mirror of https://github.com/FreeCol/freecol.git
Updating changelog before release.
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CHANGELOG.md
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CHANGELOG.md
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## FreeCol 1.0.0 (January 2, 2023) ##
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On this very day, 20 years ago, we made the first public release of FreeCol. Our releases have until now been marked as alpha/beta even though the number of downloads for our game has long been counted in the millions.
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We are extremely proud to finally announce FreeCol 1.0.0!
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All 0.12.0 and 0.13.0 games should continue to work with 1.0.0.
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### User-visible changes since 0.13.0-release ###
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#### Graphics ####
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* New nation specific colony graphics.
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* New forest graphics
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* New graphics for deserts.
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* New transitions between the base tiles.
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* Minor changes to other graphics.
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#### Rule changes ####
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* Major changes to the tile goods production so that the actual values matches the original game.
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#### Mod development ####
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* It's now possible to define nation specific unit types that can be recruited and purchased in Europe.
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* Added tools for easily making new base tiles from a single tiling texture.
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* A bug that prevented certain images from being overridden by mods has been fixed.
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#### AI/computer players ####
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* The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another.
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* The AI colony development and expansion have been improved.
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* The AI can now construct docks.
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* More efficient transportation of goods.
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* The AI can now buy units from Europe without cheating.
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* The computer players will now use more advanced tactics when defending and attacking.
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* The AI no longer defends its colonies with scouts.
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* Adding a new escort mission for protecting units. This mission is used for dragoons that are escorting artillery when attacking.
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* National advantages will now change how the AI utilizes its military units. For example, the conquest advantage (spanish) will make the player focus on destroying the natives.
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* The AI will no longer equip specialists (like Elder Statemen) with muskets.
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* AI ships should no longer get stuck outside native settlements.
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#### Bugfixes ####
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* Several bugs that might cause the game to crash have been fixed (for example when all settlements of a native player was destroyed).
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* Fixed several issues with goto-orders that made the game hang after end of turn.
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* Fixed several issues that forced a server reconnect.
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* Fixed leaking file descriptors that crashed the game on Windows.
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* Reduces the amount of jumping around on the map while animating the moves of enemy units.
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* Accelerator keys can now be changed, saved and loaded in the preferences.
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* It's now possible to add the same goods multiple times to the same stop in the trade route panel.
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* Fixes the scaling of several different panels (preferences).
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* Scrolling on the map should now be smoother.
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* Units should no longer have their graphics clipped on the map.
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* Smoother playback of audio.
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* The colony panel is now properly updated when clearing the speciality of a worker.
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* Recursive autosave directories should no longer be created.
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* Several text template fixes.
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* Lots of other minor bugfixes.
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#### Other changes ####
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* The escape key can now be used to close most panels.
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* There are now separate volume sliders for music and sound effects.
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* Added a mod where basic buildings (level 1) needs to be constructed (except Town Hall and Carpenter's house).
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* Added a mod for having 19th century nations.
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* Treasure trains are now displayed in the cargo report panel.
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* A malfunctional AI should no longer stop the game.
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* Better handling of severe errors like out-of-memory and stack-overflow.
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* Translation updates (a total of 5191 translation strings updated in 53 different languages).
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## FreeCol 0.13.0 (July 9, 2022) ##
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The FreeCol team are pleased to announce the release of FreeCol 0.13.0. All 0.11.x (x != 4) and 0.12.0 games should continue to work with 0.13.0, but not vice versa.
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@ -231,4 +309,4 @@ but rejected suggested colony names are now recycled.
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- Large message renaming for consistency and ease of checking.
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- Nation options now have a distinct tag that does not rely on capitalization.
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- Other serialization naming consistency fixes.
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- Added --headless command line option.
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- Added --headless command line option.
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@ -785,6 +785,10 @@ image.tile.model.tile.unexplored.border.SW=resources/images/terrain/unexplored/b
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image.tile.model.tile.unexplored.border.W=resources/images/terrain/unexplored/border_W0.png
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image.tile.model.tile.unexplored.border.NW=resources/images/terrain/unexplored/border_NW0.png
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image.tileforest.model.tile.tropicalForest=resources/images/forest/tropical/tropical.png
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image.tileforest.model.tile.tropicalForest.e=resources/images/forest/tropical/tropical-e.png
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image.tileforest.model.tile.tropicalForest.n=resources/images/forest/tropical/tropical-n.png
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image.tileforest.model.tile.tropicalForest.s=resources/images/forest/tropical/tropical-s.png
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image.tileforest.model.tile.tropicalForest.w=resources/images/forest/tropical/tropical-w.png
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image.tileforest.model.tile.tropicalForest.s0001=resources/images/forest/tropical/tropical0001.png
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image.tileforest.model.tile.tropicalForest.s0010=resources/images/forest/tropical/tropical0010.png
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image.tileforest.model.tile.tropicalForest.s0011=resources/images/forest/tropical/tropical0011.png
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@ -802,6 +806,10 @@ image.tileforest.model.tile.tropicalForest.s1110=resources/images/forest/tropica
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image.tileforest.model.tile.tropicalForest.s1111=resources/images/forest/tropical/tropical1111.png
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image.tile.model.tile.tropicalForest.center=resources/images/terrain/savannah/center0.png
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image.tileforest.model.tile.wetlandForest=resources/images/forest/wetland/wetland.png
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image.tileforest.model.tile.wetlandForest.e=resources/images/forest/wetland/wetland-e.png
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image.tileforest.model.tile.wetlandForest.n=resources/images/forest/wetland/wetland-n.png
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image.tileforest.model.tile.wetlandForest.s=resources/images/forest/wetland/wetland-s.png
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image.tileforest.model.tile.wetlandForest.w=resources/images/forest/wetland/wetland-w.png
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image.tileforest.model.tile.wetlandForest.s0001=resources/images/forest/wetland/wetland0001.png
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image.tileforest.model.tile.wetlandForest.s0010=resources/images/forest/wetland/wetland0010.png
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image.tileforest.model.tile.wetlandForest.s0011=resources/images/forest/wetland/wetland0011.png
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@ -819,6 +827,10 @@ image.tileforest.model.tile.wetlandForest.s1110=resources/images/forest/wetland/
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image.tileforest.model.tile.wetlandForest.s1111=resources/images/forest/wetland/wetland1111.png
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image.tile.model.tile.wetlandForest.center=resources/images/terrain/marsh/center0.png
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image.tileforest.model.tile.scrubForest=resources/images/forest/scrub/scrub.png
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image.tileforest.model.tile.scrubForest.e=resources/images/forest/scrub/scrub-e.png
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image.tileforest.model.tile.scrubForest.n=resources/images/forest/scrub/scrub-n.png
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image.tileforest.model.tile.scrubForest.s=resources/images/forest/scrub/scrub-s.png
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image.tileforest.model.tile.scrubForest.w=resources/images/forest/scrub/scrub-w.png
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image.tileforest.model.tile.scrubForest.s0001=resources/images/forest/scrub/scrub0001.png
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image.tileforest.model.tile.scrubForest.s0010=resources/images/forest/scrub/scrub0010.png
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image.tileforest.model.tile.scrubForest.s0011=resources/images/forest/scrub/scrub0011.png
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@ -836,6 +848,10 @@ image.tileforest.model.tile.scrubForest.s1110=resources/images/forest/scrub/scru
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image.tileforest.model.tile.scrubForest.s1111=resources/images/forest/scrub/scrub1111.png
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image.tile.model.tile.scrubForest.center=resources/images/terrain/desert/center0.png
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image.tileforest.model.tile.broadleafForest=resources/images/forest/broadleaf/broadleaf.png
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image.tileforest.model.tile.broadleafForest.e=resources/images/forest/broadleaf/broadleaf-e.png
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image.tileforest.model.tile.broadleafForest.n=resources/images/forest/broadleaf/broadleaf-n.png
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image.tileforest.model.tile.broadleafForest.s=resources/images/forest/broadleaf/broadleaf-s.png
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image.tileforest.model.tile.broadleafForest.w=resources/images/forest/broadleaf/broadleaf-w.png
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image.tileforest.model.tile.broadleafForest.s0001=resources/images/forest/broadleaf/broadleaf0001.png
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image.tileforest.model.tile.broadleafForest.s0010=resources/images/forest/broadleaf/broadleaf0010.png
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image.tileforest.model.tile.broadleafForest.s0011=resources/images/forest/broadleaf/broadleaf0011.png
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@ -853,6 +869,10 @@ image.tileforest.model.tile.broadleafForest.s1110=resources/images/forest/broadl
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image.tileforest.model.tile.broadleafForest.s1111=resources/images/forest/broadleaf/broadleaf1111.png
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image.tile.model.tile.broadleafForest.center=resources/images/terrain/prairie/center0.png
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image.tileforest.model.tile.borealForest=resources/images/forest/boreal/boreal.png
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image.tileforest.model.tile.borealForest.e=resources/images/forest/boreal/boreal-e.png
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image.tileforest.model.tile.borealForest.n=resources/images/forest/boreal/boreal-n.png
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image.tileforest.model.tile.borealForest.s=resources/images/forest/boreal/boreal-s.png
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image.tileforest.model.tile.borealForest.w=resources/images/forest/boreal/boreal-w.png
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image.tileforest.model.tile.borealForest.s0001=resources/images/forest/boreal/boreal0001.png
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image.tileforest.model.tile.borealForest.s0010=resources/images/forest/boreal/boreal0010.png
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image.tileforest.model.tile.borealForest.s0011=resources/images/forest/boreal/boreal0011.png
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@ -870,6 +890,10 @@ image.tileforest.model.tile.borealForest.s1110=resources/images/forest/boreal/bo
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image.tileforest.model.tile.borealForest.s1111=resources/images/forest/boreal/boreal1111.png
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image.tile.model.tile.borealForest.center=resources/images/terrain/tundra/center0.png
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image.tileforest.model.tile.coniferForest=resources/images/forest/conifer/conifer.png
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image.tileforest.model.tile.coniferForest.e=resources/images/forest/conifer/conifer-e.png
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image.tileforest.model.tile.coniferForest.n=resources/images/forest/conifer/conifer-n.png
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image.tileforest.model.tile.coniferForest.s=resources/images/forest/conifer/conifer-s.png
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image.tileforest.model.tile.coniferForest.w=resources/images/forest/conifer/conifer-w.png
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image.tileforest.model.tile.coniferForest.s0001=resources/images/forest/conifer/conifer0001.png
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image.tileforest.model.tile.coniferForest.s0010=resources/images/forest/conifer/conifer0010.png
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image.tileforest.model.tile.coniferForest.s0011=resources/images/forest/conifer/conifer0011.png
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@ -887,6 +911,10 @@ image.tileforest.model.tile.coniferForest.s1110=resources/images/forest/conifer/
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image.tileforest.model.tile.coniferForest.s1111=resources/images/forest/conifer/conifer1111.png
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image.tile.model.tile.coniferForest.center=resources/images/terrain/grassland/center0.png
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image.tileforest.model.tile.mixedForest=resources/images/forest/mixed/mixed.png
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image.tileforest.model.tile.mixedForest.e=resources/images/forest/mixed/mixed-e.png
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image.tileforest.model.tile.mixedForest.n=resources/images/forest/mixed/mixed-n.png
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image.tileforest.model.tile.mixedForest.s=resources/images/forest/mixed/mixed-s.png
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image.tileforest.model.tile.mixedForest.w=resources/images/forest/mixed/mixed-w.png
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image.tileforest.model.tile.mixedForest.s0001=resources/images/forest/mixed/mixed0001.png
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image.tileforest.model.tile.mixedForest.s0010=resources/images/forest/mixed/mixed0010.png
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image.tileforest.model.tile.mixedForest.s0011=resources/images/forest/mixed/mixed0011.png
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@ -904,6 +932,10 @@ image.tileforest.model.tile.mixedForest.s1110=resources/images/forest/mixed/mixe
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image.tileforest.model.tile.mixedForest.s1111=resources/images/forest/mixed/mixed1111.png
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image.tile.model.tile.mixedForest.center=resources/images/terrain/plains/center0.png
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image.tileforest.model.tile.rainForest=resources/images/forest/rain/rain.png
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image.tileforest.model.tile.rainForest.e=resources/images/forest/rain/rain-e.png
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image.tileforest.model.tile.rainForest.n=resources/images/forest/rain/rain-n.png
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image.tileforest.model.tile.rainForest.s=resources/images/forest/rain/rain-s.png
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image.tileforest.model.tile.rainForest.w=resources/images/forest/rain/rain-w.png
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image.tileforest.model.tile.rainForest.s0001=resources/images/forest/rain/rain0001.png
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image.tileforest.model.tile.rainForest.s0010=resources/images/forest/rain/rain0010.png
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image.tileforest.model.tile.rainForest.s0011=resources/images/forest/rain/rain0011.png
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Some highlighted changes since version 0.13.0 are:
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<ul>
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<li>New nation specific colony graphics.</li>
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<li>New forest graphics</li>
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<li>Major changes to the tile goods production so that the actual values matches the original game.</li>
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<li>Greatly improved artificial intelligence (AI) for the computer players.</li>
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<li>Much better stability (many bug fixes).</li>
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</p>
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</div>
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<div align="left">
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We will continue improving the game through numerous new releases. For example, we are really close to completing great new graphics for the forests. Stay tuned for new releases!
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We will continue improving the game through numerous new releases. Stay tuned!
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<br /><br />
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All 0.12.0 and 0.13.0 games should continue to work with 1.0.0.
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</div>
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<strong>Graphics</strong>
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<ul>
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<li>New nation specific colony graphics.</li>
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<li>New forest graphics</li>
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<li>New graphics for deserts.</li>
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<li>New transitions between the base tiles.</li>
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<li>Minor changes to other graphics.</li>
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