: add the «About» section and disband shortcut.
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%% \item v0.1.2: corrections from Bryce Harrington and copyright notice.
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%% \item v0.1.1: Main screen's, Colony panel's and Europe panel's images
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%% were added.
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%% \item v0.1: Creation of the user guide! The guide contains the
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%% following sections: «Introduction», «History», «Installation» and
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%% «Interface».
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%% \end{itemize}
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\hypertarget{About}{\section{About}}
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@ -148,12 +139,20 @@ The figure \ref{main_screen_fig} represents the main screen.
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\end{center}
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\end{figure}
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The units, colonies, and so forth can be seen on the main screen. You
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can change the currently selected unit by clicking on any other
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unit. You can move the currently selected unit using the numeric
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keypad. If you select a unit with the left mouse button and drag the
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mouse, the main screen will display the best path from the unit's
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current position to the tile the mouse is hovering over.
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The main screen consists of five different areas: the menu bar at the
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top, the minimap in the lower left corner, the info panel in the lower
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right corner, the order buttons between the minimap and the info
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panel, and the main map in the background. The units, colonies, and so
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forth can be seen on the main map. They are also represented as
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coloured dots on the minimap.
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If a unit is selected, further information about that unit is
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displayed in the info panel, otherwise the info panel contains the end
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turn button. You can change the currently selected unit by clicking on
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any other unit. And you can move the currently selected unit using the
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numeric keypad. If you select a unit with the left mouse button and
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drag the mouse, the main screen will display the best path from the
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unit's current position to the tile the mouse is hovering over.
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The tiles the path consists of will be marked with boots if the unit
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is on foot, with horseshoes if the unit is mounted, with wheels if the
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@ -183,7 +182,41 @@ in which case nothing will happen). If the tile contains units or
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settlements, you will be presented with a menu from which you can
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select the units or the settlement present, or the tile information.
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The following shortcuts are also available:
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Units are marked with small coloured shields, which may or may not
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display a letter. The background colour indicates the nation this unit
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belongs to. The Dutch units, for example, are usually marked with
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orange shields. The letter indicates the current state of the unit:
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\begin{itemize}
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\item\verb$-$: the unit is active (no orders).
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\item\verb$F$: the unit is fortified.
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\item\verb$G$: the unit is going somewhere.
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\item\verb$P$: the unit is plowing a tile.
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\item\verb$R$: the unit is building a road.
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\item\verb$S$: the unit is a sentry (not implemented yet).
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\end{itemize}
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If the unit is a foreign naval unit, the shield will display a number
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instead. This is the number of holds this unit is using.
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Indian Settlements display at least two shields: the first indicates
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the nation this settlement belongs to, and the second, which bears an
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exclamation mark ($!$), indicates the current relations between the
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nation and your colonists. Its background may be green, blue, yellow,
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orange or red, depending on whether your relations are good, mediocre
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or bad. A Settlement with a European mission displays a third shield
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bearing a cross on a black or grey background. The colour of the cross
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indicates the European nation that established the mission. The
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background of the shield is black if the mission was established by a
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\hyperlink{Jesuit Missionary}{Jesuit Missionary}, and gray otherwise.
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The order buttons represent some of the orders you can give to your
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units. You can move your mouse over the buttons to see their
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respective orders. If a unit is unable to perform a certain action,
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the corresponding order button will be disabled. The orders are also
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available from the ``Orders'' menu, and you can use the following
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shortcuts:
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\begin{itemize}
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\item\verb$b$: build a colony.
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\item\verb$c$: center on the currently selected unit.
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@ -193,12 +226,12 @@ The following shortcuts are also available:
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\item\verb$g$: goto some destination.
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\item\verb$p$: plow the current tile.
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\item\verb$r$: build a road on the current tile.
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\item\verb$s$: sentry (not implemented).
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\item\verb$s$: sentry (not yet implemented).
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\item\verb$w$: wait.
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\item\verb$space$: skip for this turn.
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\item\verb$enter$: end the turn.
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\item\verb$plus$ or \verb$equals$: zoom in.
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\item\verb$minus$ or \verb$underscore$: zoom out.
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\item\verb$plus$ or \verb$equals$: zoom in (not yet implemented).
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\item\verb$minus$ or \verb$underscore$: zoom out (not yet implemented).
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\item\verb$ctrl-d$: display tile names.
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\item\verb$ctrl-g$: display grid.
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\item\verb$ctrl-m$: show/hide the map controls.
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@ -246,7 +279,7 @@ Ships that are docked at the European port can also do the following:
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\item Arm/Mount/Equip with tools/Dress as missionaries a unit:
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right click on the unit.
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\item Move your ship to the «Going to America» section of the Europe
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panel.
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panel in order to sail to the New World.
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\end{itemize}
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\hypertarget{The Colony panel}{\subsection{The Colony panel}}
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@ -267,7 +300,7 @@ tasks can be assigned:
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\item Cultivation: Drop the unit onto the appropriate plot of land in
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the colony. You can change what a colonist cultivate by right
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clicking on it. Note that your colonists can not go fishing on ocean
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tiles before they have built a dock.
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tiles before they have built \hyperlink{Dock}{Docks}.
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\item Production: Drop the unit onto the relevant «Buildings».
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\item Depart colony: Drop the unit onto the colony's gate.
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\item Embark on a ship: If there is a ship in port, you can embark
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@ -277,9 +310,24 @@ tasks can be assigned:
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select the building you want from the building menu.
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\end{itemize}
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You can also load cargo into a ship's hold by dropping the goods onto
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the ship or the specific hold within the ship. Use the shift key while
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dropping it if you want to load only a portion of the goods.
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You can also load a ship by dragging goods from the warehouse panel to
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the ship, and unload it by dragging goods from the ship to the
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warehouse panel. Use the shift key while dragging if you want to load
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only a portion of the goods.
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The \hyperlink{Warehouse}{Warehouse} can only hold a certain amount of
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goods of each type. Its initial capacity is limited to 100 units of
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each type of goods, but it can be increased to 300 by building two
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\hyperlink{Warehouse Expansion}{Warehouse Expansions}. If the current
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limit of the warehouse is exceeded, the number of goods is printed in
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red. If you do not store the excess units elsewhere, they will be lost
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at the end of the turn.
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If you have already built a \hyperlink{Custom House}{Custom House} in
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the colony, you can right-click on the goods in the Warehouse in order
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to export them to Europe automatically. Goods marked to be exported
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are printed in green. Right-click on the goods again to stop exporting
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them automatically.
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\hypertarget{The New World}{\section{The New World}}
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@ -427,6 +475,90 @@ generally demand Trade Goods.
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%% the production of one or more types of goods.
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\hypertarget{Native Settlements}{\subsection{Native Settlements}}
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The New World is by no means an uninhabited country. Various tribes of
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Indians already live there, and make use of the land. When your
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colonists arrive, you will have to decide whether you will attempt to
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peacefully coexist with the natives, or to wipe them out. The
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\hyperlink{France}{French} player has the advantage of generating only
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half the alarm among the natives. The \hyperlink{Spain}{Spanish}
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player has the advantage of greater military efficiency against the
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natives. Your choice of \hyperlink{Home Country}{Home Country} may
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influence your strategy --- or vice versa.
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Small Native Settlements use the tile they are built on as well as all
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adjacent tiles, just like your \hyperlink{Colonies}{Colonies}
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do. Large Native Settlements also use tiles that are two moves
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away. Your colonists can not use tiles that are already used by
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natives. If they attempt to do so, the natives will demand some gold
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for the land. You must then decide whether to pay their price, take
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the land away from the by force, or to leave the land alone.
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Naturally, the natives will not be pleased if you take the land away
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from them. As soon as \hyperlink{Peter Minuit}{Peter Minuit} has
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joined the \hyperlink{Continental Congress}{Continental Congress},
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however, the natives no longer demand payment for their land.
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Colonies and armed units near their settlements will alarm the natives
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and poison your relations. If the natives are happy, they will come to
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your colonies offering gifts. If they are unhappy, they will come and
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make demands instead. If they get really angry, they may attack your
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units or colonies. After a few turns, however, they will usually calm
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down again.
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Some types of units may enter Native Settlements. Units that carry
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goods, such as \hyperlink{Wagon Train}{Wagon Trains} and
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\hyperlink{Naval Units}{Ships}, can enter the settlements and trade
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with them. Trade always improves your relations with the natives.
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\hyperlink{Scout}{Scouts} can either demand tribute, or ask to speak
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with the chief of the tribe. Demanding tribute is obviously not good
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for your relations with the natives, whereas speaking with the chief
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for the first time may be to your advantage. The chief may offer you
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some gold, or tell you about nearby lands. If your Scout is not a
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\hyperlink{Seasoned Scout}{Seasoned Scout} already, he may become so.
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\hyperlink{Free Colonist}{Free
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Colonists} and \hyperlink{Indentured Servant}{Indentured Servants} may
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enter a settlement in order to learn the skills of the natives. And
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\hyperlink{Missionary}{Missionaries}, which may be either
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\hyperlink{Jesuit Missionary}{Jesuit Missionaries} or ordinary
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colonists blessed as missionaries in the \hyperlink{Home Port}{Home
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Port} or any colony with a \hyperlink{Church}{Church}, are able to
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establish a \Concept{Mission} or to incite the natives against another
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European nation.
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The presence of a Mission will reduce tension between the natives and
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your colonists. In time, some of the natives may also convert and join
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your colonies as \hyperlink{Indian Convert}{Indian Converts}.
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\hypertarget{Lost City Rumours}{\subsection{Lost City Rumours}}
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In the New World, there are also rumours about \Concept{Lost Cities},
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such as El Dorado, or C{\'\i}bola. You may send your colonists to
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explore these rumours, and you might indeed discover one of the Seven
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Cities of Gold, and a \hyperlink{Treasure Train}{Treasure Train}.
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Other outcomes, however, are also possible.
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Mostly, the rumour proves to be nothing but a rumour. Occasionally,
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you might disturb the burial grounds of a native tribe, which will
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cause the tribe to declare war on you. It is also possible that your
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expedition simply vanishes without a trace. On the other hand, you
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might also discover a small tribe and a few trinkets. Your colonist
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might become a \hyperlink{Seasoned Scout}{Seasoned Scout} if he has no
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other skill, or you might discover the sole survivor of a lost
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colony.
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Possibly the best outcome is the discovery of the \Concept{Fountain of
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Youth}, which will cause numerous colonists to appear on the docks in
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your \hyperlink{Home Port}{Home Port}.
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As soon as \hyperlink{Hernando de Soto}{Hernando de Soto} has joined
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the \hyperlink{Continental Congress}{Continental Congress}, Lost City
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Rumours always yield positive results.
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\hypertarget{Colonies}{\section{Colonies}}
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\hypertarget{Picking a suitable site}{\subsection{Picking a suitable site}}
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@ -582,7 +714,8 @@ part of every newly established colony:
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\item The \Building{Warehouse} stores all kinds of goods. Its initial
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capacity is 100 units of each kind of goods, but it can be upgraded
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to 200 and finally 300 units.
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to a \Building{Warehouse Expansion}, which holds 200 and finally 300
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units.
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\end{itemize}
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The following eight buildings are not part of your basic colony and
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@ -645,6 +778,101 @@ have to be constructed later:
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\end{itemize}
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\hypertarget{Home Country}{\section{Your Home Country}}
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Your \textbf{Home Country} is a European monarchy, either
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\Concept{Spain}, \Concept{France}, \Concept{England} or the
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\Concept{Netherlands}\index{Dutch}. Each of these countries has one
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special ability. If you hail from Spain, you will be more successful
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fighting against the natives. If you are French, you will be more
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successful cooperating with the natives. The English generate more
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colonists, and the Dutch are better traders.
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\hypertarget{Home Port}{\subsection{Your Home Port}}
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The \textbf{Home Port} is a port city in your home country, where you
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can trade \hyperlink{Goods}{Goods}, and train, recruit and buy
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\hyperlink{Units}{Units}. If you have not built a
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\hyperlink{Drydock}{Drydock} in any of your colonies, your damaged
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ships will also return to the Home Port for repairs.
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As you generate \hyperlink{Crosses}{Crosses} in your colonies,
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colonists will appear at the docks of the Home Port. Unless
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\hyperlink{William Brewster}{William Brewster} has joined the
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\hyperlink{Continental Congress}{Continental Congress}, many of these
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colonists will be \hyperlink{Indentured Servant}{Indentured Servants}
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and \hyperlink{Petty Criminal}{Petty Criminals}. Once William
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Brewster has been elected, these units will no longer appear at the
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docks, and you will be able to select the next colonist to emigrate
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from the recruitment list.
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The recruitment list is a list of three colonists who are thinking
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about emigrating to the New World, but have not yet reached a
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decision. You can recruit them by offering gold as an incentive. At
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the beginning of the game, this is a good way of increasing the
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population of your colonies. However, the amount of gold required will
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greatly increase during the game.
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If you have enough gold, you can also train colonists at the
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\hypertarget{Royal Academy}{Royal Academy}. In exchange for the
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education you provide, they will also emigrate to the New World. Not
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all types of colonists can be trained at the Royal Academy, however.
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\hyperlink{Naval Units}{Ships} and \hyperlink{Artillery}{Artillery}
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can also be purchased in the Home Port. You can also build these units
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in your colonies, as soon as you have built a
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\hyperlink{Shipyard}{Shipyard} and an \hyperlink{Armory}{Armory},
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respectively.
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\hypertarget{Monarch}{\subsection{Your Monarch}}
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Your Home Country is ruled by a \textbf{Monarch} whose actions can
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have a profound influence on your colonies and your relations to other
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nations present in the New World.
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From time to time, the Monarch may decide to raise the
|
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\Concept{Taxes}{Taxes} you pay on all goods you sell in the Home
|
||||
Port. You may refuse to accept these taxes, however, in which case
|
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your colonists will stage a protest similar to the \Concept{Boston Tea
|
||||
Party} and throw some goods into the harbour. The Monarch will not be
|
||||
amused and will \index{Boycotts} \hypertarget{Boycotts}{boycott} this
|
||||
type of goods. This means that you will no longer be able to trade
|
||||
these goods in the Home Port until the Boycott is lifted.
|
||||
|
||||
You can end a Boycott by paying the outstanding tax arrears. As soon
|
||||
as \hyperlink{Jacob Fugger II} joins the \hyperlink{Continental
|
||||
Congress}{Continental Congress}, all Boycotts will be lifted, but the
|
||||
Monarch may declare further Boycotts later on. As soon as
|
||||
\hyperlink{Peter Stuyvesant} joins the \hyperlink{Continental
|
||||
Congress}, you will be able to build \hyperlink{Custom House}{Custom
|
||||
Houses} in your colonies. The original Colonization game contained a
|
||||
bug which made the Custom House ignore all Boycotts, and this
|
||||
behaviour is available as a rule variant.
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|
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Naturally, the Monarch does not trust your colonists, some of which
|
||||
are nothing but \hyperlink{Petty Criminal}{Petty Criminals}, and some
|
||||
of which even support the infamous \hyperlink{Sons of Liberty}{Sons of
|
||||
Liberty}. For this reason, the crown maintains the
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\Concept{Royal Expeditionary Force}, which is to put an end to
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||||
insurrections in the New World. From time to time the Monarch may
|
||||
inform you that further units have been added to the Royal
|
||||
Expeditionary Force, just so that you don't get any ideas.
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||||
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||||
The Monarch may also declare war on any nation present in the New
|
||||
World, both European and native. This will also affect your relations
|
||||
with this nation, unless \hyperlink{Benjamin Franklin}{Benjamin
|
||||
Franklin} has already been elected to the \hyperlink{Continental
|
||||
Congress}{Continental Congress}. In this case, the Monarch's wars do
|
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not affect you anymore.
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||||
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||||
If you are already at war with some nation, either due to the
|
||||
Monarch's actions, or your own, the crown may offer you some cheap
|
||||
\Concept{Mercenaries}. If you agree to their price, these units will
|
||||
appear at the docks in your Home Port, ready to set sail for the New
|
||||
World.
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||||
|
||||
|
||||
|
||||
\hypertarget{Units}{\section{Units}}
|
||||
|
||||
|
@ -734,7 +962,7 @@ blessing him in a colony with a \hyperlink{Church}{Church}, or in the
|
|||
churches and maybe even a
|
||||
\hyperlink{Cathedral}{Cathedral}. Missionaries are able to establish a
|
||||
\hyperlink{Mission}{Mission} in the native settlement, and to convert
|
||||
the natives. \Unit{Jesuit Missionary}, however, are much more
|
||||
the natives. The \Unit{Jesuit Missionary}, however, is much more
|
||||
accomplished at the job.
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||||
|
||||
The converted natives may join your colonies as \Unit{Indian
|
||||
|
@ -842,7 +1070,7 @@ each.
|
|||
In FreeCol, your colonists come from all walks of life. Some are
|
||||
unskilled \hyperlink{Petty Criminal}{Petty Criminals}, who are
|
||||
deported to the colonies. Others are \hyperlink{Indentured
|
||||
Servants}{Indentured Servants}, or \hyperlink{Free Colonist}{Free
|
||||
Servant}{Indentured Servants}, or \hyperlink{Free Colonist}{Free
|
||||
Colonists} with moderate skills. Still others are masters of their
|
||||
craft, experts at their trade or profession, who were educated at the
|
||||
Royal College in Europe. If you have enough gold, you can recruit
|
||||
|
@ -854,8 +1082,8 @@ Not all skills, however, can be learned in Europe.
|
|||
apparently unknown in Europe. Thus, \hyperlink{Master Sugar
|
||||
Planter}{Master Sugar Planters}, \hyperlink{Master Cotton
|
||||
Planter}{Master Cotton Planters}, \hyperlink{Master Tobacco
|
||||
Planter}{Master Tobacco Planters}, as well as the \hyperlink{Master
|
||||
Fur Trapper}{Master Fur Trappers}, can not be recruited in Europe.
|
||||
Planter}{Master Tobacco Planters}, as well as the \hyperlink{Expert
|
||||
Fur Trapper}{Expert Fur Trappers}, can not be recruited in Europe.
|
||||
|
||||
At the beginning of the game, these skills can only be learned at
|
||||
Indian Settlements. As soon as you construct a
|
||||
|
@ -954,58 +1182,61 @@ Economics, penned several texts pertaining to Economic theory,
|
|||
including, ``The Wealth of Nations'' his most famous text. As soon as
|
||||
Adam Smith joins the Continental Congress, the player is allowed to
|
||||
build factories, which produce 1.5 units of manufactured goods for
|
||||
each unit of raw material consumed.
|
||||
each unit of raw material consumed. \Wikipedia{Adam_Smith}
|
||||
|
||||
\Father{Jacob Fugger II} (1459--1525) was an extremely wealthy German
|
||||
merchant and banker who amassed a fortune with family partnerships and
|
||||
stock holdings in the mining industries. As soon as Jacob Fugger joins
|
||||
the Continental Congress, all \hyperlink{boycotts}{boycotts} currently
|
||||
in effect are dropped.
|
||||
the Continental Congress, all \hyperlink{Boycotts}{Boycotts} currently
|
||||
in effect are dropped. \Wikipedia{Jacob_Fugger}
|
||||
|
||||
\Father{Peter Minuit} (1580--1638) bought what later became known as
|
||||
Manhattan Island from Native Americans for about 60 Dutch guilders. He
|
||||
later colonized the Delware Bay area as well. As soon as Peter Minuit
|
||||
is elected to the Continental Congress, the Indians no longer demand
|
||||
payment for their land.
|
||||
payment for their land. \Wikipedia{Peter_Minuit}
|
||||
|
||||
\Father{Peter Stuyvesant} (1592--1672) was appointed Governor General
|
||||
of the New Netherlands, which, after a British invasion he could not
|
||||
stop, became New York. With the election of Peter Stuyvesant, the
|
||||
construction of \hyperlink{Custom House}{custom houses} becomes
|
||||
possible.
|
||||
possible. \Wikipedia{Peter_Stuyvesant}
|
||||
|
||||
\Father{Jan de Witt} (1625--1672) was a great Dutch statesmen. He
|
||||
represented the merchants and a encouraged industry and commerce. He
|
||||
also negotiated several important treaties for the Dutch to end wars
|
||||
with England. As soon as Jan de Witt is a member of the Continental
|
||||
Congress, trade with foreign colonies becomes possible.
|
||||
\Wikipedia{Jan_de_Witt}
|
||||
|
||||
\Father{Ferdinand Magellan} (1480--1521) was one of the greatest
|
||||
explorers to navigate the globe. Magellan was first to circumnavigate
|
||||
the globe and cross the Pacific Ocean. Magellan's election to the
|
||||
Continental Congress increases the movement of all naval vessels by
|
||||
one, and the time to sail between Europe and the New World is reduced.
|
||||
one, and the time to sail between Europe and the New World is
|
||||
reduced. \Wikipedia{Ferdinand_Magellan}
|
||||
|
||||
\Father{Francisco de Coronado} (1510--1554) was the first European
|
||||
explorer to see the Grand Canyon. Though he never found the golden
|
||||
cities he searched for, his mapping of the area now called the
|
||||
Southwestern US was important to further exploration. As soon as
|
||||
Francisco de Coronado joins the Continental Congress, all existing
|
||||
colonies become visible on the map.
|
||||
\FFather{Francisco de Coronado}{Francisco V\'azquez de Coronado}
|
||||
(1510--1554) was the first European explorer to see the Grand
|
||||
Canyon. Though he never found the golden cities he searched for, his
|
||||
mapping of the area now called the Southwestern US was important to
|
||||
further exploration. As soon as Francisco de Coronado joins the
|
||||
Continental Congress, all existing colonies become visible on the
|
||||
map. \Wikipedia{Francisco_Vázquez_de_Coronado}
|
||||
|
||||
\Father{Hernando de Soto} (1496--1542) was the first European to
|
||||
explore Florida and the southeastern US. He also held a prominent
|
||||
role in conquests of Central America. If Hernando de Soto is a member
|
||||
of the Continental Congress, the exploration of \hyperlink{Lost City
|
||||
Rumours}{Lost City Rumours} always yields a positive result, and all
|
||||
units have an extended sight radius.
|
||||
units have an extended sight radius. \Wikipedia{Hernando_de_Soto_(explorer)}
|
||||
|
||||
\Father{Henry Hudson} (1565--1611) was an English navigator who
|
||||
explored and mapped a large area of the northeastern North American
|
||||
continent. Many waterways in that region are named in his honour. His
|
||||
original goal was to find the famed Northwest Passage. The election of
|
||||
Henry Hudson to the Continental Congress doubles the output of all
|
||||
\hyperlink{Expert Fur Trapper}{Fur Trappers}.
|
||||
\hyperlink{Expert Fur Trapper}{Fur Trappers}. \Wikipedia{Henry_Hudson}
|
||||
|
||||
\Father{Robert La Salle} (1643--1687) was the first European to travel
|
||||
the length of the Mississippi river, while on a mission to set up
|
||||
|
@ -1013,21 +1244,22 @@ numerous trading posts along its banks. He later claimed the whole
|
|||
basin as Louisiana in honor of the French King. Later, he explored
|
||||
several of the Great Lakes. If Robert La Salle is a member of the
|
||||
Continental Congress, all colonies gain a stockade as soon as their
|
||||
population reaches three colonists.
|
||||
population reaches three colonists. \Wikipedia{Robert_La_Salle}
|
||||
|
||||
\FFather{Hernan Cortes}{Hern\'an Cort\'es} (1485--1547) was a famed Spanish
|
||||
conquistador who overthrew the Aztec Empire and claimed Mexico for
|
||||
Spain. As soon as Hern\'an Cort\'es joins the Continental Congress,
|
||||
conquered native settlements always yield treasure (and in greater
|
||||
abundance) and the King's \hyperlink{Galleon}{galleons} transport it
|
||||
free of charge.
|
||||
free of charge. \Wikipedia{Hernan_Cortes}
|
||||
|
||||
\Father{George Washington} (1732--1799) was the general who lead the
|
||||
colonial army to victory over the British to gain independence for the
|
||||
colonies. This victory and his leadership led to his being named the
|
||||
new nation's first President. If George Washington is a member of the
|
||||
Continental Congress, any soldier or dragoon who wins a combat is
|
||||
automatically upgraded to the next possible level.
|
||||
automatically upgraded to the next possible
|
||||
level. \Wikipedia{George_Washington}
|
||||
|
||||
\Father{Paul Revere} (1734--1818) was the famed rider of colonial
|
||||
America who mounted his horse and rode through the countryside
|
||||
|
@ -1036,13 +1268,13 @@ during the ride and later released when his captors believed they were
|
|||
in grave danger and their prisoner might slow them down. With Paul
|
||||
Revere a member of the Continental Congress, a colonist automatically
|
||||
takes up any stockpiled muskets and defends an otherwise undefended
|
||||
colony if it is attacked.
|
||||
colony if it is attacked. \Wikipedia{Paul_Revere}
|
||||
|
||||
\Father{Francis Drake} (1542--1596) was a great English sea captain,
|
||||
the first Englishman to circumnavigate the globe and a hero in the
|
||||
fights against the Spanish Armada. The presence of Francis Drake in
|
||||
the Continental Congress increases the combat strength of all
|
||||
Privateers by 50\%.
|
||||
Privateers by 50\%. \Wikipedia{Francis_Drake}
|
||||
|
||||
\Father{John Paul Jones} (1741--1792) was hailed as a great sea
|
||||
captain in America, and uttered the famous words "Sir, I have not yet
|
||||
|
@ -1050,13 +1282,14 @@ begun to fight" while fighting the British at sea. He later watched
|
|||
his ship sink to the bottom of the ocean from the deck of a British
|
||||
vessel. As soon as John Paul Jones is elected to the Continental
|
||||
Congress, a \hyperlink{Frigate}{Frigate} is added to your colonial
|
||||
navy for free.
|
||||
navy for free. \Wikipedia{John_Paul_Jones}
|
||||
|
||||
\Father{Thomas Jefferson} (1743--1826), a powerful voice of
|
||||
patriotism, was credited with writing the Declaration of
|
||||
Independence. He later became the 3rd President of the US. The
|
||||
election of Thomas Jefferson to the Continental Congress increases
|
||||
Liberty Bell production in colonies by 50\%.
|
||||
Liberty Bell production in colonies by
|
||||
50\%. \Wikipedia{Thomas_Jefferson}
|
||||
|
||||
\Father{Pocahontas} (1595--1617) was a peacemaker between early
|
||||
Jamestown settlers and the Native Americans. She is credited with
|
||||
|
@ -1064,21 +1297,21 @@ sending food and other supplies to starving colonists there during
|
|||
harsh times. She later converted to Christianity and married an
|
||||
Englishman. When Pocahontas joins the Continental Congress, all
|
||||
tension levels between you and natives are removed and Indian alarm is
|
||||
generated half as fast.
|
||||
generated half as fast. \Wikipedia{Pocahontas}
|
||||
|
||||
\Father{Thomas Paine} (1737--1809) inspired colonists with his pen at
|
||||
the urging of Benjamin Franklin. He published a pamphlet, "Common
|
||||
Sense", guiding the thoughts of patriots all over the colonies. The
|
||||
election of Thomas Pain to the Continental Congress increases Liberty
|
||||
Bell production in all your colonies by the value of the current
|
||||
\hyperlink{Taxes}{tax rate}.
|
||||
\hyperlink{Taxes}{tax rate}. \Wikipedia{Thomas_Paine}
|
||||
|
||||
\FFather{Simon Bolivar}{Sim\'on Bol\'{\i}var} (1783--1830) is remembered as a great
|
||||
leader in the struggle for South American independence from
|
||||
Spain. Bol\'{\i}var freed what is now Venezuela and later became its
|
||||
first President. When Sim\'on Bol\'{\i}var joins the Continental
|
||||
Congress, the Sons of Liberty membership in all existing colonies is
|
||||
increased by 20\%.
|
||||
increased by 20\%. \Wikipedia{Simon_Bolivar}
|
||||
|
||||
\Father{Benjamin Franklin} (1706--1790), a heavy contributor to the
|
||||
Declaration of Independence, was one of the voices of the
|
||||
|
@ -1086,38 +1319,42 @@ Revolution. He traveled extensively between Europe and the colonies,
|
|||
and gained the support of the French in the war. As soon as Benjamin
|
||||
Franklin is elected to the Continental Congress, the King's foreign
|
||||
wars no longer have effect on relationships in the New World, and
|
||||
Europeans in the New World always offer peace in negotiations.
|
||||
Europeans in the New World always offer peace in
|
||||
negotiations. \Wikipedia{Benjamin_Franklin}
|
||||
|
||||
\Father{William Brewster} (1567--1644) was the Puritan leader of the
|
||||
Plymouth colony in New England. As soon as William Brewster joins the
|
||||
Continental Congress, criminals or indentured servants no longer
|
||||
appear on the docks and you can select which immigrant in the
|
||||
recruitment pool to move to the docks.
|
||||
recruitment pool to move to the docks. \Wikipedia{William_Brewster_(Pilgrim)}
|
||||
|
||||
\Father{William Penn} (1644--1718), a close friend of the Duke of
|
||||
York, was granted the land that is mostly Pennsylvania, Delaware, and
|
||||
New Jersey. He governed the Quaker colony for several years to provide
|
||||
a haven to fellow Quakers. The election of William Penn increases
|
||||
cross production in all colonies by 50\%.
|
||||
cross production in all colonies by 50\%. \Wikipedia{William_Penn}
|
||||
|
||||
\Father{Father Jean de Brebeuf} (1593--1649) founded Quebec City in
|
||||
Canada, befriended the Huron Indians and converted many to
|
||||
Christianity. He died at the hands of the Iroquois who had finally
|
||||
defeated their enemy, the Hurons. With Jean de Brebeuf a member of the
|
||||
Continental Congress, all missionaries function as experts.
|
||||
\FFather{Father Jean de Brebeuf}{Father Jean de Br\'ebeuf} (1593--1649)
|
||||
founded Quebec City in Canada, befriended the Huron Indians and
|
||||
converted many to Christianity. He died at the hands of the Iroquois
|
||||
who had finally defeated their enemy, the Hurons. With Jean de Brebeuf
|
||||
a member of the Continental Congress, all missionaries function as
|
||||
experts. \Wikipedia{Jean_de_Brebeuf}
|
||||
|
||||
\Father{Juan de Sepulveda} (1781--1872) was a Spanish missionary who
|
||||
traveled throughout the Indies converting the Natives to Catholicism
|
||||
and speaking out against their harsh treatment by Spain. The election
|
||||
of Juan de Sepulveda to the Continental Congress increases the chance
|
||||
that a subjugated Indian settlement will ``convert'' and join a
|
||||
colony.
|
||||
\FFather{Juan de Sepulveda}{Juan Gin\'es de Sep\'ulveda} (1781--1872)
|
||||
was a Spanish missionary who traveled throughout the Indies converting
|
||||
the Natives to Catholicism and speaking out against their harsh
|
||||
treatment by Spain. The election of Juan de Sepulveda to the
|
||||
Continental Congress increases the chance that a subjugated Indian
|
||||
settlement will ``convert'' and join a
|
||||
colony. \Wikipedia{Juan_Gines_de_Sepulveda}
|
||||
|
||||
\FFather{Bartolome de las Casas}{Bartolom\'e de las Casas} (1474--1566) was a Catholic Priest
|
||||
who traveled the Indies converting Indians and chastising Spain for
|
||||
their treatment of the Natives. When Bartolom\'e de las Casas joins
|
||||
the Continental Congress, all existing Indian converts become free
|
||||
colonists.
|
||||
\FFather{Bartolome de las Casas}{Bartolom\'e de las Casas}
|
||||
(1474--1566) was a Catholic Priest who traveled the Indies converting
|
||||
Indians and chastising Spain for their treatment of the Natives. When
|
||||
Bartolom\'e de las Casas joins the Continental Congress, all existing
|
||||
Indian converts become free
|
||||
colonists. \Wikipedia{Bartolome_de_las_Casas}
|
||||
|
||||
|
||||
|
||||
|
|
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