Stian Grenborgen
19e5e9a22b
Adding the four extra nations to the classic ruleset. These nations are deactivated by default. Having them as a part of the classic ruleset make it easier to play a game with the classic rules, while still having additional players.
2024-01-28 07:55:07 +01:00
Stian Grenborgen
4ee64d08fe
The European starting areas defined by map authors can now be used when starting a new game.
2024-01-27 20:36:46 +01:00
Stian Grenborgen
dfbd8b8671
Fixes placements and aggression levels for natives to better match the classic.
2024-01-09 21:50:39 +01:00
Stian Grenborgen
2d668b5676
Adjusting the number of colonies being built (fewer) and reduces cheating. The AI trade profit modifier is now reduced linearly until a turn number determined by a new option. The AI difficulty and colony expansion has been tuned for the default (small) map. We might want to make the number of colonies being built by the AI depend on the map size.
2023-05-06 10:02:23 +02:00
Stian Grenborgen
ebd427ea65
The default river setting should be medium.
2023-04-29 07:47:20 +02:00
Stian Grenborgen
63fcca2f2a
The map generator option for controlling the number of rivers to be generated now produced different results according to the selected value. Enabled generation of rivers that are only two tiles long (the previous limit was three). Map generator options are no longer stored nor loaded since this causes issues when changing the default options. It might be a good idea to support loading/saving of map generator options using the dialog.
2023-04-23 15:33:36 +02:00
Stian Grenborgen
e0973fe2c4
Adds a new combat model with hitpoints and a mod for activating it.
2023-01-14 20:02:14 +01:00
Stian Grenborgen
49e6f77e6a
Allows different types of hills/mountains to be used by the map generator (depending on the latitude).
2023-01-13 21:47:27 +01:00
Stian Grenborgen
0072a7490d
Adjusts the AI trading profit multiplier based on difficulty level.
2023-01-07 23:20:59 +01:00
Stian Grenborgen
424867957d
Adding a Map Generator option for Great River. The default is now that Great Rivers are no longer generated.
2023-01-06 19:28:52 +01:00
Stian Grenborgen
9f2250899e
This fixes BR#3315 by allowing Jesuit Missionary to recommision itself in colonies without a church.
2023-01-04 18:29:45 +01:00
Stian Grenborgen
0fc1b6ebf6
This fixes unattended production so that it matches the original game on viceroy difficulty.
2022-12-11 14:57:35 +01:00
Stian Grenborgen
73fcf5cf13
Fixes the production of the Expert Farmer.
2022-12-11 09:12:38 +01:00
Stian Grenborgen
3e3927d0ff
Reintroduces the separation between rules and TC. A different TC can now be loaded using the --tc command line parameter.
2022-05-28 12:02:34 +02:00
Stian Grenborgen
ca4b113927
Adding high resolution images of the ore bonus resource.
2022-05-28 10:52:17 +02:00
Stian Grenborgen
f1f3a627a8
Moving all resources from rules/freecol to rules/classic.
2022-05-28 10:40:38 +02:00
Stian Grenborgen
208f322ad1
Adding Alexander's music to the default playlist.
2022-05-08 12:41:00 +02:00
Stian Grenborgen
bb5564d3d4
Minor improvements to the portrait of laSalle.
2022-05-07 22:45:21 +02:00
Stian Grenborgen
2c6b0a7a12
Adding the old hill and mountain graphics back to the game before our next release. The reason being that we need more variations (and possibly a better texture) before the new graphics look better than the old when building mountain ranges.
2022-04-24 09:24:06 +02:00
Stian Grenborgen
fcf58e431b
Using fish bonus resource image from Misiulo's mod. Using the image for scale 256x128 -- so the image appears smaller than in the mod.
2022-04-23 14:22:20 +02:00
Stian Grenborgen
4346895df5
Removes white line that should not be at the bottom of the image.
2022-04-20 21:00:28 +02:00
Stian Grenborgen
34f6f85cef
Using the musket from the soldier, and shortening it, in order to create higher resolution versions of the musket.
2022-04-19 22:44:44 +02:00
Stian Grenborgen
9290d3cd60
Extracting the horse from the dragon to make higher resolution horse images.
2022-04-19 22:42:07 +02:00
Stian Grenborgen
0305636f1c
Making higher resolution versions of the cross.
2022-04-19 22:37:43 +02:00
Stian Grenborgen
ba2aabd5ba
Adding liberty bell from Hutzli's mod.
2022-04-19 22:31:56 +02:00
Stian Grenborgen
d54c15e5f3
Creating higher resolution images for hammers.
2022-04-19 21:39:06 +02:00
Stian Grenborgen
73af6165e8
Creating higher resolution images for trade goods.
2022-04-19 21:33:22 +02:00
Stian Grenborgen
a3e9b656eb
Adding new colony images from Misiulo.
2022-04-19 18:33:19 +02:00
Stian Grenborgen
ac65c85e38
Using a light bulb as an icon for concepts in the Colopedia. Source: https://opengameart.org/content/cc0-light-icons
2022-04-14 22:14:58 +02:00
Stian Grenborgen
db50c405da
Updating the founding father images by adding higher resolution images and colorizing B&W images.
2022-04-14 09:06:23 +02:00
Mike Pope
651a3172e1
You can recruit seasoned scouts in Europe, with horses, but not train them, BR#3220.
2022-04-10 12:18:38 +09:30
Stian Grenborgen
8f4939174f
Adds animated beaches. The images are generated automatically based on a single beach center tile, all the animated ocean tiles and a list of masks. There are masks for all combinations of adjacent land tiles.
2022-01-08 20:29:54 +01:00
Calebrw
1688ba5623
Update more copyrights to 2022
2022-01-06 22:42:39 -06:00
Stian Grenborgen
41b72e1b38
Adding new graphics from Misiulo.
2022-01-02 10:36:31 +01:00
Stian Grenborgen
fccee65208
Uses ocean animation for high seas and adds clouds as a overlay above units.
2022-01-02 10:27:46 +01:00
Stian Grenborgen
f3eee81d5e
Fixes wrong file name.
2022-01-02 09:10:15 +01:00
Stian Grenborgen
0a628afb43
Adds support for animating base tiles. Includes new animated ocean graphics. A lot of other changes were needed in order to allow for efficient base tile animations:
...
1. Proper initialization of GUI from the Event Dispatching Thread (EDT). This fixes lots of startup issues and visual artifacts.
2. Adding BufferedImages for backbuffer and non-animated images. We might later consider allowing these buffers to be bypassed if animations are turned off.
3. Cleanup of MapViewer.displayMap method.
4. Using compatible images with BITMASK for center base tiles (reduces rendering time by 10% on my Linux computer).
5. Adds assertion checks to verify that important methods are running inside the EDT. Run FreeCol with "-ea" to enable these checks.
6. Fixes a problem with MapViewer's positioning and clipping when the map is smaller than the screen.
2021-12-26 17:25:36 +01:00
Stian Grenborgen
f06a2f91eb
Adding more of Misiulo's graphics.
2021-12-24 08:14:12 +01:00
Mike Pope
1ce7690fa9
Add game option controlling whether colonies claim all tiles on foundation, enabled in classic mode for Col1 compatibility.
2021-12-18 12:30:56 +10:30
Stian Grenborgen
80620a827c
Adjusts position to match high resolution version.
2021-12-15 16:27:39 +01:00
Stian Grenborgen
523051815f
Adding higher resolution versions.
2021-12-13 21:30:28 +01:00
Stian Grenborgen
1261288256
Adding new prairie graphics from Misiulo. Removing duplicated images.
2021-12-11 22:44:40 +01:00
Stian Grenborgen
f13d36d7f6
Adding high resolution version of current unit select.
2021-12-11 22:42:48 +01:00
Stian Grenborgen
7c0a11c5ab
New method for loading variations and different sizes of an image.
...
* Only one type of an image is defined in "resources.properties". All variations and different sizes are loaded from the same location as that image.
* An image can have anything from zero to 100 variations.
* Mods can redefine only one mapping in "resource.properties", and optionally provide as many variations and sizes as the author wants.
* Backwards compatible with mods that still redefine ".r0" keys.
* Resources can now again be loaded from ZIP-files. This allows mods to be just placed in the "mods"-directory without being unpacked.
2021-12-11 12:54:35 +01:00
Stian Grenborgen
664ff8fb25
Fixes layout of InformationPanel. Messages are now centered if no scrollbars are needed. Allows top inset to be specified in the resource file. Supports scaling.
2021-12-06 21:59:21 +01:00
Stian Grenborgen
25df2d95ff
Removes white pixels that shouldn't be there.
2021-12-05 14:00:39 +01:00
Stian Grenborgen
8576dca69b
Removing borders we no longer need.
2021-12-05 13:38:01 +01:00
Stian Grenborgen
f17d3aff24
Base terrain now have automatic mask based transitions.
2021-12-05 13:21:50 +01:00
Stian Grenborgen
50eaf96159
Improves the transitions on the edges when tiling.
2021-12-05 10:41:37 +01:00
Stian Grenborgen
c28a991f98
Using Misiulo's new plowed tile graphics.
2021-12-05 09:41:38 +01:00