Commit Graph

14236 Commits

Author SHA1 Message Date
Stian Grenborgen f6e9484b7b This fixes a regression introduced in 0.11.x that prevented "partial" modifications of the specification. 2023-01-15 15:22:23 +01:00
Stian Grenborgen d52660e416 Fixes a bug preventing loading of savegames. The cause was a NPE since specification is null when loading a savegame (it gets added later). 2023-01-14 23:37:49 +01:00
Stian Grenborgen e0973fe2c4 Adds a new combat model with hitpoints and a mod for activating it. 2023-01-14 20:02:14 +01:00
Stian Grenborgen 7e8f798c7c Allows the player to easily view all files while loading savegames/maps. 2023-01-13 22:18:10 +01:00
Stian Grenborgen 49e6f77e6a Allows different types of hills/mountains to be used by the map generator (depending on the latitude). 2023-01-13 21:47:27 +01:00
Stian Grenborgen f9365d1c21 Fixes a bug that prevented getting units through combat that is not available to the defender. In addition, revenge mode has been fixed: Colonies can be captured again and captured units are turned undead. 2023-01-08 12:10:04 +01:00
Stian Grenborgen 0072a7490d Adjusts the AI trading profit multiplier based on difficulty level. 2023-01-07 23:20:59 +01:00
Stian Grenborgen b1459b1be6 A unit in a building is no longer drawn at the top of the building (that is, the area for showing goods production) if the production is zero. 2023-01-07 22:06:19 +01:00
Stian Grenborgen 340817da63 Fixes scaling and placement of goods production icons on colony tiles. 2023-01-07 21:59:12 +01:00
Stian Grenborgen 5ca1434ece Fails gracefully if the server cannot be started. 2023-01-07 10:04:17 +01:00
Stian Grenborgen 8d487b1ab6 Fixes a bug that caused the same maps always being generated when starting a new game. There's no need to use the stored seed for a new game. 2023-01-07 09:52:03 +01:00
Stian Grenborgen 1809346476 Fixes an issue where the map editor Game object lingers after returning to the main menu -- thereby preventing mods from being removed in the Preferences window. 2023-01-06 22:28:32 +01:00
Stian Grenborgen f3734dfb0c Allows mods to be loaded when making maps in the map editor. 2023-01-06 22:23:02 +01:00
Stian Grenborgen d85aaff3d0 This fixes a bug that prevented the shortcut buttons on the Map Generator dialog from working properly. The bug caused the button to have no effect the first time it was clicked after restarting the application. 2023-01-06 22:07:43 +01:00
Stian Grenborgen 68415503c3 Fixes missing sounds when attacking. The problem was caused by not reading the attributes that are merged into the MultipleMessage in ChangeSet. 2023-01-06 20:43:33 +01:00
Stian Grenborgen 424867957d Adding a Map Generator option for Great River. The default is now that Great Rivers are no longer generated. 2023-01-06 19:28:52 +01:00
Stian Grenborgen 317861fcb8 This fixes BR#3310 Hangs on end turn uc.probability is zero. 2023-01-03 19:50:58 +01:00
Stian Grenborgen fc293ffcd6 This fixes BR#3314 - Weird colony build screen with mod added new buildings. The problem was caused by the mod being reloaded into a specification that had the changes already applied. 2023-01-03 19:19:28 +01:00
Stian Grenborgen 90d88c5a15 Updates version number after release. 2023-01-03 00:29:57 +01:00
Stian Grenborgen 9367c6e09a Updates version number for release. 2023-01-03 00:27:49 +01:00
Stian Grenborgen f5a44027bf Adds support for drawing forest corner transitions. 2023-01-02 23:16:17 +01:00
Stian Grenborgen 611d058b85 Adding a AI failsafe that stops buying more units if they cannot be utilized. 2023-01-02 23:15:28 +01:00
Stian Grenborgen 2d44597a7c Fixes NPE caused by missing &. 2023-01-02 21:12:13 +01:00
Stian Grenborgen e23be483ac The REF now uses the MilitaryCoordinator. Makes minor modifications to the transportation prioritization in order to better utilize transports. 2023-01-02 20:52:26 +01:00
Stian Grenborgen a2a2aa4794 This fixes BR#3309 for buildings as well. 2023-01-02 15:34:43 +01:00
Stian Grenborgen fe0931d2e8 This fixes BR#3309 must refresh colony panel after clear specialty. 2023-01-02 15:13:05 +01:00
Stian Grenborgen 851cc97538 This fixes BR#3311 with ships waiting outside native settlements. 2023-01-02 14:54:29 +01:00
Stian Grenborgen 8e55c26e1c Saves calculation time by only running the AI MilitaryCoordinator once. 2023-01-01 19:33:41 +01:00
Stian Grenborgen 17942c8d62 The AI now transports extra military units from Europe as it should. 2023-01-01 17:22:35 +01:00
Stian Grenborgen f7a6e98119 The AI now buys ships when needing more transport. The AI with conquest-nation-type (spanish) now start attacking native settlements after 100 turns. The AI now buy dragoons with excess money. 2023-01-01 17:21:36 +01:00
Stian Grenborgen f2bd54332f Stops the AI military coordinator from being afraid of native units/settlements. 2023-01-01 17:18:54 +01:00
Stian Grenborgen 6e4591fb72 Fixes issue where the GUI is updated outside of the EDT. 2023-01-01 17:17:38 +01:00
Stian Grenborgen b0da3ebad6 Fixes a problem where the AI only attacked unarmed enemy veteran soldiers if there were enemy offensive units in the same defensive zone. 2023-01-01 09:57:46 +01:00
Stian Grenborgen 51c27a3298 The AI behavior (aggressiveness/attacking natives) is now slightly different depending on national advantage. 2023-01-01 09:52:02 +01:00
Stian Grenborgen 90eb2bb2ed The AI can now attack enemy settlements outside of its defensive zones. 2022-12-31 15:00:26 +01:00
Stian Grenborgen 91a611c744 It's now possible to only target settlements with the AI UnitSeekAndDestroyMission. 2022-12-31 14:59:13 +01:00
Stian Grenborgen 5527d47ca5 Enemy settlements are now included in the AI defensive zones and counts as an attack. 2022-12-31 14:58:02 +01:00
Stian Grenborgen 9f379aa013 The AI defensive map no longer includes the units hidden in a settlement. 2022-12-31 14:45:37 +01:00
Stian Grenborgen 3f27201bdc Adding a new AI mission for escorting units. This mission can, for example, be used to escort treasure trains and artillery. 2022-12-31 14:44:37 +01:00
Stian Grenborgen d7d3e3c0c7 Adds a coordinator for managing all the military (land) units for an AI. This allows the AI to both defend and attack using multiple units. 2022-12-30 16:11:21 +01:00
Stian Grenborgen 6433343ecc Adds a debug option for displaying the AI defensive map. Allows the debug menu to be displayed while in the map editor. 2022-12-30 15:47:45 +01:00
Stian Grenborgen e2a48a852b Adds a tactical map for determining the area to be defended by the AI player. 2022-12-30 15:42:23 +01:00
Stian Grenborgen cdffcb8129 The AI no longer equips (non-soldier) experts with weapons. The AI can now arm a colonist with muskets if horses are unavailable. 2022-12-29 10:25:00 +01:00
Stian Grenborgen c6789a7736 Allows braves to have a DefendSettlementMission even when unarmed. 2022-12-27 18:21:03 +01:00
Stian Grenborgen 46f6d470e4 The AI will now buy dragoons. 2022-12-27 18:12:46 +01:00
Stian Grenborgen 93bd1359d4 Fixes a bug that prevented the AI from having dragoons defending the colony. 2022-12-27 17:41:49 +01:00
Stian Grenborgen ca95a76377 The AI no longer defends its colonies with scouts. 2022-12-27 15:22:20 +01:00
Stian Grenborgen 66e8165715 The tooltip text for units inside a colony now displays the current mission (if enabled using the debug menu). 2022-12-27 14:52:32 +01:00
Stian Grenborgen 8cece0c7c1 Multiplies the income when AIs are selling goods in Europe. 2022-12-27 14:39:45 +01:00
Stian Grenborgen fcf6c57f89 Quickfix to avoid having all soldies being given a BuildColonyMission. 2022-12-27 14:29:03 +01:00
Stian Grenborgen 4de0391900 The AI is now able to buy units in Europe (without cheating). This was previously supported in FreeCol, but seem to have been removed in 2012. 2022-12-27 14:28:22 +01:00
Stian Grenborgen b527eac6ac Stops the AI from deliberatly transporting less than 100 goods. 2022-12-27 12:47:04 +01:00
Stian Grenborgen da6ae1ebf3 Fixes a bug that prevents the AI from exporting goods. The bug happens when the number of goods to be exported is larger than the capacity of the ship. For example, when having 300 rum in a colony and trying to transport it with a caravel. 2022-12-27 11:45:01 +01:00
Stian Grenborgen bf12558d5a Stop wasting resources exporting lumber. 2022-12-27 11:20:20 +01:00
Stian Grenborgen 9cda2c6032 BR#3313 is fixed by closing open file descriptors after use. 2022-12-25 11:46:27 +01:00
Stian Grenborgen efbb217825 The AI now avoids having regular colonists as defenders. This gets rid of having loads of colonists just standing outside of the colony doing nothing. 2022-12-23 14:17:49 +01:00
Stian Grenborgen 0fc1b6ebf6 This fixes unattended production so that it matches the original game on viceroy difficulty. 2022-12-11 14:57:35 +01:00
Stian Grenborgen d20dedb592 Fixes colony tile production so that the values matches the classic. 2022-12-11 09:46:47 +01:00
Stian Grenborgen e211325a73 Allows a scope check to be applied to a unit-change-type. 2022-10-10 21:40:05 +02:00
Stian Grenborgen 083b581a21 Allows clear speciality to be called even when a unit cannot be assigned a role. 2022-10-10 21:38:50 +02:00
Stian Grenborgen 47fb2cc774 BuildingType.getPotentialProduction now gives the same number as the actual production. 2022-10-10 21:38:07 +02:00
David lewis f3879543cb
Conditionals should have braces. This isn't Python 2022-09-21 10:19:35 -07:00
David lewis 826cad5d9e
[BR-164] Add Treasure trains to the cargo report
* [BR-164](https://sourceforge.net/p/freecol/ideas-for-freecol/164/): #164 List treasure chests somewhere.
2022-09-20 14:40:49 -07:00
Stian Grenborgen 447a33870f This fixes a bug occuring when a mod replaces an image that is used for more than one mapping. The bug caused an image overridden by a mod to sometimes revert back to the original image (depending on zoom level and pure chance). 2022-09-20 21:04:49 +02:00
Stian Grenborgen 0a063c595f The ActionManager should be called on the EDT. 2022-09-20 21:04:49 +02:00
Stian Grenborgen 3bdda582bd Creates calculator classes replacing the functionality previously in ColonyTile and Building.
* Production output can now reliably be tested without having built a Colony. This will be used by the new AI Colony Management code.
* Fixes several differences/bugs that occured because of code duplication.
2022-09-20 21:04:49 +02:00
Stian Grenborgen 37f141ae9a Texture2Tile now produces an alternate result where the texture is rotated 45 degrees. 2022-09-18 16:05:47 +02:00
Stian Grenborgen 1eb4979b3f Adding support for recruiting nation specific units in Europe. 2022-09-17 18:43:49 +02:00
Stian Grenborgen bb21d54e4c Reverts default escape behaviour from commit 9f1cf3a. The default behaviour was wrong in many cases -- especially when closing the MainPanel, NewPanel and StartGamePanel, since the result is no panel being open (and the player is forced to use ALT+F4 to exit the game). I have explicitly added escape handling for the FreeCol panels (but not for the dialogs). 2022-09-17 16:17:10 +02:00
Stian Grenborgen fe60a38de5 This fixes automatic generation of specification documentation. Resource URI keys are now supported. Location of the resource directory has been updated. 2022-09-17 09:31:48 +02:00
Stian Grenborgen dd2094cae1 Adding support for buying nation specific units in Europe. 2022-09-17 08:55:29 +02:00
Stian Grenborgen 9f1e47af60 Adding methods for getting raw materials that are either used for making storable or unstorable building materials. 2022-09-17 08:52:53 +02:00
Stian Grenborgen 0cf011a4f3 Updates the documentation with the 2GB memory requirement. 2022-09-14 21:55:23 +02:00
Stian Grenborgen 90e4df323e Handles uncaught errors (OutOfMemoryError, StackOverflowError etc) by freeing memory, showing an error message and force quit. 2022-09-14 20:15:11 +02:00
Stian Grenborgen eabb0ea56b Increase required memory and exit on uncaught *Error. 2022-09-14 20:15:11 +02:00
Mike Pope fcd04a5ba5 Apply pre-build production at end of turn, BR#3261. 2022-09-14 17:00:59 +09:30
Stian Grenborgen 2bdcec888d Fixes a bug causing modifiers not to be written when generating XML.
* Expert farmers and fishermen will now get the additional production bonus as they should.
* This fixes the issue with different production in the server and the client (that occured unless the server is loaded from a savegame).

The bug was introduced July, 27th 2013 -- so it has been in the code for a while.
2022-09-14 07:43:40 +02:00
Mike Pope 75940a99f7 Drop warning, no regression seen for old bug for some time. 2022-09-13 10:58:06 +09:30
Mike Pope dccab2ee3e Disable accept button when trade conditions change. 2022-09-09 10:21:58 +09:30
Mike Pope e53fa8b24d Drop trace. 2022-09-08 13:52:26 +09:30
Mike Pope 543cfbfa57 Use country label more widely, BR#3288. 2022-09-07 20:31:38 +09:30
Mike Pope 2f8ce717d1 Drop another autosave trace. 2022-09-07 17:07:56 +09:30
Mike Pope 65363a3760 Prevent NPE with old game load. 2022-09-07 16:50:17 +09:30
Mike Pope e6a977df81 Another event thread fix. 2022-09-07 16:40:11 +09:30
Mike Pope ab12298d0f Another event thread fix. 2022-09-07 16:15:18 +09:30
Mike Pope 49c2a6282b Revert getLongThreadID use, its not present in Java 11. 2022-09-06 19:57:46 +09:30
Mike Pope 6f399d438f Bad message label, BR#3295. 2022-09-05 22:35:55 +09:30
Mike Pope bdab6f49a6 Drop trace for autosave bug. 2022-09-05 21:30:47 +09:30
Mike Pope e63ce19701 Prevent autosave-in-autosave, BR#3276. 2022-09-05 21:22:57 +09:30
Mike Pope aca9e63c20 Try to improve unit repair location, BR#3271. 2022-09-05 20:29:00 +09:30
Mike Pope 26aaa7224a Add a helper for the RebelToolTip that correctly finds the next/50%/100% bonus turn numbers, BR#3217. 2022-09-05 20:10:57 +09:30
Mike Pope 0185cc5a4a Untangle the SoL/Tories mess. 2022-09-05 19:38:52 +09:30
Mike Pope 9f1cf3a632 Escape breaks out of FreeColPanels, BR#3035. 2022-09-04 20:09:53 +09:30
Mike Pope 41e2109f8b setCancelComponent was a noop, removed. 2022-09-04 19:23:34 +09:30
Mike Pope 18810e5aad Fix deprecation warning. 2022-09-04 15:24:00 +09:30
Stian Grenborgen ce7d92d69e Reduces the focus switching when animating enemy units. We now only scroll back to the original focus if there was an active unit selected. 2022-09-03 11:18:06 +02:00
Stian Grenborgen 84c3b6c417 Fixes two issues with the trade route panel (BR##3259). Goods types are no longer removed from the list of all goods types when adding it to a stop. It's now possible to add the same goods type multiple times to the same stop. 2022-09-02 17:49:32 +02:00
Stian Grenborgen f6fc09a823 Fixes BR#3281 - endless loop with errors. 2022-08-29 19:29:23 +02:00
Stian Grenborgen 7e3990ef6d Improves AI colony development and expansion.
This change has been tested with five games with 300 AI-only turns each. The simple fix was simply stop making tools in every colony. Prior to this commit, tools was prioritized above hammers (slowing down the construction of buildings) and even made elder statesmen work in the fields instead of producing liberty bells.

There are still lots of silly decisions, but these decisions are more complicated to fix -- and will therefor have to wait for the AI colony management rewrite.
2022-08-28 08:51:29 +02:00
Stian Grenborgen 34e610f426 Adds a method for checking if a raw material is used for an unstorable building material. This can be used for prioritizing hammers higher than tools. 2022-08-28 08:51:29 +02:00
Stian Grenborgen 6b09ae9e2e The AI can now build docks. This commit fixes a bug where only autoproduction was considered when calculating the potential production of a tile. This prevented docks from being built since ocean tiles have no autoproduction. The production with the best expert is now used instead of the autoproduction. This will also give higher priority to production where the experts enhances bonuses. 2022-08-28 08:51:29 +02:00
Stian Grenborgen ae212f5ba2 Fixes BR#3282 by allowing unit graphics to extend above the tile it is on. 2022-08-23 20:05:50 +02:00
Stian Grenborgen 4aed94381f Fixes to the new end-of-turn behaviour (units with moves left after goto-orders aborts end-of-turn).
* Return to normal next-unit-handling when end-of-turn has been aborted.
* All waiting units are now skipped when ending the turn. This prevents these units from having to be handled again if the end turn is aborted.
2022-08-22 18:19:12 +02:00
Stian Grenborgen d325f761ce Allows the buffers to be updated without repainting. This reduces the time to redraw the map while scrolling diagonally. 2022-08-21 21:11:55 +02:00
Stian Grenborgen 7d890b1fa7 Allows the game to continue when an AI fail with an unhandled exception. 2022-08-21 14:41:54 +02:00
Stian Grenborgen 3636a7d445 The native AI no longer crashes the game when all settlements have been eliminated. 2022-08-21 14:10:26 +02:00
Stian Grenborgen 3ceb2e4ef1 Fixes BR#3277 - game hangs after end of turn. 2022-08-21 12:57:43 +02:00
Stian Grenborgen 165051da85 Moves the handling of autoscrolling to a separate class. Additional fixes:
* Allows autoscrolling to be performed properly in the upper left corner (ie handling of mouse motion events over the menu items).
* Scales the scroll area according to the UI scaling factor.
2022-08-21 12:57:43 +02:00
Stian Grenborgen 06e70d9c9b Accelerator keys can now be loadedf. The solution is using read instead of merge since the former supports dynamically generated options (like FreeColAction), while the latter requires all options to be present in the option file. 2022-08-14 19:41:12 +02:00
Stian Grenborgen 1d3560a313 The keyboard accelerator preferences are not scaled according to the font size. 2022-08-14 18:01:12 +02:00
Stian Grenborgen 74e676938e Adding a new debug option for debugging the rendering code. When active, a red rectangle is drawn above all dirty areas being redrawn. The same flag is also used for displaying frame rates etc. 2022-08-14 16:55:27 +02:00
Stian Grenborgen b831f2abb6 Fixes a bug giving full repaints when scrolling right or down. This was caused by a union with an empty dirty rectangle ... that suprisingly sets x and y to zero. 2022-08-14 16:37:39 +02:00
Stian Grenborgen 970ee9d51f Updating the version number for development. 2022-08-14 15:24:08 +02:00
Stian Grenborgen 485dde01e7 The AI now chooses to build colonies in better locations.
* Tiles where there are many nearby enemy units are no longer prioritized (!) as a location to build a colony.
* We heavily prioritize building colonies with distance 3 between each other. This is the closest distance you can have without getting an overlap.
2022-08-14 11:19:09 +02:00
Stian Grenborgen de6b1dfea4 Increasing buffer size to ensure smooth playback of audio. 2022-08-14 10:47:25 +02:00
Stian Grenborgen 6025d5c679 Fixes an issue where a circleiterator with radius 0 still returned a tile. 2022-08-14 09:22:57 +02:00
Stian Grenborgen cc4254b397 Reintroducing separate volume sliders for music and sound effects. 2022-08-13 11:28:03 +02:00
Stian Grenborgen af91ecbba0 Adding Misiulo's nation specific graphics for settlements. Part 1: Settlements without fortifications. 2022-08-11 20:33:53 +02:00
Mike Pope cf9d2332b5 Quash NPE in addNewUnitToTile. 2022-07-30 14:33:20 +09:30
Stian Grenborgen 40cbdc4b81 Removes the shadow around the colony panel when playing on low resolution. This allows the buttons on the colony panel to be displayed properly when having only a 768px height window. 2022-07-09 10:39:41 +02:00
Stian Grenborgen 4b3781fd8d Fixes scaling of founding father panel in Colopedia. 2022-06-19 16:11:48 +02:00
Stian Grenborgen 35e4409504 This fixes BR#3273 with active unit not changing. 2022-06-19 09:03:58 +02:00
Stian Grenborgen 2d9a45c6f4 The StartGamePanel's initial size is now scaled according to the scale factor. The start game button has been made important (thick border as a call-to-action). 2022-06-19 07:46:09 +02:00
Stian Grenborgen faafabe6ce Overrides scaling based on DPI for small screens. This ensures that we have a usable scaled 768px height for panels. 2022-06-18 21:57:34 +02:00
Stian Grenborgen b70e86eccf StartGamePanel is now updated for every player when a new player connects or changes nation. 2022-06-18 20:49:05 +02:00
Stian Grenborgen 2f568533ee This fixes two bugs where disposed units are still selected as an active unit. The first bug is that the unit was explicitly set as the active unit after it disappeared. The second bug was that the active unit was not updated after the current active unit got disposed. 2022-06-18 19:21:11 +02:00
Stian Grenborgen 2ce7e4827e The panel showing the log file can now be resized properly. 2022-06-18 18:04:33 +02:00
Stian Grenborgen 88beabba3f Adjusts the position of the chat text. 2022-06-18 17:45:33 +02:00
Stian Grenborgen a34f43425e Fixes selection of nation when connecting to a running multiplayer game. 2022-06-18 10:41:56 +02:00
Stian Grenborgen c28b893007 Uses the standard (straight line) transition if variations have been disabled. 2022-06-16 19:01:19 +02:00
Stian Grenborgen b9d54db845 The cursor now changes when the terrain is selected instead of a unit. 2022-06-16 18:07:45 +02:00
Stian Grenborgen 25d79e390e Adding support for having variations of the base transitions. Both sides of the base transition gets the same variation number -- so the transitions does not need to follow a straight line. Please note that no new base transitions have been added with this commit. 2022-06-16 18:07:45 +02:00
Stian Grenborgen 70b3e9e6e7 Re-adds the main panel if client options are changed. This makes any display scaling / font size change take immediate effect. 2022-06-15 18:28:54 +02:00
Stian Grenborgen f71b2e43dc Fixes an issue where changing the active unit on a tile does not result in a repaint. 2022-06-15 18:23:16 +02:00
Stian Grenborgen a1d0ae39e0 Fixes sizing of object images (displayed in information panel etc). 2022-06-15 18:14:42 +02:00
Stian Grenborgen b6d7f96aa6 Layout unit buttons in two rows if they doesn't fit on one row. 2022-06-15 17:02:59 +02:00
Stian Grenborgen a7ec6c84e8 Fixes the initial value of the minimap's toggle buttons. This prevents the old behaviour where you needed to double click the button if the initial value was not political/fog-on. 2022-06-15 16:53:24 +02:00
Stian Grenborgen 8ba2309d6f Adds a higher resolution image of the menu border. The menu border's size is now determined using the scale. 2022-06-15 16:50:16 +02:00
Stian Grenborgen f81e3fc57c Improves skin-support for InfoPanel and Minimap ... and adds new skins for them both.
* New skins for the info panel and the minimap.
* Draws the minimap skin on top of the minimap.
* Adds support for string properties with nested properties in order to support easy skin-definitions as one overridable property.
* Placement and sizes for the components on the minimap and infopanel can now be defined using resources.properties.
2022-06-15 16:06:08 +02:00
Stian Grenborgen 4742528011 Fixes problem with missing transition rendering in the colony panel. 2022-06-15 08:53:28 +02:00
Stian Grenborgen 71843b5240 Base transition corners and river animations are now activated on "Normal" graphics quality instead of "High" and "Highest". 2022-06-12 12:50:38 +02:00
Stian Grenborgen 7c269f8235 River deltas are now animated using the standard water animation. The river delta animation could be greatly improved by making a separate animation with directional water flow -- but I'm not prioritizing that now. 2022-06-12 11:41:20 +02:00
Stian Grenborgen 58105480c8 The river mouth graphics is no longer drawn on unexplored tiles. 2022-06-11 20:49:02 +02:00
Mike Pope c2e76eeff8 Prevent NPE if trying to set a playlist with sound turned off. 2022-06-11 13:52:43 +09:30
Stian Grenborgen 5051012f2c The unit selection cursor is now drawn on top of everything. This solution is a lot faster than the previous solution where the tile (and neighouring tiles) needed to be redrawn in the buffer. We should replace the cursor graphics with something prettier though. 2022-06-10 18:14:24 +02:00
Stian Grenborgen 2f41e9a35f Adds code for animating the river. 2022-06-10 16:49:42 +02:00
Stian Grenborgen 3ff851e839 Fixes problem with rivers not connecting smoothly. 2022-06-10 16:43:23 +02:00
Stian Grenborgen 1b949b61fa Reduces visibility of methods that no longer needs to be public. 2022-06-09 20:14:15 +02:00
Stian Grenborgen 624550eaf4 Moving more image production code from ImageLibrary into the image creators. This includes resource methods only used by a single image creator. 2022-06-09 20:05:51 +02:00
Stian Grenborgen b6b6225e95 Moving the creation of base tile transition images into a separate class. Adding some more comments explaining the code. 2022-06-09 19:40:08 +02:00
Stian Grenborgen df843e941c Making base tile transitions prettier by properly rendering the corner of the tile. The prettier rendering is, for now, not activated by default. Please use graphics quality "High" in the client options if you want to see it. 2022-06-09 18:40:53 +02:00
Stian Grenborgen 88e6070b98 Adding a new client options for selecting the graphics quality. This option will allow us to provide more eye candy for players with sufficiently good systems, while still supporting lower spec-ed computers. 2022-06-09 18:17:29 +02:00
Stian Grenborgen 72daaa0863 Fixes an issue where minor-to-major transitions were drawn in places the style said they should be omitted. 2022-06-06 21:54:56 +02:00
Stian Grenborgen c08e9a1d58 Fixes an issue where you needed to click on a map icon twice in order to actually select it. 2022-06-06 21:29:21 +02:00
Stian Grenborgen d0bdf0730b Adding new river graphics to the game. Rivers are now generated using a background image (pebbles), a water image that can be animated and masks for handling different variations. 2022-06-06 19:32:56 +02:00
Stian Grenborgen bc24fff0d8 The major river now gets twice the production bonus as the minor river. This is the correct behaviour, and the reason why we have different graphics for minor and major river. 2022-06-06 18:17:44 +02:00
Stian Grenborgen 616c814bb8 Tile improvement magnitude is now kept when using a map. The magnitude is used for determining if a river is minor or major -- and all rivers reverted to being minor before this fix. 2022-06-06 18:14:07 +02:00
Stian Grenborgen 3e3927d0ff Reintroduces the separation between rules and TC. A different TC can now be loaded using the --tc command line parameter. 2022-05-28 12:02:34 +02:00
Stian Grenborgen 670d5f83ae Using an icon to show that a mod contains changes to the specification. 2022-05-27 17:41:08 +02:00
Mike Pope de474502b1 Odd log omission in price variation generation. 2022-05-25 14:55:11 +09:30
Mike Pope ede264786d Perhaps clean up github false positive security warnings, BR#3262. 2022-05-23 12:36:37 +09:30
Stian Grenborgen 866e96d251 Do not allow mods with a specification to be reordered, added or removed when a game is running. 2022-05-08 17:09:35 +02:00
Stian Grenborgen 85f61452be Adds font scaling to the transaction panel in Europe. 2022-05-08 16:17:58 +02:00
Stian Grenborgen 06c811b8a8 Increases thread priority for the audio playing threads in order to avoid stuttering on slow systems. 2022-05-08 15:30:47 +02:00
Stian Grenborgen 50e1c6e997 Adding change missing from the previous commit. 2022-05-08 12:51:36 +02:00
Stian Grenborgen e31a8c6f4f Adding compatibility code for setting previewEnabled on the audio volume. 2022-05-08 12:48:55 +02:00
Stian Grenborgen 68ab667bcb Adds method (to be used later) for checking if a specifion is included in a mod. 2022-05-08 12:30:07 +02:00
Stian Grenborgen 533d7b3f7b Do not overwrite the client options with values from the savegame -- except for the mods. 2022-05-08 11:27:54 +02:00
Stian Grenborgen 28ccccc9a5 Duplicates are no longer allowed in the mod list. 2022-05-08 09:45:22 +02:00
Stian Grenborgen b4811ba834 Fixing and commenting out code for adding a label to the EditOptionsDialog. We should consider if a label is needed or not (and if yes, add the missing texts for FreeColMessages.properties. 2022-05-08 09:43:49 +02:00
Mike Pope 2463628b35 Fixed advantages break initial units, BR#5115. 2022-05-08 11:30:38 +09:30
Stian Grenborgen 7590969578 Using the provided Player owner instead of always sending null. 2022-05-07 22:22:54 +02:00
Stian Grenborgen b59e08beba Adds a default playlist (without songs right now) that is played when no other specific music is. 2022-05-07 21:54:13 +02:00
Stian Grenborgen 5b7ea5e7b0 Adds support for picking tracks from a playlist when the current track has completed. Fixes an additional old regression preventing volume changes from taking immediate effect. 2022-05-07 21:10:29 +02:00
Stian Grenborgen 732cd19f1d This restores the preview-functionality for the audio volume option. Changing the volume in the client options now have immediate effect, and any changes are reverted if cancelling the client options. The functionality was removed erroneously in 60e1bb9 with the explanation: "Remove dead code from options and their UIs." way back in 2011. 2022-05-07 21:03:22 +02:00
Stian Grenborgen a71a0b472c Fixes selection of audio mixer in the client options. 2022-05-07 12:16:05 +02:00
Stian Grenborgen 66c7307595 This hopefully fixes BR#3250 that prevents the founding father colopedia panel from being displayed properly. 2022-05-07 08:10:08 +02:00
Stian Grenborgen 0473282b69 Fixes BR#3253 by removing cleanup code that is probably not needed. 2022-05-07 08:05:03 +02:00
Stian Grenborgen 94803fe20c Converting the options dialog to regular panels. Fixing and renaming the button for reverting back to default values in the client options. 2022-05-07 08:01:17 +02:00
Mike Pope 7f027facea Prevent NPE in tools equip, BR#3256. 2022-05-07 10:34:33 +09:30
Mike Pope 69ec58b69e Split FreeColAction:275 so we can see where the NPE in BR#3249. 2022-05-04 19:52:05 -05:00
Mike Pope f5b0996d7d Finish cleaning up *Was (MarketWas). 2022-05-04 19:52:05 -05:00
Mike Pope 16a8f3e5cd Git fumble omission from previous. 2022-05-04 19:52:05 -05:00
Mike Pope 809b9294da Move property change firings to event thread, BR#3248. 2022-05-04 19:52:05 -05:00
Mike Pope 27b963c615 Bump version, at last. 2022-05-01 12:26:47 +09:30
Mike Pope b306b880b5 Revert overreach with previous Coronado fix. 2022-05-01 12:17:21 +09:30
Mike Pope faa899670c Cosmetic javadoc. 2022-05-01 12:13:14 +09:30
Stian Grenborgen ece80d03ee Increasing timeout when connecting to the metaserver. 2022-04-30 11:46:45 +02:00
Stian Grenborgen 2027bb10b8 Stops a public server that fails to register with the metaserver. 2022-04-30 11:46:02 +02:00
Stian Grenborgen 4f7f25171d Fixes multiple issues with connections, multiplayer games and the meta server. Changes:
* Network messages expecting a reply now have a timeout (default 30 seconds).
* Fixes issue where multiplayer games only listened on the loopback address (for systems where the hostname resolves to the localhost address).
* It's now possible to specify the binding address when running a multiplayer game. Only IPv4 is supported for now. It's easy to support IPv6, but we need to find a better way of displaying possible addresses first (perhaps using the NIC's name instead of the address?)
* The player gets an error when trying to register a server as public if the server is not connectable.
* Fixes game crash after the LoadingSavegameDialog gets cancelled (happened when a new game got loaded).
* Fixes the LoadingSavegameDialog so that the chosen values are actually used.
* The header now gets the translated title (the message key was wrong).
2022-04-30 11:05:01 +02:00
Stian Grenborgen 04b2c7c2e0 The chat is now drawn properly when the UI is scaled. Fixed a problem causing the UI to freeze. 2022-04-26 17:49:07 +02:00
Mike Pope 333b2c48a5 Cosmetic javadoc. 2022-04-26 13:37:46 +09:30
Mike Pope 4f3e50a833 Tidy up with Coronado. 2022-04-26 11:01:40 +09:30
Mike Pope 880f6cb236 Allow end turn panel to work again. 2022-04-25 15:45:27 +09:30
Mike Pope cb682cb1dd Restore reconnect confirmation box. 2022-04-25 15:02:01 +09:30
Mike Pope a871c56ddb Reduce random tax raises in line with new data of PF#71. 2022-04-25 13:30:46 +09:30
Stian Grenborgen cea97dfb2d Deselect the active unit before ending the turn. This avoids jumping between animated units and the active unit while watching the other players move. 2022-04-24 14:55:26 +02:00
Stian Grenborgen 6c4dee3eda Quick-and-dirty fix for scaling pure-text tooltips. 2022-04-24 13:56:32 +02:00
Stian Grenborgen 519f694c32 Cancelling the game in the StartGamePanel now works. Previously two NewPanels were opened, and the application freezed if a new game was started. 2022-04-24 13:01:23 +02:00
Mike Pope fcd1d5c914 Cosmetic javadoc. 2022-04-24 20:06:28 +09:30