Michael Pope
f23758513c
Fix capitalization in national settlement type.
2015-06-14 17:26:34 +09:30
Michael Pope
5b75f666aa
scoreValue -> score-value in Event.
2015-06-13 15:20:09 +09:30
Michael Pope
57337bcff1
Fix capitalization in BuildingType.
2015-06-13 10:10:04 +09:30
Michael Pope
424bce0e1b
Fix capitalization in unit-type.
2015-06-12 09:47:50 +09:30
Michael Pope
78b462b3b7
Fix capitalization in TileImprovementType.
2015-06-12 07:31:06 +09:30
Michael Pope
b8ad13f5a7
Fix capitalization in Role.
2015-06-11 11:29:57 +09:30
Michael Pope
2c6b4adc1a
Normalize capitalization in gen/*.
2015-06-10 19:01:39 +09:30
Mike Pope
457c60cc99
productionLevel -> production-level
2015-06-09 08:58:09 +09:30
Mike Pope
b3ed3481a4
tileimprovementplan -> tileImprovementPlan
2015-06-08 08:16:42 +09:30
Mike Pope
95b49a5e48
Cleanup in spec schema.
2015-06-08 08:14:54 +09:30
Mike Pope
20f470f3ca
tileimprovement -> tileImprovement
2015-06-06 10:18:07 +09:30
Michael Pope
435eacc28d
tileitemcontainer -> tileItemContainer
2015-06-05 19:09:53 +09:30
Mike Pope
3c6f035976
tileimprovement-type/s -> tile-improvement-type/s
2015-06-04 09:07:15 +09:30
Mike Pope
c5164c261d
Fixed version of ages move.
2015-05-31 20:19:37 +09:30
Sebastian Zhorel
d8932c3b23
Revert "Move ages out of Turn, add GameOptions.AGES to contain it."
...
This reverts commit 200912ba5e
.
2015-05-31 12:15:01 +02:00
Mike Pope
200912ba5e
Move ages out of Turn, add GameOptions.AGES to contain it.
2015-05-31 11:54:48 +09:30
Mike Pope
8f747f4939
Nation tag capitalization consistency.
2015-05-09 13:09:41 +09:30
Michael Pope
81898db562
Add default unit type to specification.
2015-04-10 20:13:50 +09:30
Mike Pope
8b9b705bed
Remove name key from Monarch.
2015-03-08 14:16:59 +10:30
Mike Pope
a83b4e1e30
Revert export state change.
2015-02-15 14:08:30 +10:30
Michael Pope
18a9aaa945
Generalize warehouse export state to enum.
2015-02-04 18:43:28 +10:30
Mike Pope
279e81e3be
Update copyright year to 2015.
2015-01-04 11:54:55 +10:30
Michael Pope
00e7ac35a6
Rename name in Monarch, it is a name key.
2014-12-16 18:40:22 +10:30
Michael Pope
5afdbb944f
Fix copyright year in schema.
2014-11-05 11:37:43 +10:30
Mike Pope
2ff5708517
Start serializing roleCount.
2014-06-22 11:22:28 +09:30
Michael Pope
25a3ab200a
Change TileImprovementType.expendedEquipment to requiredRole.
2014-06-20 18:31:40 +09:30
Mike Pope
a14abec553
Cutover equipment capture to use roles.
2014-06-18 07:42:38 +09:30
Mike Pope
9986629888
Decouple military goods from equipment-types, adding is-military flag to goods-type.
2014-06-13 23:40:44 +09:30
Michael Pope
c6115befbf
Add delete attribute handling for <production>.
2014-03-04 19:33:38 +10:30
Michael Pope
68fadb3ed1
Make native unit conversion a UnitTypeChange.
2014-01-13 19:32:20 +10:30
Mike Pope
a1ca91da44
Specification and messages clean up.
2014-01-08 19:02:18 +10:30
Michael Vehrs
88644ee227
Replace unit type default equipment with default role.
2013-10-20 11:01:06 +02:00
Michael Vehrs
791d7172a6
Fix BR#2332 "Custom Difficulty not working if choosing more than 3
...
expert" by replacing the recruitables array with a list.
2013-10-19 13:35:40 +02:00
Michael Vehrs
be04835a74
Fix serialization tests.
2013-08-11 10:28:27 +02:00
Mike Pope
9594549082
Improve and expand getColonyValue including TilePanel display.
2013-08-09 10:47:24 +09:30
Michael Pope
271c6a106b
Tidy serialization #118 , clear Player feature container.
2013-07-27 10:14:41 +09:30
Mike Pope
1b78e7d5f1
Fix outdated schema copyright messages.
2013-07-27 10:13:07 +09:30
Michael Pope
997732abd4
Tidy serialization #117 , clear Europe feature container.
2013-07-26 19:59:45 +09:30
Mike Pope
e2cfa51a48
Tidy serialization #116 , clear Settlement feature container.
2013-07-26 19:57:19 +09:30
Michael Pope
ab0fbc9038
nextId is optional because it is only serialized to saved games.
2013-07-05 14:35:04 +09:30
Michael Pope
b3829f8984
Move the nation colours back into the spec.
2013-07-04 17:16:45 +09:30
Michael Pope
80091af250
Restore resources and rumours to America_large map, BR#2465.
2013-06-14 18:58:18 +09:30
Mike Pope
ae1628b1c4
Tidy serialization #81 , revisit * and polish.
2013-05-11 15:12:00 +09:30
Mike Pope
2b0293fb83
Tidy serialization #79 , Unit.
2013-05-08 07:52:30 +09:30
Mike Pope
d1d167d32b
Tidy serialization #67 , Player.
2013-05-01 18:44:45 +09:30
Mike Pope
eb0a333d35
Tidy serialization #58 , Map.
2013-04-24 12:59:28 +09:30
Mike Pope
d2909643fb
Tidy serialization #57 , GoodsContainer.
2013-04-23 18:18:06 +09:30
Mike Pope
2a29660cd9
Add get{Game,MapGenerator}Options to spec.
2013-04-17 20:10:51 +09:30
Mike Pope
1ca7059547
Tidy serialization #51 , ID -> id.
2013-04-09 19:09:42 +09:30
Mike Pope
60eb284cba
Tidy serialization #?, AI*.
2013-04-04 18:49:07 +10:30
Mike Pope
c69f0e2b0e
Improve schema handling of aiMain.nextId and fix maps.
2013-03-31 22:07:05 +10:30
Michael Vehrs
281981fe7c
Rename attribute 'colonyCenterTile' to 'unattended'.
2013-03-31 10:19:35 +02:00
Mike Pope
7b11e6c5ed
Rename nextID.
2013-03-31 14:28:12 +10:30
Michael Pope
20be23d386
Tidy serialization #37 , UnitTypeOption.
2013-03-27 18:54:56 +10:30
Michael Pope
b1e2216d10
Add missing @compat annotation for recent schema changes.
2013-03-26 14:37:31 +10:30
Michael Vehrs
b2bde26c9c
Switch colony tile to the new generalized production scheme.
2013-03-17 12:58:06 +01:00
Michael Pope
ee07b8cbe7
Tidy serialization #35 , StringTemplate.
2013-03-15 19:58:40 +10:30
Michael Pope
d6a5b55455
Tidy serialization #32 , NationOptions.
2013-03-14 19:57:20 +10:30
Michael Pope
a02cc54d04
Tidy serialization #14 , Market/Data.
2013-02-20 07:29:04 +10:30
Michael Vehrs
183dc7c924
Add generalized production element, step 1.
...
This commit adds a new generalized production element, which allows
for production types with several input and output goods, and also
subsumes the basic production and factory production features of
building types. The production element is added to tile types and
building types, but the original semantics are preserved as far as
possible. They will be replaced in subsequent commits.
2013-02-10 13:39:53 +01:00
Mike Pope
7529d6a697
Add convertThreshold to native settlement types.
2012-12-22 12:20:03 +00:00
Mike Pope
5e691e205f
Generalize preserveAttributes to children.
2012-12-03 07:11:37 +00:00
Mike Pope
c1f3a7d5e9
Add preserveAttributes specification attribute.
2012-11-22 08:55:09 +00:00
Mike Pope
a4bc73918b
ExportData is a FreeColObject, use id attribute.
2012-11-16 10:52:14 +00:00
Michael Vehrs
0a34c3995e
Use TileImprovementStyle.
2012-11-11 08:29:08 +00:00
Michael Vehrs
9e6a721073
Prepare mercenary force.
2012-08-18 08:17:35 +00:00
Michael Vehrs
3d1c244d84
Add optional upkeep and bankruptcy.
2012-07-29 12:09:20 +00:00
Michael Vehrs
be8c01eff4
Prepare natural and other disasters.
2012-07-21 07:49:09 +00:00
Mike Pope
19a49150ed
Rework TerrainGenerator, importing regions and adding contiguity.
2012-06-24 07:00:31 +00:00
Mike Pope
c0b5ea0615
Add MOUNDS type to LCR-schema.
2012-06-23 12:20:59 +00:00
Mike Pope
7af528c9a2
Support region <child> in schema.
2012-06-23 11:19:40 +00:00
Michael Vehrs
06c10220bd
Move OptionGroupUI to a tree-based layout.
2012-06-09 08:11:10 +00:00
Michael Vehrs
71610d9e24
Add Role as a GameObjectType.
2012-04-01 08:55:50 +00:00
Michael Vehrs
221a3bb811
Prepare intervention force.
2012-02-20 06:28:15 +00:00
Michael Vehrs
df2d75a4b4
Make clearing of forest more similar to the original game.
2012-02-11 14:23:40 +00:00
Michael Vehrs
a5cbe1a929
Patch by Marko Voß adding elevation attribute to tile type.
2011-11-26 09:06:45 +00:00
Michael Vehrs
6215ca24da
Fix schema.
2011-11-05 09:46:10 +00:00
Michael Vehrs
841285407b
Update schema to handle unitListOption.
2011-10-17 05:03:03 +00:00
Michael Vehrs
811b43356c
Move aggression and number-of-settlements into NationType.
2011-08-14 15:13:47 +00:00
Michael Vehrs
f24f6933d5
Extend Limit to handle Options, and make use of LAST_COLONIAL_YEAR.
2011-08-13 08:45:29 +00:00
Michael Vehrs
34a0c0c1ac
Add preferredLatitude and startsOnEastCoast to Nation.
2011-07-30 09:23:42 +00:00
Michael Vehrs
8ef0406df7
Remove unused anthem attribute from Nation.
2011-07-29 12:08:40 +00:00
Michael Vehrs
6b5efdd0cf
Add minimum and maximum latitudes to Map.
2011-07-29 11:30:35 +00:00
Michael Vehrs
319e009f9c
Add HighSeas.
2011-07-26 06:30:06 +00:00
Michael Vehrs
f7cd47f468
Make use of new destinations.
2011-07-24 14:07:23 +00:00
Nick Shanks
7ecdc7e784
show experience even when a unit is not working on that job. potentially can be extended to allow possibility of units earning experience at one thing whilst producing another (e.g. food vs. grain)
2011-07-15 08:02:38 +00:00
Michael Vehrs
1cea9f1535
Get rid of xmllint errors.
2011-07-09 09:00:09 +00:00
Michael Vehrs
c6881819cf
Add nationality and ethnicity.
2011-07-09 08:53:25 +00:00
Mike Pope
f7e13b36b6
The monarch now becomes displeased if a subject accepts an offer of mercenaries but evades full payment. Displeasure disables further offers of land support.
2011-07-08 12:50:39 +00:00
Michael Vehrs
d482b61682
Fix serialization test.
2011-07-03 11:08:34 +00:00
Michael Vehrs
194e06c989
Restore reading of required-location-ability for the sake of compatibility.
2011-06-17 12:16:57 +00:00
Michael Vehrs
c2c6184b15
Add UUID.
2011-05-28 10:13:37 +00:00
Mike Pope
c548fe79c7
Fix schema for IndianSettlement.
2011-03-31 09:42:22 +00:00
Mike Pope
bec3e6be39
Fix serialization of Tile.moveToEurope.
2011-03-31 09:40:25 +00:00
Michael Vehrs
b3853c6de6
Add map layers for future improvements to map loading.
2011-03-19 08:40:51 +00:00
Mike Pope
1a7a954f78
Fix BR#3194193 - FC010 Loading a SaveGame on a turn where FF choice is made.
2011-03-10 09:27:19 +00:00
Michael Vehrs
788fd8dcb3
Use PercentageType some more.
2011-02-05 15:10:34 +00:00
Michael Vehrs
a70812a9b0
Add maximumExperience to UnitType.
2011-01-30 12:19:49 +00:00
Michael Vehrs
8a32ee26a3
Use percentages rather than booleans for UnitTypeChange.
2011-01-30 12:10:22 +00:00
Mike Pope
cada626edd
Fix TODO to recover the trade bonus with native settlements that was dropped when settlement types were introduced.
2011-01-24 12:42:53 +00:00