Add priority to UnitType.

This commit is contained in:
Mike Pope 2015-07-04 11:14:51 +09:30
parent 244a3fc80d
commit dc026ed9b9
6 changed files with 24 additions and 9 deletions

View File

@ -1408,7 +1408,8 @@
<!-- ATTENTION: skill-taught can NOT be inherited because it
defaults to the unit type itself! -->
<unit-type id="colonist" abstract="true"
offence="0" defence="1" movement="3" line-of-sight="1">
offence="0" defence="1" movement="3" line-of-sight="1"
priority="1000">
<ability id="model.ability.person"
value="true"/>
<ability id="model.ability.foundColony"

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@ -409,6 +409,9 @@
<xs:attribute name="maximum-experience" type="xs:nonNegativeInteger"/>
<xs:attribute name="maximum-attrition" type="xs:nonNegativeInteger"/>
<xs:attribute name="increasing-price" type="xs:nonNegativeInteger"/>
<!-- @compat 0.11.3: drop optional in due course -->
<xs:attribute name="priority" use="optional" type="xs:nonNegativeInteger"/>
<!-- end @compat 0.11.3 -->
<!-- @compat 0.11.3 -->
<xs:attribute name="defaultUnit" use="optional" type="xs:boolean"/>
<xs:attribute name="lineOfSight" use="optional" type="xs:nonNegativeInteger"/>

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@ -82,6 +82,7 @@
0.103: incrementType -> increment-type
0.104: Fix capitalization in Scope.
0.105: Fix capitalization in Operand.
0.106: Add priority to unit-type.
-->
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified">
<xs:annotation>
@ -535,6 +536,10 @@
<xs:attribute name="space" type="xs:nonNegativeInteger"/>
<xs:attribute name="space-taken" type="xs:nonNegativeInteger"/>
<!-- @compat 0.11.3: drop optional in due course -->
<xs:attribute name="priority" use="optional" type="xs:nonNegativeInteger"/>
<!-- end @compat 0.11.3 -->
<!-- @compat 0.11.3 -->
<xs:attribute name="defaultUnit" use="optional" type="xs:boolean"/>
<xs:attribute name="hitPoints" type="xs:nonNegativeInteger"/>

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@ -171,17 +171,15 @@ public class BuildQueue<T extends BuildableType> implements Consumer {
.getBoolean(GameOptions.SAVE_PRODUCTION_OVERFLOW);
List<AbstractGoods> consumption = new ArrayList<>();
for (AbstractGoods ag : current.getRequiredGoods()) {
boolean satisfied = false;
AbstractGoods available = AbstractGoods.findByType(ag.getType(), input);
AbstractGoods available
= AbstractGoods.findByType(ag.getType(), input);
if (available != null
&& ag.getAmount() <= available.getAmount()) {
int amount = (overflow || ag.getType().isStorable())
? ag.getAmount()
: available.getAmount();
consumption.add(new AbstractGoods(ag.getType(), amount));
satisfied = true;
}
if (!satisfied) { // don't build anything
} else { // don't build anything
return result;
}
}

View File

@ -1909,7 +1909,7 @@ public class Colony extends Settlement implements Nameable, TradeLocation {
}
/**
* Returns a list of all {@link Consumer}s in the colony sorted by
* Get a list of all {@link Consumer}s in the colony sorted by
* priority. Consumers include all object that consume goods,
* e.g. Units, Buildings and BuildQueues.
*

View File

@ -97,6 +97,9 @@ public final class UnitType extends BuildableType implements Consumer {
*/
private int maximumAttrition = INFINITY;
/** Consumption order. */
private int priority = Consumer.UNIT_PRIORITY;
/** The skill this UnitType teaches, mostly its own. */
private UnitType skillTaught = null;
@ -680,8 +683,7 @@ public final class UnitType extends BuildableType implements Consumer {
*/
@Override
public int getPriority() {
// FIXME: make this configurable
return UNIT_PRIORITY;
return priority;
}
/**
@ -711,6 +713,7 @@ public final class UnitType extends BuildableType implements Consumer {
private static final String MAXIMUM_ATTRITION_TAG = "maximum-attrition";
private static final String OFFENCE_TAG = "offence";
private static final String PRICE_TAG = "price";
private static final String PRIORITY_TAG = "priority";
private static final String RECRUIT_PROBABILITY_TAG = "recruit-probability";
private static final String SCORE_VALUE_TAG = "score-value";
private static final String SKILL_TAG = "skill";
@ -778,6 +781,8 @@ public final class UnitType extends BuildableType implements Consumer {
if (expertProduction != null) {
xw.writeAttribute(EXPERT_PRODUCTION_TAG, expertProduction);
}
xw.writeAttribute(PRIORITY_TAG, priority);
}
/**
@ -900,6 +905,9 @@ public final class UnitType extends BuildableType implements Consumer {
recruitProbability = xr.getAttribute(RECRUIT_PROBABILITY_TAG,
parent.recruitProbability);
// New in 0.11.4, but default is backward compatible.
priority = xr.getAttribute(PRIORITY_TAG, Consumer.UNIT_PRIORITY);
skill = xr.getAttribute(SKILL_TAG, parent.skill);
price = xr.getAttribute(PRICE_TAG, parent.price);